Skripta koju koristim:cyber
Detaljan opis problema:imam war sistem sve suoer radi osim spawna dakle budemo u waru frend me ubije trebao bi se ja spawnat na mapi koja je zadana ali se ne spawnan ako sam u banid ili nekog ogr tu se spawnan ili ako nisam u nicemu spawn se na kolodvoru ali sam u waru i trebam opet da se spawnanm ali nista molim vas hitno pomoc
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
[Pomoc] war spawn nece
920
pregleda
18
postova
21. Nov. 2012.
22. Nov. 2012.
da imam to ali imam vise mapa i igram na svima kako da u jednom ubacim ako je recimo u farma maoi ubije ga igrac u waru i opet se spawn ili ako je u skladistu ubije ga se opet se spawna u skladistu
Crime Lord
Novi Član
240 / 250 XP
🌱Početnik(0)
937
Postovi:
22
Teme:
Pridružio se:Mar. 2011
22. Nov. 2012.
Dodas unewove :
i onda dodas u komandi za ulazak u war :
i onda pod OnPlayerSpawn dodas
new uwaru;i onda dodas u komandi za ulazak u war :
uwaru = 1; i onda pod OnPlayerSpawn dodas
if(uwaru == 1)
{
SetPlayerPos(playerid,X,Y,Z);
}
22. Nov. 2012.
daniele imam to sve samo drufa definicna IgracuWaru
evo ovo mi je pod onplayerspawn
evo ovo mi je pod onplayerspawn
if(WarAktivan == true && IgracUWaru == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 7007);
if(WarMapa == 1)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(FarmaTim1));
SetPlayerPos(playerid, FarmaTim1, FarmaTim1, FarmaTim1);
SetPlayerFacingAngle(playerid, FarmaTim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(FarmaTim2));
SetPlayerPos(playerid, FarmaTim2, FarmaTim2, FarmaTim2);
SetPlayerFacingAngle(playerid, FarmaTim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 2)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(Brod1Tim1));
SetPlayerPos(playerid, Brod1Tim1, Brod1Tim1, Brod1Tim1);
SetPlayerFacingAngle(playerid, Brod1Tim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(Brod1Tim2));
SetPlayerPos(playerid, Brod1Tim2, Brod1Tim2, Brod1Tim2);
SetPlayerFacingAngle(playerid, Brod1Tim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 3)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(Brod2Tim1));
SetPlayerPos(playerid, Brod2Tim1, Brod2Tim1, Brod2Tim1);
SetPlayerFacingAngle(playerid, Brod2Tim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(Brod2Tim2));
SetPlayerPos(playerid, Brod2Tim2, Brod2Tim2, Brod2Tim2);
SetPlayerFacingAngle(playerid, Brod2Tim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 4)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(BullSeloTim1));
SetPlayerPos(playerid, BullSeloTim1, BullSeloTim1, BullSeloTim1);
SetPlayerFacingAngle(playerid, BullSeloTim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(BullSeloTim2));
SetPlayerPos(playerid, BullSeloTim2, BullSeloTim2, BullSeloTim2);
SetPlayerFacingAngle(playerid, BullSeloTim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 5)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(UrbanTim1));
SetPlayerPos(playerid, UrbanTim1, UrbanTim1, UrbanTim1);
SetPlayerFacingAngle(playerid, UrbanTim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(UrbanTim2));
SetPlayerPos(playerid, UrbanTim2, UrbanTim2, UrbanTim2);
SetPlayerFacingAngle(playerid, UrbanTim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 6)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(SkladisteTim1));
SetPlayerPos(playerid, SkladisteTim1, SkladisteTim1, SkladisteTim1);
SetPlayerFacingAngle(playerid, SkladisteTim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(SkladisteTim2));
SetPlayerPos(playerid, SkladisteTim2, SkladisteTim2, SkladisteTim2);
SetPlayerFacingAngle(playerid, SkladisteTim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 7)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(DesertTim1));
SetPlayerPos(playerid, DesertTim1, DesertTim1, DesertTim1);
SetPlayerFacingAngle(playerid, DesertTim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(DesertTim2));
SetPlayerPos(playerid, DesertTim2, DesertTim2, DesertTim2);
SetPlayerFacingAngle(playerid, DesertTim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 8)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(TvornicaTim1));
SetPlayerPos(playerid, TvornicaTim1, TvornicaTim1, TvornicaTim1);
SetPlayerFacingAngle(playerid, TvornicaTim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(TvornicaTim2));
SetPlayerPos(playerid, TvornicaTim2, TvornicaTim2, TvornicaTim2);
SetPlayerFacingAngle(playerid, TvornicaTim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 9)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(Farma2Tim1));
SetPlayerPos(playerid, Farma2Tim1, Farma2Tim1, Farma2Tim1);
SetPlayerFacingAngle(playerid, Farma2Tim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(Farma2Tim2));
SetPlayerPos(playerid, Farma2Tim2, Farma2Tim2, Farma2Tim2);
SetPlayerFacingAngle(playerid, Farma2Tim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 10)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(RuinsTim1));
SetPlayerPos(playerid, RuinsTim1, RuinsTim1, RuinsTim1);
SetPlayerFacingAngle(playerid, RuinsTim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(RuinsTim2));
SetPlayerPos(playerid, RuinsTim2, RuinsTim2, RuinsTim2);
SetPlayerFacingAngle(playerid, RuinsTim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else return SCM(playerid, GRAD2, "(greska) Nepoznata mapa, nemoguce spawnati se!");
GivePlayerWeapon(playerid, 24, 100);
GivePlayerWeapon(playerid, 29, 1000);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 33, 50);
SetPlayerHealth(playerid, 100);
}22. Nov. 2012.
molim vas zna li netko sve sam pokusao i citav dan pokusavam da rijesim,ali bezuspjesno
22. Nov. 2012.
Kako bi bilo da ispraznis svoje postansko sanduce odnosno da obrises poruke, vec 2 dana mi saljes PM, a ne mogu da ti odgovorim jer ti je pun Inbox 🙄 🙄
23. Nov. 2012.
I postavi neki deo skripte kod tog spawna kako bi mogli da vidimo u cemu je problem.
