Problem: na vozila mi ne dodaje komponente pri spawnu vozila(nitro itd), a sacuvane su u fajlu
Code:
public OnVehicleSpawn(vehicleid)
{
if(IsAOwnedVehicle(vehicleid))
{
SetVehicleComponents(vehicleid);
}
vEngine = 0;
return 1;
}forward SetVehicleComponents(vehicleid);
public SetVehicleComponents(vehicleid)
{
if(VehicleInfo >= 0) { AddVehicleComponent(vehicleid, VehicleInfo); }
if(VehicleInfo >= 0) { AddVehicleComponent(vehicleid, VehicleInfo); }
if(VehicleInfo >= 0) { AddVehicleComponent(vehicleid, VehicleInfo); }
if(VehicleInfo >= 0) { AddVehicleComponent(vehicleid, VehicleInfo); }
if(VehicleInfo >= 0) { AddVehicleComponent(vehicleid, VehicleInfo); }
if(VehicleInfo >= 0) { AddVehicleComponent(vehicleid, VehicleInfo); }
if(VehicleInfo >= 0) { AddVehicleComponent(vehicleid, VehicleInfo); }
if(VehicleInfo >= 0) { AddVehicleComponent(vehicleid, VehicleInfo); }
if(VehicleInfo >= 0) { AddVehicleComponent(vehicleid, VehicleInfo); }
if(VehicleInfo >= 0) { AddVehicleComponent(vehicleid, VehicleInfo); }
if(VehicleInfo >= 0) { AddVehicleComponent(vehicleid, VehicleInfo); }
if(VehicleInfo >= 0) { AddVehicleComponent(vehicleid, VehicleInfo); }
if(VehicleInfo >= 0) { AddVehicleComponent(vehicleid, VehicleInfo); }
if(VehicleInfo >= 0) { AddVehicleComponent(vehicleid, VehicleInfo); }
}forward IsAOwnedVehicle(vehicleid);
public IsAOwnedVehicle(vehicleid)
{
for(new i = 0; i < sizeof(OwnedVehicle); i++)
{
if(vehicleid == OwnedVehicle) return 1;
}
return 0;
}