unable to compile...
evo ti pola setplayerspawn da vidis kako mi je za kucu i stan mozda je nesto ispusteno
SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo == 1)
{
new globalstring;
SetPlayerPos(playerid, PlayerInfo, PlayerInfo, PlayerInfo);
SendClientMessage(playerid, COLOR_LIGHTRED, "** Vraceni ste lokaciju na kojoj ste ubijeni radi RP-a **");
SendClientMessage(playerid, COLOR_WHITE, "** Imate dvije opcije, želite li umrijeti ili nastaviti RP-ati i zvati doktora? **");
SendClientMessage(playerid, COLOR_WHITE, "** Ako želite umrijeti koristite /die, ako želite nastaviti RP-ati /zivot **");
SendClientMessage(playerid, COLOR_WHITE, "** Ukucajte /Crack jos jednom da drugi igraci mogu viditi da vam treba pomoc! **");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(globalstring, sizeof(globalstring), "** %s pada na pod i poèinje se tresti.", sendername);
ProxDetector(30.0, playerid, globalstring, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPVarInt(playerid, "gInjured", 1);
SetPlayerHealth(playerid,25.0);
TogglePlayerControllable(playerid, 0);
SetPlayerColor(playerid,TEAM_HIT_COLOR);
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0, 1);
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0, 1);
}
else
{
if(IgracUWaru == 1)
{
SetPlayerInterior(playerid, 0);
if(WarTim1 == PlayerInfo)
{
SetPlayerPos(playerid, 1494.2325, 915.8317, 10.9297);
}
else if(WarTim2 == PlayerInfo)
{
SetPlayerPos(playerid, 1295.8276, 1070.7544, 10.7652);
}
GivePlayerWeapon(playerid, 24, 100);
GivePlayerWeapon(playerid, 29, 1000);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 33, 50);
SetPlayerHealth(playerid, 100);
}
else
{
if(PlayerInfo == 2)
{
new skin = PlayerInfo;
GameTextForPlayer(playerid,"Pricekajte ...",1000,4);
SetTimerEx("ulazifreeze", 1000, false, "i", playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,192.9236,113.6589,959.6859);
TogglePlayerControllable(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid, skin);
return 1;
}
if(PlayerInfo == 1)
{
new skin = PlayerInfo;
GameTextForPlayer(playerid,"Pricekajte ...",1000,4);
SetTimerEx("ulazifreeze", 1000, false, "i", playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,192.9236,113.6589,959.6859);
TogglePlayerControllable(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid, skin);
return 1;
}
if(PlayerInfo == 1)
{
new id = PlayerInfo;
GameTextForPlayer(playerid,"Pricekajte ...",1000,4);
SetTimerEx("ulazifreeze", 1000, false, "i", playerid);
SetPlayerInterior(playerid, KucaInformacije);
SetPlayerVirtualWorld(playerid, KucaInformacije);
SetPlayerPos(playerid, KucaInformacije, KucaInformacije, KucaInformacije);
TogglePlayerControllable(playerid, 0);
SetCameraBehindPlayer(playerid);
}
else if(PlayerInfo == 2)
{
new id = PlayerInfo;
GameTextForPlayer(playerid,"Pricekajte ...",1000,4);
SetTimerEx("ulazifreeze", 1000, false, "i", playerid);
SetPlayerInterior(playerid, KucaInformacije);
SetPlayerVirtualWorld(playerid, KucaInformacije);
SetPlayerPos(playerid, KucaInformacije, KucaInformacije, KucaInformacije);
TogglePlayerControllable(playerid, 0);
SetCameraBehindPlayer(playerid);
}
else if(PlayerInfo == 3)
{
new id = PlayerInfo;
GameTextForPlayer(playerid,"Pricekajte ...",1000,4);
SetTimerEx("ulazifreeze", 1000, false, "i", playerid);
SetPlayerInterior(playerid, StanInformacije);
SetPlayerVirtualWorld(playerid, StanInformacije);
SetPlayerPos(playerid, StanInformacije, StanInformacije, StanInformacije);
TogglePlayerControllable(playerid, 0);
SetCameraBehindPlayer(playerid);
}
else if(PlayerInfo == 0)
{
if(PlayerInfo == 1 || PlayerInfo == 1)
{
GameTextForPlayer(playerid,"Pricekajte ...",1000,4);
SetTimerEx("ulazifreeze", 1000, false, "i", playerid);
SetPlayerInterior(playerid, 1);
SetPlayerVirtualWorld(playerid, 0);
LoadObjects(playerid, 5);
SetPlayerPos(playerid, 201.6238,123.0185,963.1859);
TogglePlayerControllable(playerid, 0);
SetCameraBehindPlayer(playerid);
}