hvala probat cu,Da pitam jos nesto..Napravio sam ovo za areu ali on kada je u arei a clan je neke org onda ga spawna u HQ ali kada je civil ostane u arei
forward Areatimer(playerid);
public Areatimer(playerid)
{
new str;
if(PlayerInfo == 0)
{
PlayerInfo = 0;
if (PlayerInfo > 0)
{
switch(PlayerInfo)
{
case 1: //Police Department
{
SetPlayerPos(playerid, 254.4990,77.7722,1003.6406);
SetPlayerFacingAngle(playerid, 176.3320);
SetPlayerInterior(playerid, 6);
SetPlayerSkin(playerid, PlayerInfo);
}
case 2: //FBI
{
SetPlayerPos(playerid, 246.375991,109.245994,1003.218750);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 10);
SetPlayerSkin(playerid, PlayerInfo);
}
case 3: //Grove Street
{
SetPlayerPos(playerid, 2498.8804,-1709.5060,1014.7422);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 3);
SetPlayerSkin(playerid, PlayerInfo);
}
case 4: //Ballas
{
SetPlayerPos(playerid, 330.8999,1127.6698,1083.8828);
SetPlayerFacingAngle(playerid, 181.6586);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 5: //Southside Locotes
{
SetPlayerPos(playerid, 140.4114,1378.1903,1088.3672);
SetPlayerFacingAngle(playerid, 182.8417);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 6: //The Blue Eyes
{
SetPlayerPos(playerid, 2448.5520,-1687.8403,1013.5078);
SetPlayerFacingAngle(playerid, 177.3406);
SetPlayerInterior(playerid, 2);
SetPlayerSkin(playerid, PlayerInfo);
}
case 7: //La Cosa Nostra
{
SetPlayerPos(playerid, 19.1348,-1167.3146,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 12);
SetPlayerSkin(playerid, PlayerInfo);
}
case 9: //Hitman Agency
{
SetPlayerPos(playerid, 2818.7058,-1166.8000,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 8);
SetPlayerSkin(playerid, PlayerInfo);
}
}
}
else if (PlayerInfo > 0)
{
switch(PlayerInfo)
{
case 1: //Police Department
{
SetPlayerPos(playerid, 254.4990,77.7722,1003.6406);
SetPlayerFacingAngle(playerid, 176.3320);
SetPlayerInterior(playerid, 6);
SetPlayerSkin(playerid, PlayerInfo);
}
case 2: //FBI
{
SetPlayerPos(playerid, 246.375991,109.245994,1003.218750);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 10);
SetPlayerSkin(playerid, PlayerInfo);
}
case 3: //Grove Street
{
SetPlayerPos(playerid, 2498.8804,-1709.5060,1014.7422);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 3);
SetPlayerSkin(playerid, PlayerInfo);
}
case 4: //Ballas
{
SetPlayerPos(playerid, 330.8999,1127.6698,1083.8828);
SetPlayerFacingAngle(playerid, 181.6586);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 5: //Southside Locotes
{
SetPlayerPos(playerid, 140.4114,1378.1903,1088.3672);
SetPlayerFacingAngle(playerid, 182.8417);
SetPlayerInterior(playerid, 5);
SetPlayerSkin(playerid, PlayerInfo);
}
case 6: //The Blue Eyes
{
SetPlayerPos(playerid, 2448.5520,-1687.8403,1013.5078);
SetPlayerFacingAngle(playerid, 177.3406);
SetPlayerInterior(playerid, 2);
SetPlayerSkin(playerid, PlayerInfo);
}
case 7: //La Cosa Nostra
{
SetPlayerPos(playerid, 19.1348,-1167.3146,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 12);
SetPlayerSkin(playerid, PlayerInfo);
}
case 9: //Hitman Agency
{
SetPlayerPos(playerid, 2818.7058,-1166.8000,1025.5778);
SetPlayerFacingAngle(playerid, 270.1425);
SetPlayerInterior(playerid, 8);
SetPlayerSkin(playerid, PlayerInfo);
}
}
}
SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000);
SCM(playerid,-1,"{00FC26}INFO: Pusteni ste iz area-e.Nastavite biti bolji građanin!");
KillTimer(Areatime);
}
else
{
PlayerInfo --;
format(str, sizeof(str), "~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~~r~~h~AREA: ~w~~h~%d Sekundi",PlayerInfo);
GameTextForPlayer(playerid, str, 1300, 3);
Areatime = SetTimerEx("Areatimer",1000, false, "i", playerid);
}
return 1;
}