[Pomoc]Bag pri smrti

27. Maj 2013. Zaključano
383
pregleda
4
postova
Robi031
4
Enforcer
27. Maj 2013.
Skripta koju koristim:Moj gm od 0
Detaljan opis problema:
Pa ovako znaci kada te netko ubije zbagaš se,Stojis na mjestu nemozes se kretat a ostali te vide na mjestu mrtav dole i stojis.
Imas health 0 al nis se nedogađa,nespawnas se

Dio skripte:
On Player Death vezan za taj dio
	SendClientMessage(-1, killerid, "{FF0000} Pocinili ste ubojstvo prvog stupnja!");
new wantedlevel = GetPlayerWantedLevel(killerid);
SetPlayerWantedLevel(killerid, wantedlevel + 6);
SetTimerEx("UnPocinio", 50000, 1,"i",killerid);
SetPlayerSkin(playerid, PlayerInfo);
foreach (Player, i)
if(PlayerInfo == 1 || PlayerInfo == 1)
{
new sendername;
new string;
GetPlayerName(killerid, sendername, sizeof(sendername));
format(string, 256, "{00C3FF}/// SVIM JEDINICAMA /// Igrac %s je pocinio zlocin! RAZLOG: Ubojstvo", sendername);
SendClientMessage(playerid, -1, string);
}

Neke slike/video za lakse dobivanje pomoci(neobavezno):
Robi031
4
Enforcer
27. Maj 2013.
i onda bude id 0 skina:S
Robi031
4
Enforcer
27. Maj 2013.
Vidis da je
//__________________________________________________________Spawn u Organizaciji
if (PlayerInfo > 0)
{
switch(PlayerInfo)
{
case 1: //Police Department
{
SetPlayerPos(playerid, 254.4990,77.7722,1003.6406);
    SetPlayerFacingAngle(playerid, 176.3320);
SetPlayerInterior(playerid, 6);
SetPlayerSkin(playerid, PlayerInfo);
}
case 2: //FBI
{
SetPlayerPos(playerid, 246.375991,109.245994,1003.218750);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 10);
SetPlayerSkin(playerid, PlayerInfo);
}
case 3: //Grove Street
{
SetPlayerPos(playerid, 2496.049804,-1695.238159,1014.742187);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 3);
SetPlayerSkin(playerid, PlayerInfo);
}
case 4: //Ballas
{
SetPlayerPos(playerid, 330.8999,1127.6698,1083.8828);
SetPlayerFacingAngle(playerid, 181.6586);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 5: //Southside Locotes
{
SetPlayerPos(playerid, 140.4114,1378.1903,1088.3672);
SetPlayerFacingAngle(playerid, 182.8417);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 6: //The Blue Eyes
{
SetPlayerPos(playerid, 2448.5520,-1687.8403,1013.5078);
SetPlayerFacingAngle(playerid, 177.3406);
SetPlayerInterior(playerid, 2);
SetPlayerSkin(playerid, PlayerInfo);
}
case 7: //La Cosa Nostra
{
SetPlayerPos(playerid, 19.1348,-1167.3146,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 12);
SetPlayerSkin(playerid, PlayerInfo);
}
case 9: //Hitman Agency
{
SetPlayerPos(playerid, 2818.7058,-1166.8000,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 8);
SetPlayerSkin(playerid, PlayerInfo);
}
}
}
else if (PlayerInfo > 0)
{
switch(PlayerInfo)
{
case 1: //Police Department
{
SetPlayerPos(playerid, 254.4990,77.7722,1003.6406);
    SetPlayerFacingAngle(playerid, 176.3320);
SetPlayerInterior(playerid, 6);
SetPlayerSkin(playerid, PlayerInfo);
}
case 2: //FBI
{
SetPlayerPos(playerid, 246.375991,109.245994,1003.218750);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 10);
SetPlayerSkin(playerid, PlayerInfo);
}
case 3: //Grove Street
{
SetPlayerPos(playerid, 2496.049804,-1695.238159,1014.742187);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 3);
SetPlayerSkin(playerid, PlayerInfo);
}
case 4: //Ballas
{
SetPlayerPos(playerid, 330.8999,1127.6698,1083.8828);
SetPlayerFacingAngle(playerid, 181.6586);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 5: //Southside Locotes
{
SetPlayerPos(playerid, 140.4114,1378.1903,1088.3672);
SetPlayerFacingAngle(playerid, 182.8417);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 6: //The Blue Eyes
{
SetPlayerPos(playerid, 2448.5520,-1687.8403,1013.5078);
SetPlayerFacingAngle(playerid, 177.3406);
SetPlayerInterior(playerid, 2);
SetPlayerSkin(playerid, PlayerInfo);
}
case 7: //La Cosa Nostra
{
SetPlayerPos(playerid, 19.1348,-1167.3146,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 12);
SetPlayerSkin(playerid, PlayerInfo);
}
case 9: //Hitman Agency
{
SetPlayerPos(playerid, 2818.7058,-1166.8000,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 8);
SetPlayerSkin(playerid, PlayerInfo);
}
}
}
return 1;
}
[WW]ivan
5
Kingpin
27. Maj 2013.
Robi031 wrote on May 27, 2013, 7:01 pm:
Vidis da je
//__________________________________________________________Spawn u Organizaciji
if (PlayerInfo > 0)
{
switch(PlayerInfo)
{
case 1: //Police Department
{
SetPlayerPos(playerid, 254.4990,77.7722,1003.6406);
    SetPlayerFacingAngle(playerid, 176.3320);
SetPlayerInterior(playerid, 6);
SetPlayerSkin(playerid, PlayerInfo);
}
case 2: //FBI
{
SetPlayerPos(playerid, 246.375991,109.245994,1003.218750);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 10);
SetPlayerSkin(playerid, PlayerInfo);
}
case 3: //Grove Street
{
SetPlayerPos(playerid, 2496.049804,-1695.238159,1014.742187);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 3);
SetPlayerSkin(playerid, PlayerInfo);
}
case 4: //Ballas
{
SetPlayerPos(playerid, 330.8999,1127.6698,1083.8828);
SetPlayerFacingAngle(playerid, 181.6586);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 5: //Southside Locotes
{
SetPlayerPos(playerid, 140.4114,1378.1903,1088.3672);
SetPlayerFacingAngle(playerid, 182.8417);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 6: //The Blue Eyes
{
SetPlayerPos(playerid, 2448.5520,-1687.8403,1013.5078);
SetPlayerFacingAngle(playerid, 177.3406);
SetPlayerInterior(playerid, 2);
SetPlayerSkin(playerid, PlayerInfo);
}
case 7: //La Cosa Nostra
{
SetPlayerPos(playerid, 19.1348,-1167.3146,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 12);
SetPlayerSkin(playerid, PlayerInfo);
}
case 9: //Hitman Agency
{
SetPlayerPos(playerid, 2818.7058,-1166.8000,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 8);
SetPlayerSkin(playerid, PlayerInfo);
}
}
}
else if (PlayerInfo > 0)
{
switch(PlayerInfo)
{
case 1: //Police Department
{
SetPlayerPos(playerid, 254.4990,77.7722,1003.6406);
    SetPlayerFacingAngle(playerid, 176.3320);
SetPlayerInterior(playerid, 6);
SetPlayerSkin(playerid, PlayerInfo);
}
case 2: //FBI
{
SetPlayerPos(playerid, 246.375991,109.245994,1003.218750);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 10);
SetPlayerSkin(playerid, PlayerInfo);
}
case 3: //Grove Street
{
SetPlayerPos(playerid, 2496.049804,-1695.238159,1014.742187);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 3);
SetPlayerSkin(playerid, PlayerInfo);
}
case 4: //Ballas
{
SetPlayerPos(playerid, 330.8999,1127.6698,1083.8828);
SetPlayerFacingAngle(playerid, 181.6586);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 5: //Southside Locotes
{
SetPlayerPos(playerid, 140.4114,1378.1903,1088.3672);
SetPlayerFacingAngle(playerid, 182.8417);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 6: //The Blue Eyes
{
SetPlayerPos(playerid, 2448.5520,-1687.8403,1013.5078);
SetPlayerFacingAngle(playerid, 177.3406);
SetPlayerInterior(playerid, 2);
SetPlayerSkin(playerid, PlayerInfo);
}
case 7: //La Cosa Nostra
{
SetPlayerPos(playerid, 19.1348,-1167.3146,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 12);
SetPlayerSkin(playerid, PlayerInfo);
}
case 9: //Hitman Agency
{
SetPlayerPos(playerid, 2818.7058,-1166.8000,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 8);
SetPlayerSkin(playerid, PlayerInfo);
}
}
}
return 1;
}


stavio si za org, stavi bas pod onplayerspawn ni pod jedan uslov

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