[POMOC] Textdraw

Započeo (BV) Domy
16. Nov. 2013. Zaključano
352
pregleda
7
postova
don1310
4
Shot Caller
16. Nov. 2013.
Skripta koju koristim: BV
Detaljan opis problema: Imam nekoliko player textdrawa kao npr. glad, healt bar, gorivo... I kada otvorim server svi rade, ali nakon nekog vremena nestanu tj. nema nijednog textdrawa koji je pod onplayerconnect. Evo vam par textdawa dolje pa dali mi netko može reci u čemu je problem. Hvala unaprijed.
Dio skripte:
Brzina = TextDrawCreate(503.000000, 420.000000 , "_");
TextDrawFont(Brzina , 2);
TextDrawLetterSize(Brzina , 0.320000, 1.200000);
TextDrawColor(Brzina , 0x3290A6FF);
TextDrawSetOutline(Brzina , 1);
TextDrawSetProportional(Brzina , true);
TextDrawBackgroundColor(Brzina , 255);

Motel = TextDrawCreate(215.000000, 413.000000 , "~b~SWAT:~w~ 0 /// ~r~ZOMBIE: ~w~ 0");
TextDrawFont(Motel , 1);
TextDrawLetterSize(Motel , 0.320000, 1.200000);
TextDrawColor(Motel , 0xff0000FF);
TextDrawSetOutline(Motel , true);
TextDrawSetProportional(Motel , true);
TextDrawBackgroundColor(Motel , 255);

Health = TextDrawCreate(566.000000, 67.000000, "100");
TextDrawBackgroundColor(Health, 255);
TextDrawFont(Health, 1);
TextDrawLetterSize(Health, 0.219999, 0.899999);
TextDrawColor(Health, -1);
TextDrawSetOutline(Health, 1);
TextDrawSetProportional(Health, 1);

Armour = TextDrawCreate(566.000000, 44.000000, " ");
TextDrawBackgroundColor(Armour, 255);
TextDrawFont(Armour, 1);
TextDrawLetterSize(Armour, 0.219999, 0.899999);
TextDrawColor(Armour, -1);
TextDrawSetOutline(Armour, 1);
TextDrawSetProportional(Armour, 1);
TextDrawShowForPlayer(playerid, Armour);

Dostavljac = TextDrawCreate(200.000000, 313.000000,"~g~pricekajte nekoliko sekundi prije nastavka");
TextDrawBackgroundColor(Dostavljac,255);
TextDrawFont(Dostavljac,3);
TextDrawLetterSize(Dostavljac,0.410000, 1.400000);
TextDrawColor(Dostavljac,0xffffffff);
TextDrawSetOutline(Dostavljac,1);
TextDrawSetProportional(Dostavljac,1);

GTextdraw0 = TextDrawCreate(17.929725, 326.582397, ".");
TextDrawLetterSize(GTextdraw0, 0.683791, 3.035001);
TextDrawAlignment(GTextdraw0, 1);
TextDrawColor(GTextdraw0, 8388863);
TextDrawSetShadow(GTextdraw0, 0);
TextDrawSetOutline(GTextdraw0, 1);
TextDrawBackgroundColor(GTextdraw0, 255);
TextDrawFont(GTextdraw0, 1);
TextDrawSetProportional(GTextdraw0, 1);

GTextdraw1 = TextDrawCreate(17.929725, 334.915771, ".");
TextDrawLetterSize(GTextdraw1, 0.683791, 3.035001);
TextDrawAlignment(GTextdraw1, 1);
TextDrawColor(GTextdraw1, 8388863);
TextDrawSetShadow(GTextdraw1, 0);
TextDrawSetOutline(GTextdraw1, 1);
TextDrawBackgroundColor(GTextdraw1, 255);
TextDrawFont(GTextdraw1, 1);
TextDrawSetProportional(GTextdraw1, 1);

GTextdraw2 = TextDrawCreate(17.929725, 343.249084, ".");
TextDrawLetterSize(GTextdraw2, 0.683791, 3.035001);
TextDrawAlignment(GTextdraw2, 1);
TextDrawColor(GTextdraw2, 8388863);
TextDrawSetShadow(GTextdraw2, 0);
TextDrawSetOutline(GTextdraw2, 1);
TextDrawBackgroundColor(GTextdraw2, 255);
TextDrawFont(GTextdraw2, 1);
TextDrawSetProportional(GTextdraw2, 1);

GTextdraw4 = TextDrawCreate(17.929725, 352.165924, ".");
TextDrawLetterSize(GTextdraw4, 0.683791, 3.035001);
TextDrawAlignment(GTextdraw4, 1);
TextDrawColor(GTextdraw4, 8388863);
TextDrawSetShadow(GTextdraw4, 0);
TextDrawSetOutline(GTextdraw4, 1);
TextDrawBackgroundColor(GTextdraw4, 255);
TextDrawFont(GTextdraw4, 1);
TextDrawSetProportional(GTextdraw4, 1);

GTextdraw5 = TextDrawCreate(17.929725, 361.082550, ".");
TextDrawLetterSize(GTextdraw5, 0.683791, 3.035001);
TextDrawAlignment(GTextdraw5, 1);
TextDrawColor(GTextdraw5, 8388863);
TextDrawSetShadow(GTextdraw5, 0);
TextDrawSetOutline(GTextdraw5, 1);
TextDrawBackgroundColor(GTextdraw5, 255);
TextDrawFont(GTextdraw5, 1);
TextDrawSetProportional(GTextdraw5, 1);

GTextdraw6 = TextDrawCreate(17.929725, 369.416015, ".");
TextDrawLetterSize(GTextdraw6, 0.683791, 3.035001);
TextDrawAlignment(GTextdraw6, 1);
TextDrawColor(GTextdraw6, 8388863);
TextDrawSetShadow(GTextdraw6, 0);
TextDrawSetOutline(GTextdraw6, 1);
TextDrawBackgroundColor(GTextdraw6, 255);
TextDrawFont(GTextdraw6, 1);
TextDrawSetProportional(GTextdraw6, 1);

Neke slike/video za lakse dobivanje pomoci(neobavezno): //
GhostReider
4
Enforcer
16. Nov. 2013.
Možda je negdje TextDrawHideForPlayer?
MadDog
5
Crime Lord
16. Nov. 2013.
Mozda ih sve sakrivas kada izadjes iz auta jer vidim da imas gorivo pa kontam da se gorivo pojavi kada udjes u auto, a trebao bi sve da prebacis u Player TD ako ih imas jos koji nisu prebaceni, dosta je tema postavljeno da nestaju pa ne znam.
don1310
4
Shot Caller
17. Nov. 2013.
Zanima me gdje sve mora biti textdrawshowforplayer, TextDrawDestroy, textdrawhideforplayer za player textdrawove odnosno pod kojim publicima.
don1310
4
Shot Caller
17. Nov. 2013.
David (Sabljak) A.k.A SABO(T) wrote on November 17, 2013, 3:17 pm:
na Connectu ga kreira

na disconectu ga unistis

a tamo di hoces ga sakrijes/pokazes u komandama il kako vec

Ja imam ovako i nakon nekog vremena nestanu.
new Text:Textdraw;

public OnPlayerConnect(playerid)
{
    Textdraw = TextDrawCreate( ... );
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    TextDrawDestroy(Textdraw);
    return 1;
}

public OnPlayerSpawn(playerid)
{
    TextDrawShowForPlayer(playerid, Textdraw);
    return 1;
}

public OnPlayerDeath(playerid, reason)
{
    TextDrawHideForPlayer(playerid, Textdraw);
    return 1;
}
don1310
4
Shot Caller
17. Nov. 2013.
David (Sabljak) A.k.A SABO(T) wrote on November 17, 2013, 6:37 pm:
To je sve dobro, nego imas mozda drugih textdrawowa koji se kreiraju ali se ne unistavaju?

A bas cu pogledati, sada sam skuzio sve sta me mucilio. Ali imam jos samo jedno pitanje, znaci sta s onim textdawovima koji se pojavljuju kad stavis nekoga u zatvor, areu, ili gorivo. Da njih isto treba staviti pod spawn, connect i disconnect?
don1310
4
Shot Caller
17. Nov. 2013.
Ok hvala može lock.

Morate biti prijavljeni da biste odgovorili na ovu temu.

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