Započeo [UL]Krnja
•14. Dec. 2013.• Zaključano[Pomoc] Textdraw
324
pregleda
3
postova
Street Runner
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
18
Postovi:
7
Teme:
Pridružio se:Nov. 2012
14. Dec. 2013.
Skripta koju koristim:Moja
Detaljan opis problema: neznam da ubacim textdraw
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Kod:
//On top of script:
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
//In OnGameModeInit or any other place, we procced to create our textdraw:
Textdraw0 = TextDrawCreate(503.000000,1.000000,"L");
Textdraw1 = TextDrawCreate(521.000000,13.000000,"IFE'S");
Textdraw2 = TextDrawCreate(577.000000,2.000000,"G");
Textdraw3 = TextDrawCreate(601.000000,13.000000,"OOD");
Textdraw4 = TextDrawCreate(543.000000,27.000000,"RolePlay v1.0");
TextDrawAlignment(Textdraw0,0);
TextDrawAlignment(Textdraw1,0);
TextDrawAlignment(Textdraw2,0);
TextDrawAlignment(Textdraw3,0);
TextDrawAlignment(Textdraw4,0);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawBackgroundColor(Textdraw1,0x000000ff);
TextDrawBackgroundColor(Textdraw2,0x000000ff);
TextDrawBackgroundColor(Textdraw3,0x000000ff);
TextDrawBackgroundColor(Textdraw4,0x000000ff);
TextDrawFont(Textdraw0,1);
TextDrawLetterSize(Textdraw0,1.000000,2.599999);
TextDrawFont(Textdraw1,1);
TextDrawLetterSize(Textdraw1,0.599999,1.000000);
TextDrawFont(Textdraw2,1);
TextDrawLetterSize(Textdraw2,0.899999,2.599999);
TextDrawFont(Textdraw3,1);
TextDrawLetterSize(Textdraw3,0.499999,1.000000);
TextDrawFont(Textdraw4,1);
TextDrawLetterSize(Textdraw4,0.299999,0.899999);
TextDrawColor(Textdraw0,0x00ff00ff);
TextDrawColor(Textdraw1,0xffffffff);
TextDrawColor(Textdraw2,0x00ff00ff);
TextDrawColor(Textdraw3,0xffffffff);
TextDrawColor(Textdraw4,0xffffffff);
TextDrawSetOutline(Textdraw0,1);
TextDrawSetOutline(Textdraw1,1);
TextDrawSetOutline(Textdraw2,1);
TextDrawSetOutline(Textdraw3,1);
TextDrawSetOutline(Textdraw4,1);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetProportional(Textdraw1,1);
TextDrawSetProportional(Textdraw2,1);
TextDrawSetProportional(Textdraw3,1);
TextDrawSetProportional(Textdraw4,1);
TextDrawSetShadow(Textdraw0,1);
TextDrawSetShadow(Textdraw1,10);
TextDrawSetShadow(Textdraw2,1);
TextDrawSetShadow(Textdraw3,1);
TextDrawSetShadow(Textdraw4,1);
//You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
//TextDrawDestroy functions to show, hide, and destroy the textdraw.
Detaljan opis problema: neznam da ubacim textdraw
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Kod:
//On top of script:
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
//In OnGameModeInit or any other place, we procced to create our textdraw:
Textdraw0 = TextDrawCreate(503.000000,1.000000,"L");
Textdraw1 = TextDrawCreate(521.000000,13.000000,"IFE'S");
Textdraw2 = TextDrawCreate(577.000000,2.000000,"G");
Textdraw3 = TextDrawCreate(601.000000,13.000000,"OOD");
Textdraw4 = TextDrawCreate(543.000000,27.000000,"RolePlay v1.0");
TextDrawAlignment(Textdraw0,0);
TextDrawAlignment(Textdraw1,0);
TextDrawAlignment(Textdraw2,0);
TextDrawAlignment(Textdraw3,0);
TextDrawAlignment(Textdraw4,0);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawBackgroundColor(Textdraw1,0x000000ff);
TextDrawBackgroundColor(Textdraw2,0x000000ff);
TextDrawBackgroundColor(Textdraw3,0x000000ff);
TextDrawBackgroundColor(Textdraw4,0x000000ff);
TextDrawFont(Textdraw0,1);
TextDrawLetterSize(Textdraw0,1.000000,2.599999);
TextDrawFont(Textdraw1,1);
TextDrawLetterSize(Textdraw1,0.599999,1.000000);
TextDrawFont(Textdraw2,1);
TextDrawLetterSize(Textdraw2,0.899999,2.599999);
TextDrawFont(Textdraw3,1);
TextDrawLetterSize(Textdraw3,0.499999,1.000000);
TextDrawFont(Textdraw4,1);
TextDrawLetterSize(Textdraw4,0.299999,0.899999);
TextDrawColor(Textdraw0,0x00ff00ff);
TextDrawColor(Textdraw1,0xffffffff);
TextDrawColor(Textdraw2,0x00ff00ff);
TextDrawColor(Textdraw3,0xffffffff);
TextDrawColor(Textdraw4,0xffffffff);
TextDrawSetOutline(Textdraw0,1);
TextDrawSetOutline(Textdraw1,1);
TextDrawSetOutline(Textdraw2,1);
TextDrawSetOutline(Textdraw3,1);
TextDrawSetOutline(Textdraw4,1);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetProportional(Textdraw1,1);
TextDrawSetProportional(Textdraw2,1);
TextDrawSetProportional(Textdraw3,1);
TextDrawSetProportional(Textdraw4,1);
TextDrawSetShadow(Textdraw0,1);
TextDrawSetShadow(Textdraw1,10);
TextDrawSetShadow(Textdraw2,1);
TextDrawSetShadow(Textdraw3,1);
TextDrawSetShadow(Textdraw4,1);
//You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
//TextDrawDestroy functions to show, hide, and destroy the textdraw.
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
133
Postovi:
15
Teme:
Pridružio se:Okt. 2012
Forum Don
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
7,407
Postovi:
93
Teme:
Pridružio se:Nov. 2011
14. Dec. 2013.
sami kodovi ti kazu sta da uradis, ako znas strane jezike, onda procitaj ovo znaci to ide na vrh skripte, onda se opet posluzimo stranim(svetskim) jezikom, znaci to ide pod callback OnGameModeInit
a ovo ostavljam tebi da se pozabavis ucenjem engleskog jezika
Quote
//On top of script:
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
Quote
//On top of script:
Quote
//In OnGameModeInit or any other place, we procced to create our textdraw:
Textdraw0 = TextDrawCreate(503.000000,1.000000,"L");
Textdraw1 = TextDrawCreate(521.000000,13.000000,"IFE'S");
Textdraw2 = TextDrawCreate(577.000000,2.000000,"G");
Textdraw3 = TextDrawCreate(601.000000,13.000000,"OOD");
Textdraw4 = TextDrawCreate(543.000000,27.000000,"RolePlay v1.0");
TextDrawAlignment(Textdraw0,0);
TextDrawAlignment(Textdraw1,0);
TextDrawAlignment(Textdraw2,0);
TextDrawAlignment(Textdraw3,0);
TextDrawAlignment(Textdraw4,0);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawBackgroundColor(Textdraw1,0x000000ff);
TextDrawBackgroundColor(Textdraw2,0x000000ff);
TextDrawBackgroundColor(Textdraw3,0x000000ff);
TextDrawBackgroundColor(Textdraw4,0x000000ff);
TextDrawFont(Textdraw0,1);
TextDrawLetterSize(Textdraw0,1.000000,2.599999);
TextDrawFont(Textdraw1,1);
TextDrawLetterSize(Textdraw1,0.599999,1.000000);
TextDrawFont(Textdraw2,1);
TextDrawLetterSize(Textdraw2,0.899999,2.599999);
TextDrawFont(Textdraw3,1);
TextDrawLetterSize(Textdraw3,0.499999,1.000000);
TextDrawFont(Textdraw4,1);
TextDrawLetterSize(Textdraw4,0.299999,0.899999);
TextDrawColor(Textdraw0,0x00ff00ff);
TextDrawColor(Textdraw1,0xffffffff);
TextDrawColor(Textdraw2,0x00ff00ff);
TextDrawColor(Textdraw3,0xffffffff);
TextDrawColor(Textdraw4,0xffffffff);
TextDrawSetOutline(Textdraw0,1);
TextDrawSetOutline(Textdraw1,1);
TextDrawSetOutline(Textdraw2,1);
TextDrawSetOutline(Textdraw3,1);
TextDrawSetOutline(Textdraw4,1);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetProportional(Textdraw1,1);
TextDrawSetProportional(Textdraw2,1);
TextDrawSetProportional(Textdraw3,1);
TextDrawSetProportional(Textdraw4,1);
TextDrawSetShadow(Textdraw0,1);
TextDrawSetShadow(Textdraw1,10);
TextDrawSetShadow(Textdraw2,1);
TextDrawSetShadow(Textdraw3,1);
TextDrawSetShadow(Textdraw4,1);Quote
//You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
//TextDrawDestroy functions to show, hide, and destroy the textdraw.
//TextDrawDestroy functions to show, hide, and destroy the textdraw.
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava