[POMOC] Ubaciti red u skriptu

Započeo Huan Escobar
6. Feb. 2016. Zaključano
312
pregleda
3
postova
Filip Corak
4
Enforcer
6. Feb. 2016.
Skripta koju koristim: Ne znam
Detaljan opis problema: nece da mi ubaci red koda izbacuje mi errore stalno
Dio skripte:
 	if(strcmp(cmd,"/makegun",true)==0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo == 6 || PlayerInfo == 5 || PlayerInfo == 15 || PlayerInfo == 16 || PlayerInfo == 6 || PlayerInfo == 5 || PlayerInfo == 15 || PlayerInfo == 16)
{
new x_weapon,weapon,ammo,price;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, GRAY, ": {FFFFFF}/sellgun [ID Igraca/Dio Imena] [ime oruzija]");
SendClientMessage(playerid, GRAY, ": {FFFFFF}noz(25) pajser(25) palica(25) sdpistolj(50) dezert(100) m4(500)");
SendClientMessage(playerid, GRAY, ": {FFFFFF}hekler(200) tec9(250) uzi(250) pumparica(200) puska (250) kalas(500) snajper (1000)");
return 1;
}
if(PlayerInfo == 1)
{
SCM(playerid,GRAY,"Ne mozete koristiti tu komandu dok ste u zatvoru!");
return 1;
}
giveplayerid = ReturnUser(tmp);
if (IsPlayerConnected(giveplayerid))
{
if(PlayerInfo < 2)
{
SendClientMessage(playerid, GRAY, "Igrac mora biti minimum level 2! ");
return 1;
}
if(giveplayerid != INVALID_PLAYER_ID)
{
x_weapon = strtok(cmdtext, idx);
if(!strlen(x_weapon))
{
SendClientMessage(playerid, GRAY, ": {FFFFFF}/sellgun [ID Igraca/Dio Imena] [ime oruzija]");
SendClientMessage(playerid, GRAY, ": {FFFFFF}noz(25) pajser(25) palica(25) sdpistolj(50) dezert(100) m4(500)");
SendClientMessage(playerid, GRAY, ": {FFFFFF}hekler(200) tec9(250) uzi(250) pumparica(200) puska (250) kalas(500) snajper (1000)");
return 1;
}
}
if(strcmp(x_weapon,"noz",true) == 0) { if(PlayerInfo > 24) { weapon = 4; price = 25; ammo = 1; } else { SendClientMessage(playerid,COLOR_GREY,"  Nemate dovoljno materijala za to oruzije!"); return 1; } }
else if(strcmp(x_weapon,"palica",true) == 0) { if(PlayerInfo > 24) { weapon = 5; price = 25; ammo = 1; } else { SendClientMessage(playerid,COLOR_GREY,"  Nemate dovoljno materijala za to oruzije!"); return 1; } }
else if(strcmp(x_weapon,"pajser",true) == 0) { if(PlayerInfo > 24) { weapon = 15; price = 25; ammo = 1; } else { SendClientMessage(playerid,COLOR_GREY,"  Nemate dovoljno materijala za to oruzije!"); return 1; } }
else if(strcmp(x_weapon,"sdpistolj",true) == 0) { if(PlayerInfo > 24) { weapon = 23; price = 25; ammo = 50; } else { SendClientMessage(playerid,COLOR_GREY,"  Nemate dovoljno materijala za to oruzije!"); return 1; } }
else if(strcmp(x_weapon,"dezert",true) == 0) { if(PlayerInfo > 99) { weapon = 24; price = 100; ammo = 50; } else { SendClientMessage(playerid,COLOR_GREY,"  Nemate dovoljno materijala za to oruzije!"); return 1; } }
else if(strcmp(x_weapon,"hekler",true) == 0) { if(PlayerInfo > 199) { weapon = 29; price = 200; ammo = 150; } else { SendClientMessage(playerid,COLOR_GREY,"  Nemate dovoljno materijala za to oruzije!"); return 1; } }
else if(strcmp(x_weapon,"uzi",true) == 0) { if(PlayerInfo > 249) { weapon = 28; price = 250; ammo = 200; } else { SendClientMessage(playerid,COLOR_GREY,"  Nemate dovoljno materijala za to oruzije!"); return 1; } }
else if(strcmp(x_weapon,"tec9",true) == 0) { if(PlayerInfo > 249) { weapon = 32; price = 250; ammo = 200; } else { SendClientMessage(playerid,COLOR_GREY,"  Nemate dovoljno materijala za to oruzije!"); return 1; } }
else if(strcmp(x_weapon,"pumparica",true) == 0) { if(PlayerInfo > 199) { weapon = 25; price = 200; ammo = 100; } else { SendClientMessage(playerid,COLOR_GREY,"  Nemate dovoljno materijala za to oruzije!"); return 1; } }
else if(strcmp(x_weapon,"kalas",true) == 0) { if(PlayerInfo > 499) { weapon = 30; price = 500; ammo = 250; } else { SendClientMessage(playerid,COLOR_GREY,"  Nemate dovoljno materijala za to oruzije!"); return 1; } }
else if(strcmp(x_weapon,"m4",true) == 0) { if(PlayerInfo > 499) { weapon = 31; price = 500; ammo = 250; } else { SendClientMessage(playerid,COLOR_GREY,"  Nemate dovoljno materijala za to oruzije!"); return 1; } }
else if(strcmp(x_weapon,"puska",true) == 0) { if(PlayerInfo > 249) { weapon = 33; price = 250; ammo = 60; } else { SendClientMessage(playerid,COLOR_GREY,"  Nemate dovoljno materijala za to oruzije!"); return 1; } }
else if(strcmp(x_weapon,"snajper",true) == 0) { if(PlayerInfo > 999) { weapon = 34; price = 1000; ammo = 50; } else { SendClientMessage(playerid,COLOR_GREY,"  Nemate dovoljno materijala za to oruzije!"); return 1; } }
else { SendClientMessage(playerid,COLOR_GREY,"Nepravilno ime oruzija!"); return 1; }
if (ProxDetectorS(5.0, playerid, giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo == 0)
{
format(string, sizeof(string), "Dali ste %s-u  %s sa %d municije, za %d materijala.", giveplayer,x_weapon, ammo, price);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, GRAY, string);
}
else
{
format(string, sizeof(string), "Dali ste maskiranoj osobi  %s sa %d municije, za %d materijala.", x_weapon, ammo, price);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, GRAY, string);
}
if(PlayerInfo == 0)
{
format(string, sizeof(string), "Primili ste %s sa %d municije od %s-a.", x_weapon, ammo, sendername);
SendClientMessage(giveplayerid, GRAY, string);
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
}
else
{
format(string, sizeof(string), "Primili ste %s sa %d municije od maskirane osobe.", x_weapon, ammo);
SendClientMessage(giveplayerid, GRAY, string);
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
}
new gunname;
GetWeaponName(weapon, gunname, sizeof(gunname));
if(PlayerInfo == 0 && PlayerInfo == 0)
{
format(string, sizeof(string), "* %s daje %s %s-u.", sendername, gunname,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
if(PlayerInfo == 1 && PlayerInfo == 1)
{
format(string, sizeof(string), "* Maskirana osoba daje %s maskiranoj osobi.", gunname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
if(PlayerInfo == 1 && PlayerInfo == 0)
{
format(string, sizeof(string), "* Maskirana osoba daje %s %s-u.", gunname,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
if(PlayerInfo == 0 && PlayerInfo == 1)
{
format(string, sizeof(string), "* %s daje maskiranoj osobi.", sendername,gunname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
SafeJBC_GivePlayerWeapon(giveplayerid,weapon,ammo);
PlayerInfo -= price;
if(IsPlayerInAnyVehicle(playerid))
{
SetPlayerArmedWeapon(playerid, 0);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "  Predaleko ste.");
return 1;
}
}
else
{
format(string, sizeof(string), "  %d nije aktivan igrac.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
else return SendClientMessage(playerid, COLOR_GRAD1, "Niste clan Mafije | Bande !"); }
return 1;
}

A treba mi da ubacim ovo. Da se samo na tom mestu moze praviti oruzije.
 if(IsPlayerInRangeOfPoint(playerid,5.0,-1186.9907,-929.6783,71.1705));

Neke slike/video za lakse dobivanje pomoci(neobavezno): /
expressoboy123
5
Godfather
6. Feb. 2016.
Neznas koju skriptu koristis a hteo bi da sredis nesto. Sta sve necu videti
Filip Corak
4
Enforcer
6. Feb. 2016.
South Europe al sam je editovao 90% ti je sad lakse?

Morate biti prijavljeni da biste odgovorili na ovu temu.

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