Skripta koju koristim: Moj edit
Detaljan opis problema: Zanima me kako da napravim tajmer kad ulazi u int banke, opstine, bande itd da ga zaledi 2/3 sekunde i odledi, kad izlazi isto tako ..
Dio skripte: ..
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[POMOC] Tajmer Zamrzavanja
476
pregleda
12
postova
8. Feb. 2014.
TogglePlayerControllable je funkcija, kod ulaza false(0), kod izlaza true(1).
SetTimerEx sa potrebnim parametrima i to je to.
http://wiki.sa-mp.com/wiki/SetTimerEx
http://wiki.sa-mp.com/wiki/TogglePlayerControllable
SetTimerEx sa potrebnim parametrima i to je to.
http://wiki.sa-mp.com/wiki/SetTimerEx
http://wiki.sa-mp.com/wiki/TogglePlayerControllable
8. Feb. 2014.
Ermin. wrote on February 8, 2014, 2:07 pm:
TogglePlayerControllable je funkcija, kod ulaza false(0), kod izlaza true(1).
SetTimerEx sa potrebnim parametrima i to je to.
http://wiki.sa-mp.com/wiki/SetTimerEx
http://wiki.sa-mp.com/wiki/TogglePlayerControllable
SetTimerEx sa potrebnim parametrima i to je to.
http://wiki.sa-mp.com/wiki/SetTimerEx
http://wiki.sa-mp.com/wiki/TogglePlayerControllable
Skontao sam ja to, ali kako da to izvršim ovdje
// ------------------------------------------------ <[ Interijeri ]> ------------------------------------------------
intid = 0;
// KreirajInterijer("Ime interijara", X_Ulaza, Y_Uzlaza, Z_Ulaza, A_Ulaza, X_Izlaza, Y_Izlaza, Z_Izlaza, A_Izlaza, Int_Unutra, Int_Spolja, VW_Unutra, VW_Spolja, PickupID);
KreirajInterijer("Gradska opstina", 1481.0914, -1771.6888, 18.7958, 0.0000, 389.5063, 173.7567, 1008.3828, 90.0000, 3, 0, 1, 0, 1239);
KreirajInterijer("Diler kuca", 300.2899, 1141.2723, 9.1375, 270.0000, 318.5650, 1115.2100, 1083.8828, 0.0000, 5, 0, 1, 0, 1239);
KreirajInterijer("Tvornica praha", -2119.4258, -178.9015, 35.3203, 0.0000, 1307.1128, 4.0615, 1001.0289, 90.6992, 18, 0, 1, 0, 1239);
KreirajInterijer("Zatvor", 1797.6779, -1578.9286, 14.0866, 279.2883, -221.3209, 3119.5364, 295.4098, 270.4916, 0, 0, 0, 0, 1239); // ID 4
KreirajInterijer("Policija", 1554.3905, -1675.6130, 16.1953, 90.0000, 246.7840, 63.9002, 1003.6406, 0.0000, 6, 0, 1, 0, 1239);
KreirajInterijer("PD krov", 242.8494, 66.2537, 1003.6406, 270.8675, 1556.0027, -1675.5564, 28.3955, 89.8784, 0, 6, 0, 1, 1239);
KreirajInterijer("PD garaza", 246.3842, 87.6365, 1003.6406, 179.0600, 1524.6904, -1677.8254, 5.8906, 270.0075, 0, 6, 0, 1, 1239);
KreirajInterijer("Oruzarnica", 252.2372, 68.8541, 1003.6406, 181.4709, 285.6715, -85.7785, 1001.5156, 0.0000, 4, 6, 2, 1, 1239); // ID 8, PD oruzarnica
KreirajInterijer("Streljana", 301.7447, -76.9150, 1001.5156, 180.0000, 301.6847, -75.1070, 1001.5156, 0.0000, 4, 4, 2, 2, 1239); // ID 9
KreirajInterijer("Streljana", 302.6874, -57.6657, 1001.5156, 90.0000, 305.2311, -57.7720, 1001.5156, 270.0000, 4, 4, 2, 2, 1239); // ID 10
KreirajInterijer("FBI", 1653.9855, -1655.7046, 22.5156, 180.0000, 238.6935, 138.9738, 1003.0234, 0.0000, 3, 0, 2, 0, 1239); // ID 11, FBI baza
KreirajInterijer("FBI", 1675.8748, -1634.1753, 14.2266, 270.0000, 288.7502, 167.0397, 1007.1719, 0.0000, 3, 0, 2, 0, 1239); // ID 12, FBI baza
KreirajInterijer("Oruzarnica", 249.3335, 156.1070, 1003.0234, 90.0000, 285.6715, -85.7785, 1001.5156, 0.0000, 4, 3, 3, 2, 1239); // ID 13
KreirajInterijer("Streljana", 301.7447, -76.9150, 1001.5156, 180.0000, 301.6847, -75.1070, 1001.5156, 0.0000, 4, 4, 3, 3, 1239); // ID 14
KreirajInterijer("Streljana", 302.6874, -57.6657, 1001.5156, 90.0000, 305.2311, -57.7720, 1001.5156, 270.0000, 4, 4, 3, 3, 1239); // ID 15
KreirajInterijer("SWAT", 328.3531, -1512.4340, 36.0391, 236.7251, 246.4371, 107.4902, 1003.2188, 0.0000, 10, 0, 5, 0, 1239); // ID 16, SWAT baza
KreirajInterijer("SWAT", 314.9191, -1514.4657, 24.9219, 55.6634, 215.4943, 126.1842, 1003.2188, 180.0000, 10, 0, 5, 0, 1239); // ID 17, SWAT baza
KreirajInterijer("Oruzarnica", 269.1857, 119.7913, 1004.6172, 142.0460, 285.6715, -85.7785, 1001.5156, 0.0000, 4, 10, 4, 5, 1239); // ID 18
KreirajInterijer("Streljana", 301.7447, -76.9150, 1001.5156, 180.0000, 301.6847, -75.1070, 1001.5156, 0.0000, 4, 4, 4, 4, 1239); // ID 19
KreirajInterijer("Streljana", 302.6874, -57.6657, 1001.5156, 90.0000, 305.2311, -57.7720, 1001.5156, 270.0000, 4, 4, 4, 4, 1239); // ID 20
KreirajInterijer(" ", 1148.4417, -1319.8964, 1019.6968, 180.0000, 1148.3444, -1318.1609, 1023.7019, 0.0000, 0, 0, 1, 1, 1239); // id 21
KreirajInterijer("LSCA Helipad", 1547.1855, -1398.9313, 14.0105, 0.0000, 1483.3784, -1410.2369, 38.7699, 180.0000, 0, 0, 0, 0, 1239); // id 22
KreirajInterijer("Banka", 1469.4775, -1010.2034, 26.8438, 180.0000, 325.2589, 113.5991, 1007.9657, 338.2058, 1, 0, 1, 0, 1239); // id 23
KreirajInterijer("Banka", 2860.9536, -1405.9274, 11.7382, 265.5110, 325.2589, 113.5991, 1007.9657, 338.2058, 1, 0, 2, 0, 1239); // id 24
KreirajInterijer("Taxi Helipad", 1216.3578, -1812.0320, 16.5938, 180.0000, 1234.3116, -1783.7964, 33.6311, 180.0000, 0, 0, 0, 0, 1239); // id 25
KreirajInterijer("Bazen", 606.5834, -1458.8756, 14.3878, 271.5650, 575.7503, -2046.9207, 16.1670, 0.0, 1, 0, 1, 0, 1239); // id 26
KreirajInterijer("Helipad", 292.8744, -1494.4191, 24.9219, 234.9064, 303.8623, -1509.4779, 76.5362, 234.9064, 0, 0, 0, 0, 1239); // id 27, swat helipad
KreirajInterijer("Helipad", 1796.3429, -1306.8883, 13.6750, 207.0123, 1798.2627, -1294.8428, 131.7344, 207.0123, 0, 0, 0, 0, 1239); // GUR helipad
KreirajInterijer("Oruzarnica", 340.4460, 169.7261, 1019.9912, 0.0000, 285.6715, -85.7785, 1001.5156, 0.0000, 4, 3, 8, 1, 1239); // ID 29
KreirajInterijer("Streljana", 301.7447, -76.9150, 1001.5156, 180.0000, 301.6847, -75.1070, 1001.5156, 0.0000, 4, 4, 8, 8, 1239); // ID 30
KreirajInterijer("Streljana", 302.6874, -57.6657, 1001.5156, 90.0000, 305.2311, -57.7720, 1001.5156, 270.0000, 4, 4, 8, 8, 1239); // ID 31
KreirajInterijer("Helipad", 349.9111, 178.5784, 1019.9844, 179.5161, 1512.6989, -1777.3667, 33.4297, 0.2783, 0, 3, 0, 1, 1239); // ID 32
8. Feb. 2014.
Ermin. wrote on February 8, 2014, 2:26 pm:
Ja nez sta je 'KreirajInterijer', kod ulaza kazem ti uvrsti to, sigurno imas neki debug kod ulaza, bio on ustvari debug ili ne, probaj nac ne mogu ti pomoc
Key_Sprint ulazi .. eh sta da tu dodam .. jel na vrhu negdje ili gdje cc
8. Feb. 2014.
NL mod mi je.
if(newkeys & KEY_SPRINT)
{
if(BankomatAkcija == ATM_NISTA)
{
new string;
new hIme;
GetPlayerName(playerid, hIme, sizeof(hIme));
format(string, sizeof(string), "%s", hIme);
TextDrawSetString(ATMSystem14, string);
format(string, sizeof(string), "0");
TextDrawSetString(ATMSystem20, string);
TextDrawHideForPlayer(playerid, ATMSystem4);
TextDrawHideForPlayer(playerid, ATMSystem5);
TextDrawHideForPlayer(playerid, ATMSystem6);
TextDrawHideForPlayer(playerid, ATMSystem7);
TextDrawHideForPlayer(playerid, ATMSystem8);
TextDrawHideForPlayer(playerid, ATMSystem9);
TextDrawHideForPlayer(playerid, ATMSystem10);
TextDrawHideForPlayer(playerid, ATMSystem11);
TextDrawHideForPlayer(playerid, ATMSystem12);
TextDrawShowForPlayer(playerid, ATMSystem14);
TextDrawShowForPlayer(playerid, ATMSystem17);
TextDrawShowForPlayer(playerid, ATMSystem18);
TextDrawShowForPlayer(playerid, ATMSystem19);
TextDrawShowForPlayer(playerid, ATMSystem20);
TextDrawShowForPlayer(playerid, ATMSystem21);
TextDrawShowForPlayer(playerid, ATMSystem27);
BankomatAkcija = ATM_DEPOZIT;
}
for(new i; i < MAX_INTERIJERA; i++)
{
if(IsPlayerInRangeOfPoint(playerid, 1.5, IntInfo, IntInfo, IntInfo) && GetPlayerVirtualWorld(playerid) == IntInfo)
{
if(i >= 4 && i <= 20 || i == 27) { if(!IgracPolicajac(playerid) && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Niste clan policije", 2500, 1); }
if(i == 21) { if(PI != 4 && PI != 4 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Samo za osoblje bolnice", 2500, 1); }
if(i == 22) { if(PI != 8 && PI != 8 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Ne mozete gore", 2500, 1); }
if(i == 25) { if(PI != 10 && PI != 10 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Ne mozete gore", 2500, 1); }
if(i == 29) { if(PI != 7 && PI != 7 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Ne mozete unutra", 2500, 1); }
if(!strcmp(IntInfo, "Sicilian Crime Family", true))
{
if(PI != 5 && PI != 5) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
if(!strcmp(IntInfo, "Wu-Tang Mafia", true))
{
if(PI != 6 && PI != 6) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
if(!strcmp(IntInfo, "LS Contracting Angency", true))
{
if(PI != 8 && PI != 😎 return GameTextForPlayer(playerid, "~r~Niste clan agencije!", 2500, 1);
}
if(!strcmp(IntInfo, "Grove Street Families", true))
{
if(PI != 11 && PI != 11) return GameTextForPlayer(playerid, "~r~Niste clan bande!", 2500, 1);
}
if(!strcmp(IntInfo, "Los Santos Ballas", true))
{
if(PI != 12 && PI != 12) return GameTextForPlayer(playerid, "~r~Niste clan bande!", 2500, 1);
}
if(!strcmp(IntInfo, "New Generation Racers", true))
{
if(PI != 13 && PI != 13) return GameTextForPlayer(playerid, "~r~Niste clan bande!", 2500, 1);
}
if(!strcmp(IntInfo, "Balkan Mafia", true))
{
if(PI != 14 && PI != 14) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
if(!strcmp(IntInfo, "Ice Cold Family", true))
{
if(PI != 15 && PI != 15) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
if(!strcmp(IntInfo, "Mexican Brothers Family", true))
{
if(PI != 16 && PI != 16) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
if(!strcmp(IntInfo, "Russian Mafia", true))
{
if(PI != 17 && PI != 17) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
SetPlayerInterior(playerid, IntInfo);
SetPlayerPos_H(playerid, IntInfo, IntInfo, IntInfo);
SetPlayerFacingAngle(playerid, IntInfo);
SetCameraBehindPlayer(playerid);
new string;
format(string, sizeof string, "~w~%s", IntInfo);
GameTextForPlayer(playerid, string, 5000, 1);
SetPlayerVirtualWorld(playerid, IntInfo);
//TextDrawShowForPlayer(playerid, Fade1);
//fade = SetTimerEx("tFade2", 100, false, "d", playerid);
break;
}
if(IsPlayerInRangeOfPoint(playerid, 1.5, IntInfo, IntInfo, IntInfo) && GetPlayerVirtualWorld(playerid) == IntInfo)
{
if(i >= 4 && i <= 20 || i == 27) { if(!IgracPolicajac(playerid) && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Niste clan policije", 2500, 1); }
if(i == 21) { if(PI != 4 && PI != 4 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Samo za osoblje bolnice", 2500, 1); }
if(i == 22) { if(PI != 8 && PI != 8 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Ne mozete gore", 2500, 1); }
if(i == 25) { if(PI != 10 && PI != 10 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Ne mozete gore", 2500, 1); }
if(i == 2😎 { if(PI != 9 && PI != 9 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Ne mozete gore", 2500, 1); }
if(!strcmp(IntInfo, "Sicilian Crime Family", true))
{
if(PI != 5 && PI != 5) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
if(!strcmp(IntInfo, "Wu-Tang Mafia", true))
{
if(PI != 6 && PI != 6) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
if(!strcmp(IntInfo, "LS Contracting Angency", true))
{
if(PI != 8 && PI != 😎 return GameTextForPlayer(playerid, "~r~Niste clan agencije!", 2500, 1);
}
if(!strcmp(IntInfo, "Grove Street Families", true))
{
if(PI != 11 && PI != 11) return GameTextForPlayer(playerid, "~r~Niste clan bande!", 2500, 1);
}
if(!strcmp(IntInfo, "Los Santos Ballas", true))
{
if(PI != 12 && PI != 12) return GameTextForPlayer(playerid, "~r~Niste clan bande!", 2500, 1);
}
if(!strcmp(IntInfo, "New Generation Racers", true))
{
if(PI != 13 && PI != 13) return GameTextForPlayer(playerid, "~r~Niste clan bande!", 2500, 1);
}
SetPlayerInterior(playerid, IntInfo);
SetPlayerPos_H(playerid, IntInfo, IntInfo, IntInfo);
SetPlayerFacingAngle(playerid, IntInfo);
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid, IntInfo);
EntID = -1;
//TextDrawShowForPlayer(playerid, Fade1);
//fade = SetTimerEx("tFade2", 100, false, "d", playerid);
break;
}
}
if(newkeys & KEY_SPRINT)
{
if(BankomatAkcija == ATM_NISTA)
{
new string;
new hIme;
GetPlayerName(playerid, hIme, sizeof(hIme));
format(string, sizeof(string), "%s", hIme);
TextDrawSetString(ATMSystem14, string);
format(string, sizeof(string), "0");
TextDrawSetString(ATMSystem20, string);
TextDrawHideForPlayer(playerid, ATMSystem4);
TextDrawHideForPlayer(playerid, ATMSystem5);
TextDrawHideForPlayer(playerid, ATMSystem6);
TextDrawHideForPlayer(playerid, ATMSystem7);
TextDrawHideForPlayer(playerid, ATMSystem8);
TextDrawHideForPlayer(playerid, ATMSystem9);
TextDrawHideForPlayer(playerid, ATMSystem10);
TextDrawHideForPlayer(playerid, ATMSystem11);
TextDrawHideForPlayer(playerid, ATMSystem12);
TextDrawShowForPlayer(playerid, ATMSystem14);
TextDrawShowForPlayer(playerid, ATMSystem17);
TextDrawShowForPlayer(playerid, ATMSystem18);
TextDrawShowForPlayer(playerid, ATMSystem19);
TextDrawShowForPlayer(playerid, ATMSystem20);
TextDrawShowForPlayer(playerid, ATMSystem21);
TextDrawShowForPlayer(playerid, ATMSystem27);
BankomatAkcija = ATM_DEPOZIT;
}
for(new i; i < MAX_INTERIJERA; i++)
{
if(IsPlayerInRangeOfPoint(playerid, 1.5, IntInfo, IntInfo, IntInfo) && GetPlayerVirtualWorld(playerid) == IntInfo)
{
if(i >= 4 && i <= 20 || i == 27) { if(!IgracPolicajac(playerid) && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Niste clan policije", 2500, 1); }
if(i == 21) { if(PI != 4 && PI != 4 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Samo za osoblje bolnice", 2500, 1); }
if(i == 22) { if(PI != 8 && PI != 8 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Ne mozete gore", 2500, 1); }
if(i == 25) { if(PI != 10 && PI != 10 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Ne mozete gore", 2500, 1); }
if(i == 29) { if(PI != 7 && PI != 7 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Ne mozete unutra", 2500, 1); }
if(!strcmp(IntInfo, "Sicilian Crime Family", true))
{
if(PI != 5 && PI != 5) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
if(!strcmp(IntInfo, "Wu-Tang Mafia", true))
{
if(PI != 6 && PI != 6) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
if(!strcmp(IntInfo, "LS Contracting Angency", true))
{
if(PI != 8 && PI != 😎 return GameTextForPlayer(playerid, "~r~Niste clan agencije!", 2500, 1);
}
if(!strcmp(IntInfo, "Grove Street Families", true))
{
if(PI != 11 && PI != 11) return GameTextForPlayer(playerid, "~r~Niste clan bande!", 2500, 1);
}
if(!strcmp(IntInfo, "Los Santos Ballas", true))
{
if(PI != 12 && PI != 12) return GameTextForPlayer(playerid, "~r~Niste clan bande!", 2500, 1);
}
if(!strcmp(IntInfo, "New Generation Racers", true))
{
if(PI != 13 && PI != 13) return GameTextForPlayer(playerid, "~r~Niste clan bande!", 2500, 1);
}
if(!strcmp(IntInfo, "Balkan Mafia", true))
{
if(PI != 14 && PI != 14) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
if(!strcmp(IntInfo, "Ice Cold Family", true))
{
if(PI != 15 && PI != 15) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
if(!strcmp(IntInfo, "Mexican Brothers Family", true))
{
if(PI != 16 && PI != 16) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
if(!strcmp(IntInfo, "Russian Mafia", true))
{
if(PI != 17 && PI != 17) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
SetPlayerInterior(playerid, IntInfo);
SetPlayerPos_H(playerid, IntInfo, IntInfo, IntInfo);
SetPlayerFacingAngle(playerid, IntInfo);
SetCameraBehindPlayer(playerid);
new string;
format(string, sizeof string, "~w~%s", IntInfo);
GameTextForPlayer(playerid, string, 5000, 1);
SetPlayerVirtualWorld(playerid, IntInfo);
//TextDrawShowForPlayer(playerid, Fade1);
//fade = SetTimerEx("tFade2", 100, false, "d", playerid);
break;
}
if(IsPlayerInRangeOfPoint(playerid, 1.5, IntInfo, IntInfo, IntInfo) && GetPlayerVirtualWorld(playerid) == IntInfo)
{
if(i >= 4 && i <= 20 || i == 27) { if(!IgracPolicajac(playerid) && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Niste clan policije", 2500, 1); }
if(i == 21) { if(PI != 4 && PI != 4 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Samo za osoblje bolnice", 2500, 1); }
if(i == 22) { if(PI != 8 && PI != 8 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Ne mozete gore", 2500, 1); }
if(i == 25) { if(PI != 10 && PI != 10 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Ne mozete gore", 2500, 1); }
if(i == 2😎 { if(PI != 9 && PI != 9 && !IsPlayerAdmin(playerid)) return GameTextForPlayer(playerid, "~r~Ne mozete gore", 2500, 1); }
if(!strcmp(IntInfo, "Sicilian Crime Family", true))
{
if(PI != 5 && PI != 5) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
if(!strcmp(IntInfo, "Wu-Tang Mafia", true))
{
if(PI != 6 && PI != 6) return GameTextForPlayer(playerid, "~r~Niste clan mafije!", 2500, 1);
}
if(!strcmp(IntInfo, "LS Contracting Angency", true))
{
if(PI != 8 && PI != 😎 return GameTextForPlayer(playerid, "~r~Niste clan agencije!", 2500, 1);
}
if(!strcmp(IntInfo, "Grove Street Families", true))
{
if(PI != 11 && PI != 11) return GameTextForPlayer(playerid, "~r~Niste clan bande!", 2500, 1);
}
if(!strcmp(IntInfo, "Los Santos Ballas", true))
{
if(PI != 12 && PI != 12) return GameTextForPlayer(playerid, "~r~Niste clan bande!", 2500, 1);
}
if(!strcmp(IntInfo, "New Generation Racers", true))
{
if(PI != 13 && PI != 13) return GameTextForPlayer(playerid, "~r~Niste clan bande!", 2500, 1);
}
SetPlayerInterior(playerid, IntInfo);
SetPlayerPos_H(playerid, IntInfo, IntInfo, IntInfo);
SetPlayerFacingAngle(playerid, IntInfo);
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid, IntInfo);
EntID = -1;
//TextDrawShowForPlayer(playerid, Fade1);
//fade = SetTimerEx("tFade2", 100, false, "d", playerid);
break;
}
}
8. Feb. 2014.
SetPlayerInterior(playerid, IntInfo);
SetPlayerPos_H(playerid, IntInfo, IntInfo, IntInfo);
pa reko sam ti da tu uvrstis znaci kod ulaska jednostavno dodas taj kod. kod izlaska ubijas tajmer i unfreezas igraca
SetPlayerPos_H(playerid, IntInfo, IntInfo, IntInfo);
pa reko sam ti da tu uvrstis znaci kod ulaska jednostavno dodas taj kod. kod izlaska ubijas tajmer i unfreezas igraca
10. Feb. 2014.
Ermin. wrote on February 8, 2014, 4:44 pm:
SetPlayerInterior(playerid, IntInfo);
SetPlayerPos_H(playerid, IntInfo, IntInfo, IntInfo);
pa reko sam ti da tu uvrstis znaci kod ulaska jednostavno dodas taj kod. kod izlaska ubijas tajmer i unfreezas igraca
SetPlayerPos_H(playerid, IntInfo, IntInfo, IntInfo);
pa reko sam ti da tu uvrstis znaci kod ulaska jednostavno dodas taj kod. kod izlaska ubijas tajmer i unfreezas igraca
Ma sve si mu objasnio 🙂 Vidis da i pored tvog objasnjnja ne razume znaci onda detaljnije.
Gledaj ovako stavis kod ulaza i izlaza u neki interior:
ToglePlayerControllable(playerid, 0);
SetTimerEx("Odmrzavanje", 3000, false, "i", playerid);
A zatim ovaj PUBLIC dodas :
forward Odmrzavanje(playerid);
Public Odmrzavanje(playerid)
{
ToglePlayerControllable(playerid, 1);
return 1;
}
I to ti je to cela nauka 🙂 Ne zameri ako ima neka greska piasao sam na telefonu!
10. Feb. 2014.
Frajlo Samp wrote on February 8, 2014, 4:44 pm:
SetPlayerInterior(playerid, IntInfo);
SetPlayerPos_H(playerid, IntInfo, IntInfo, IntInfo);
pa reko sam ti da tu uvrstis znaci kod ulaska jednostavno dodas taj kod. kod izlaska ubijas tajmer i unfreezas igraca
SetPlayerPos_H(playerid, IntInfo, IntInfo, IntInfo);
pa reko sam ti da tu uvrstis znaci kod ulaska jednostavno dodas taj kod. kod izlaska ubijas tajmer i unfreezas igraca
Ma sve si mu objasnio 🙂 Vidis da i pored tvog objasnjnja ne razume znaci onda detaljnije.
Gledaj ovako stavis kod ulaza i izlaza u neki interior:
ToglePlayerControllable(playerid, 0);
SetTimerEx("Odmrzavanje", 3000, false, "i", playerid);
A zatim ovaj PUBLIC dodas :
forward Odmrzavanje(playerid);
Public Odmrzavanje(playerid)
{
ToglePlayerControllable(playerid, 1);
return 1;
}
I to ti je to cela nauka 🙂 Ne zameri ako ima neka greska piasao sam na telefonu!
Uvazeni gospodine Frajlo Samp, vidite li vi da sam ja njemu u prvom postu dao linkove potrebnih funkcija, na wiki je sve perfektno objasnjeno, jedino treba da zbroji 2 i 2.
10. Feb. 2014.
Ermin. wrote on February 8, 2014, 4:44 pm:
SetPlayerInterior(playerid, IntInfo);
SetPlayerPos_H(playerid, IntInfo, IntInfo, IntInfo);
pa reko sam ti da tu uvrstis znaci kod ulaska jednostavno dodas taj kod. kod izlaska ubijas tajmer i unfreezas igraca
SetPlayerPos_H(playerid, IntInfo, IntInfo, IntInfo);
pa reko sam ti da tu uvrstis znaci kod ulaska jednostavno dodas taj kod. kod izlaska ubijas tajmer i unfreezas igraca
Ma sve si mu objasnio 🙂 Vidis da i pored tvog objasnjnja ne razume znaci onda detaljnije.
Gledaj ovako stavis kod ulaza i izlaza u neki interior:
ToglePlayerControllable(playerid, 0);
SetTimerEx("Odmrzavanje", 3000, false, "i", playerid);
A zatim ovaj PUBLIC dodas :
forward Odmrzavanje(playerid);
Public Odmrzavanje(playerid)
{
ToglePlayerControllable(playerid, 1);
return 1;
}
I to ti je to cela nauka 🙂 Ne zameri ako ima neka greska piasao sam na telefonu!
Uvazeni gospodine Frajlo Samp, vidite li vi da sam ja njemu u prvom postu dao linkove potrebnih funkcija, na wiki je sve perfektno objasnjeno, jedino treba da zbroji 2 i 2.
Ma ne kazem ja da ti nisi njemu objasnio nego on ne zna pa sve mora u sitna crevca 🙂 Nisam mislio nis lose 😛
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava