Skripta koju koristim:GF
Detaljan probem:Kada neko hoce da udje u neki biz pise zatvoreno,ali ja ga kupim i otvorim i onda moze ali kad ga prodam on se sam zatvori,kako da stavim da svaki biz uvek bude otkljucan,a ne ovako ne moze da se udje nigde 😄
Slika:/
Video:/
[POMOC]Biz
Započeo Obrisan korisnik
•5. Feb. 2013.• Zaključano274
pregleda
7
postova
5. Feb. 2013.
5. Feb. 2013.
if(strcmp(cmd, "/sellbiz", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo == 255)
{
SendClientMessage(playerid, COLOR_WHITE, "Ne posjedujete biznis.");
return 1;
}
if(PlayerInfo > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Vencani ste, ne mozete prodati biznis !");
return 1;
}
if(PlayerInfo >= 100 && strcmp(playername, SBizzInfo[PlayerInfo-100], true) == 0)
{
new bouse = PlayerInfo-100;
SafeGivePlayerMoney(playerid, SBizzInfo);
SBizzInfo = 1;
SBizzInfo = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(SBizzInfo, "Drzava", 0, strlen("Drzava"), 255);
strmid(SBizzInfo, "Niko", 0, strlen("Niko"), 255);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Cestitamo~n~ Prodali ste biznis za ~n~~g~$%d",SBizzInfo);
GameTextForPlayer(playerid, string, 10000, 3);
SBizzInfo = 0;
PlayerInfo = 255;
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
return 1;
}
if(strcmp(playername, BizzInfo[PlayerInfo], true) == 0)
{
new bouse = PlayerInfo;
BizzInfo = 1;
BizzInfo = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(BizzInfo, "Drzava", 0, strlen("Drzava"), 255);
strmid(BizzInfo, "Niko", 0, strlen("Niko"), 255);
SafeGivePlayerMoney(playerid,BizzInfo);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Cestitamo~n~ Prodali ste biznis za ~n~~g~$%d", BizzInfo );
GameTextForPlayer(playerid, string, 10000, 3);
BizzInfo = 0;
PlayerInfo = 255;
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Ne posjedujete biznis.");
}
}
return 1;
}Morate biti prijavljeni da biste odgovorili na ovu temu.
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