Fileskripta:ex_War made by dock
Opis: Imam problem kako napraviti spawn za war ima opis ako neko može da mi da primjer i objasni.Vidim da se trebaju kordinate podesiti ali nije isti slucaj kao kod vozila i port kordinate.NPR. kako namjestiti kordinate za farmu?Hvala
new Float:War1_x,Float:War1_y,Float:War1_z,Float:War1_r,Float:War2_x,Float:War2_y,Float:War2_z,Float:War2_r;
//Mape za war, dodajete ovako:
// {Tim1_x, Tim1_y, Tim1_z, Tim1_rotacija, Tim2_x, Tim2_y, Tim2_z, Tim2_rotacija}
// ma kraju { } morate imati zarez (ovako: {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0},) osim kod zadnjih koordinata..
new Float:WarMape[] =
{
{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}
};
public OnFilterScriptInit()
{
[Pomoc] WAR-kako odrediti kordinate spawna za 1 i 2 tim (ko rijesi genije)
667
pregleda
8
postova
10. Sep. 2012.
AleX_ wrote on September 10, 2012, 3:44 pm:
NEznam sta tu nekontas
Ovo
new Float:WarMape[] =
{
{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}
};
zamjeni sa
new Float:WarMape =
{
{-108.8541,-126.8638,3.1172, 320.0, -41.2366,107.2334,3.1172, 320.0}
};
Ovo
new Float:WarMape[] =
{
{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}
};
zamjeni sa
new Float:WarMape =
{
{-108.8541,-126.8638,3.1172, 320.0, -41.2366,107.2334,3.1172, 320.0}
};
---------------------------------------------------
Nije mi jasno ,jer treba spawn za prvi i drugi tim za war.Tu je ejdna kordinata u kojoj se sve upisuje za oba??
10. Sep. 2012.
Sany Boy wrote on September 10, 2012, 5:16 pm:
daj mi kordinate x,y,z i napravicu ti,znaci za oba spawna
evo ti spawn kordinate za prvi i drugi tim
(228,-125.0220,-170.3366,2.0972,351.5449,0,0,0,0,0,0); // spawn 1 tim
(228,-34.4326,147.8507,2.9937,139.6468,0,0,0,0,0,0); // spawn 2 tim
10. Sep. 2012.
Lexa wrote on September 10, 2012, 5:16 pm:
daj mi kordinate x,y,z i napravicu ti,znaci za oba spawna
evo ti spawn kordinate za prvi i drugi tim
(228,-125.0220,-170.3366,2.0972,351.5449,0,0,0,0,0,0); // spawn 1 tim
(228,-34.4326,147.8507,2.9937,139.6468,0,0,0,0,0,0); // spawn 2 tim
new Float:WarMape =
{
{-125.0220,-170.3366,2.0972, -34.4326,147.8507,2.9937}
};
valjda znas gdje ovo da stavis
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava