Započeo WaLLa
•27. Dec. 2012.• Zaključano[Pomoc] Spike
441
pregleda
6
postova
Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
95
Postovi:
23
Teme:
Pridružio se:Jun 2011
27. Dec. 2012.
Skripta koju koristim: CLRP
Detaljan opis problema: Znaci kad neki igrac postavi /spike, onda drugi igraÄ ne može postaviti spike... Pise "Vec ste postavili spike"...
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno): /
Detaljan opis problema: Znaci kad neki igrac postavi /spike, onda drugi igraÄ ne može postaviti spike... Pise "Vec ste postavili spike"...
Dio skripte:
if(strcmp("/spike", cmdtext, true) == 0)
{
if(PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 2 || PlayerInfo == 2 || PlayerInfo == 3 || PlayerInfo == 3)
{
if(PlayerInfo >= 3)
{
if(spikeuzeto == 1) // koliko puta da mogu uzeti
{
SendClientMessage(playerid,-1,"{AA3333}(Greska){C4C4C4} Vec ste postavili siljke.");
return 1;
}
else
{
new string;
new sendername;
GetPlayerName(playerid, sendername, sizeof(sendername));
spikeuzeto ++;
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateStrip(plocx,plocy,plocz,ploca);
SendClientMessage(playerid, COLOR_OBAVIJEST, "(Obavijest){FFFFFF} Postavili ste siljke!");
format(string, sizeof(string), "* %s je postavio siljke.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
}
else return SendClientMessage(playerid, COLOR_RED,"(Greska) {C4C4C4}Morate biti rank 3+.");
}
else
{
SendClientMessage(playerid, COLOR_RED, "(Greska){C4C4C4} Niste clan drzavnih organizacija!");
}
return 1;
}
if (strcmp("/maknispike", cmdtext, true) == 0)
{
if(PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 2 || PlayerInfo == 2 || PlayerInfo == 3 || PlayerInfo == 3)
{
if(PlayerInfo >= 3)
{
if(spikeuzeto == 0) // koliko puta da mogu uzeti
{
SendClientMessage(playerid,-1,"{AA3333}(Greska){C4C4C4} Niste ni postavili siljke.");
return 1;
}
else
{
DeleteClosestStrip(playerid);
return 1;
}
}
else return SendClientMessage(playerid, COLOR_RED,"(Greska) {C4C4C4}Morate biti rank 3+.");
}
else
{
SendClientMessage(playerid, COLOR_RED, "(Greska){C4C4C4} Niste clan drzavnih organizacija!");
}
return 1;
}Neke slike/video za lakse dobivanje pomoci(neobavezno): /
Forum Don
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
7,407
Postovi:
93
Teme:
Pridružio se:Nov. 2011
27. Dec. 2012.
if(strcmp("/spike", cmdtext, true) == 0)
{
if(PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 2 || PlayerInfo == 2 || PlayerInfo == 3 || PlayerInfo == 3)
{
if(PlayerInfo >= 3)
{
if(spiketime == 1) return SCM(playerid, -1, "vec ste iskoristili tu komandu , sacekajte malo !");
{
else
{
new string;
new sendername;
GetPlayerName(playerid, sendername, sizeof(sendername));
SetTimerEx("spiketimer", 300000, false, "i", playerid);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateStrip(plocx,plocy,plocz,ploca);
SendClientMessage(playerid, COLOR_OBAVIJEST, "(Obavijest){FFFFFF} Postavili ste siljke!");
format(string, sizeof(string), "* %s je postavio siljke.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
}
else return SendClientMessage(playerid, COLOR_RED,"(Greska) {C4C4C4}Morate biti rank 3+.");
}
else
{
SendClientMessage(playerid, COLOR_RED, "(Greska){C4C4C4} Niste clan drzavnih organizacija!");
}
return 1;
}
if (strcmp("/maknispike", cmdtext, true) == 0)
{
if(PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 2 || PlayerInfo == 2 || PlayerInfo == 3 || PlayerInfo == 3)
{
if(PlayerInfo >= 3)
{
if(spiketime == 1) return SCM(playerid, -1, "vec ste iskoristili tu komandu , sacekajte malo !");
{
else
{
DeleteClosestStrip(playerid);
SetTimerEx("spiketimer", 300000, false, "i", playerid);
return 1;
}
}
else return SendClientMessage(playerid, COLOR_RED,"(Greska) {C4C4C4}Morate biti rank 3+.");
}
else
{
SendClientMessage(playerid, COLOR_RED, "(Greska){C4C4C4} Niste clan drzavnih organizacija!");
}
return 1;
} na vrh stavi ovo new spiketime; ovo pod onplayerconnect spiketime = 0; na vhr isto ovoforward spiketimer(playerid); i na kraj skripte public spiketimer(playerid)
{
if(spiketime == 1)
{
spiketime = 0;
}
}Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
95
Postovi:
23
Teme:
Pridružio se:Jun 2011
27. Dec. 2012.
izbaci mi pun k errora :S
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(4599) : error 004: function "ProxDetector" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(4678) : error 017: undefined symbol "IsPlayerInWater"
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(4681) : error 017: undefined symbol "IsPlayerAiming"
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(4698) : error 017: undefined symbol "IsPlayerAiming"
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(4715) : error 017: undefined symbol "IsPlayerAiming"
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(4732) : error 017: undefined symbol "IsPlayerAiming"
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(4749) : error 017: undefined symbol "IsPlayerAiming"
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(4767) : error 017: undefined symbol "IsPlayerAiming"
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(4997) : error 017: undefined symbol "GivePlayerCash"
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5030) : error 017: undefined symbol "GivePlayerCash"
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5125) : error 004: function "SafeResetPlayerWeapons" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5126) : error 004: function "SafeGivePlayerWeapon" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5150) : error 004: function "SafeResetPlayerWeapons" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5506) : error 004: function "PlayerToPoint" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5518) : error 004: function "PlayerToPoint" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5522) : error 004: function "PlayerToPoint" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5534) : error 004: function "PlayerToPoint" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5538) : error 004: function "PlayerToPoint" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5542) : error 004: function "PlayerToPoint" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5546) : error 004: function "PlayerToPoint" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5550) : error 004: function "PlayerToPoint" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5554) : error 004: function "PlayerToPoint" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5558) : error 004: function "PlayerToPoint" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5562) : error 004: function "PlayerToPoint" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5566) : error 004: function "PlayerToPoint" is not implemented
C:\Users\WaLLa\Desktop\Toxic Gaming v1.0.0\gamemodes\CLRP.pwn(5570) : error 004: function "PlayerToPoint" is not implemented
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
95
Postovi:
23
Teme:
Pridružio se:Jun 2011
27. Dec. 2012.
RIjesio sam errore al svejedno ne radi... Sad mogu postavljati koliko god hocu spikeova...
Vidis ovo spikeuzeto ++;
E da li je moguće da svaki igraÄ ima za sebe to "spikeuzeto"? Jer gledaj. U komandi /spike postavlja se spikeuzeto ++; i zato nemoze drugi igraÄ napraviti jos jedan spike, ako me razumijes
Vidis ovo spikeuzeto ++;
E da li je moguće da svaki igraÄ ima za sebe to "spikeuzeto"? Jer gledaj. U komandi /spike postavlja se spikeuzeto ++; i zato nemoze drugi igraÄ napraviti jos jedan spike, ako me razumijes
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava