KOD IZ SKRIPTER:
new Actor_DM;
Actor_DM = CreateDynamicActor(230, 1728.7434,-1655.4818,20.2484,93.0006);
public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart)
{
if(IsValidActor(Actor_DM))
{
new string;
format(string, sizeof(string), "Lokacija:\tIgraca:\n"PPLAVA": "BELA"DeathMatch - Ghost Town\t[%d]\n"PPLAVA": "BELA"DeathMatch - Interior 1\t[%d]\n"PPLAVA": "BELA"DeathMatch - Police Dept.\t[%d]\n"PPLAVA": "BELA"Spawn\tn/a",
IgracaUDMZoni_GhostTown, IgracaUDMZoni_Interior1, IgracaUDMZoni_PoliceDept);
SPD(playerid, DIALOG_TELEPORT, DSTH, D_NASLOV, string, D_POTVRDI, D_ZATVORI);
}
return 1;
}