\Samp Stvari\Gamemodovi Mape\Balkan Evolution\gamemodes\MW.pwn(848) : error 017: undefined symbol "INI_WriteBool"
D:\Samp Stvari\Gamemodovi Mape\Balkan Evolution\gamemodes\MW.pwn(849) : error 017: undefined symbol "INI_WriteString"
D:\Samp Stvari\Gamemodovi Mape\Balkan Evolution\gamemodes\MW.pwn(850) : error 017: undefined symbol "INI_WriteFloat"
D:\Samp Stvari\Gamemodovi Mape\Balkan Evolution\gamemodes\MW.pwn(851) : error 017: undefined symbol "INI_WriteFloat"
D:\Samp Stvari\Gamemodovi Mape\Balkan Evolution\gamemodes\MW.pwn(852) : error 017: undefined symbol "INI_WriteFloat"
D:\Samp Stvari\Gamemodovi Mape\Balkan Evolution\gamemodes\MW.pwn(853) : error 017: undefined symbol "INI_WriteFloat"
D:\Samp Stvari\Gamemodovi Mape\Balkan Evolution\gamemodes\MW.pwn(854) : error 017: undefined symbol "INI_WriteFloat"
D:\Samp Stvari\Gamemodovi Mape\Balkan Evolution\gamemodes\MW.pwn(855) : error 017: undefined symbol "INI_WriteFloat"
D:\Samp Stvari\Gamemodovi Mape\Balkan Evolution\gamemodes\MW.pwn(856) : error 017: undefined symbol "INI_WriteInt"
D:\Samp Stvari\Gamemodovi Mape\Balkan Evolution\gamemodes\MW.pwn(857) : error 017: undefined symbol "INI_WriteInt"
D:\Samp Stvari\Gamemodovi Mape\Balkan Evolution\gamemodes\MW.pwn(858) : error 017: undefined symbol "INI_CloseDeo skripte:
stock NextBilbordID(const len) {
new id = (-1);
for( new loop = ( 0 ), provjera = ( -1 ), Data_[ 64 ] = "\0"; loop != len; ++ loop ) {
provjera = ( loop+1 );
format( Data_, ( sizeof Data_ ), BILBORD_FILE, provjera );
if(!fexist(Data_)) {
id = ( provjera );
break; } }
return ( id );
}
stock SaveBilbord(id) {
new bFile[ 60 ];
format(bFile, sizeof(bFile), BILBORD_FILE, id);
new INI:File = INI_Open(bFile);
INI_WriteBool(File, "Iznamljen", BilbordInfo[ id ][ bilbIznamljen ]);
INI_WriteString(File, "Iznajmio", BilbordInfo[ id ][ bilbIznajmio ]);
INI_WriteFloat(File, "Lokacija_X", BilbordInfo[ id ][ bilbPosX ]);
INI_WriteFloat(File, "Lokacija_Y", BilbordInfo[ id ][ bilbPosY ]);
INI_WriteFloat(File, "Lokacija_Z", BilbordInfo[ id ][ bilbPosZ ]);
INI_WriteFloat(File, "Rotacija_X", BilbordInfo[ id ][ bilbRotX ]);
INI_WriteFloat(File, "Rotacija_Y", BilbordInfo[ id ][ bilbRotY ]);
INI_WriteFloat(File, "Rotacija_Z", BilbordInfo[ id ][ bilbRotZ ]);
INI_WriteInt(File, "Cena", BilbordInfo[ id ][ bilbCena ]);
INI_WriteInt(File, "Trajanje", BilbordInfo[ id ][ bilbTrajanje ]);
INI_Close(File);
}Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
//
