Opis problema o kojem se radi: Ne pokazuje mi jedan textdraw, ostalih 7 pokazuje samo taj 1 ne :O
Dio skripte: TextDrawovi
Slika (neobavezno):

Evo kako sam postavio u skripti :
new Text:Textdraw100;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;u OnGameMode
for(new i = 0; i < MAX_PLAYERS; i ++)
{
Textdraw100 = TextDrawCreate(515.000000, 4.000000, "U");
TextDrawBackgroundColor(Textdraw100, 255);
TextDrawFont(Textdraw100, 0);
TextDrawLetterSize(Textdraw100, 0.559999, 1.800000);
TextDrawColor(Textdraw100, 16711935);
TextDrawSetOutline(Textdraw100, 0);
TextDrawSetProportional(Textdraw100, 1);
TextDrawSetShadow(Textdraw100, 1);
Textdraw1 = TextDrawCreate(533.000000, 11.000000, "ltimate");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 3);
TextDrawLetterSize(Textdraw1, 0.410000, 1.000000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
Textdraw2 = TextDrawCreate(587.000000, 4.000000, "L");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 0);
TextDrawLetterSize(Textdraw2, 0.559999, 1.800000);
TextDrawColor(Textdraw2, 16711935);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
Textdraw3 = TextDrawCreate(600.000000, 11.000000, "ife");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 3);
TextDrawLetterSize(Textdraw3, 0.410000, 1.000000);
TextDrawColor(Textdraw3, -1);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
Textdraw4 = TextDrawCreate(549.000000, 23.000000, "F");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 1);
TextDrawLetterSize(Textdraw4, 0.420000, 1.600000);
TextDrawColor(Textdraw4, 16711935);
TextDrawSetOutline(Textdraw4, 0);
TextDrawSetProportional(Textdraw4, 1);
TextDrawSetShadow(Textdraw4, 1);
Textdraw5 = TextDrawCreate(558.000000, 27.000000, "ree");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 3);
TextDrawLetterSize(Textdraw5, 0.410000, 1.000000);
TextDrawColor(Textdraw5, -1);
TextDrawSetOutline(Textdraw5, 0);
TextDrawSetProportional(Textdraw5, 1);
TextDrawSetShadow(Textdraw5, 1);
Textdraw6 = TextDrawCreate(582.000000, 23.000000, "R");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 1);
TextDrawLetterSize(Textdraw6, 0.420000, 1.600000);
TextDrawColor(Textdraw6, 16711935);
TextDrawSetOutline(Textdraw6, 0);
TextDrawSetProportional(Textdraw6, 1);
TextDrawSetShadow(Textdraw6, 1);
Textdraw7 = TextDrawCreate(591.000000, 27.000000, "oam");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 3);
TextDrawLetterSize(Textdraw7, 0.410000, 1.000000);
TextDrawColor(Textdraw7, -1);
TextDrawSetOutline(Textdraw7, 0);
TextDrawSetProportional(Textdraw7, 1);
TextDrawSetShadow(Textdraw7, 1);
}OnPlayerConnect
TextDrawShowForPlayer(playerid, Textdraw100);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid, Textdraw7);