skripta koju koristim: Bu
opis problema: u bu ima komanda /enter i /exit e sada od te dve komande sam ja napravio da kada stisnes slovo f ili enter udjes u neki bizz ili kucu
ali sada nece naprimer da udje ono gde je postojala komanda naprimer opstina pd stanica i to sve sada na enter i f moze se samo uci u bizove i kuce a one zgrade koje su u gm napravljene hq i to sve neradi nemoze se nikako uci
deo skripte: obicna /enter komanda samo dodato mesto /enter newkeys 16
hvala
[pomoc] ulaz - izlaz
560
pregleda
4
postova
3. Dec. 2011.
3. Dec. 2011.
cek ti se na mesto /enter stavio to za ulazak na enter ?
nadji u skripti deo KEY_SECONDARY_ATTACK
i samo pod to dodaj deo za ulazak u kuce, nemoj da pravis 2 odvojena...
nadji u skripti deo KEY_SECONDARY_ATTACK
i samo pod to dodaj deo za ulazak u kuce, nemoj da pravis 2 odvojena...
3. Dec. 2011.
sada kad sam uradio to sada oce ponovo da ulazi u te objekte ali necu u bizzove i kuce
3. Dec. 2011.
Izvoli celu komandu iz BU moda, testirao sam i radi...
Da, i netreba da dodajes ono (!IsPlayerInAnyVehicle(playerid) && ...
msm ako oces dodaj, al netreba ti...
Ovde ti je i za ulaz i za izlaz....
else if(newkeys == 16)//KEY_SECONDARY_ATTACK
{
if (GetPlayerState(playerid) == 1) CheckForWalkingTeleport(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(gEngine == 0 && engineOn == 0)
{
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
return 1;
}
else if(NoFuel == 1)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
NoFuel = 0;
return 1;
}
}
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo, HouseInfo, HouseInfo))
{
//printf("Found House :%d",i);
if(PlayerInfo == i || HouseInfo == 0)
{
SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);
GameTextForPlayer(playerid, "~w~Dobrodosli kuci", 5000, 1);
PlayerInfo = HouseInfo;
PlayerInfo = i;
HouseEntered = i;
}
else
{
GameTextForPlayer(playerid, "~r~Zakljucano", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(3, playerid,BizzInfo, BizzInfo, BizzInfo))
{
//printf("Found House :%d",i);
if(!IsACop(playerid) && i == 3)
{
SendClientMessage(playerid, COLOR_GREY, " Samo Policija !");
return 1;
}
if(PlayerInfo == i || GetPlayerMoney(playerid) >= BizzInfo)
{
if(PlayerInfo != i)
{
if(BizzInfo == 1)
{
GameTextForPlayer(playerid, "~r~Zatvoreno", 5000, 1);
return 1;
}
if(BizzInfo == 0)
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
}
if (PlayerToPoint(3.0, playerid,1199.323974,-918.954528,43.116638))
{
OnPlayerEnterFood(playerid, 5);
}
else if (PlayerToPoint(3.0, playerid,811.321411,-1616.181030,13.546875))
{
OnPlayerEnterFood(playerid, 6);
}
else if (PlayerToPoint(3.0, playerid,927.906250,-1352.942626,13.343750))
{
OnPlayerEnterFood(playerid, 7);
}
SafeGivePlayerMoney(playerid,-BizzInfo);
format(string, sizeof(string), "~r~-$%d~n~~w~kucajte /exit~n~da izadjete", BizzInfo);
BizzInfo += BizzInfo;
ExtortionBiz(i, BizzInfo);
BizzInfo--;
OnPropUpdate();
GameTextForPlayer(playerid, string, 5000, 3);
}
SetPlayerInterior(playerid,BizzInfo);
SetPlayerPos(playerid,BizzInfo,BizzInfo,BizzInfo);
PlayerInfo = BizzInfo;
PlayerInfo = i+99;
new dood;
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s je platio $%d da bi usao u biznis %d", dood, BizzInfo, i);
printf("%s", string);
PayLog(string);
//PlayerInfo = i;
}
else
{
GameTextForPlayer(playerid, "~r~Nemate dovoljno novca", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo, SBizzInfo, SBizzInfo))
{
if(PlayerInfo == i || GetPlayerMoney(playerid) >= SBizzInfo)
{
if(PlayerInfo != i)
{
if(SBizzInfo == 1)
{
GameTextForPlayer(playerid, "~r~Zatvoreno", 5000, 1);
return 1;
}
if(SBizzInfo == 0)
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
}
if(i == 10)
{
PaintballPlayers ++;
PlayerPaintballing = 1;
new rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
TogglePlayerControllable(playerid, 0);
}
else if(i == 11)
{
PlayerKarting = 1;
SendClientMessage(playerid, TEAM_GROVE_COLOR, "Sada mozete ucestvovati u Karting Trci, sjednite u vozilo.");
}
else
{
return 1;
}
SafeGivePlayerMoney(playerid,-SBizzInfo);
gSpentCash = GetPlayerMoney(playerid);
SBizzInfo--;
SBizzInfo += SBizzInfo;
ExtortionSBiz(i, SBizzInfo);
new dood;
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s je platio $%d da udje u sbiz %d", dood, SBizzInfo, i);
printf("%s", string);
PayLog(string);
OnPropUpdate();
}
}
else
{
GameTextForPlayer(playerid, "~r~Nemate dovoljno novca", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(HouseInfo); i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo, HouseInfo, HouseInfo))
{
if(HouseEntered == i)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);
PlayerInfo = 0;
PlayerInfo = 255;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
HouseEntered = 255;
if(HouseInfo == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
return 1;
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo, BizzInfo, BizzInfo))
{
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
SetPlayerPos(playerid,BizzInfo,BizzInfo,BizzInfo);
PlayerInfo = 255;
}
else if(PlayerToPoint(3,playerid,1189.790161,-912.604858,1.311782) || PlayerToPoint(3,playerid,793.063415,-1622.839111,-10.992186) || PlayerToPoint(3,playerid,932.051208,-1353.114013,-22.488183))
{
OnPlayerExitFood(playerid);
InAFoodPlace = 0;
}
}
}Da, i netreba da dodajes ono (!IsPlayerInAnyVehicle(playerid) && ...
msm ako oces dodaj, al netreba ti...
Ovde ti je i za ulaz i za izlaz....
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava