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[Pomoc] ZCMD /ubaci(invite) /izbaci(uninvite)
755
pregleda
12
postova
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pre 12 godina
Zna li neko napraviti u zcmd /ubaci /izbaci hvala unapred pokusavao sam ali nista .. :/ Hvala unapred!
pre 12 godina
CMD:ubaci(playerid, params[])
{
return 1;
}
CMD:izbaci(playerid, params[])
{
return 1;
}
sada tu ubaci svoje varijable za organizacije, provere da li je lider bla bla...ako si mislio na organizacije
{
return 1;
}
CMD:izbaci(playerid, params[])
{
return 1;
}
sada tu ubaci svoje varijable za organizacije, provere da li je lider bla bla...ako si mislio na organizacije
pre 12 godina
ama u org primer u lspd i oces da invitas nekog u lspd /invite neznam kako se pravi :/ ovako inace izgleda
if(strcmp(cmd, "/invite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");
return 1;
}
new para1;
new ftext;
para1 = ReturnUser(tmp);
if (PlayerInfo >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam==TEAM_GREEN || PlayerInfo == 0 || PlayerInfo == 255)
{
if(PlayerInfo == 1) { PlayerInfo = 2; gTeam = 2; ftext = "Police Force"; ChosenSkin = 71; SetPlayerSkin(para1, 71); }
else if(PlayerInfo == 2) { PlayerInfo = 2; gTeam = 2; ftext = "FBI/ATF"; ChosenSkin = 286; SetPlayerSkin(para1, 286); }
else if(PlayerInfo == 3) { PlayerInfo = 2; gTeam = 2; ftext = "National Guard"; ChosenSkin = 24; SetPlayerSkin(para1, 24); }
else if(PlayerInfo == 4) { PlayerInfo = 1; gTeam = 1; ftext = "Firemen/Ambulance"; ChosenSkin = 70; SetPlayerSkin(para1, 70); }
else if(PlayerInfo == 5) { PlayerInfo = 5; gTeam = 5; ftext = "Surenos"; ChosenSkin = 116; SetPlayerSkin(para1, 116); }
else if(PlayerInfo == 6) { PlayerInfo = 6; gTeam = 6; ftext = "Vagos"; ChosenSkin = 125; SetPlayerSkin(para1, 125); }
else if(PlayerInfo == 7) { PlayerInfo = 7; gTeam = 7; ftext = "Government"; ChosenSkin = 189; SetPlayerSkin(para1, 189); }
else if(PlayerInfo == 8) { PlayerInfo = 10; gTeam = 12; ftext = "Hitman Agency"; ChosenSkin = 249; SetPlayerSkin(para1, 249); }
else if(PlayerInfo == 9) { PlayerInfo = 12; gTeam = 12; ftext = "ABC Studio"; ChosenSkin = 148; SetPlayerSkin(para1, 148); }
else if(PlayerInfo == 10) { PlayerInfo = 12; gTeam = 12; ftext = "Taxi Cab Company"; ChosenSkin = 255; SetPlayerSkin(para1, 255); }
else if(PlayerInfo == 11) { PlayerInfo = 12; gTeam = 12; ftext = "School Instructors"; ChosenSkin = 59; SetPlayerSkin(para1, 59); }
else if(PlayerInfo == 13) { PlayerInfo = 13; gTeam = 13; ftext = "Sons Of Anarchy"; ChosenSkin = 247; SetPlayerSkin(para1, 247); }
else if(PlayerInfo == 14) { PlayerInfo = 5; gTeam = 5; ftext = "Wu Tang"; ChosenSkin = 169; SetPlayerSkin(para1, 169); }
else if(PlayerInfo == 15) { PlayerInfo = 15; gTeam = 15; ftext = "Groove Street"; ChosenSkin = 258; SetPlayerSkin(para1, 258); }
else if(PlayerInfo == 16) { PlayerInfo = 5; gTeam = 5; ftext = "La Vice"; ChosenSkin = 143; SetPlayerSkin(para1, 143); }
else if(PlayerInfo == 17) { PlayerInfo = 2; gTeam = 2; ftext = "Tajna Agencija"; ChosenSkin = 171; SetPlayerSkin(para1, 171); }
else if(PlayerInfo == 18) { PlayerInfo = 2; gTeam = 2; ftext = "Official Agency"; ChosenSkin = 228; SetPlayerSkin(para1, 228); }
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
PlayerInfo = PlayerInfo;
PlayerInfo = 1;
printf("AdmCmd: %s je pozvan %s za ulazak %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), " Primljeni ste %s, od strane Lidera %s", ftext, sendername);
SendClientMessage(para1, COLOR_WHITE, string);
format(string, sizeof(string), " Pozvani ste %s od strane Lidera %s.", giveplayer,ftext);
SendClientMessage(playerid, COLOR_WHITE, string);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is currently Wanted / a Different Team / or already a Family Member.");
return 1;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command(leaders only)!");
}
}
return 1;
}
//----------------------------------------------------------------------------------
if(strcmp(cmd, "/uninvite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /uninvite [playerid/PartOfName]");
return 1;
}
new para1;
para1 = ReturnUser(tmp);
if(PlayerInfo == 1 && PlayerInfo != 1)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 2 && PlayerInfo != 2)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 3 && PlayerInfo != 3)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 4 && PlayerInfo != 4)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 5 && PlayerInfo != 5)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 6 && PlayerInfo != 6)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 7 && PlayerInfo != 7)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 8 && PlayerInfo != 8)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 9 && PlayerInfo != 9)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
/*if(PlayerInfo == 10 && PlayerInfo != 10)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}*/
/*if(PlayerInfo == 11 && PlayerInfo != 11)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}*/
if(PlayerInfo == 12 && PlayerInfo != 12)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 13 && PlayerInfo != 13)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 14 && PlayerInfo != 14)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 15 && PlayerInfo != 15)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 16 && PlayerInfo != 16)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 17 && PlayerInfo != 17)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if (PlayerInfo >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (PlayerInfo > 0)
{
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
printf("AdmCmd: %s has uninvited %s.", sendername, giveplayer);
format(string, sizeof(string), "* You have been kicked from a Family / Police Force, by Leader %s.", sendername);
SendClientMessage(para1, COLOR_WHITE, string);
SendClientMessage(para1, COLOR_WHITE, "* You are now a Civilian again.");
gTeam = 3;
PlayerInfo = 3;
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
new rand = random(sizeof(CIV));
SetSpawnInfo(para1, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
MedicBill = 0;
SpawnPlayer(para1);
format(string, sizeof(string), "** You have kicked %s from his Family / Police Force.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command(Leaders only)!");
}
}
return 1;
}
pre 12 godina
Ubaci u pawno/include: zcmd.inc
na vrh stavi:
na vrh stavi:
#include COMMAND:invite(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");
return 1;
}
new para1;
new ftext;
para1 = ReturnUser(tmp);
if (PlayerInfo >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam==TEAM_GREEN || PlayerInfo == 0 || PlayerInfo == 255)
{
if(PlayerInfo == 1) { PlayerInfo = 2; gTeam = 2; ftext = "Police Force"; ChosenSkin = 71; SetPlayerSkin(para1, 71); }
else if(PlayerInfo == 2) { PlayerInfo = 2; gTeam = 2; ftext = "FBI/ATF"; ChosenSkin = 286; SetPlayerSkin(para1, 286); }
else if(PlayerInfo == 3) { PlayerInfo = 2; gTeam = 2; ftext = "National Guard"; ChosenSkin = 24; SetPlayerSkin(para1, 24); }
else if(PlayerInfo == 4) { PlayerInfo = 1; gTeam = 1; ftext = "Firemen/Ambulance"; ChosenSkin = 70; SetPlayerSkin(para1, 70); }
else if(PlayerInfo == 5) { PlayerInfo = 5; gTeam = 5; ftext = "Surenos"; ChosenSkin = 116; SetPlayerSkin(para1, 116); }
else if(PlayerInfo == 6) { PlayerInfo = 6; gTeam = 6; ftext = "Vagos"; ChosenSkin = 125; SetPlayerSkin(para1, 125); }
else if(PlayerInfo == 7) { PlayerInfo = 7; gTeam = 7; ftext = "Government"; ChosenSkin = 189; SetPlayerSkin(para1, 189); }
else if(PlayerInfo == 8) { PlayerInfo = 10; gTeam = 12; ftext = "Hitman Agency"; ChosenSkin = 249; SetPlayerSkin(para1, 249); }
else if(PlayerInfo == 9) { PlayerInfo = 12; gTeam = 12; ftext = "ABC Studio"; ChosenSkin = 148; SetPlayerSkin(para1, 148); }
else if(PlayerInfo == 10) { PlayerInfo = 12; gTeam = 12; ftext = "Taxi Cab Company"; ChosenSkin = 255; SetPlayerSkin(para1, 255); }
else if(PlayerInfo == 11) { PlayerInfo = 12; gTeam = 12; ftext = "School Instructors"; ChosenSkin = 59; SetPlayerSkin(para1, 59); }
else if(PlayerInfo == 13) { PlayerInfo = 13; gTeam = 13; ftext = "Sons Of Anarchy"; ChosenSkin = 247; SetPlayerSkin(para1, 247); }
else if(PlayerInfo == 14) { PlayerInfo = 5; gTeam = 5; ftext = "Wu Tang"; ChosenSkin = 169; SetPlayerSkin(para1, 169); }
else if(PlayerInfo == 15) { PlayerInfo = 15; gTeam = 15; ftext = "Groove Street"; ChosenSkin = 258; SetPlayerSkin(para1, 258); }
else if(PlayerInfo == 16) { PlayerInfo = 5; gTeam = 5; ftext = "La Vice"; ChosenSkin = 143; SetPlayerSkin(para1, 143); }
else if(PlayerInfo == 17) { PlayerInfo = 2; gTeam = 2; ftext = "Tajna Agencija"; ChosenSkin = 171; SetPlayerSkin(para1, 171); }
else if(PlayerInfo == 18) { PlayerInfo = 2; gTeam = 2; ftext = "Official Agency"; ChosenSkin = 228; SetPlayerSkin(para1, 228); }
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
PlayerInfo = PlayerInfo;
PlayerInfo = 1;
printf("AdmCmd: %s je pozvan %s za ulazak %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), " Primljeni ste %s, od strane Lidera %s", ftext, sendername);
SendClientMessage(para1, COLOR_WHITE, string);
format(string, sizeof(string), " Pozvani ste %s od strane Lidera %s.", giveplayer,ftext);
SendClientMessage(playerid, COLOR_WHITE, string);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is currently Wanted / a Different Team / or already a Family Member.");
return 1;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command(leaders only)!");
}
}
return 1;
}
//----------------------------------------------------------------------------------
COMMAND:uninvite(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /uninvite [playerid/PartOfName]");
return 1;
}
new para1;
para1 = ReturnUser(tmp);
if(PlayerInfo == 1 && PlayerInfo != 1)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 2 && PlayerInfo != 2)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 3 && PlayerInfo != 3)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 4 && PlayerInfo != 4)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 5 && PlayerInfo != 5)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 6 && PlayerInfo != 6)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 7 && PlayerInfo != 7)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 8 && PlayerInfo != 8)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 9 && PlayerInfo != 9)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
/*if(PlayerInfo == 10 && PlayerInfo != 10)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}*/
/*if(PlayerInfo == 11 && PlayerInfo != 11)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}*/
if(PlayerInfo == 12 && PlayerInfo != 12)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 13 && PlayerInfo != 13)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 14 && PlayerInfo != 14)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 15 && PlayerInfo != 15)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 16 && PlayerInfo != 16)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 17 && PlayerInfo != 17)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if (PlayerInfo >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (PlayerInfo > 0)
{
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
printf("AdmCmd: %s has uninvited %s.", sendername, giveplayer);
format(string, sizeof(string), "* You have been kicked from a Family / Police Force, by Leader %s.", sendername);
SendClientMessage(para1, COLOR_WHITE, string);
SendClientMessage(para1, COLOR_WHITE, "* You are now a Civilian again.");
gTeam = 3;
PlayerInfo = 3;
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
new rand = random(sizeof(CIV));
SetSpawnInfo(para1, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
MedicBill = 0;
SpawnPlayer(para1);
format(string, sizeof(string), "** You have kicked %s from his Family / Police Force.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command(Leaders only)!");
}
}
return 1;
}
pre 12 godina
dino_carter wrote on February 28, 2013, 7:01 pm:
ama u org primer u lspd i oces da invitas nekog u lspd /invite neznam kako se pravi :/ ovako inace izgleda
if(strcmp(cmd, "/invite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");
return 1;
}
new para1;
new ftext;
para1 = ReturnUser(tmp);
if (PlayerInfo >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam==TEAM_GREEN || PlayerInfo == 0 || PlayerInfo == 255)
{
if(PlayerInfo == 1) { PlayerInfo = 2; gTeam = 2; ftext = "Police Force"; ChosenSkin = 71; SetPlayerSkin(para1, 71); }
else if(PlayerInfo == 2) { PlayerInfo = 2; gTeam = 2; ftext = "FBI/ATF"; ChosenSkin = 286; SetPlayerSkin(para1, 286); }
else if(PlayerInfo == 3) { PlayerInfo = 2; gTeam = 2; ftext = "National Guard"; ChosenSkin = 24; SetPlayerSkin(para1, 24); }
else if(PlayerInfo == 4) { PlayerInfo = 1; gTeam = 1; ftext = "Firemen/Ambulance"; ChosenSkin = 70; SetPlayerSkin(para1, 70); }
else if(PlayerInfo == 5) { PlayerInfo = 5; gTeam = 5; ftext = "Surenos"; ChosenSkin = 116; SetPlayerSkin(para1, 116); }
else if(PlayerInfo == 6) { PlayerInfo = 6; gTeam = 6; ftext = "Vagos"; ChosenSkin = 125; SetPlayerSkin(para1, 125); }
else if(PlayerInfo == 7) { PlayerInfo = 7; gTeam = 7; ftext = "Government"; ChosenSkin = 189; SetPlayerSkin(para1, 189); }
else if(PlayerInfo == 8) { PlayerInfo = 10; gTeam = 12; ftext = "Hitman Agency"; ChosenSkin = 249; SetPlayerSkin(para1, 249); }
else if(PlayerInfo == 9) { PlayerInfo = 12; gTeam = 12; ftext = "ABC Studio"; ChosenSkin = 148; SetPlayerSkin(para1, 148); }
else if(PlayerInfo == 10) { PlayerInfo = 12; gTeam = 12; ftext = "Taxi Cab Company"; ChosenSkin = 255; SetPlayerSkin(para1, 255); }
else if(PlayerInfo == 11) { PlayerInfo = 12; gTeam = 12; ftext = "School Instructors"; ChosenSkin = 59; SetPlayerSkin(para1, 59); }
else if(PlayerInfo == 13) { PlayerInfo = 13; gTeam = 13; ftext = "Sons Of Anarchy"; ChosenSkin = 247; SetPlayerSkin(para1, 247); }
else if(PlayerInfo == 14) { PlayerInfo = 5; gTeam = 5; ftext = "Wu Tang"; ChosenSkin = 169; SetPlayerSkin(para1, 169); }
else if(PlayerInfo == 15) { PlayerInfo = 15; gTeam = 15; ftext = "Groove Street"; ChosenSkin = 258; SetPlayerSkin(para1, 258); }
else if(PlayerInfo == 16) { PlayerInfo = 5; gTeam = 5; ftext = "La Vice"; ChosenSkin = 143; SetPlayerSkin(para1, 143); }
else if(PlayerInfo == 17) { PlayerInfo = 2; gTeam = 2; ftext = "Tajna Agencija"; ChosenSkin = 171; SetPlayerSkin(para1, 171); }
else if(PlayerInfo == 18) { PlayerInfo = 2; gTeam = 2; ftext = "Official Agency"; ChosenSkin = 228; SetPlayerSkin(para1, 228); }
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
PlayerInfo = PlayerInfo;
PlayerInfo = 1;
printf("AdmCmd: %s je pozvan %s za ulazak %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), " Primljeni ste %s, od strane Lidera %s", ftext, sendername);
