Nakon 2god sam se odlucio vratiti sampu malo pa sam poceo ponovo raditi na modu koji sam davno zapoceo i nailazim na isti problem a to je da se sva vozila respawnuju nekih 20ak sekundi nakon sto izadjete iz njih...
Vise ljudi je ulazilo na mod i niko nije uspio naci problem (Nigdje nema nastiman nikakav timer i slicno da bi respawnovao nakon izlaska iz vozila) pa me zanima da li neko ima predstavu sta bi mogao biti problem ili mi je jednostavnije citav cos sistem prom...
POMOC vozila se respawnuju
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pre 1 godinu
#update kurac sam nasao 🤐 🤐
public CarCheck()
{
// new string;
foreach (Player, j)
{
new Float:health;
GetPlayerHealth(j, health);
if(STDPlayer==1)
{
GetPlayerHealth(j, health);
SetPlayerHealth(j, health - 5.0);
}
else if(STDPlayer==2)
{
GetPlayerHealth(j, health);
SetPlayerHealth(j, health - 12.0);
}
else if(STDPlayer==3)
{
GetPlayerHealth(j, health);
SetPlayerHealth(j, health - 20.0);
}
if(PlayerInfo < 0)
{
if(MoneyMessage==0)
{
//format(string, sizeof(string), "{00c0ff}Napomena: U dugovima ste {FFFFFF}%d${00c0ff}, skupite pare do sledeceg PayDay-a ili idete u zatvor...", PlayerInfo);
//SendClientMessage(j, COLOR_LIGHTRED, string);
MoneyMessage = 1;
}
}
else
{
MoneyMessage = 0;
}
}
for(new c = 1; c < 254; c++)
{
foreach (Player, i)
{
if (PlayerInfo == 5)
{
SetVehicleParamsForPlayer(c, i, 0, 0);
}
}
if (gLastDriver == 330)
{
// CarRespawn(c);
}
if (gLastDriver >= 329)
{
gLastDriver++;
}
//foundowner = -1;
}
return 1;
}
public CarCheck()
{
// new string;
foreach (Player, j)
{
new Float:health;
GetPlayerHealth(j, health);
if(STDPlayer==1)
{
GetPlayerHealth(j, health);
SetPlayerHealth(j, health - 5.0);
}
else if(STDPlayer==2)
{
GetPlayerHealth(j, health);
SetPlayerHealth(j, health - 12.0);
}
else if(STDPlayer==3)
{
GetPlayerHealth(j, health);
SetPlayerHealth(j, health - 20.0);
}
if(PlayerInfo < 0)
{
if(MoneyMessage==0)
{
//format(string, sizeof(string), "{00c0ff}Napomena: U dugovima ste {FFFFFF}%d${00c0ff}, skupite pare do sledeceg PayDay-a ili idete u zatvor...", PlayerInfo);
//SendClientMessage(j, COLOR_LIGHTRED, string);
MoneyMessage = 1;
}
}
else
{
MoneyMessage = 0;
}
}
for(new c = 1; c < 254; c++)
{
foreach (Player, i)
{
if (PlayerInfo == 5)
{
SetVehicleParamsForPlayer(c, i, 0, 0);
}
}
if (gLastDriver == 330)
{
// CarRespawn(c);
}
if (gLastDriver >= 329)
{
gLastDriver++;
}
//foundowner = -1;
}
return 1;
}
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