Skripta koju koristim: Edit TX
Detaljan opis problema: ovako kako da napravim da vip moze imati dva vozila
Dio skripte: evo komanda
	if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vozilo", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
    if(gPlayerLogged == 0)
        {
            SendClientMessage(playerid, COLOR_GREY, "  Morate se prvo prijaviti ! ");
            return 1;
        }
        new x_nr;
        x_nr = strtok(cmdtext, idx);
        if(!strlen(x_nr))
{
new porukaV[] = ""COL_RED"(/v)ozilo:\n\n {FFFFFF}- prodaj, oboji, lociraj, park, lock\n - fix, repaint, /napusti\n - /kupivozilo, /prodajauto, /cancelsell, /prihvatisell";
format(string, sizeof(string),"%s ",porukaV);
ShowPlayerDialog(playerid, 98, DIALOG_STYLE_MSGBOX,"{157DEC}Opcije Vozila",string,"U redu","");
return 1;
}
    if(strcmp(x_nr,"park",true) == 0)
{
if (IsPlayerInVehicle(playerid,Carlist))
{
    GetVehiclePos(Carlist,Carlist,Carlist,Carlist);
    GetVehicleZAngle(Carlist,Carlist);
    new componentid = GetModType(componentid);
OnVehicleMod(playerid,Carlist,componentid);
VehicleSave(playerid);
    SendClientMessage(playerid, COLOR_YELLOW, "Tvoje ce se vozilo poslije reloga ovdje spawnati");
}
else { SendClientMessage(playerid, COLOR_GREY, "Nisi u svom vozilu!"); }
return 1;
}
else if(strcmp(x_nr,"fix",true) == 0)
{
    if (Carlist!=-1)
    {
if (Carlist==0)
{
    new reparatur = Buylist[Carlist];
if (reparatur <= GetPlayerMoney(playerid))
{
    Carlist=1;
GivePlayerMoney(playerid, - reparatur);
format(string, 128, "* Cijena popravka auta iznosi {FFFFFF}$%i! "COL_YELLOW"Automobil je dostavljen na vase parking mjesto!.", reparatur);
SendClientMessage(playerid, YELLOW, string);
}
else { format(string, 128, "* Nedovoljno novca za popravak! (Potrebno: {FFFFFF}$%i)!", reparatur); SendClientMessage(playerid, YELLOW, string); }
}
        else { SendClientMessage(playerid, COLOR_GREY, "Vase vozilo ne treba popravak!"); }
}
else { SendClientMessage(playerid, COLOR_GREY, "Ne posjedujes vozilo!"); }
return 1;
}
else if(strcmp(x_nr,"lock",true) == 0)
{
    if (Carlist!=-1)
    {
if (Carlist!=-1)
{
if (Carlist==0)
{
    Carlist=1;
    SetVehicleParamsForAll(Carlist,0,1);
    SetVehicleParamsForPlayer(Carlist,playerid,0,0);
SendClientMessage(playerid, YELLOW, "* Vase vozilo je zakljucano!");
SendClientMessage(playerid, YELLOW, "* Samo vi mozete uci u njega!");
}
else
{
    Carlist=0;
    SetVehicleParamsForAll(Carlist,0,0);
    SendClientMessage(playerid, YELLOW, "* Vase vozilo je otkljucano!");
SendClientMessage(playerid, YELLOW, "Sada svi mogu uci u njega!");
}
}
else { SendClientMessage(playerid, COLOR_GREY, "* Vase vozilo je pokvareno! Popravite ga!"); }
}
else { SendClientMessage(playerid, COLOR_GREY, "Ne posjedujes vozilo!"); }
    return 1;
}
else if(strcmp(x_nr,"oboji",true) == 0)
        {
        if(GetPlayerMoney(playerid) < 1000)
        {
            SendClientMessage(playerid, COLOR_GREY,"  Nemate dovoljno novca za farbanje.");
            return 1;
        }
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /v oboji ");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 && color1 > 126)
{
    SendClientMessage(playerid, COLOR_GREY, "  Od 0 do 126 !!!");
    return 1;
}
tmp = strtok(cmdtext, idx);
        if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /v oboji ");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 && color2 > 126)
{
    SendClientMessage(playerid, COLOR_GREY, "  Od 0 do 126 !!!");
    return 1;
}
        if(IsPlayerInVehicle(playerid, Carlist))
        {
Carlist = color1;
                Carlist = color2;
                SafeGivePlayerMoney(playerid, -1000);
                GameTextForPlayer(playerid, "~w~Cijena farbanja~n~~r~-$1000", 5000, 1);
                ChangeVehicleColor(Carlist, color1, color2);
                VehicleSave(playerid);
return 1;
    }
        else
        {
            SendClientMessage(playerid, COLOR_GREY,"  Niste u vasem vozilu.");
            return 1;
        }
        }
else if(strcmp(x_nr,"repaint",true) == 0)
{
    if (Carlist!=-1)
    {
if (Carlist!=-1)
{
    if (Carlist!=-1)
    {
    ChangeVehiclePaintjob(Carlist,Carlist);
        SendClientMessage(playerid, COLOR_YELLOW, "* Iscrtali ste vas automobil!");
}
else { SendClientMessage(playerid, COLOR_GREY, "Vase vozilo nema Paintjob!"); }
  }
else { SendClientMessage(playerid, COLOR_GREY, "Vase vozilo je pokvareno! Popravite ga!"); }
}
else { SendClientMessage(playerid, COLOR_GREY, "Ne posjedujes vozilo!"); }
    return 1;
}
else if(strcmp(x_nr,"prodaj",true) == 0)
{
    if (Carlist!=-1)
    {
        new price = (Buylist[Carlist]/5)*4;
        if (IsPlayerInVehicle(playerid,Carlist)) { RemovePlayerFromVehicle(playerid); }
        GivePlayerMoney(playerid, price);
        DestroyVehicle(Carlist);
Carlist=-1; Carlist=0.0; Carlist=0.0; Carlist=0.0;
Carlist=0.0; Carlist=0; Carlist=0; Carlist=-1;
Carlist=-1; Carlist=-1; Carlist=-1; Carlist=-1;
Carlist=-1; Carlist=-1; Carlist=-1; Carlist=-1;
Carlist=-1; Carlist=-1; Carlist=-1; Carlist=-1;
Carlist=-1; Carlist=-1; Carlist=-1; Carlist=-1;
Carlist=-1; Carlist=-1; Carlist=-1; Carlist=-1;
SacuvajIgraca(playerid);
VehicleSave(playerid);
format(string,128,"* Uspjesno si prodao automobil za {FFFFFF}$%i!",price);
SendClientMessage(playerid, YELLOW, string);
    }
    else { SendClientMessage(playerid, COLOR_GREY, "Vi nemate auto!"); }
    return 1;
}
else if(strcmp(x_nr,"lociraj",true) == 0)
{
    if (Carlist!=-1)
  {
        if(cartrack == 0)
{
new Float:x, Float:y, Float:z;
GetVehiclePos(Carlist, x, y, z);
SetPlayerCheckpoint(playerid,x,y,z, 6.0);
SendClientMessage(playerid, YELLOW, "* Lokacija tvog {FFFFFF}vozila "COL_YELLOW"je postavljena na mapi!");
cartrack = 1;
}
else
{
    SendClientMessage(playerid, COLOR_WHITE, "Otkazano.");
}
}
else
{
    SendClientMessage(playerid, COLOR_GRAD2, "Ne posedujes vozilo!");
    return 1;
}
return 1;
}
}
return 1;
}

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