SendClientMessage(para1, COLOR_WHITE, string);
format(string, sizeof(string), " Pozvani ste %s od strane Lidera %s.", giveplayer,ftext);
SendClientMessage(playerid, COLOR_WHITE, string);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is currently Wanted / a Different Team / or already a Family Member.");
return 1;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command(leaders only)!");
}
}
return 1;
}
//----------------------------------------------------------------------------------
if(strcmp(cmd, "/uninvite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /uninvite [playerid/PartOfName]");
return 1;
}
new para1;
para1 = ReturnUser(tmp);
if(PlayerInfo == 1 && PlayerInfo != 1)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 2 && PlayerInfo != 2)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 3 && PlayerInfo != 3)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 4 && PlayerInfo != 4)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 5 && PlayerInfo != 5)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 6 && PlayerInfo != 6)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 7 && PlayerInfo != 7)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 8 && PlayerInfo != 8)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 9 && PlayerInfo != 9)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
/*if(PlayerInfo == 10 && PlayerInfo != 10)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}*/
/*if(PlayerInfo == 11 && PlayerInfo != 11)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}*/
if(PlayerInfo == 12 && PlayerInfo != 12)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 13 && PlayerInfo != 13)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 14 && PlayerInfo != 14)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 15 && PlayerInfo != 15)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 16 && PlayerInfo != 16)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 17 && PlayerInfo != 17)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if (PlayerInfo >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (PlayerInfo > 0)
{
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
printf("AdmCmd: %s has uninvited %s.", sendername, giveplayer);
format(string, sizeof(string), "* You have been kicked from a Family / Police Force, by Leader %s.", sendername);
SendClientMessage(para1, COLOR_WHITE, string);
SendClientMessage(para1, COLOR_WHITE, "* You are now a Civilian again.");
gTeam = 3;
PlayerInfo = 3;
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
new rand = random(sizeof(CIV));
SetSpawnInfo(para1, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
MedicBill = 0;
SpawnPlayer(para1);
format(string, sizeof(string), "** You have kicked %s from his Family / Police Force.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command(Leaders only)!");
}
}
return 1;
}Zasto GF nacin?
ako trazi ZCMD vjerovatno da radi mod od 0..
CMD:invite(playerid, params[])
{
new id, string;
if(PlayerInfo < 1) return SCM(playerid, -1, "Nisi lider!");
else if(sscanf(params, "u", id)) return SCM(playerid,-1, "Koristi: /invite ");
else if(id == INVALID_PLAYER_ID) return SCM(playerid, -1, "Igrac nije online");
if(PlayerInfo == 1)
{
PlayerInfo = 1;
PlayerInfo = 1;
PlayerInfo = 126;
SetPlayerSkin(id, PlayerInfo);
format(string, sizeof(string), "Pozvao si %s u svoju org!", PlayerName(id));
SCM(playerid, -1, string);
format(string, sizeof(string), "Pozvan si u TaxiCompany od lidera %s!", PlayerName(playerid));
SCM(id, -1, string);
}
return 1;
}
Btw FlasH razocarao si me 😄
pre 12 godina
#define Botina Ermin_Smith wrote on February 28, 2013, 8:24 pm:
Pa,on hoće tu cmd u zcmd ? ja sam mu stavio u zcmd ?
Tako sam ga skužio
Tako sam ga skužio
znam, i jesi, ali moze se to skratit dosta, i gf nacin meni fuj za modove od 0
jbg,znam ne trebaÅ¡ ti to meni govoriti .. krivo sam ga skužio .. 😛
pre 12 godina
#define Botina Ermin_Smith wrote on February 28, 2013, 7:01 pm:
ama u org primer u lspd i oces da invitas nekog u lspd /invite neznam kako se pravi :/ ovako inace izgleda
if(strcmp(cmd, "/invite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");
return 1;
}
new para1;
new ftext;
para1 = ReturnUser(tmp);
if (PlayerInfo >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam==TEAM_GREEN || PlayerInfo == 0 || PlayerInfo == 255)
{
if(PlayerInfo == 1) { PlayerInfo = 2; gTeam = 2; ftext = "Police Force"; ChosenSkin = 71; SetPlayerSkin(para1, 71); }
else if(PlayerInfo == 2) { PlayerInfo = 2; gTeam = 2; ftext = "FBI/ATF"; ChosenSkin = 286; SetPlayerSkin(para1, 286); }
else if(PlayerInfo == 3) { PlayerInfo = 2; gTeam = 2; ftext = "National Guard"; ChosenSkin = 24; SetPlayerSkin(para1, 24); }
else if(PlayerInfo == 4) { PlayerInfo = 1; gTeam = 1; ftext = "Firemen/Ambulance"; ChosenSkin = 70; SetPlayerSkin(para1, 70); }
else if(PlayerInfo == 5) { PlayerInfo = 5; gTeam = 5; ftext = "Surenos"; ChosenSkin = 116; SetPlayerSkin(para1, 116); }
else if(PlayerInfo == 6) { PlayerInfo = 6; gTeam = 6; ftext = "Vagos"; ChosenSkin = 125; SetPlayerSkin(para1, 125); }
else if(PlayerInfo == 7) { PlayerInfo = 7; gTeam = 7; ftext = "Government"; ChosenSkin = 189; SetPlayerSkin(para1, 189); }
else if(PlayerInfo == 8) { PlayerInfo = 10; gTeam = 12; ftext = "Hitman Agency"; ChosenSkin = 249; SetPlayerSkin(para1, 249); }
else if(PlayerInfo == 9) { PlayerInfo = 12; gTeam = 12; ftext = "ABC Studio"; ChosenSkin = 148; SetPlayerSkin(para1, 148); }
else if(PlayerInfo == 10) { PlayerInfo = 12; gTeam = 12; ftext = "Taxi Cab Company"; ChosenSkin = 255; SetPlayerSkin(para1, 255); }
else if(PlayerInfo == 11) { PlayerInfo = 12; gTeam = 12; ftext = "School Instructors"; ChosenSkin = 59; SetPlayerSkin(para1, 59); }
else if(PlayerInfo == 13) { PlayerInfo = 13; gTeam = 13; ftext = "Sons Of Anarchy"; ChosenSkin = 247; SetPlayerSkin(para1, 247); }
else if(PlayerInfo == 14) { PlayerInfo = 5; gTeam = 5; ftext = "Wu Tang"; ChosenSkin = 169; SetPlayerSkin(para1, 169); }
else if(PlayerInfo == 15) { PlayerInfo = 15; gTeam = 15; ftext = "Groove Street"; ChosenSkin = 258; SetPlayerSkin(para1, 258); }
else if(PlayerInfo == 16) { PlayerInfo = 5; gTeam = 5; ftext = "La Vice"; ChosenSkin = 143; SetPlayerSkin(para1, 143); }
else if(PlayerInfo == 17) { PlayerInfo = 2; gTeam = 2; ftext = "Tajna Agencija"; ChosenSkin = 171; SetPlayerSkin(para1, 171); }
else if(PlayerInfo == 18) { PlayerInfo = 2; gTeam = 2; ftext = "Official Agency"; ChosenSkin = 228; SetPlayerSkin(para1, 228); }
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
PlayerInfo = PlayerInfo;
PlayerInfo = 1;
printf("AdmCmd: %s je pozvan %s za ulazak %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), " Primljeni ste %s, od strane Lidera %s", ftext, sendername);
SendClientMessage(para1, COLOR_WHITE, string);
format(string, sizeof(string), " Pozvani ste %s od strane Lidera %s.", giveplayer,ftext);
SendClientMessage(playerid, COLOR_WHITE, string);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is currently Wanted / a Different Team / or already a Family Member.");
return 1;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command(leaders only)!");
}
}
return 1;
}
//----------------------------------------------------------------------------------
if(strcmp(cmd, "/uninvite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /uninvite [playerid/PartOfName]");
return 1;
}
new para1;
para1 = ReturnUser(tmp);
if(PlayerInfo == 1 && PlayerInfo != 1)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 2 && PlayerInfo != 2)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 3 && PlayerInfo != 3)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 4 && PlayerInfo != 4)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 5 && PlayerInfo != 5)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 6 && PlayerInfo != 6)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 7 && PlayerInfo != 7)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 8 && PlayerInfo != 8)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 9 && PlayerInfo != 9)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
/*if(PlayerInfo == 10 && PlayerInfo != 10)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}*/
/*if(PlayerInfo == 11 && PlayerInfo != 11)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}*/
if(PlayerInfo == 12 && PlayerInfo != 12)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 13 && PlayerInfo != 13)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 14 && PlayerInfo != 14)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 15 && PlayerInfo != 15)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 16 && PlayerInfo != 16)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if(PlayerInfo == 17 && PlayerInfo != 17)
{
SendClientMessage(playerid, COLOR_GRAD2, "Access denied!");
return 1;
}
if (PlayerInfo >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (PlayerInfo > 0)
{
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
printf("AdmCmd: %s has uninvited %s.", sendername, giveplayer);
format(string, sizeof(string), "* You have been kicked from a Family / Police Force, by Leader %s.", sendername);
SendClientMessage(para1, COLOR_WHITE, string);
SendClientMessage(para1, COLOR_WHITE, "* You are now a Civilian again.");
gTeam = 3;
PlayerInfo = 3;
PlayerInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
new rand = random(sizeof(CIV));
SetSpawnInfo(para1, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
MedicBill = 0;
SpawnPlayer(para1);
format(string, sizeof(string), "** You have kicked %s from his Family / Police Force.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command(Leaders only)!");
}
}
return 1;
}Zasto GF nacin?
ako trazi ZCMD vjerovatno da radi mod od 0..
CMD:invite(playerid, params[])
{
new id, string;
if(PlayerInfo < 1) return SCM(playerid, -1, "Nisi lider!");
else if(sscanf(params, "u", id)) return SCM(playerid,-1, "Koristi: /invite ");
else if(id == INVALID_PLAYER_ID) return SCM(playerid, -1, "Igrac nije online");
if(PlayerInfo == 1)
{
PlayerInfo = 1;
PlayerInfo = 1;
PlayerInfo = 126;
SetPlayerSkin(id, PlayerInfo);
format(string, sizeof(string), "Pozvao si %s u svoju org!", PlayerName(id));
SCM(playerid, -1, string);
format(string, sizeof(string), "Pozvan si u TaxiCompany od lidera %s!", PlayerName(playerid));
SCM(id, -1, string);
}
return 1;
}
Btw FlasH razocarao si me 😄
Eee to 😉 Hvala da od 0 radim
pre 12 godina
Nego kako se ova kommanda pravi ono da moze da se koristi vise puta ono primer lspd da moze da invita pa ballas i to ?
pre 12 godina
Pa samo dodajes IDove organizacija, pogledaj dobro 😄[/b
CMD:invite(playerid, params[])
{
new id, string;
if(PlayerInfo < 1) return SCM(playerid, -1, "Nisi lider!");
else if(sscanf(params, "u", id)) return SCM(playerid,-1, "Koristi: /invite ");
else if(id == INVALID_PLAYER_ID) return SCM(playerid, -1, "Igrac nije online");
if(PlayerInfo == 1)
{
PlayerInfo = 1;
PlayerInfo = 1;
PlayerInfo = 126;
SetPlayerSkin(id, PlayerInfo);
format(string, sizeof(string), "Pozvao si %s u svoju org!", PlayerName(id));
SCM(playerid, -1, string);
format(string, sizeof(string), "Pozvan si u TaxiCompany od lidera %s!", PlayerName(playerid));
SCM(id, -1, string);
}
if(PlayerInfo == 2)
{
PlayerInfo = 2;
PlayerInfo = 1;
PlayerInfo = 218;
SetPlayerSkin(id, PlayerInfo);
format(string, sizeof(string), "Pozvao si %s u svoju org!", PlayerName(id));
SCM(playerid, -1, string);
format(string, sizeof(string), "Pozvan si u Ballase od lidera %s!", PlayerName(playerid));
SCM(id, -1, string);
return 1;
}
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava