Opis😛rebacivo sam gagijev sistem house i sad moze svaki lvl kupovati kucu a ima definisana provjera za lvl samo kak cu je ubaciti u komandu da provjerava dali je igrac lvl koji je naveden u house sistemu.
U enumu od house sistema za lvl je samo Level a u skripti mojoj pLevel
Dio skripte:
YCMD:buyhouse(playerid, params[], help)
{
#pragma unused help
#pragma unused params
new string;
new i = GetClosetHouseID(playerid);
if(Player != 999) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You already have house");
if(!IsPlayerInRangeOfPoint(playerid,5.0,House,House,House)) return SCM(playerid,COLOR_RED,"You are not close to your house.");
if(GetPlayerMoney(playerid) < House) return SCM(playerid, COLOR_RED, "You don't have that kind of money.");
format(House, 32, "%s", GetName(playerid));
if(House > 0) format(HouseOwner[House],64,"%s",GetName(playerid));
House = 0;
Player = i;
DestroyDynamicPickup(House);
House = CreateDynamicPickup(1272, 23, House,House,House,-1,-1,-1,100.0);
GivePlayerMoney(playerid, -House);
DestroyDynamicMapIcon(House);
House = CreateDynamicMapIcon(House,House,House, 32, 0, -1, -1, -1, 100.0);
CheckHouse(i);
format(string,sizeof(string),"{E0BC1B}Owner: "COL_WHITE"%s\n{E0BC1B}House name: "COL_WHITE"%s\n{E0BC1B}Price: "COL_WHITE"%d\n{E0BC1B}Level: "COL_WHITE"%d\n{E0BC1B}Rent price: "COL_WHITE"%d\n{E0BC1B}Address: "COL_WHITE"%s\n (/renthouse)",House,House,House,House,House,House);
UpdateDynamic3DTextLabelText(House,-1,string);
UpdatePlayerInformation(playerid);
return 1;
}Slika:nema
