Zaključano

[Pomoc]Dialog port

Započeo Deko
pre 11 godina
937
pregleda
29
postova
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Deko
Underboss
Kroni
Underboss
pre 11 godina
Ovo public OnDialog... vrati skroz do kraja i to de ti je x y z stavis tvoje kordinate kako nekontas😕

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if (dialogid == 100)
{
if (response)
{
if (listitem == 0)
{
SetPlayerPos(playerid, 1521.2573,-1014.5135,23.9774);
}
else if (listitem == 1)
{
SetPlayerPos(playerid, 2578.1135,-2238.0911,13.5469);
}
else if (listitem == 2)
{
SetPlayerPos(playerid, 1815.3748,-1643.0875,13.5469);
}
}
}
return 1;
Deko
Underboss
pre 11 godina
ahhahahaha sry nisam ni vidio 🙂

http://i.imgur.com/gShlmdB.png
Kroni
Underboss
pre 11 godina
Ti si stvarno kralj, To public OnDialogRe... mora da ti bude skroz do pocetka skroz jel kontas ti mene, i ovo ispod { i sto mora da bude do pocetka, meni nije jasno kako nekontas
Deko
Underboss
pre 11 godina
Kako mislis do pocetka,stavio sam na pocetak i dodje ovo
http://i.imgur.com/WpQLR8B.png
Kroni
Underboss
pre 11 godina
ok, jel ti imas vec u skripti ondialogresp.... ako imas obrisi ga
luka2223
Enforcer
pre 11 godina
Deko jesi panj....Vec negde imas taj ondialogrespons
Deko
Underboss
pre 11 godina
Eo ljudi kako sad ovo da ubacim
ovo sto sam povukao liniju tu bi trebalo da ide ovo sto je Korni napisao...
http://i.imgur.com/BJTyWYa.png
ermin.a
Underboss
pre 11 godina
ne treba ti yini za dijaloge, ka sam te pogresko shvatio.

ne ide, mora callback ondialogres da vrati 1 ,ne smijes ispod nista stavljat.
evo ti shema:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case 1:
        {
            //Dijalog ID 1.
        }
        case 2:
        {
            //Dijalog ID 2.
        }
        // i tako dalje
    }
    // ovo zamjenjuje (if(dialogid == 1, 2, ...))
    // ispod ti nista nece trebat dodavat jer vjerujem da imas svaki posebno dijalog, nema neke grupe gdje bi odgovor bio isti pa da sve pod jedan response/listitem/inputtext stavis..
    return 1; // ondialogresponse
}
Deko
Underboss
pre 11 godina
Kome ja postavljam slike??
fino pitam,dao sliku i gdje ubacit ti pricas tamo rodio se Josip Broz... hvala na pomoci,de sad ovo

http://i.imgur.com/c1YIL3M.png
Rudimental
OG Legend
pre 11 godina
Aj ti nama posalji ceo taj kod koji si navodno stavio u public OnDialogResponse nemoj slati slike...
Deko
Underboss
pre 11 godina
evo vama 'navodono' cijela skripta  😁


#include
#include
#include
//
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4
#define PATH "/Users/%s.ini"
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
//
forward LoadUser_data(playerid,name[],value[]);

enum pInfo
{
pPassword,
pNovac,
pAdmin,
pGameSage,
pUbistva,
pUmiranje
}
new PlayerInfo;
//
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo);
INI_Int("Novac",PlayerInfo);
INI_Int("Admin",PlayerInfo);
INI_Int("GameSage",PlayerInfo);
INI_Int("Ubistva",PlayerInfo);
INI_Int("Umiranje",PlayerInfo);
return 1;
}

public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login","Upisite svoj password za logiranje.", "Ok", "Close");
}
else
{
ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,""COL_WHITE"Registracija...",""COL_WHITE"Upisite zeljeni pasword za registraciju novog accounta","Registriraj","Izadji");
}
return 1;
}
//
public OnDialogResponse(playerid,dialogid,response,listitem,inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if(!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER,DIALOG_STYLE_INPUT, "Registracija","Unijeliste netacan password.\nUnesite password za registraciju novog accounta.","Registriraj","Izadji");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"Datum");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Novac",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Ubistva",0);
INI_WriteInt(File,"Umiranje",0);
INI_Close(File);

  SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Dobrodosli!",""COL_GREEN"Cestitamo!Uspjesno ste se registrovali na nas server","Ok","");
}
}
case DIALOG_LOGIN:
{
if(!response) return Kick(playerid);
if ( response )
{
if(udb_hash(inputtext) == PlayerInfo)
{
INI_ParseFile(UserPath(playerid),"LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_INPUT,"Login","Upisali ste netacan password.\nUpisite vas password za logiranje","Login","Quit");
}
}
}
}
return 1;
}
{
if (dialogid == 100)
{
if (response)
{
if (listitem == 0)
{
SetPlayerPos(playerid, 1521.2573,-1014.5135,23.9774);
}
else if (listitem == 1)
{
SetPlayerPos(playerid, 2578.1135,-2238.0911,13.5469);
}
else if (listitem == 2)
{
SetPlayerPos(playerid, 1815.3748,-1643.0875,13.5469);
}
}
}
return 1;
//new
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"Datum");
INI_WriteInt(File,"Novac",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo);
INI_WriteInt(File,"GameSage",PlayerInfo);
INI_WriteInt(File,"Ubistva",PlayerInfo);
INI_WriteInt(File,"Umiranje",PlayerInfo);
INI_Close(File);
return 1;
}
//
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo++;
PlayerInfo++;
return 1;
}
//

public OnGameModeInit()
{
    AddPlayerClass(115,-2706.3389,376.4221,4.9685,184.6980,0,0,0,0,0,0); //
    AddStaticVehicleEx(411,2025.9000000,1351.1000000,10.6000000,272.0000000,114,42,15); //Infernus
AddStaticVehicleEx(576,1834.5000000,-1870.6000000,13.1000000,0.0000000,170,173,15); //Tornado
AddStaticVehicleEx(576,-2676.8000000,364.2000100,4.2000000,0.0000000,14,49,15); //Tornado
AddStaticVehicleEx(550,-2681.5000000,363.7999900,4.3000000,0.0000000,101,106,15); //Sunrise
AddStaticVehicleEx(580,-2687.1001000,363.7999900,4.3000000,0.0000000,48,79,15); //Stafford
AddStaticVehicleEx(500,-2691.7000000,363.7000100,4.6000000,0.0000000,63,62,15); //Mesa
AddStaticVehicleEx(434,-2698.3000000,347.6000100,4.6000000,0.0000000,93,126,15); //Hotknife
AddStaticVehicleEx(424,-2698.3000000,357.2000100,4.3000000,0.0000000,132,4,15); //BF Injection
AddStaticVehicleEx(461,-2726.3000000,363.0000000,4.1000000,0.0000000,37,37,15); //PCJ-600
AddStaticVehicleEx(463,-2723.5000000,362.7999900,4.0000000,0.0000000,105,30,15); //Freeway
AddStaticVehicleEx(521,-2720.8999000,363.1000100,4.1000000,0.0000000,163,173,15); //FCR-900
AddStaticVehicleEx(522,-2719.3999000,363.1000100,4.1000000,0.0000000,215,142,15); //NRG-500
AddStaticVehicleEx(522,-2718.0000000,363.1000100,4.1000000,0.0000000,76,117,15); //NRG-500
AddStaticVehicleEx(521,-2722.3000000,363.0000000,4.1000000,0.0000000,96,26,15); //FCR-900
AddStaticVehicleEx(463,-2724.8999000,363.0000000,4.0000000,0.0000000,22,34,15); //Freeway
AddStaticVehicleEx(461,-2727.5000000,363.2999900,4.1000000,0.0000000,22,34,15); //PCJ-600
AddStaticVehicleEx(429,-2714.2998000,401.7002000,4.1000000,0.0000000,132,4,15); //Banshee
AddStaticVehicleEx(411,-2714.1001000,392.8999900,4.2000000,0.0000000,114,42,15); //Infernus
AddStaticVehicleEx(415,-2698.8999000,400.5000000,4.2000000,0.0000000,109,108,15); //Cheetah
AddStaticVehicleEx(451,-2698.8999000,392.7000100,4.1000000,0.0000000,32,32,15); //Turismo
AddStaticVehicleEx(480,-2734.8000000,387.2000100,4.2000000,182.0000000,154,167,15); //Comet
AddStaticVehicleEx(541,-2729.2000000,387.2000100,4.1000000,182.0000000,170,173,15); //Bullet
AddStaticVehicleEx(559,-2723.5000000,387.6000100,4.1000000,180.0000000,48,79,15); //Jester
AddStaticVehicleEx(560,-2717.7000000,387.2999900,4.2000000,180.0000000,115,46,15); //Sultan
AddStaticVehicleEx(409,-2714.1001000,355.0000000,4.3000000,180.0000000,245,245,15); //Stretch
AddStaticVehicleEx(471,-2729.8000000,363.2999900,4.0000000,0.0000000,96,26,15); //Quad
AddStaticVehicleEx(471,-2732.1001000,363.2999900,4.0000000,0.0000000,155,139,15); //Quad
AddStaticVehicleEx(468,-2734.5000000,363.3999900,4.2000000,0.0000000,157,152,15); //Sanchez
AddStaticVehicleEx(468,-2737.3000000,363.2999900,4.2000000,0.0000000,132,4,15); //Sanchez
AddStaticVehicleEx(411,1840.9000000,-1871.1000000,13.2000000,0.0000000,34,52,15); //Infernus
CreateObject(1215,-2708.1001000,378.1000100,11.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,-2704.5000000,374.2000100,9.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1257,-2741.6001000,403.7999900,4.6000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (1)
CreateObject(1571,-2687.0000000,384.5000000,4.7000000,0.0000000,0.0000000,0.0000000); //object(cj_noodle_1) (1)
CreateObject(924,-2684.3999000,385.7999900,3.5000000,0.0000000,0.0000000,0.0000000); //object(fruitcrate3) (1)
CreateObject(14467,-2608.3999000,369.6000100,-127.9000000,0.0000000,0.0000000,92.0000000); //object(carter_statue) (1)
CreateObject(1363,-2716.8999000,344.3999900,4.3000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
CreateObject(3877,-2716.3000000,405.7999900,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
CreateObject(3877,-2696.3000000,405.7000100,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
CreateObject(3877,-2716.3000000,345.5000000,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (3)
CreateObject(3877,-2696.2000000,345.8999900,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (4)
CreateObject(3877,-2673.2000000,360.1000100,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (5)
CreateObject(3877,-2673.3999000,391.1000100,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (6)
CreateObject(3877,-2738.8999000,391.0000000,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (7)
CreateObject(3877,-2739.0000000,360.2000100,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (8)
return 1;
}

//
stock UserPath(playerid)
{
new string,playername;
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
//
stock udb_hash(buf[])
{
    new
length = strlen(buf),
    s1 = 1,
    s2 = 0,
    n;
    for (n = 0; n < length; n++)
    {
      s1 = (s1 + buf) % 65521;
      s2 = (s2 + s1)    % 65521;
    }
    return (s2 << 16) + s1;
}
//
CMD:port(playerid, params[])
{
    #pragma unused params
ShowPlayerDialog(playerid, 100, DIALOG_STYLE_LIST, "Port Lokacije", "Port 1\nPort 2\nPort 3", "Ok", "Close");
return 1;
}

Rudimental
OG Legend
pre 11 godina


#include
#include
#include
//
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4
#define PATH "/Users/%s.ini"
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
//
forward LoadUser_data(playerid,name[],value[]);

enum pInfo
{
pPassword,
pNovac,
pAdmin,
pGameSage,
pUbistva,
pUmiranje
}
new PlayerInfo;
//
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo);
INI_Int("Novac",PlayerInfo);
INI_Int("Admin",PlayerInfo);
INI_Int("GameSage",PlayerInfo);
INI_Int("Ubistva",PlayerInfo);
INI_Int("Umiranje",PlayerInfo);
return 1;
}

public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login","Upisite svoj password za logiranje.", "Ok", "Close");
}
else
{
ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,""COL_WHITE"Registracija...",""COL_WHITE"Upisite zeljeni pasword za registraciju novog accounta","Registriraj","Izadji");
}
return 1;
}
//
public OnDialogResponse(playerid,dialogid,response,listitem,inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if(!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER,DIALOG_STYLE_INPUT, "Registracija","Unijeliste netacan password.\nUnesite password za registraciju novog accounta.","Registriraj","Izadji");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"Datum");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Novac",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Ubistva",0);
INI_WriteInt(File,"Umiranje",0);
INI_Close(File);

  SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Dobrodosli!",""COL_GREEN"Cestitamo!Uspjesno ste se registrovali na nas server","Ok","");
}
}
case DIALOG_LOGIN:
{
if(!response) return Kick(playerid);
if ( response )
{
if(udb_hash(inputtext) == PlayerInfo)
{
INI_ParseFile(UserPath(playerid),"LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_INPUT,"Login","Upisali ste netacan password.\nUpisite vas password za logiranje","Login","Quit");
}
}
}
}
if (dialogid == 100)
{
if (response)
{
if (listitem == 0)
{
SetPlayerPos(playerid, 1521.2573,-1014.5135,23.9774);
}
else if (listitem == 1)
{
SetPlayerPos(playerid, 2578.1135,-2238.0911,13.5469);
}
else if (listitem == 2)
{
SetPlayerPos(playerid, 1815.3748,-1643.0875,13.5469);
}
}
}
return 1;
}
//new
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"Datum");
INI_WriteInt(File,"Novac",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo);
INI_WriteInt(File,"GameSage",PlayerInfo);
INI_WriteInt(File,"Ubistva",PlayerInfo);
INI_WriteInt(File,"Umiranje",PlayerInfo);
INI_Close(File);
return 1;
}
//
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo++;
PlayerInfo++;
return 1;
}
//

public OnGameModeInit()
{
    AddPlayerClass(115,-2706.3389,376.4221,4.9685,184.6980,0,0,0,0,0,0); //
    AddStaticVehicleEx(411,2025.9000000,1351.1000000,10.6000000,272.0000000,114,42,15); //Infernus
AddStaticVehicleEx(576,1834.5000000,-1870.6000000,13.1000000,0.0000000,170,173,15); //Tornado
AddStaticVehicleEx(576,-2676.8000000,364.2000100,4.2000000,0.0000000,14,49,15); //Tornado
AddStaticVehicleEx(550,-2681.5000000,363.7999900,4.3000000,0.0000000,101,106,15); //
AddStaticVehicleEx(580,-2687.1001000,363.7999900,4.3000000,0.0000000,48,79,15); //Stafford
AddStaticVehicleEx(500,-2691.7000000,363.7000100,4.6000000,0.0000000,63,62,15); //Mesa
AddStaticVehicleEx(434,-2698.3000000,347.6000100,4.6000000,0.0000000,93,126,15); //Hotknife
AddStaticVehicleEx(424,-2698.3000000,357.2000100,4.3000000,0.0000000,132,4,15); //BF Injection
AddStaticVehicleEx(461,-2726.3000000,363.0000000,4.1000000,0.0000000,37,37,15); //PCJ-600
AddStaticVehicleEx(463,-2723.5000000,362.7999900,4.0000000,0.0000000,105,30,15); //Freeway
AddStaticVehicleEx(521,-2720.8999000,363.1000100,4.1000000,0.0000000,163,173,15); //FCR-900
AddStaticVehicleEx(522,-2719.3999000,363.1000100,4.1000000,0.0000000,215,142,15); //NRG-500
AddStaticVehicleEx(522,-2718.0000000,363.1000100,4.1000000,0.0000000,76,117,15); //NRG-500
AddStaticVehicleEx(521,-2722.3000000,363.0000000,4.1000000,0.0000000,96,26,15); //FCR-900
AddStaticVehicleEx(463,-2724.8999000,363.0000000,4.0000000,0.0000000,22,34,15); //Freeway
AddStaticVehicleEx(461,-2727.5000000,363.2999900,4.1000000,0.0000000,22,34,15); //PCJ-600
AddStaticVehicleEx(429,-2714.2998000,401.7002000,4.1000000,0.0000000,132,4,15); //Banshee
AddStaticVehicleEx(411,-2714.1001000,392.8999900,4.2000000,0.0000000,114,42,15); //Infernus
AddStaticVehicleEx(415,-2698.8999000,400.5000000,4.2000000,0.0000000,109,108,15); //Cheetah
AddStaticVehicleEx(451,-2698.8999000,392.7000100,4.1000000,0.0000000,32,32,15); //Turismo
AddStaticVehicleEx(480,-2734.8000000,387.2000100,4.2000000,182.0000000,154,167,15); //Comet
AddStaticVehicleEx(541,-2729.2000000,387.2000100,4.1000000,182.0000000,170,173,15); //Bullet
AddStaticVehicleEx(559,-2723.5000000,387.6000100,4.1000000,180.0000000,48,79,15); //Jester
AddStaticVehicleEx(560,-2717.7000000,387.2999900,4.2000000,180.0000000,115,46,15); //Sultan
AddStaticVehicleEx(409,-2714.1001000,355.0000000,4.3000000,180.0000000,245,245,15); //Stretch
AddStaticVehicleEx(471,-2729.8000000,363.2999900,4.0000000,0.0000000,96,26,15); //Quad
AddStaticVehicleEx(471,-2732.1001000,363.2999900,4.0000000,0.0000000,155,139,15); //Quad
AddStaticVehicleEx(468,-2734.5000000,363.3999900,4.2000000,0.0000000,157,152,15); //Sanchez
AddStaticVehicleEx(468,-2737.3000000,363.2999900,4.2000000,0.0000000,132,4,15); //Sanchez
AddStaticVehicleEx(411,1840.9000000,-1871.1000000,13.2000000,0.0000000,34,52,15); //Infernus
CreateObject(1215,-2708.1001000,378.1000100,11.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,-2704.5000000,374.2000100,9.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1257,-2741.6001000,403.7999900,4.6000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (1)
CreateObject(1571,-2687.0000000,384.5000000,4.7000000,0.0000000,0.0000000,0.0000000); //object(cj_noodle_1) (1)
CreateObject(924,-2684.3999000,385.7999900,3.5000000,0.0000000,0.0000000,0.0000000); //object(fruitcrate3) (1)
CreateObject(14467,-2608.3999000,369.6000100,-127.9000000,0.0000000,0.0000000,92.0000000); //object(carter_statue) (1)
CreateObject(1363,-2716.8999000,344.3999900,4.3000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
CreateObject(3877,-2716.3000000,405.7999900,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
CreateObject(3877,-2696.3000000,405.7000100,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
CreateObject(3877,-2716.3000000,345.5000000,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (3)
CreateObject(3877,-2696.2000000,345.8999900,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (4)
CreateObject(3877,-2673.2000000,360.1000100,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (5)
CreateObject(3877,-2673.3999000,391.1000100,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (6)
CreateObject(3877,-2738.8999000,391.0000000,5.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (7)
CreateObject(3877,-2739.0000000,360.2000100,5.6000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (8)
return 1;
}

//
stock UserPath(playerid)
{
new string,playername;
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
//
stock udb_hash(buf[])
{
    new
length = strlen(buf),
    s1 = 1,
    s2 = 0,
    n;
    for (n = 0; n < length; n++)
    {
      s1 = (s1 + buf) % 65521;
      s2 = (s2 + s1)    % 65521;
    }
    return (s2 << 16) + s1;
}
//
CMD:port(playerid, params[])
{
    #pragma unused params
ShowPlayerDialog(playerid, 100, DIALOG_STYLE_LIST, "Port Lokacije", "Port 1\nPort 2\nPort 3", "Ok", "Close");
return 1;
}

Deko
Underboss
pre 11 godina
HVALAAAA PUNOOOOO <3 <3 xd
samo jel moram prvo napraviti admin sistem pa da onda ono samo admini dak oriste ?

EDITT::
<http://i.imgur.com/av6wh6C.png

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava