[Pomoc] Stan System

Započeo xXxPored
25. Okt. 2012. Zaključano
641
pregleda
11
postova
DJeronimo
4
Made Man
25. Okt. 2012.
Skripta koju koristim: Moja
Detaljan opis problema: Ubacivao sam neki Stan sistem sa drugog moda i sad kad compile uradim dobijem sljedece errore...znam da mi to fali ali ako dodam onda dobijem 26 errora...
Dio skripte: /
Neke slike/video za lakse dobivanje pomoci(neobavezno):



Kod mene je ovako:
enum hInfo
{
Float:hEntrancex,
Float:hEntrancey,
Float:hEntrancez,
Float:hExitx,
Float:hExity,
Float:hExitz,
hHealthx,
hHealthy,
hHealthz,
hArmourx,
hArmoury,
hArmourz,
hOwner,
hDiscription,
hValue,
hHel,
hArm,
hInt,
hLock,
hOwned,
hRooms,
hRent,
hRentabil,
hTakings,
hVec,
hVcol1,
hVcol2,
hDate,
hLevel,
hWorld,
};
new HouseInfo;


A na modu je ovako:
enum hInfo
{
Float:hEntrancex,
Float:hEntrancey,
Float:hEntrancez,
Float:hExitx,
Float:hExity,
Float:hExitz,
hHealthx,
hHealthy,
hHealthz,
hArmourx,
hArmoury,
hArmourz,
hOwner,
hDiscription,
hValue,
hHel,
hArm,
hInt,
hLock,
hOwned,
hRooms,
hRent,
hRentabil,
hTakings,
hVec,
hVcol1,
hVcol2,
hDate,
hLevel,
hWorld,
};
new HouseInfo;
new HouseEntered;


I sad ako ja dodam ovo dole navedeno new HouseEntered; dobijem 26 errora!
DJeronimo
4
Made Man
26. Okt. 2012.
Neko mpomoc molim vas! :/
Deleted User
Obrisan korisnik
26. Okt. 2012.
prvi error idi

#define HouseEntered

drugi Error provjeri jesil stavio ";" na kraju reda
DJeronimo
4
Made Man
26. Okt. 2012.
Vegas. wrote on October 26, 2012, 8:51 am:
prvi error idi

#define HouseEntered

drugi Error provjeri jesil stavio ";" na kraju reda
Uči osnove skriptanja, očito nemaš pojma.

ON: Dobro stavljaš, i treba MAX_PLAYERS, a to što tebi baca 26 errora ukazuje da si nešto jebeno zajebo.

Pa nemam da imam ne bih pitao 😘

Uradio to sad imam ove errore!


if(newstate == KEY_CROUCH )
{
    if(IsPlayerConnected(playerid))
{
  for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo, HouseInfo, HouseInfo))
{
//printf("Found House :%d",i);
if(PlayerInfo == i || HouseInfo == 0)
{
SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);
PlayerInfo = HouseInfo;
PlayerInfo = i;
HouseEntered = i;
}
else
{
GameTextForPlayer(playerid, "~r~Zakljucano", 5000, 1);
}
}
}
  for(new i = 0; i < sizeof(StanInfo); i++)
{
if (PlayerToPoint(3, playerid,StanInfo, StanInfo, StanInfo))
{
//printf("Found House :%d",i);
if(PlayerInfo == i || StanInfo == 0)
{
SetPlayerInterior(playerid,StanInfo);
SetPlayerVirtualWorld(playerid,StanInfo);
SetPlayerPos(playerid,StanInfo,StanInfo,StanInfo);
PlayerInfo = StanInfo;
PlayerInfo = i;
StanEntered = i;
}
else
{
GameTextForPlayer(playerid, "~r~Zakljucano", 5000, 1);
}
}
}
}
}
danijel123
5
Kingpin
26. Okt. 2012.
Ispod enum-a za Kuce moras imati
new HouseEntered;


a ispod enum-a za Stanove
new StanEntered;


posto je takva skripta

Kad ti izbaci errore postaj ih ovde
DJeronimo
4
Made Man
26. Okt. 2012.
Quote from October 26, 2012, 3:29 pm:
Ispod enum-a za Kuce moras imati
new HouseEntered;


a ispod enum-a za Stanove
new StanEntered;


posto je takva skripta

Kad ti izbaci errore postaj ih ovde




Novi errori a evo linije



mile12345
5
Underboss
26. Okt. 2012.
negdej ti fale zagrade ako imas 26 eroora
DJeronimo
4
Made Man
26. Okt. 2012.


Novi errori a evo linije





nemam 26 vidis sta pise 5 samo -.- 😄
Dr.Nino
5
Underboss
26. Okt. 2012.
a da nije slucajno
new HouseEntered;

ovo za max_house nisam siguran ctrl+f i nadi definiciju za maks kuca u modu pa stavi umjesto max house
DJeronimo
4
Made Man
27. Okt. 2012.
Quote from October 26, 2012, 6:05 pm:
a da nije slucajno
new HouseEntered;

ovo za max_house nisam siguran ctrl+f i nadi definiciju za maks kuca u modu pa stavi umjesto max house


Ja kontam da je ovo za kucu meni ovo uopste ne treba :/ ali ne znam kako da ga uklonim dakle imam ovako i ako uklonim ovo sto se tice kuca onda dobijem 26 errora!
if(newstate == KEY_CROUCH )
{
    if(IsPlayerConnected(playerid))
{
  for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo, HouseInfo, HouseInfo))
{
//printf("Found House :%d",i);
if(PlayerInfo == i || HouseInfo == 0)
{
SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);
PlayerInfo = HouseInfo;
PlayerInfo = i;
HouseEntered = i;
}
else
{
GameTextForPlayer(playerid, "~r~Zakljucano", 5000, 1);
}
}
}
  for(new i = 0; i < sizeof(StanInfo); i++)
{
if (PlayerToPoint(3, playerid,StanInfo, StanInfo, StanInfo))
{
//printf("Found House :%d",i);
if(PlayerInfo == i || StanInfo == 0)
{
SetPlayerInterior(playerid,StanInfo);
SetPlayerVirtualWorld(playerid,StanInfo);
SetPlayerPos(playerid,StanInfo,StanInfo,StanInfo);
PlayerInfo = StanInfo;
PlayerInfo = i;
StanEntered = i;
}
else
{
GameTextForPlayer(playerid, "~r~Zakljucano", 5000, 1);
}
}
}
}
}


I sad kad uklonim ovo sto se tice kuca izgleda ovako....

if(newstate == KEY_CROUCH )
{
    if(IsPlayerConnected(playerid))
{
                for(new i = 0; i < sizeof(StanInfo); i++)
{
if (PlayerToPoint(3, playerid,StanInfo, StanInfo, StanInfo))
{
//printf("Found House :%d",i);
if(PlayerInfo == i || StanInfo == 0)
{
SetPlayerInterior(playerid,StanInfo);
SetPlayerVirtualWorld(playerid,StanInfo);
SetPlayerPos(playerid,StanInfo,StanInfo,StanInfo);
PlayerInfo = StanInfo;
PlayerInfo = i;
StanEntered = i;
}
else
{
GameTextForPlayer(playerid, "~r~Zakljucano", 5000, 1);
}
}
}
}
}


Dobijem 26 errora :/

Znaci meni treba ovaj na C da se ude i izade samo za STANOVE ne za kuce za kuce mi nista ne treba ali ako uklonim ovo za kuce dobijem onda 26 errora :/ u tom je problem radi se o stan sistemu ne o house i stan samo stan dakle...
DJeronimo
4
Made Man
27. Okt. 2012.
moze pomoc neko  😢

kad stavim ovako dobijem 26 errora :/
if(newstate == KEY_CROUCH )
{
    if(IsPlayerConnected(playerid))
{
  for(new i = 0; i < sizeof(StanInfo); i++)
{
if (PlayerToPoint(3, playerid,StanInfo, StanInfo, StanInfo))
{
//printf("Found House :%d",i);
if(PlayerInfo == i || StanInfo == 0)
{
SetPlayerInterior(playerid,StanInfo);
SetPlayerVirtualWorld(playerid,StanInfo);
SetPlayerPos(playerid,StanInfo,StanInfo,StanInfo);
PlayerInfo = StanInfo;
PlayerInfo = i;
StanEntered = i;
}
else
{
GameTextForPlayer(playerid, "~r~Zakljucano", 5000, 1);
}
      }
}
  }
}

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