Detaljan opis problema: Ubacio sam da kada igrac stavi maramu da mu promeni ime u ((Maskiran)) ali mi ne ide da kada se kuca opet /marama i kada skine objekat sa sebe da mu se vrati ime na staro.
Dio skripte:
YCMD:marama(playerid, params[], help)
{
#pragma unused help
new masa;
new sendername;
if(UlogovanProvera == 0) return SCM(playerid,-1,"LF:RP | "CRVENA"Moras se ulogovati da bi koristio ovu komandu!");
if(Marama == 0) return SCM(playerid,-1,""CRVENA"(GRESKA) "SIVA"Nemate maramu!");
new string;
if(Marama == 1)
{
SetPlayerAttachedObject(playerid, MARAMA_SLOT, 18913, 2, -0.08, 0.03, 0.0, 90, -180, -90);
format(string, sizeof(string), "* %s stavlja maramu.", GetName(playerid));
ProxDetector(20.0, playerid, string, PROX,PROX,PROX,PROX,PROX);
GetPlayerName(playerid, string, sizeof(string));
strmid(OldUsername, string, 0, strlen(string), 64);
format(masa,sizeof(masa), "((Maskiran))(%d)",playerid);
SetPlayerName(playerid, masa);
SCM(playerid,-1,""SPLAVA"Stavili ste maramu da je skinete kucajte /marama!");
Marama = 2;
}
else if(Marama == 2)
{
RemovePlayerAttachedObject(playerid, MARAMA_SLOT);
format(string, sizeof(string), "* %s skida maramu.", GetName(playerid));
ProxDetector(20.0, playerid, string, PROX,PROX,PROX,PROX,PROX);
GetPlayerName(playerid, sendername, sizeof(sendername));
SCM(playerid,-1,""SPLAVA"Skinuli ste maramu da je ponovo stavite kucajte /marama!");
Marama = 1;
}
return 1;
}
Neke slike/video za lakse dobivanje pomoci(neobavezno):
