Skripta koju koristim:Od 0
Detaljan opis problema:Imam problem kada mi igrac umre npr pad sa visine onda odma nakon smrti igraca mi stavlja na 0 0 0 kordinate tocnije ispod farme u blueberryu
Dio skripte😄ajem Sta treba
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[Pomoc]Death
400
pregleda
13
postova
5. Mar. 2016.
5. Mar. 2016.
OnPlayerSpawn
if (IsDead == 1)
{
/*SetPlayerPos(playerid,DeathPosX,DeathPosY,DeathPosZ);
SetPlayerCameraPos(playerid,DeathPosX,DeathPosY,DeathPosZ+5);
SetPlayerCameraLookAt(playerid,DeathPosX,DeathPosY,DeathPosZ);*/
SetSpawnInfo( playerid, 0, PlayerInfo, DeathPosX, DeathPosY, DeathPosZ, DeathPosA, 0, 0, 0, 0, 0, 0 );
SpawnPlayer(playerid);
TogglePlayerControllable(playerid,true);
ApplyAnimation(playerid,"PARACHUTE","FALL_skyDive_DIE", 4.0, 0, 0, 0, 1, 0);
SetTimerEx("AutoDeath",AUTODEATH_SECONDS * 1000,false,"i",playerid);
SendClientMessage(playerid,COLOR_CYAN,"------------------ Health Advise -----------------");
SendClientMessage(playerid,COLOR_WHITE,"Vi sada krvarite do smrti.");
SendClientMessage(playerid,COLOR_WHITE,"Upamtite da vas bolnicari jos uvjek mogu spasiti.");
SendClientMessage(playerid,COLOR_WHITE,"Mozete kucati /acceptdeath ako nema slobodnih bolnicara.");
SendClientMessage(playerid,COLOR_CYAN,"--------------------------------------------------------");
return 1;
}
OnPlayerDeath
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo++;
PlayerInfo++;
GetPlayerPos(playerid, DeathPosX, DeathPosY, DeathPosZ);
GetPlayerFacingAngle(playerid,DeathPosA);
IsDead = 1;
return 1;
}5. Mar. 2016.
public OnPlayerRequestClass(playerid, classid)
{
if(! classenable) return SetTimerEx("Call_Spawn", 50, false, "i", playerid);
return 1;
}
forward Call_Spawn(playerid);
public Call_Spawn(playerid)
{
SpawnPlayer(playerid);
return 1;
}6. Mar. 2016.
ne radi ni tako probao sam preko OnPlayerChangeState i tako radi ali tamo mi je problem sto svako 1 sec mi pokazuje ono sta pise OnPlayerSpawn
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava