fDialog(0) // Ammunation
{
if(response)
{
if(listitem == 1)
{
if(GetPlayerMoney(playerid) > 49)
{
if(PlayerInfo < 1000)
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_GREY, "TRENER: Za nekoliko sekundi pocinje tening za pistolj");
TrainTimer = SetTimerEx("TrainPistol", 2500, false, "i", playerid);
SafeGivePlayerMoney(playerid, - 100);
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Vec imate Expert level za ovo oruzje!");
return 1;
}
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Nemate dovoljno novca!");
return 1;
}
}
else if(listitem == 2)
{
if(GetPlayerMoney(playerid) > 75)
{
if(PlayerInfo < 1000)
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_GREY, "TRENER: Za nekoliko sekundi pocinje tening za pistolj sa prigusivacem");
TrainTimer = SetTimerEx("TrainSilenced", 2500, false, "i", playerid);
SafeGivePlayerMoney(playerid, - 100);
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Vec imate Expert level za ovo oruzje!");
return 1;
}
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Nemate dovoljno novca!");
return 1;
}
}
else if(listitem == 3)
{
if(GetPlayerMoney(playerid) > 150)
{
if(PlayerInfo < 1000)
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_GREY, "TRENER: Za nekoliko sekundi pocinje tening za dezert");
TrainTimer = SetTimerEx("TrainDeagle", 2500, false, "i", playerid);
SafeGivePlayerMoney(playerid, - 100);
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Vec imate Expert level za ovo oruzje!");
return 1;
}
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Nemate dovoljno novca!");
return 1;
}
}
else if(listitem == 4)
{
if(GetPlayerMoney(playerid) > 125)
{
if(PlayerInfo < 1000)
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_GREY, "TRENER: Za nekoliko sekundi pocinje tening za pumparicu");
TrainTimer = SetTimerEx("TrainShotgun", 2500, false, "i", playerid);
SafeGivePlayerMoney(playerid, - 100);
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Vec imate Expert level za ovo oruzje!");
return 1;
}
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Nemate dovoljno novca!");
return 1;
}
}
else if(listitem == 5)
{
if(GetPlayerMoney(playerid) > 100)
{
if(PlayerInfo < 0)
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_GREY, "TRENER: Za nekoliko sekundi pocinje tening za -kratez-");
TrainTimer = SetTimerEx("TrainSawn", 2500, false, "i", playerid);
SafeGivePlayerMoney(playerid, - 100);
}
else
{
SCM(playerid, COLOR_WHITE, "Za ovo oruzje nije moguce trenirati u AmmuNationu!");
return 1;
}
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Nemate dovoljno novca!");
return 1;
}
}
else if(listitem == 6)
{
if(GetPlayerMoney(playerid) > 200)
{
if(PlayerInfo < 1000)
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_GREY, "TRENER: Za nekoliko sekundi pocinje tening za automatsku pumparicu");
TrainTimer = SetTimerEx("TrainCombat", 2500, false, "i", playerid);
SafeGivePlayerMoney(playerid, - 100);
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Vec imate Expert level za ovo oruzje!");
return 1;
}
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Nemate dovoljno novca!");
return 1;
}
}
else if(listitem == 7)
{
if(GetPlayerMoney(playerid) > 125)
{
if(PlayerInfo < 800)
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_GREY, "TRENER: Za nekoliko sekundi pocinje tening za uzi");
TrainTimer = SetTimerEx("TrainUzi", 2500, false, "i", playerid);
SafeGivePlayerMoney(playerid, - 100);
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Vec imate Expert level za ovo oruzje!");
return 1;
}
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Nemate dovoljno novca!");
return 1;
}
}
else if(listitem == 8)
{
if(GetPlayerMoney(playerid) > 155)
{
if(PlayerInfo < 1000)
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_GREY, "TRENER: Za nekoliko sekundi pocinje tening za hekler");
TrainTimer = SetTimerEx("TrainSmg", 2500, false, "i", playerid);
SafeGivePlayerMoney(playerid, - 100);
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Vec imate Expert level za ovo oruzje!");
return 1;
}
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Nemate dovoljno novca!");
return 1;
}
}
else if(listitem == 9)
{
if(GetPlayerMoney(playerid) > 140)
{
if(PlayerInfo < 1000)
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_GREY, "TRENER: Za nekoliko sekundi pocinje tening za kalasnjikov");
TrainTimer = SetTimerEx("TrainAk47", 2500, false, "i", playerid);
SafeGivePlayerMoney(playerid, - 100);
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Vec imate Expert level za ovo oruzje!");
return 1;
}
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Nemate dovoljno novca!");
return 1;
}
}
else if(listitem == 10)
{
if(GetPlayerMoney(playerid) > 140)
{
if(PlayerInfo < 1000)
{
TogglePlayerControllable(playerid, 0);
SCM(playerid, COLOR_GREY, "TRENER: Za nekoliko sekundi pocinje tening za M4A1");
TrainTimer = SetTimerEx("TrainM4", 2500, false, "i", playerid);
SafeGivePlayerMoney(playerid, - 100);
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Vec imate Expert level za ovo oruzje!");
return 1;
}
}
else
{
SCM(playerid, COLOR_GREY, "TRENER: Nemate dovoljno novca!");
return 1;
}
}
}
else
{
SCM(playerid, 0xFFFFFFFF, "Otkazali ste");
}
return 1;
}
public TrainPistol(playerid)
{
if(Training == 0)
{
SafeGivePlayerWeapon(playerid, 22, 120);
TogglePlayerControllable(playerid, 0);
SafeSetPlayerPos(playerid, 300.0852,-138.6679,1004.0625);
SetPlayerFacingAngle(playerid, 93.0408);
SetPlayerCameraPos(playerid, 291.9852,-142.1770,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0852,-138.6679,1004.0625);
ApplyAnimation(playerid,"COLT45","colt45_fire",4.0,1,1,1,1,10000);
TrainTimer = SetTimerEx("TrainPistol", 10000, false, "i", playerid);
Training = 1;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~p~Trening... ~n~~l~] ] ]",10000,3);
PlayerInfo = 1;
}
else if(Training == 1)
{
SetPlayerCameraPos(playerid, 283.6527,-132.6680,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0852,-138.6679,1004.0625);
ApplyAnimation(playerid,"COLT45","colt45_crouchfire",4.0,1,1,1,1,25000);
TrainTimer = SetTimerEx("TrainPistol", 25000, false, "i", playerid);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~p~Trening... ~n~~b~] ~l~] ]",25000,3);
Training = 2;
PlayerInfo = 1;
}
else if(Training == 2)
{
SetPlayerCameraPos(playerid, 276.2324,-143.4495,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0852,-138.6679,1004.0625);
ApplyAnimation(playerid,"COLT45","colt45_fire",4.0,1,1,1,1,40000);
TrainTimer = SetTimerEx("TrainPistol", 40000, false, "i", playerid);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~p~Trening... ~n~~b~] ] ~l~]",40000,3);
Training = 3;
PlayerInfo = 1;
}
else if(Training == 3)
{
SetCameraBehindPlayer(playerid);
ClearAnimations(playerid);
TogglePlayerControllable(playerid, 1);
PlayerInfo += 40;
PlayerInfo = 900;
SafeGivePlayerMoney(playerid, -50);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~p~Trening Zavrsen! ~n~~b~] ] ]",8000,3);
SCM(playerid, COLOR_GREY, "* Vas Colt45 Trening je uspesno Zavrsen, Vas skill je sada za 40+ veci");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X,Y,Z);
PlayerPlaySound(playerid, 1056,X,Y,Z);
SetPlayerSkills(playerid);
Training = 0;
SafeResetPlayerWeapons(playerid);
PlayerInfo = 0;
}
return 1;
}
public TrainSilenced(playerid)
{
if(Training == 0)
{
SafeGivePlayerWeapon(playerid, 23, 120);
TogglePlayerControllable(playerid, 0);
SafeSetPlayerPos(playerid, 300.0852,-138.6679,1004.0625);
SetPlayerFacingAngle(playerid, 93.0408);
SetPlayerCameraPos(playerid, 291.9852,-142.1770,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0852,-138.6679,1004.0625);
ApplyAnimation(playerid,"SILENCED","Silence_fire",4.0,1,1,1,1,12500);
TrainTimer = SetTimerEx("TrainSilenced", 12500, false, "i", playerid);
Training = 1;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Trening... ~n~~l~] ] ]",12500,3);
PlayerInfo = 1;
}
else if(Training == 1)
{
SetPlayerCameraPos(playerid, 283.6527,-132.6680,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0852,-138.6679,1004.0625);
ApplyAnimation(playerid,"SILENCED","SilenceCrouchfire",4.0,1,1,1,1,27500);
TrainTimer = SetTimerEx("TrainSilenced", 27500, false, "i", playerid);
Training = 2;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Trening... ~n~~r~] ~l~] ]",27500,3);
PlayerInfo = 1;
}
else if(Training == 2)
{
SetPlayerCameraPos(playerid, 276.2324,-143.4495,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0852,-138.6679,1004.0625);
ApplyAnimation(playerid,"SILENCED","Silence_fire",4.0,1,1,1,1,40000);
TrainTimer = SetTimerEx("TrainSilenced", 42500, false, "i", playerid);
Training = 3;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Trening... ~n~~r~] ] ~l~]",42500,3);
PlayerInfo = 1;
}
else if(Training == 3)
{
SetCameraBehindPlayer(playerid);
ClearAnimations(playerid);
TogglePlayerControllable(playerid, 1);
PlayerInfo += 45;
PlayerInfo = 1020;
SafeGivePlayerMoney(playerid, -75);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Trening Zavrsen! ~n~~r~] ] ]",8000,3);
SCM(playerid, COLOR_GREY, "* Vas Silenced Trening je uspesno Zavrsen, Vas skill je sada za 45+ Higher");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X,Y,Z);
PlayerPlaySound(playerid, 1056,X,Y,Z);
SetPlayerSkills(playerid);
Training = 0;
SafeResetPlayerWeapons(playerid);
PlayerInfo = 0;
}
return 1;
}
public TrainDeagle(playerid)
{
if(Training == 0)
{
SafeGivePlayerWeapon(playerid, 24, 120);
TogglePlayerControllable(playerid, 0);
SafeSetPlayerPos(playerid, 300.0852,-138.6679,1004.0625);
SetPlayerFacingAngle(playerid, 93.0408);
SetPlayerCameraPos(playerid, 291.9852,-142.1770,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0852,-138.6679,1004.0625);
ApplyAnimation(playerid,"SILENCED","Silence_fire",4.0,1,1,1,1,10000);
TrainTimer = SetTimerEx("TrainDeagle", 20000, false, "i", playerid);
Training = 1;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Trening... ~n~~l~] ] ]",50000,3);
PlayerInfo = 1;
}
else if(Training == 1)
{
SetPlayerCameraPos(playerid, 283.6527,-132.6680,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0852,-138.6679,1004.0625);
ApplyAnimation(playerid,"SILENCED","SilenceCrouchfire",4.0,1,1,1,1,35000);
TrainTimer = SetTimerEx("TrainDeagle", 35000, false, "i", playerid);
Training = 2;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Trening... ~n~~g~] ~l~] ]",35000,3);
PlayerInfo = 1;
}
else if(Training == 2)
{
SetPlayerCameraPos(playerid, 276.2324,-143.4495,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0852,-138.6679,1004.0625);
ApplyAnimation(playerid,"SILENCED","Silence_fire",4.0,1,1,1,1,50000);
TrainTimer = SetTimerEx("TrainDeagle", 50000, false, "i", playerid);
Training = 3;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Trening... ~n~~g~] ] ~l~]",50000,3);
PlayerInfo = 1;
}
else if(Training == 3)
{
SetCameraBehindPlayer(playerid);
ClearAnimations(playerid);
TogglePlayerControllable(playerid, 1);
PlayerInfo += 40;
PlayerInfo = 1800;
SafeGivePlayerMoney(playerid, -150);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Trening Zavrsen! ~n~~g~] ] ]",8000,3);
SCM(playerid, COLOR_GREY, "* Vas SawnOff Trening je uspesno Zavrsen, Vas skill je sada za 40+ veci");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X,Y,Z);
PlayerPlaySound(playerid, 1056,X,Y,Z);
SetPlayerSkills(playerid);
Training = 0;
SafeResetPlayerWeapons(playerid);
PlayerInfo = 0;
}
return 1;
}
public TrainShotgun(playerid)
{
if(Training == 0)
{
SafeGivePlayerWeapon(playerid, 25, 120);
TogglePlayerControllable(playerid, 0);
SafeSetPlayerPos(playerid, 300.0769,-135.4943,1004.0625);
SetPlayerFacingAngle(playerid, 93.0408);
SetPlayerCameraPos(playerid, 293.3577,-138.0434,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0769,-135.4943,1004.0625);
ApplyAnimation(playerid,"SHOTGUN","shotgun_fire_poor",4.0,1,1,1,1,VEHICLE_RESPAWN);
TrainTimer = SetTimerEx("TrainShotgun", 30000, false, "i", playerid);
Training = 1;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~b~Trening... ~n~~l~] ] ]",30000,3);
PlayerInfo = 1;
}
else if(Training == 1)
{
SetPlayerCameraPos(playerid, 290.8734,-129.9989,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0769,-135.4943,1004.0625);
ApplyAnimation(playerid,"SHOTGUN","shotgun_crouchfire",4.0,1,1,1,1,50000);
TrainTimer = SetTimerEx("TrainShotgun", 50000, false, "i", playerid);
Training = 2;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~b~Trening... ~n~~p~] ~l~] ]",50000,3);
PlayerInfo = 1;
}
else if(Training == 2)
{
SetPlayerCameraPos(playerid, 284.3435,-134.9429,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0769,-135.4943,1004.0625);
ApplyAnimation(playerid,"SHOTGUN","shotgun_fire",4.0,1,1,1,1,65000);
TrainTimer = SetTimerEx("TrainShotgun", 65000, false, "i", playerid);
Training = 3;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~b~Trening... ~n~~p~] ] ~l~]",65000,3);
PlayerInfo = 1;
}
else if(Training == 3)
{
SetCameraBehindPlayer(playerid);
ClearAnimations(playerid);
TogglePlayerControllable(playerid, 1);
PlayerInfo += 30;
PlayerInfo = 900;
SafeGivePlayerMoney(playerid, -125);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Trening Zavrsen! ~n~~g~] ] ]",8000,3);
SCM(playerid, COLOR_GREY, "* Vas Shotgun Trening je uspesno Zavrsen, Vas skill je sada za 30+ Higher");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X,Y,Z);
PlayerPlaySound(playerid, 1056,X,Y,Z);
SetPlayerSkills(playerid);
Training = 0;
SafeResetPlayerWeapons(playerid);
PlayerInfo = 0;
}
return 1;
}
public TrainSawn(playerid)
{
if(Training == 0)
{
SafeGivePlayerWeapon(playerid, 26, 120);
TogglePlayerControllable(playerid, 0);
SafeSetPlayerPos(playerid, 300.0769,-135.4943,1004.0625);
SetPlayerFacingAngle(playerid, 93.0408);
SetPlayerCameraPos(playerid, 293.3577,-138.0434,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0769,-135.4943,1004.0625);
ApplyAnimation(playerid,"COLT45","colt45_fire",4.0,1,1,1,1,20000);
TrainTimer = SetTimerEx("TrainSawn", 20000, false, "i", playerid);
Training = 1;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~Trening... ~n~~l~] ] ]",20000,3);
PlayerInfo = 1;
}
else if(Training == 1)
{
SetPlayerCameraPos(playerid, 290.8734,-129.9989,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0769,-135.4943,1004.0625);
ApplyAnimation(playerid,"COLT45","colt45_crouchfire",4.0,1,1,1,1,VEHICLE_RESPAWN);
TrainTimer = SetTimerEx("TrainSawn", 30000, false, "i", playerid);
Training = 2;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~Trening... ~n~~r~] ~l~] ]",30000,3);
PlayerInfo = 1;
}
else if(Training == 2)
{
SetPlayerCameraPos(playerid, 284.3435,-134.9429,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0769,-135.4943,1004.0625);
ApplyAnimation(playerid,"COLT45","colt45_fire",4.0,1,1,1,1,45000);
TrainTimer = SetTimerEx("TrainSawn", 45000, false, "i", playerid);
Training = 3;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~Trening... ~n~~r~] ] ~l~]",45000,3);
PlayerInfo = 1;
}
else if(Training == 3)
{
SetCameraBehindPlayer(playerid);
ClearAnimations(playerid);
TogglePlayerControllable(playerid, 1);
PlayerInfo += 30;
PlayerInfo = 900;
SafeGivePlayerMoney(playerid, -100);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~Trening Zavrsen! ~n~~r~] ] ]",8000,3);
SCM(playerid, COLOR_GREY, "* Vas SawnOff Trening je uspesno Zavrsen, Vas skill je sada za 30+ Higher");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X,Y,Z);
PlayerPlaySound(playerid, 1056,X,Y,Z);
SetPlayerSkills(playerid);
Training = 0;
SafeResetPlayerWeapons(playerid);
PlayerInfo = 0;
}
return 1;
}
public TrainCombat(playerid)
{
if(Training == 0)
{
SafeGivePlayerWeapon(playerid, 27, 120);
TogglePlayerControllable(playerid, 0);
SafeSetPlayerPos(playerid, 300.0769,-135.4943,1004.0625);
SetPlayerFacingAngle(playerid, 93.0408);
SetPlayerCameraPos(playerid, 293.3577,-138.0434,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0769,-135.4943,1004.0625);
ApplyAnimation(playerid,"SHOTGUN","shotgun_fire_poor",4.0,1,1,1,1,40000);
TrainTimer = SetTimerEx("TrainCombat", 40000, false, "i", playerid);
Training = 1;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Trening... ~n~~l~] ] ]",40000,3);
PlayerInfo = 1;
}
else if(Training == 1)
{
SetPlayerCameraPos(playerid, 290.8734,-129.9989,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0769,-135.4943,1004.0625);
ApplyAnimation(playerid,"SHOTGUN","shotgun_fire_poor",4.0,1,1,1,1,60000);
TrainTimer = SetTimerEx("TrainCombat", 60000, false, "i", playerid);
Training = 2;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Trening... ~n~~w~] ~l~] ]",60000,3);
PlayerInfo = 1;
}
else if(Training == 2)
{
SetPlayerCameraPos(playerid, 284.3435,-134.9429,1004.0625);
SetPlayerCameraLookAt(playerid, 300.0769,-135.4943,1004.0625);
ApplyAnimation(playerid,"SHOTGUN","shotgun_fire_poor",4.0,1,1,1,1,80000);
TrainTimer = SetTimerEx("TrainCombat", 80000, false, "i", playerid);
Training = 3;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Trening... ~n~~w~] ] ~l~]",80000,3);
PlayerInfo = 1;
}
else if(Training == 3)
{
SetCameraBehindPlayer(playerid);
ClearAnimations(playerid);
TogglePlayerControllable(playerid, 1);
PlayerInfo += 40;
PlayerInfo = 1800;
SafeGivePlayerMoney(playerid, -200);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Trening Zavrsen! ~n~~w~] ] ]",8000,3);
SCM(playerid, COLOR_GREY, "* Vas Combat Shotgun Trening je uspesno Zavrsen, Vas skill je sada za 40+ veci");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X,Y,Z);
PlayerPlaySound(playerid, 1056,X,Y,Z);
SetPlayerSkills(playerid);
Training = 0;
SafeResetPlayerWeapons(playerid);
PlayerInfo = 0;
}
return 1;
}
public TrainSmg(playerid)
{
if(Training == 0)
{
SafeGivePlayerWeapon(playerid, 29, 120);
TogglePlayerControllable(playerid, 0);
SafeSetPlayerPos(playerid, 300.3768,-136.9973,1004.0625);
SetPlayerFacingAngle(playerid, 93.0408);
SetPlayerCameraPos(playerid, 283.8521,-138.2618,1004.0625);
SetPlayerCameraLookAt(playerid, 300.3768,-136.9973,1004.0625);
ApplyAnimation(playerid,"RIFLE","RIFLE_fire_poor",4.0,1,1,1,1,40000);
TrainTimer = SetTimerEx("TrainSmg", 40000, false, "i", playerid);
Training = 1;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Trening... ~n~~l~] ] ]",40000,3);
PlayerInfo = 1;
}
else if(Training == 1)
{
SetPlayerCameraPos(playerid, 284.4362,-127.4147,1004.0625);
SetPlayerCameraLookAt(playerid, 300.3768,-136.9973,1004.0625);
ApplyAnimation(playerid,"RIFLE","RIFLE_fire",4.0,1,1,1,1,45000);
TrainTimer = SetTimerEx("TrainSmg", 45000, false, "i", playerid);
Training = 2;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Trening... ~n~~b~] ~l~] ]",45000,3);
PlayerInfo = 1;
}
else if(Training == 2)
{
SetPlayerCameraPos(playerid, 291.9695,-139.5157,1004.0625);
SetPlayerCameraLookAt(playerid, 300.3768,-136.9973,1004.0625);
ApplyAnimation(playerid,"RIFLE","RIFLE_crouchfire",4.0,1,1,1,1,55000);
TrainTimer = SetTimerEx("TrainSmg", 55000, false, "i", playerid);
Training = 3;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Trening... ~n~~b~] ] ~l~]",55000,3);
PlayerInfo = 1;
}
else if(Training == 3)
{
SetCameraBehindPlayer(playerid);
ClearAnimations(playerid);
TogglePlayerControllable(playerid, 1);
PlayerInfo += 40;
PlayerInfo = 1200;
SafeGivePlayerMoney(playerid, -155);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Trening Zavrsen! ~n~~b~] ] ]",8000,3);
SCM(playerid, COLOR_GREY, "* Vas SMG Trening je uspesno Zavrsen, Vas skill je sada za 40+ veci");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X,Y,Z);
PlayerPlaySound(playerid, 1056,X,Y,Z);
SetPlayerSkills(playerid);
Training = 0;
SafeResetPlayerWeapons(playerid);
PlayerInfo = 0;
}
return 1;
}
public TrainUzi(playerid)
{
if(Training == 0)
{
SafeGivePlayerWeapon(playerid, 28, 120);
TogglePlayerControllable(playerid, 0);
SafeSetPlayerPos(playerid, 300.3768,-136.9973,1004.0625);
SetPlayerFacingAngle(playerid, 93.0408);
SetPlayerCameraPos(playerid, 283.8521,-138.2618,1004.0625);
SetPlayerCameraLookAt(playerid, 300.3768,-136.9973,1004.0625);
ApplyAnimation(playerid,"UZI","UZI_fire_poor",4.0,1,1,1,1,40000);
TrainTimer = SetTimerEx("TrainUzi", 40000, false, "i", playerid);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~Trening... ~n~~l~] ] ]",40000,3);
Training = 1;
PlayerInfo = 1;
}
else if(Training == 1)
{
SetPlayerCameraPos(playerid, 284.4362,-127.4147,1004.0625);
SetPlayerCameraLookAt(playerid, 300.3768,-136.9973,1004.0625);
ApplyAnimation(playerid,"UZI","UZI_fire",4.0,1,1,1,1,45000);
TrainTimer = SetTimerEx("TrainUzi", 45000, false, "i", playerid);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~Trening... ~n~~b~] ~l~] ]",45000,3);
Training = 2;
PlayerInfo = 1;
}
else if(Training == 2)
{
SetPlayerCameraPos(playerid, 291.9695,-139.5157,1004.0625);
SetPlayerCameraLookAt(playerid, 300.3768,-136.9973,1004.0625);
ApplyAnimation(playerid,"UZI","UZI_crouchfire",4.0,1,1,1,1,55000);
TrainTimer = SetTimerEx("TrainUzi", 55000, false, "i", playerid);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~Trening... ~n~~b~] ] ~l~]",55000,3);
Training = 3;
PlayerInfo = 1;
}
else if(Training == 3)
{
SetCameraBehindPlayer(playerid);
ClearAnimations(playerid);
TogglePlayerControllable(playerid, 1);
PlayerInfo += 40;
PlayerInfo = 900;
SafeGivePlayerMoney(playerid, -125);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~Trening Zavrsen! ~n~~b~] ] ]",8000,3);
SCM(playerid, COLOR_GREY, "* Vas MSMG Trening je uspesno Zavrsen, Vas skill je sada za 40+ veci");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X,Y,Z);
PlayerPlaySound(playerid, 1056,X,Y,Z);
SetPlayerSkills(playerid);
Training = 0;
SafeResetPlayerWeapons(playerid);
PlayerInfo = 0;
}
return 1;
}
public TrainAk47(playerid)
{
if(Training == 0)
{
SafeGivePlayerWeapon(playerid, 30, 120);
TogglePlayerControllable(playerid, 0);
SafeSetPlayerPos(playerid, 300.2353,-133.9278,1004.0625);
SetPlayerFacingAngle(playerid, 93.0408);
SetPlayerCameraPos(playerid, 293.5121,-136.3682,1004.0625);
SetPlayerCameraLookAt(playerid, 300.2353,-133.9278,1004.0625);
ApplyAnimation(playerid,"RIFLE","RIFLE_fire_poor",4.0,1,1,1,1,35000);
Training = 1;
TrainTimer = SetTimerEx("TrainAk47", 35000, false, "i", playerid);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Trening... ~n~~l~] ] ]",35000,3);
PlayerInfo = 1;
}
else if(Training == 1)
{
SetPlayerCameraPos(playerid, 287.7752,-132.1296,1004.0625);
SetPlayerCameraLookAt(playerid, 300.2353,-133.9278,1004.0625);
ApplyAnimation(playerid,"RIFLE","RIFLE_fire",4.0,1,1,1,1,47000);
TrainTimer = SetTimerEx("TrainAk47", 47000, false, "i", playerid);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Trening... ~n~~p~] ~l~] ]",47000,3);
PlayerInfo = 1;
Training = 2;
}
else if(Training == 2)
{
SetPlayerCameraPos(playerid, 285.1598,-126.8113,1004.0625);
SetPlayerCameraLookAt(playerid, 300.2353,-133.9278,1004.0625);
ApplyAnimation(playerid,"RIFLE","RIFLE_crouchfire",4.0,1,1,1,1,58000);
TrainTimer = SetTimerEx("TrainAk47", 58000, false, "i", playerid);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Trening... ~n~~p~] ] ~l~]",58000,3);
Training = 3;
PlayerInfo = 1;
}
else if(Training == 3)
{
SetCameraBehindPlayer(playerid);
ClearAnimations(playerid);
TogglePlayerControllable(playerid, 1);
PlayerInfo += 30;
PlayerInfo = 1200;
SafeGivePlayerMoney(playerid, -140);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Trening Zavrsen! ~n~~p~] ] ]",8000,3);
SCM(playerid, COLOR_GREY, "* Vas AK-47 Trening je uspesno Zavrsen, Vas skill je sada za 30+ Higher");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X,Y,Z);
PlayerPlaySound(playerid, 1056,X,Y,Z);
SetPlayerSkills(playerid);
Training = 0;
SafeResetPlayerWeapons(playerid);
PlayerInfo = 0;
}
return 1;
}
public TrainM4(playerid)
{
if(Training == 0)
{
SafeGivePlayerWeapon(playerid, 31, 120);
TogglePlayerControllable(playerid, 0);
SafeSetPlayerPos(playerid, 300.2353,-133.9278,1004.0625);
SetPlayerFacingAngle(playerid, 93.0408);
SetPlayerCameraPos(playerid, 293.5121,-136.3682,1004.0625);
SetPlayerCameraLookAt(playerid, 300.2353,-133.9278,1004.0625);
ApplyAnimation(playerid,"RIFLE","RIFLE_fire_poor",4.0,1,1,1,1,35000);
TrainTimer = SetTimerEx("TrainM4", 35000, false, "i", playerid);
Training = 1;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Trening... ~n~~l~] ] ]",35000,3);
PlayerInfo = 1;
}
else if(Training == 1)
{
SetPlayerCameraPos(playerid, 287.7752,-132.1296,1004.0625);
SetPlayerCameraLookAt(playerid, 300.2353,-133.9278,1004.0625);
ApplyAnimation(playerid,"RIFLE","RIFLE_fire",4.0,1,1,1,1,47000);
TrainTimer = SetTimerEx("TrainM4", 47000, false, "i", playerid);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Trening... ~n~~p~] ~l~] ]",47000,3);
PlayerInfo = 1;
Training = 2;
}
else if(Training == 2)
{
SetPlayerCameraPos(playerid, 285.1598,-126.8113,1004.0625);
SetPlayerCameraLookAt(playerid, 300.2353,-133.9278,1004.0625);
ApplyAnimation(playerid,"RIFLE","RIFLE_crouchfire",4.0,1,1,1,1,58000);
TrainTimer = SetTimerEx("TrainM4", 58000, false, "i", playerid);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Trening... ~n~~p~] ] ~l~]",58000,3);
Training = 3;
PlayerInfo = 1;
}
else if(Training == 3)
{
SetCameraBehindPlayer(playerid);
ClearAnimations(playerid);
TogglePlayerControllable(playerid, 1);
PlayerInfo += 30;
PlayerInfo = 1200;
SafeGivePlayerMoney(playerid, -140);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Trening Zavrsen! ~n~~p~] ] ]",8000,3);
SCM(playerid, COLOR_GREY, "* Vas M4A4 Trening je uspesno Zavrsen, Vas skill je sada za 30+ Higher");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X,Y,Z);
PlayerPlaySound(playerid, 1056,X,Y,Z);
SetPlayerSkills(playerid);
Training = 0;
SafeResetPlayerWeapons(playerid);
PlayerInfo = 0;
}
return 1;
}