Vidis da je
//__________________________________________________________Spawn u Organizaciji
if (PlayerInfo > 0)
{
switch(PlayerInfo)
{
case 1: //Police Department
{
SetPlayerPos(playerid, 254.4990,77.7722,1003.6406);
SetPlayerFacingAngle(playerid, 176.3320);
SetPlayerInterior(playerid, 6);
SetPlayerSkin(playerid, PlayerInfo);
}
case 2: //FBI
{
SetPlayerPos(playerid, 246.375991,109.245994,1003.218750);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 10);
SetPlayerSkin(playerid, PlayerInfo);
}
case 3: //Grove Street
{
SetPlayerPos(playerid, 2496.049804,-1695.238159,1014.742187);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 3);
SetPlayerSkin(playerid, PlayerInfo);
}
case 4: //Ballas
{
SetPlayerPos(playerid, 330.8999,1127.6698,1083.8828);
SetPlayerFacingAngle(playerid, 181.6586);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 5: //Southside Locotes
{
SetPlayerPos(playerid, 140.4114,1378.1903,1088.3672);
SetPlayerFacingAngle(playerid, 182.8417);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 6: //The Blue Eyes
{
SetPlayerPos(playerid, 2448.5520,-1687.8403,1013.5078);
SetPlayerFacingAngle(playerid, 177.3406);
SetPlayerInterior(playerid, 2);
SetPlayerSkin(playerid, PlayerInfo);
}
case 7: //La Cosa Nostra
{
SetPlayerPos(playerid, 19.1348,-1167.3146,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 12);
SetPlayerSkin(playerid, PlayerInfo);
}
case 9: //Hitman Agency
{
SetPlayerPos(playerid, 2818.7058,-1166.8000,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 8);
SetPlayerSkin(playerid, PlayerInfo);
}
}
}
else if (PlayerInfo > 0)
{
switch(PlayerInfo)
{
case 1: //Police Department
{
SetPlayerPos(playerid, 254.4990,77.7722,1003.6406);
SetPlayerFacingAngle(playerid, 176.3320);
SetPlayerInterior(playerid, 6);
SetPlayerSkin(playerid, PlayerInfo);
}
case 2: //FBI
{
SetPlayerPos(playerid, 246.375991,109.245994,1003.218750);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 10);
SetPlayerSkin(playerid, PlayerInfo);
}
case 3: //Grove Street
{
SetPlayerPos(playerid, 2496.049804,-1695.238159,1014.742187);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 3);
SetPlayerSkin(playerid, PlayerInfo);
}
case 4: //Ballas
{
SetPlayerPos(playerid, 330.8999,1127.6698,1083.8828);
SetPlayerFacingAngle(playerid, 181.6586);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 5: //Southside Locotes
{
SetPlayerPos(playerid, 140.4114,1378.1903,1088.3672);
SetPlayerFacingAngle(playerid, 182.8417);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 6: //The Blue Eyes
{
SetPlayerPos(playerid, 2448.5520,-1687.8403,1013.5078);
SetPlayerFacingAngle(playerid, 177.3406);
SetPlayerInterior(playerid, 2);
SetPlayerSkin(playerid, PlayerInfo);
}
case 7: //La Cosa Nostra
{
SetPlayerPos(playerid, 19.1348,-1167.3146,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 12);
SetPlayerSkin(playerid, PlayerInfo);
}
case 9: //Hitman Agency
{
SetPlayerPos(playerid, 2818.7058,-1166.8000,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 8);
SetPlayerSkin(playerid, PlayerInfo);
}
}
}
return 1;
}