Detaljan opis problema: Kada se igra war ne ide skor
Dio skripte: Dole cu sve staviti
Neke slike/video za lakse dobivanje pomoci(neobavezno): //
CMD:war(playerid, params[])
{
new tim1,tim2,vrijemez, string;
new sendername;
GetPlayerName(playerid, sendername, sizeof(sendername));
if(sscanf(params, "ddd", tim1, tim2, vrijemez))
{
if(PlayerInfo >= 2)
{
SCM(playerid, COLOR_GRAD3,"{168BFF}INFO: {959561} /war [vrijeme(minute)]");
SCM(playerid, WHITE, "{FF0000}Dostupno: {FFFF80}5 - LCN | 6- Yakuza | 7-GSF | 12-MS13 | 13 - ESL");
}
}
else
{
if(PlayerInfo >= 2)
{
foreach (Player, i)
{
if(PlayerInfo == tim1 || PlayerInfo == tim1)
{
SetPVarInt(i, "Waruje", 1); SetPVarInt(i, "Tim1", 1);
new Float:fa, Float:fy, Float:fu;
GetPlayerPos( playerid, fa, fy, fu );
format(string, sizeof(string), "{FF0000}RAT| Pokrenuo Admin: {FFFF80}%s", sendername);SCM(i, WHITE, string);
ratnitext1 = CreatePlayer3DTextLabel(i,"{0080C0}Plavi {808080}Tim",0x46A3FFFF,fa,fy,fu,40.0, i);
SetPlayerInterior(i, 15);
new rande = random(sizeof(RandomArenaSpawnsTim1));
SetPlayerPos(i, RandomArenaSpawnsTim1, RandomArenaSpawnsTim1, RandomArenaSpawnsTim1);
GivePlayerWeapon(i, 4, 2);GivePlayerWeapon(i, 18, 50);GivePlayerWeapon(i, 24, 120);GivePlayerWeapon(i, 25, 120);GivePlayerWeapon(i, 29, 200);
GivePlayerWeapon(i, 33, 100);RatnoVrijeme = vrijemez*60;TextDrawShowForPlayer(i, crvenitim);plavitimkills= 0; crvenitimkills = 0;
TextDrawShowForPlayer(i, plavitim);
TextDrawShowForPlayer(i, ratnaz);
TextDrawShowForPlayer(i, preostalovrijeme);
}
if(PlayerInfo == tim2 ||PlayerInfo == tim2)
{
SetPVarInt(i, "Waruje", 1); SetPVarInt(i, "Tim2", 1);
SetPlayerInterior(i, 15);
new Float:fa, Float:fy, Float:fu;
GetPlayerPos( playerid, fa, fy, fu );format(string, sizeof(string), "{FF0000}RAT| Pokrenuo Admin: {FFFF80}%s", sendername);SCM(i, WHITE, string);
ratnitext2 = CreatePlayer3DTextLabel(i,"{FF4141}Crveni {808080}Tim",0xFF5E5EFF,fa,fy,fu,40.0, i);plavitimkills= 0; crvenitimkills = 0;
new rande = random(sizeof(RandomArenaSpawnsTim2));
RatnoVrijeme = vrijemez *60;
SetPlayerPos(i, RandomArenaSpawnsTim2, RandomArenaSpawnsTim2, RandomArenaSpawnsTim2);
GivePlayerWeapon(i, 4, 2);GivePlayerWeapon(i, 18, 50);GivePlayerWeapon(i, 24, 120);GivePlayerWeapon(i, 25, 120);GivePlayerWeapon(i, 29, 200);
GivePlayerWeapon(i, 33, 100);
TextDrawShowForPlayer(i, crvenitim);
TextDrawShowForPlayer(i, plavitim);
TextDrawShowForPlayer(i, ratnaz);
TextDrawShowForPlayer(i, preostalovrijeme);
}
}
}
}
return 1;
}ovo je komanda za aktiviranje wara
evo linije koje imaju veze sa warom
SetPVarInt(playerid, "Waruje", 0);
public SetPlayerSpawn(playerid)
{
if(GetPVarInt(playerid, "Waruje") == 1)
{
if(GetPVarInt(playerid, "Tim1") == 1)
{
SetPlayerInterior(playerid, 15);
new rande = random(sizeof(RandomArenaSpawnsTim1));
SetSpawnInfo(playerid, PlayerInfo, PlayerInfo, RandomArenaSpawnsTim1, RandomArenaSpawnsTim1, RandomArenaSpawnsTim1, 0.0, 4, 2, 18, 50, 29, 200);
SetPlayerPos(playerid, RandomArenaSpawnsTim1, RandomArenaSpawnsTim1, RandomArenaSpawnsTim1);
GivePlayerWeapon(playerid, 4, 2);GivePlayerWeapon(playerid, 18, 50);GivePlayerWeapon(playerid, 24, 120);GivePlayerWeapon(playerid, 25, 120);GivePlayerWeapon(playerid, 29, 200);
GivePlayerWeapon(playerid, 33, 100);
return 1;
}
else if(GetPVarInt(playerid, "Tim2") == 1)
{
SetPlayerInterior(playerid, 15);
new rande = random(sizeof(RandomArenaSpawnsTim2));
SetPlayerPos(playerid, RandomArenaSpawnsTim2, RandomArenaSpawnsTim2, RandomArenaSpawnsTim2);
GivePlayerWeapon(playerid, 4, 2);GivePlayerWeapon(playerid, 18, 50);GivePlayerWeapon(playerid, 24, 120);GivePlayerWeapon(playerid, 25, 120);GivePlayerWeapon(playerid, 29, 200);
GivePlayerWeapon(playerid, 33, 100);
return 1;
}
}public OnPlayerDeath(playerid, killerid, reason)
Ispod toga ima par linija pa ide ovo
printf("U ratu sa: %d", GetPVarInt(playerid, "Waruje"));if(GetPVarInt(i, "Waruje") == 1 && RatnoVrijeme != 0)
{
format(string, sizeof(string), "~g~Preostalo vrijeme:~b~%d sec", RatnoVrijeme);
TextDrawSetString(preostalovrijeme,string);
format(string, sizeof(string), "~r~Crveni tim:~b~%d", crvenitimkills);
TextDrawSetString(crvenitim, string);
format(string, sizeof(string), "~r~Plavi tim:~b~%d", plavitimkills);
TextDrawSetString(plavitim, string);
}
if(GetPVarInt(i, "Waruje") == 1 && RatnoVrijeme <= 0)
{
DeletePlayer3DTextLabel(i, ratnitext1);DeletePlayer3DTextLabel(i, ratnitext2);SetPVarInt(i, "Tim1", 0);SetPVarInt(i, "Tim2", 0);
SetPVarInt(i, "Waruje", 0); ResetPlayerWeapons(i); SpawnPlayer(i); TextDrawHideForPlayer(i, ratnaz);
TextDrawHideForPlayer(i, preostalovrijeme);TextDrawHideForPlayer(i, crvenitim);TextDrawHideForPlayer(i, plavitim);
}Ovo mi je HITNO! Ako mozete sto prije da mi kazete kako da to popravim