23. Nov. 2012.
evo dio za spawn di treba
if(WarAktivan == true && IgracUWaru == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 7007);
if(WarMapa == 1)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(FarmaTim1));
SetPlayerPos(playerid, FarmaTim1, FarmaTim1, FarmaTim1);
SetPlayerFacingAngle(playerid, FarmaTim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(FarmaTim2));
SetPlayerPos(playerid, FarmaTim2, FarmaTim2, FarmaTim2);
SetPlayerFacingAngle(playerid, FarmaTim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 2)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(Brod1Tim1));
SetPlayerPos(playerid, Brod1Tim1, Brod1Tim1, Brod1Tim1);
SetPlayerFacingAngle(playerid, Brod1Tim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(Brod1Tim2));
SetPlayerPos(playerid, Brod1Tim2, Brod1Tim2, Brod1Tim2);
SetPlayerFacingAngle(playerid, Brod1Tim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 3)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(Brod2Tim1));
SetPlayerPos(playerid, Brod2Tim1, Brod2Tim1, Brod2Tim1);
SetPlayerFacingAngle(playerid, Brod2Tim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(Brod2Tim2));
SetPlayerPos(playerid, Brod2Tim2, Brod2Tim2, Brod2Tim2);
SetPlayerFacingAngle(playerid, Brod2Tim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 4)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(BullSeloTim1));
SetPlayerPos(playerid, BullSeloTim1, BullSeloTim1, BullSeloTim1);
SetPlayerFacingAngle(playerid, BullSeloTim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(BullSeloTim2));
SetPlayerPos(playerid, BullSeloTim2, BullSeloTim2, BullSeloTim2);
SetPlayerFacingAngle(playerid, BullSeloTim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 5)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(UrbanTim1));
SetPlayerPos(playerid, UrbanTim1, UrbanTim1, UrbanTim1);
SetPlayerFacingAngle(playerid, UrbanTim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(UrbanTim2));
SetPlayerPos(playerid, UrbanTim2, UrbanTim2, UrbanTim2);
SetPlayerFacingAngle(playerid, UrbanTim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 6)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(SkladisteTim1));
SetPlayerPos(playerid, SkladisteTim1, SkladisteTim1, SkladisteTim1);
SetPlayerFacingAngle(playerid, SkladisteTim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(SkladisteTim2));
SetPlayerPos(playerid, SkladisteTim2, SkladisteTim2, SkladisteTim2);
SetPlayerFacingAngle(playerid, SkladisteTim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 7)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(DesertTim1));
SetPlayerPos(playerid, DesertTim1, DesertTim1, DesertTim1);
SetPlayerFacingAngle(playerid, DesertTim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(DesertTim2));
SetPlayerPos(playerid, DesertTim2, DesertTim2, DesertTim2);
SetPlayerFacingAngle(playerid, DesertTim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 8)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(TvornicaTim1));
SetPlayerPos(playerid, TvornicaTim1, TvornicaTim1, TvornicaTim1);
SetPlayerFacingAngle(playerid, TvornicaTim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(TvornicaTim2));
SetPlayerPos(playerid, TvornicaTim2, TvornicaTim2, TvornicaTim2);
SetPlayerFacingAngle(playerid, TvornicaTim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 9)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(Farma2Tim1));
SetPlayerPos(playerid, Farma2Tim1, Farma2Tim1, Farma2Tim1);
SetPlayerFacingAngle(playerid, Farma2Tim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(Farma2Tim2));
SetPlayerPos(playerid, Farma2Tim2, Farma2Tim2, Farma2Tim2);
SetPlayerFacingAngle(playerid, Farma2Tim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else if(WarMapa == 10)
{
if(WarTim1 == PlayerInfo)
{
new rand = random(sizeof(RuinsTim1));
SetPlayerPos(playerid, RuinsTim1, RuinsTim1, RuinsTim1);
SetPlayerFacingAngle(playerid, RuinsTim1);
}
else if(WarTim2 == PlayerInfo)
{
new rand = random(sizeof(RuinsTim2));
SetPlayerPos(playerid, RuinsTim2, RuinsTim2, RuinsTim2);
SetPlayerFacingAngle(playerid, RuinsTim2);
}
else
{
SCM(playerid, GRAD2, "(greska) ID tima se ne poklapa sa ID-om mafije/bande!!!");
return 1;
}
}
else return SCM(playerid, GRAD2, "(greska) Nepoznata mapa, nemoguce spawnati se!");
GivePlayerWeapon(playerid, 24, 100);
GivePlayerWeapon(playerid, 29, 1000);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 33, 50);
SetPlayerHealth(playerid, 100);
}23. Nov. 2012.
sad mi radi war spawn ali mi nece spawnat igrace ako su u org mafiji bandi mal sam preuredivao al mi sad nece to jel moguce spawn za org mafiju bandu svesti na jednu varijablu
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava