|POMOC|Bug sa enterijerom

20. Okt. 2014. Zaključano
219
pregleda
6
postova
Tommy_Vercetty
4
Shot Caller
20. Okt. 2014.
Skripta koju koristim: Mojaa
Detaljan opis problema: Imam jedan problem, ja sam sada uzeo enterijer od jedne org koji mi se svida i sada ja sam kopirao to sve i stavio na ovoj drugoj org logicno druge kordinate ulaza i izlaza.Kada udem u ovu novu org sve je ok ucita mi Enterijer ali kada izadem vrati me na poziciju  od stare org... ja cu staviti dole kordinate.. od jedne , te od druge org...
Dio skripte: Evo kod svega onog najbitnije

Od org koje sam kopirao :!
 	else if(IsPlayerInRangeOfPoint(playerid, 1,1298.7075,-798.5981,84.1406))
{
//La Famillia Vercetty  ulaz u hq
if(PlayerInfo == 6 || PlayerInfo == 6)
{
PlayerInfo = 5;
SafeSetPlayerInterior(playerid, 5);
SafeSetPlayerPos(playerid, 1254.3436,-789.3809,1084.0078);
GameTextForPlayer(playerid, "~w~La Famillia Vercetty HQ",5000,1);
SetPlayerFacingAngle(playerid, 181);
}
else if(hqlock == 0)
{
PlayerInfo = 5;
SafeSetPlayerInterior(playerid, 5);
    SafeSetPlayerPos(playerid, 1254.3436,-789.3809,1084.0078);
GameTextForPlayer(playerid, "~w~La Famillia Vercetty HQ",5000,1);
SetPlayerFacingAngle(playerid, 181);
}
else
{
    GameTextForPlayer(playerid, "~r~Locked",5000,1);
}
}
else if(IsPlayerInRangeOfPoint(playerid, 1, 1252.5208,-789.2282,1084.0078))
{
//La Famillia Vercetty izlaz iz hq-a
PlayerInfo = 0;
SafeSetPlayerPos(playerid, 1298.6263,-801.5491,84.1406);
GameTextForPlayer(playerid, "~w~Los Santos",5000,1);
SafeSetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 1);
}

//Ovo je sad od ove moje nove org sto sam napravio

else if(IsPlayerInRangeOfPoint(playerid, 1,-49.8668,-269.3626,6.6332))
{
//La Familia Vercetti hq
  if(PlayerInfo == 23 || PlayerInfo == 23)
{
PlayerInfo = 5;
SafeSetPlayerInterior(playerid, 5);
SafeSetPlayerPos(playerid, 1254.3436,-789.3809,1084.0078);
GameTextForPlayer(playerid, "~w~La Familia Vercetti HQ",5000,1);
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
SetTimerEx("UnFreezePlayer",1000,0,"i",playerid);
}
else if(hqlock == 0)
{
PlayerInfo = 0;
SafeSetPlayerInterior(playerid, 3);
    SafeSetPlayerPos(playerid, 1254.3436,-789.3809,1084.0078);
GameTextForPlayer(playerid, "~w~La Familia Vercetti HQ",5000,1);
SetPlayerFacingAngle(playerid, 0);
}
else
{
    GameTextForPlayer(playerid, "~r~Zakljucano",5000,1);
}
  }
else if(IsPlayerInRangeOfPoint(playerid, 1, 1252.2848,-789.2078,1084.0078))
{
//La Familia Vercetti izlaz                         
PlayerInfo = 0;
SafeSetPlayerPos(playerid, -49.5852,-272.4478,6.5354);
GameTextForPlayer(playerid, "~w~Los Santos",5000,1);
SafeSetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 1);
}

// kako bi ja sad trebao napraviti da me vrati na ovu poziciju  -49.5852,-272.4478,6.5354 a ne na ovu  1298.6263,-801.5491,84.1406 unaprjed hvala :D
Tommy_Vercetty
4
Shot Caller
20. Okt. 2014.
BUMP
osman2578
7
Underboss
20. Okt. 2014.
Kordinata izlaza od starog interijera ti se mijesa sa novim.
Ako si napravio na novom kordinatu ulaza i izlaza u onaj interijer koji se vec koristi u staroj org
logicno je da ce te stavljati na izlaz poziciju od starog a nece od novog.

Rijecenje je logicki jednostavno zamijeni id od interijera,stavi neki novi..
Ili mijenjaj kordinate...
Tommy_Vercetty
4
Shot Caller
20. Okt. 2014.
	else if(IsPlayerInRangeOfPoint(playerid, 1,-49.8668,-269.3626,6.6332))
{
//La Familia Vercetti hq
  if(PlayerInfo == 23 || PlayerInfo == 23)
{
PlayerInfo = 4;
SafeSetPlayerInterior(playerid, 4);
SafeSetPlayerPos(playerid, 1254.3436,-789.3809,1084.0078);
GameTextForPlayer(playerid, "~w~La Familia Vercetti HQ",5000,1);
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
SetTimerEx("UnFreezePlayer",1000,0,"i",playerid);
SetPlayerVirtualWorld(playerid, 0);
}
else if(hqlock == 0)
{
PlayerInfo = 0;
SafeSetPlayerInterior(playerid, 3);
    SafeSetPlayerPos(playerid, 1254.3436,-789.3809,1084.0078);
GameTextForPlayer(playerid, "~w~La Familia Vercetti HQ",5000,1);
SetPlayerFacingAngle(playerid, 0);
}
else
{
    GameTextForPlayer(playerid, "~r~Zakljucano",5000,1);
}
  }
else if(IsPlayerInRangeOfPoint(playerid, 1, 1252.2848,-789.2078,1084.0078))
{
//La Familia Vercetti izlaz                          //ado hq
PlayerInfo = 0;
SafeSetPlayerPos(playerid, -49.5852,-272.4478,6.5354);
GameTextForPlayer(playerid, "~w~Los Santos",5000,1);
SafeSetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 1);
SetPlayerVirtualWorld(playerid, 0);
}
Rudimental
5
OG Legend
21. Okt. 2014.
Evo ti ukratko objasnjenje kako funkcionise taj ulaz/izlaz iz takvih enterijera pa ces ga lako razumeti

if (IsPlayerInRangeOfPoint(playerid, 1.0, X, Y, Z)) // Ulazak u Enterijer
{
SetPlayerPos(playerid, X, Y, Z); // Postavlja igraca u Enterijer
}
else if (IsPlayerInRangeOfPoint(playerid, 1.0, X, Y, Z)) // Izlazak iz Enterijera
{
SetPlayerPos(playerid, X, Y, Z); // Postavlja igraca napolje odakle je i usao
}


Naravno ja sam samo stavio da ga postavlja na te i te kordinate a ti dodas jos po zelji, koji enterijer dali da mu nesto pise kada udje itd...
Lenonâ„¢
5
Godfather
21. Okt. 2014.


Molimo te da procitas pravila foruma te da onda otvoris temu po pravilima.

Razlog zakljucavanja:

Treba proci 24 sata kako bi mogao bumpati temu.

Pravila:

Glavna pravila Balkan SA:MP foruma .
Razgovor u vezi PAWN-Skriptanja .

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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