[POMOC] YCMD:marama

Započeo Huan Escobar
22. Maj 2016. Zaključano
537
pregleda
4
postova
Filip Corak
4
Enforcer
22. Maj 2016.
Skripta koju koristim: UP
Detaljan opis problema: Ubacio sam da kada igrac stavi maramu da mu promeni ime u ((Maskiran)) ali mi ne ide da kada se kuca opet /marama i kada skine objekat sa sebe da mu se vrati ime na staro.
Dio skripte:

YCMD:marama(playerid, params[], help)
{
    #pragma unused help
  new masa;
new sendername;
    if(UlogovanProvera == 0) return SCM(playerid,-1,"LF:RP | "CRVENA"Moras se ulogovati da bi koristio ovu komandu!");
if(Marama == 0) return SCM(playerid,-1,""CRVENA"(GRESKA) "SIVA"Nemate maramu!");
new string;
if(Marama == 1)
{
SetPlayerAttachedObject(playerid, MARAMA_SLOT, 18913, 2, -0.08, 0.03, 0.0, 90, -180, -90);
format(string, sizeof(string), "* %s stavlja maramu.", GetName(playerid));
ProxDetector(20.0, playerid, string, PROX,PROX,PROX,PROX,PROX);
GetPlayerName(playerid, string, sizeof(string));
strmid(OldUsername, string, 0, strlen(string), 64);
format(masa,sizeof(masa), "((Maskiran))(%d)",playerid);
SetPlayerName(playerid, masa);
SCM(playerid,-1,""SPLAVA"Stavili ste maramu da je skinete kucajte /marama!");
Marama = 2;
}
else if(Marama == 2)
{
RemovePlayerAttachedObject(playerid, MARAMA_SLOT);
format(string, sizeof(string), "* %s skida maramu.", GetName(playerid));
ProxDetector(20.0, playerid, string, PROX,PROX,PROX,PROX,PROX);
GetPlayerName(playerid, sendername, sizeof(sendername));
SCM(playerid,-1,""SPLAVA"Skinuli ste maramu da je ponovo stavite kucajte /marama!");
Marama = 1;
}
return 1;
}

Neke slike/video za lakse dobivanje pomoci(neobavezno):
seiz
4
Enforcer
22. Maj 2016.
Tamo gde igrac skida maramu samo dodaj:
SetPlayerName(playerid, OldUsername);
strmid(OldUsername, "", 0, strlen(""), 64);

ovo mu vraca ime na staro tj kako je bilo pre stavljanja marame i brise to ime iz varijable OldUsername.
Dzoni Zivkovic
5
Underboss
22. Maj 2016.
Evo ti komanda..
Code:

YCMD:marama(playerid, params[], help)
{
    #pragma unused help
    new budjavac;
if(Marama == 0) return SCM(playerid,-1,""CRVENA"ERROR: {FFFFFF}Nemate maramu!");
new string;
if(Marama == 1)
{
    SetPlayerAttachedObject(playerid, MARAMA_SLOT, 18913, 2, -0.08, 0.03, 0.0, 90, -180, -90);
format(string, sizeof(string), "* %s namesta svoju maramu na lice.", GetName(playerid));
ProxDetector(20.0, playerid, string, PURPLE1,PURPLE2,PURPLE3,PURPLE4,PURPLE5);
    //dodatak koji mu seta Ime na Marama_ i rand broj
GetPlayerName(playerid, budjavac, sizeof(budjavac));
strmid(OldUsername, budjavac, 0, strlen(budjavac), 64);
new ccc;
new mask = randomEx(1,100000);
format(ccc, sizeof(ccc), "Marama_%d",mask);
SetPlayerName(playerid, ccc);
//
SCM(playerid,-1,"{1A94E6}* {FFFFFF}Stavili ste maramu da je skinete kucajte /marama!");
Marama = 2;
}
else if(Marama == 2)
{
        RemovePlayerAttachedObject(playerid, MARAMA_SLOT);
        SetPlayerName(playerid, OldUsername);
strmid(OldUsername, "Nema", 0, strlen("Nema"), 64);
format(string, sizeof(string), "* %s skida maramu sa svog lica.", GetName(playerid));
ProxDetector(20.0, playerid, string, PURPLE1,PURPLE2,PURPLE3,PURPLE4,PURPLE5);
SCM(playerid,-1,"{1A94E6}* {FFFFFF}Skinuli ste maramu da je ponovo stavite kucajte /marama!");
Marama = 1;
}
return 1;
}
Rudimental
5
OG Legend
24. Maj 2016.
Jel problem resen ?

Morate biti prijavljeni da biste odgovorili na ovu temu.

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