Detaljan opis problema: Ubacio sam COS(Car owner ship) sistem iz GTA:RP-a,sve sam lepo prebacio,i sad kad u OnGameModeInit stavim LoadCar(); ( ima public LoadCar() ubacen !!) i upload,restart server,pise mi ono Mod: Unknow | Map: SanAndreas,ne ucita ni jedne komande,mape,vozila nista,a kad izbacim iz OnGameModeInit LoadCar(); , onda sve lepo radi.
Dio skripte: http://pastebin.com/s5z5xDNt
enum cInfo
{
cModel,
Float:cLocationx,
Float:cLocationy,
Float:cLocationz,
Float:cAngle,
cColorOne,
cColorTwo,
cOwner,
cDescription,
cValue,
cLicense,
cRegistration,
cOwned,
cLock
};
new CarInfo; // broj vozila za poslove,org(346 + 84 vozila koji se nalaze u cars.cfg)
forward LoadCar();
public LoadCar()
{
new arrCoords;
new strFromFile2;
new File: file = fopen("cfg/cars.cfg", io_read);
if (file)
{
new idx = 346; // odavde krecu vozila,ovo unazad su od org,poslova....
while (idx < sizeof(CarInfo))
{
fread(file, strFromFile2);
split(strFromFile2, arrCoords, ',');
CarInfo = strval(arrCoords);
CarInfo = floatstr(arrCoords);
CarInfo = floatstr(arrCoords);
CarInfo = floatstr(arrCoords);
CarInfo = floatstr(arrCoords);
CarInfo = strval(arrCoords);
CarInfo = strval(arrCoords);
strmid(CarInfo, arrCoords, 0, strlen(arrCoords), 255);
strmid(CarInfo, arrCoords, 0, strlen(arrCoords), 255);
CarInfo = strval(arrCoords);
CarInfo = strval(arrCoords);
CarInfo = strval(arrCoords);
CarInfo = strval(arrCoords);
printf("ID: %d || Vlasnik: %d",idx,CarInfo);
idx++;
}
}
return 1;
}
// public OnPropUpdate
idx = 346;
while (idx < sizeof(CarInfo))
{
new coordsstring;
format(coordsstring, sizeof(coordsstring), "%d,%f,%f,%f,%f,%d,%d,%s,%s,%d,%s,%d,%d\n",
CarInfo,//
CarInfo,//
CarInfo,//
CarInfo,//
CarInfo,//
CarInfo,//
CarInfo,//
CarInfo,//
CarInfo,//
CarInfo,//
CarInfo,//
CarInfo,//
CarInfo);
if(idx == 346)
{
file2 = fopen("cfg/cars.cfg", io_write);
}
else
{
file2 = fopen("cfg/cars.cfg", io_append);
}
fwrite(file2, coordsstring);
idx++;
fclose(file2);
}