Detaljan opis problema: Ja normalno pokrenem war(rat) i kada netko nekoga ubije ne pribrajaju se bodovi i kada taj netko umre spawna se natrag u areni za war ali bez oruzja. Nisam bas neki pawno strucnjak, ali ako bi mi netko to popravio bih mu jako zahvalan 😁
Dio skripte:
CMD:zapocnirat(playerid, params[])
{
new tim1,tim2,vrijemez, string;
new sendername;
GetPlayerName(playerid, sendername, sizeof(sendername));
if(sscanf(params, "ddd", tim1, tim2, vrijemez))
{
if(PlayerInfo >= 2)
{
SCM(playerid, COLOR_GRAD3,"{168BFF}INFO: {959561} /zapocnirat [vrijeme(minute)]");
SCM(playerid, WHITE, "{FF0000}Dostupno: {FFFF80}5- Yakuza | 6- L.C.N | 8- Hitman | 12.- TSC | 15-GSF ");
}
}
else
{
if(PlayerInfo >= 2)
{
foreach (Player, i)
{
if(PlayerInfo == tim1 || PlayerInfo == tim1)
{
SetPVarInt(i, "Ratuje", 1); SetPVarInt(i, "Tim1", 1);
new Float:fa, Float:fy, Float:fu;
GetPlayerPos( playerid, fa, fy, fu );
format(string, sizeof(string), "{FF0000}RAT| Pokrenuo Admin: {FFFF80}%s", sendername);SCM(i, WHITE, string);
ratnitext1 = CreatePlayer3DTextLabel(i,"{0080C0}Plavi {808080}Tim",0x46A3FFFF,fa,fy,fu,40.0, i);
SetPlayerInterior(i, 15);
new rande = random(sizeof(RandomArenaSpawnsTim1));
SetPlayerPos(i, RandomArenaSpawnsTim1, RandomArenaSpawnsTim1, RandomArenaSpawnsTim1);
GivePlayerWeapon(i, 4, 2);GivePlayerWeapon(i, 18, 50);GivePlayerWeapon(i, 24, 120);GivePlayerWeapon(i, 25, 120);GivePlayerWeapon(i, 29, 200);
GivePlayerWeapon(i, 33, 100);RatnoVrijeme = vrijemez*60;TextDrawShowForPlayer(i, crvenitim);plavitimkills= 0; crvenitimkills = 0;
TextDrawShowForPlayer(i, plavitim);
TextDrawShowForPlayer(i, ratnaz);
TextDrawShowForPlayer(i, preostalovrijeme);
}
if(PlayerInfo == tim2 ||PlayerInfo == tim2)
{
SetPVarInt(i, "Ratuje", 1); SetPVarInt(i, "Tim2", 1);
SetPlayerInterior(i, 15);
new Float:fa, Float:fy, Float:fu;
GetPlayerPos( playerid, fa, fy, fu );format(string, sizeof(string), "{FF0000}RAT| Pokrenuo Admin: {FFFF80}%s", sendername);SCM(i, WHITE, string);
ratnitext2 = CreatePlayer3DTextLabel(i,"{FF4141}Crveni {808080}Tim",0xFF5E5EFF,fa,fy,fu,40.0, i);plavitimkills= 0; crvenitimkills = 0;
new rande = random(sizeof(RandomArenaSpawnsTim2));
RatnoVrijeme = vrijemez *60;
SetPlayerPos(i, RandomArenaSpawnsTim2, RandomArenaSpawnsTim2, RandomArenaSpawnsTim2);
GivePlayerWeapon(i, 4, 2);GivePlayerWeapon(i, 18, 50);GivePlayerWeapon(i, 24, 120);GivePlayerWeapon(i, 25, 120);GivePlayerWeapon(i, 29, 200);
GivePlayerWeapon(i, 33, 100);
TextDrawShowForPlayer(i, crvenitim);
TextDrawShowForPlayer(i, plavitim);
TextDrawShowForPlayer(i, ratnaz);
TextDrawShowForPlayer(i, preostalovrijeme);
}
}
}
}
return 1;
}
CMD:zavrsirat(playerid, params[])
{
if(PlayerInfo >= 4)
{
if(RatnoVrijeme != 0)
{
RatnoVrijeme = 0;
foreach(Player, i)
{
if(GetPVarInt(i, "Ratuje") != 0)
{
new string;
new sendername;
DeletePlayer3DTextLabel(i, ratnitext1);DeletePlayer3DTextLabel(i, ratnitext2);SetPVarInt(i, "Tim1", 0);SetPVarInt(i, "Tim2", 0);
SetPVarInt(i, "Ratuje", 0); ResetPlayerWeapons(i); SpawnPlayer(i); TextDrawHideForPlayer(i, preostalovrijeme);TextDrawHideForPlayer(i, crvenitim);TextDrawHideForPlayer(i, plavitim);TextDrawHideForPlayer(i, ratnaz);
format(string,sizeof(string), "{FF0000}Rat je ponisten! | {FFFF80}Admin: %s", sendername);SCM(i, 0xFF4141FF, string);
}
}
new string1,idname;
format(string1,sizeof(string1), "{FF0000}Ponistio si{FFFF80} Rat ", idname);SCM(playerid, 0xFF4141FF, string1);
}
else SendClientMessage(playerid, COLOR_GRAD1, "Rat nije u toku!");
}
else SendClientMessage(playerid, COLOR_GRAD1, "Nisi ovlasten !");
return 1;
}Neke slike/video za lakse dobivanje pomoci(neobavezno): //