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[Pomoc] Tuning Garaza

pre 12 godina
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pregleda
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postova
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Belmin_Red
Shot Caller
pre 12 godina
Skripta koju koristim: Croatia Sky RP
Detaljan opis problema: Pa kada odem tunirati bilo koje vozilo u tuning garazi i onda kad pretisnem enter ono kad biram spoiler pa da se vratim enter izadje ili kad sve tuniram pretisnem enter i izadje iz tuning garaze i iz auta izadje...+ auto propadne negdje.. ako moze pomoc kako da se to ne desava....
Dio skripte: /
Neke slike/video za lakse dobivanje pomoci(neobavezno): /
Belmin_Red
Shot Caller
pre 12 godina
David (Sabljak) A.k.A SABO(T) wrote on June 29, 2013, 11:44 am:
msm da je to SAMP bug


Na drugim modovima nije tako.. Samo na Croatia Sky i CLRP modovima
Faruk
Shot Caller
pre 12 godina
Pa ti uzmi Raven's pa edituj 😛
Belmin_Red
Shot Caller
pre 12 godina
ciraHD wrote on June 29, 2013, 11:54 am:
Pa ti uzmi Raven's pa edituj 😛


Jeli ovo pomoc ili preporuka?
Belmin_Red
Shot Caller
pre 12 godina
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
//    new string;
//    new sendername;
    new newcar = GetPlayerVehicleID(playerid);
    if(IsKeyJustDown(KEY_HANDBRAKE,newkeys,oldkeys)) {
        StopLoopingAnim(playerid);
        TextDrawHideForPlayer(playerid,txtAnimHelper);
        animation = 0;
    }
    else if(newkeys == 16) {                      //KEY_SECONDARY_ATTACK
        if (GetPlayerState(playerid) == 1) CheckForWalkingTeleport(playerid);
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            if(gEngine == 0 && engineOn == 0) {
                RemovePlayerFromVehicle(playerid);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            else if(NoFuel == 1) {
                TogglePlayerControllable(playerid, 1);
                RemovePlayerFromVehicle(playerid);
                NoFuel = 0;
                return 1;
            }
        }
    }
    else if(newkeys == 16)
    {
        Statsoff(playerid);
        return 1;
}
else if(PlayerInfo == 1) {
            ShowStats2(playerid,playerid);
        }
    else if(PlayerInfo == 1) {
            ShowStats3(playerid,playerid);
        }
    else if(PlayerInfo == 1) {
            ShowStats4(playerid,playerid);
        }
    if(IsKeyJustDown(KEY_CROUCH, newkeys, oldkeys))
{
if(OdjecaID1 == 1)
{
PlayerInfo = ChosenSkin;
    PlayerInfo = ChosenSkin;
SetPlayerSkin(playerid, PlayerInfo);
MedicBill = 0;
OdjecaID1 = 0;
SpawnPlayer(playerid);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
    SelectCharPlace = 0;
TextDrawHideForPlayer(playerid, Lijevat);
TextDrawHideForPlayer(playerid, TipkaC);
SCM(playerid, WHITE, "Odabrao si odjecu!");
SetPlayerVirtualWorld(playerid, 0);
    SelectCharID = 0;
OdjecaID = 0;
    SelectChar = 0;
return 1;
}
return 1;
}
    if(IsKeyJustDown(KEY_FIRE, newkeys, oldkeys))
{
if(OdjecaID1 == 1)
{
switch (SelectCharID)
{
case 1: //Police Force
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, PDSkinovi); SelectCharPlace = 2; ChosenSkin = PDSkinovi; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, PDSkinovi); SelectCharPlace = 3; ChosenSkin = PDSkinovi; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, PDSkinovi); SelectCharPlace = 4; ChosenSkin = PDSkinovi; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, PDSkinovi); SelectCharPlace = 5; ChosenSkin = PDSkinovi; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, PDSkinovi); SelectCharPlace = 6; ChosenSkin = PDSkinovi; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, PDSkinovi); SelectCharPlace = 7; ChosenSkin = PDSkinovi; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, PDSkinovi); SelectCharPlace = 1; ChosenSkin = PDSkinovi; }
}
case 2: //FBI/ATF
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, FBISkinovi); SelectCharPlace = 2; ChosenSkin = FBISkinovi; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, FBISkinovi); SelectCharPlace = 3; ChosenSkin = FBISkinovi; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, FBISkinovi); SelectCharPlace = 4; ChosenSkin = FBISkinovi; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, FBISkinovi); SelectCharPlace = 5; ChosenSkin = FBISkinovi; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, FBISkinovi); SelectCharPlace = 6; ChosenSkin = FBISkinovi; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, FBISkinovi); SelectCharPlace = 1; ChosenSkin = FBISkinovi; }
    }
case 3: //National Guard
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, SWATSkinovi); SelectCharPlace = 2; ChosenSkin = SWATSkinovi; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, SWATSkinovi); SelectCharPlace = 3; ChosenSkin = SWATSkinovi; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, SWATSkinovi); SelectCharPlace = 1; ChosenSkin = SWATSkinovi; }
}
case 4: //Fire&Ambulance
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, MDSkinovi); SelectCharPlace = 2; ChosenSkin = MDSkinovi; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, MDSkinovi); SelectCharPlace = 3; ChosenSkin = MDSkinovi; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, MDSkinovi); SelectCharPlace = 4; ChosenSkin = MDSkinovi; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, MDSkinovi); SelectCharPlace = 5; ChosenSkin = MDSkinovi; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, MDSkinovi); SelectCharPlace = 6; ChosenSkin = MDSkinovi; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, MDSkinovi); SelectCharPlace = 7; ChosenSkin = MDSkinovi; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, MDSkinovi); SelectCharPlace = 1; ChosenSkin = MDSkinovi; }
}
case 5: //Yakuza
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, YSkinovi); SelectCharPlace = 2; ChosenSkin = YSkinovi; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, YSkinovi); SelectCharPlace = 3; ChosenSkin = YSkinovi; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, YSkinovi); SelectCharPlace = 4; ChosenSkin = YSkinovi; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, YSkinovi); SelectCharPlace = 5; ChosenSkin = YSkinovi; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, YSkinovi); SelectCharPlace = 6; ChosenSkin = YSkinovi; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, YSkinovi); SelectCharPlace = 7; ChosenSkin = YSkinovi; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, YSkinovi); SelectCharPlace = 1; ChosenSkin = YSkinovi; }
}
case 6: //La Cosa Nostra
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, LCNSkinovi); SelectCharPlace = 2; ChosenSkin = LCNSkinovi; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, LCNSkinovi); SelectCharPlace = 3; ChosenSkin = LCNSkinovi; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, LCNSkinovi); SelectCharPlace = 4; ChosenSkin = LCNSkinovi; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, LCNSkinovi); SelectCharPlace = 5; ChosenSkin = LCNSkinovi; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, LCNSkinovi); SelectCharPlace = 6; ChosenSkin = LCNSkinovi; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, LCNSkinovi); SelectCharPlace = 7; ChosenSkin = LCNSkinovi; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, LCNSkinovi); SelectCharPlace = 1; ChosenSkin = LCNSkinovi; }
}
case 7: //Hitman Agency
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, GrSkinovi); SelectCharPlace = 2; ChosenSkin = GrSkinovi; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, GrSkinovi); SelectCharPlace = 3; ChosenSkin = GrSkinovi; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, GrSkinovi); SelectCharPlace = 4; ChosenSkin = GrSkinovi; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, GrSkinovi); SelectCharPlace = 5; ChosenSkin = GrSkinovi; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, GrSkinovi); SelectCharPlace = 6; ChosenSkin = GrSkinovi; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, GrSkinovi); SelectCharPlace = 7; ChosenSkin = GrSkinovi; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, GrSkinovi); SelectCharPlace = 1; ChosenSkin = GrSkinovi; }
}
case 8: //Hitman Agency
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, HitmanSkinovi); SelectCharPlace = 2; ChosenSkin = HitmanSkinovi; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, HitmanSkinovi); SelectCharPlace = 3; ChosenSkin = HitmanSkinovi; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, HitmanSkinovi); SelectCharPlace = 4; ChosenSkin = HitmanSkinovi; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, HitmanSkinovi); SelectCharPlace = 5; ChosenSkin = HitmanSkinovi; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, HitmanSkinovi); SelectCharPlace = 6; ChosenSkin = HitmanSkinovi; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, HitmanSkinovi); SelectCharPlace = 7; ChosenSkin = HitmanSkinovi; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, HitmanSkinovi); SelectCharPlace = 1; ChosenSkin = HitmanSkinovi; }
}
case 9: //News Reporters
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, CNNSkinovi); SelectCharPlace = 2; ChosenSkin = CNNSkinovi; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, CNNSkinovi); SelectCharPlace = 3; ChosenSkin = CNNSkinovi; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, CNNSkinovi); SelectCharPlace = 4; ChosenSkin = CNNSkinovi; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, CNNSkinovi); SelectCharPlace = 5; ChosenSkin = CNNSkinovi; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, CNNSkinovi); SelectCharPlace = 1; ChosenSkin = CNNSkinovi; }
}
case 10: //Taxi Cab Company
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, TaxiSkinovi); SelectCharPlace = 2; ChosenSkin = TaxiSkinovi; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, TaxiSkinovi); SelectCharPlace = 3; ChosenSkin = TaxiSkinovi; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, TaxiSkinovi); SelectCharPlace = 4; ChosenSkin = TaxiSkinovi; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, TaxiSkinovi); SelectCharPlace = 5; ChosenSkin = TaxiSkinovi; }
}
case 12: // nova banda
{
        if(SelectCharPlace == 1) { SetPlayerSkin(playerid, TSCSkinovi); SelectCharPlace = 2; ChosenSkin = TSCSkinovi; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, TSCSkinovi); SelectCharPlace = 3; ChosenSkin = TSCSkinovi; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, TSCSkinovi); SelectCharPlace = 4; ChosenSkin = TSCSkinovi; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, TSCSkinovi); SelectCharPlace = 5; ChosenSkin = TSCSkinovi; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, TSCSkinovi); SelectCharPlace = 1; ChosenSkin = TSCSkinovi; }
}
case 13: // nova banda
  {
        if(SelectCharPlace == 1) { SetPlayerSkin(playerid, LSurenosSkinovi); SelectCharPlace = 2; ChosenSkin = LSurenosSkinovi; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, LSurenosSkinovi); SelectCharPlace = 3; ChosenSkin = LSurenosSkinovi; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, LSurenosSkinovi); SelectCharPlace = 4; ChosenSkin = LSurenosSkinovi; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, LSurenosSkinovi); SelectCharPlace = 5; ChosenSkin = LSurenosSkinovi; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, LSurenosSkinovi); SelectCharPlace = 6; ChosenSkin = LSurenosSkinovi; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, LSurenosSkinovi); SelectCharPlace = 7; ChosenSkin = LSurenosSkinovi; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, LSurenosSkinovi); SelectCharPlace = 1; ChosenSkin = LSurenosSkinovi; }
}
case 14: // nova banda
  {
        if(SelectCharPlace == 1) { SetPlayerSkin(playerid, CRacerSkinovi); SelectCharPlace = 2; ChosenSkin = CRacerSkinovi; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, CRacerSkinovi); SelectCharPlace = 3; ChosenSkin = CRacerSkinovi; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, CRacerSkinovi); SelectCharPlace = 4; ChosenSkin = CRacerSkinovi; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, CRacerSkinovi); SelectCharPlace = 5; ChosenSkin = CRacerSkinovi; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, CRacerSkinovi); SelectCharPlace = 6; ChosenSkin = CRacerSkinovi; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, CRacerSkinovi); SelectCharPlace = 7; ChosenSkin = CRacerSkinovi; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, CRacerSkinovi); SelectCharPlace = 1; ChosenSkin = CRacerSkinovi; }
}
case 15: // nova banda
  {
        if(SelectCharPlace == 1) { SetPlayerSkin(playerid, GSFSkinovi); SelectCharPlace = 2; ChosenSkin = GSFSkinovi; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, GSFSkinovi); SelectCharPlace = 3; ChosenSkin = GSFSkinovi; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, GSFSkinovi); SelectCharPlace = 4; ChosenSkin = GSFSkinovi; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, GSFSkinovi); SelectCharPlace = 5; ChosenSkin = GSFSkinovi; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, GSFSkinovi); SelectCharPlace = 6; ChosenSkin = GSFSkinovi; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, GSFSkinovi); SelectCharPlace = 7; ChosenSkin = GSFSkinovi; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, GSFSkinovi); SelectCharPlace = 1; ChosenSkin = GSFSkinovi; }
}
case 16: // NGR
  {
        if(SelectCharPlace == 1) { SetPlayerSkin(playerid, NGRSkinovi); SelectCharPlace = 2; ChosenSkin = NGRSkinovi; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, NGRSkinovi); SelectCharPlace = 3; ChosenSkin = NGRSkinovi; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, NGRSkinovi); SelectCharPlace = 4; ChosenSkin = NGRSkinovi; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, NGRSkinovi); SelectCharPlace = 5; ChosenSkin = NGRSkinovi; }
}
case 17: // Armija
  {
        if(SelectCharPlace == 1) { SetPlayerSkin(playerid, ArmijaSkinovi); SelectCharPlace = 2; ChosenSkin = ArmijaSkinovi; }
}
}
}
return 1;
}
if(IsKeyJustDown(KEY_FIRE, newkeys, oldkeys))
{
if(SelectChar == 255)
{
switch (SelectCharID)
{
case 1:
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 7; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }

}
case 2:
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
    }
case 3:
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 4:
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 7; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 5:
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 7; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 6:
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 7; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 7:
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 7; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 8:
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 7; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 9:
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 10:
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 12:
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 13:
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 7; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 14:
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 7; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 15:
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 5; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 6; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 7; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 16:
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}
case 20: //maleped
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 2; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 3; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 4; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 5; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 6; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 7; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 8; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 8) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 9; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 9) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 10; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 10) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 11; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 11) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 12; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 12) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 13; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 13) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 14; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 14) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 15; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 15) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 16; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 16) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 17; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 17) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 18; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 18) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 19; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 19) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 20; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 20) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 21; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 21) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 22; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 22) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 23; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 23) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 24; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 24) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 25; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 25) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 26; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 26) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 27; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 27) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 28; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 28) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 29; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 29) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 30; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 30) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 31; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 31) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 32; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 32) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 33; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 33) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 34; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 34) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 35; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 35) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 36; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 36) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 37; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 37) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 38; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 38) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 39; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 39) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 40; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 40) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 41; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 41) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 42; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 42) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 43; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 43) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 44; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 44) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 45; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 45) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 46; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 46) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 47; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 47) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 48; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 48) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 49; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 49) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 50; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 50) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 51; ChosenSkin = CivMalePeds; }
    else if(SelectCharPlace == 51) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 1; ChosenSkin = CivMalePeds; }
}
case 30: //Female civilian (by Ellis)
{
    if(SelectCharPlace == 1) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 2; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 3; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 4; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 5; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 6; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 7; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 8; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 8) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 9; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 9) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 10; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 10) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 11; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 11) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 12; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 12) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 13; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 13) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 14; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 14) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 15; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 15) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 16; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 16) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 17; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 17) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 18; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 18) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 19; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 19) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 20; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 20) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 21; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 21) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 22; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 22) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 23; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 23) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 24; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 24) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 25; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 25) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 26; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 26) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 27; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 27) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 28; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 28) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 29; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 29) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 30; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 30) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 31; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 31) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 32; ChosenSkin = CivFemalePeds; }
    else if(SelectCharPlace == 32) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 1; ChosenSkin = CivFemalePeds; }
}
}
}
return 1;
}
if(IsKeyJustDown(KEY_CROUCH, newkeys, oldkeys))
{
if(ChangePos2 == 1)
    {
        SetPlayerInterior(playerid, ChangePos2);
        SetPlayerPos(playerid, ChangePos,ChangePos,ChangePos);
        ChangePos2 = 0;
        //return 0;
    }
    MedicBill = 0;
    PlayerInfo = ChosenSkin;
    PlayerInfo = ChosenSkin;
    SetSpawnInfo(playerid, PlayerInfo, PlayerInfo,0.0,0.0,0.0,0,0,0,0,0,0,0);
    gTeam = PlayerInfo;
SetPlayerToTeamColor(playerid);
MedicBill = 0;
SpawnPlayer(playerid);
MedicBill = 0;
    SelectCharPlace = 0;
    SelectCharID = 0;
    SelectChar = 0;
    SetPlayerVirtualWorld(playerid,0);
    SetTimerEx("backtoclothes", 1000, false, "i", playerid);
    MedicBill = 0;
    TextDrawHideForPlayer(playerid, Lijevat);
TextDrawHideForPlayer(playerid, TipkaC);
return 1;
}
if(PRESSED(KEY_ACTION))
{
    if (IsPlayerInAnyVehicle(playerid))
    {
        if (VehicleLightsOn[GetPlayerVehicleID(playerid)] == false)
        {
                GetVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, lights, tires);
        UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, encode_lights(0, 0, 0, 0), tires);
                VehicleLightsOn[GetPlayerVehicleID(playerid)] = true;
        }
        else
        {
    GetVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, lights, tires);
        UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, encode_lights(1, 1, 1, 1), tires);
    VehicleLightsOn[GetPlayerVehicleID(playerid)] = false;
}
}
}
    return 1;
}
Belmin_Red
Shot Caller
pre 12 godina
David (Sabljak) A.k.A SABO(T) wrote on June 29, 2013, 2:29 pm:
RemovePlayerFromVehicle(playerid);

ocito da ovo radi problem


Proveriti cu... ako ne radi opet javim ti..
Belmin_Red
Shot Caller
pre 12 godina
Cek ima na vise mjesta Remove, koji cu obrisat? das mi neki dio 😛
Belmin_Red
Shot Caller
pre 12 godina
Bump

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava