Skripta koju koristim:FGame
Detaljan opis problema😛roblem..posle spawna mi ide neka muzika koja nikako da se zaustavi :// kako da resim
Dio skripte:// (nisam kuci )
Neke slike/video za lakse dobivanje pomoci(neobavezno)://
[POMOC] Spawn posle ubistva
1,622
pregleda
16
postova
1. Jul 2011.
FireMan wrote on July 1, 2011, 12:27 pm:
Samo makni PlayerPlaySound
http://wiki.sa-mp.com/wiki/PlayerPlaySound
OFF:Covjece mici taj potpis,pola sata dok dođem do dna stranice
http://wiki.sa-mp.com/wiki/PlayerPlaySound
OFF:Covjece mici taj potpis,pola sata dok dođem do dna stranice
ima samo ovo
if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
{
if(FirstSpawn != 1)
{
//new string;
GivePlayerMoney(playerid,-200);
MedicBill = 0;
MedicTime = 0;
NeedMedicTime = 0;
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
/*SetPlayerHealth(playerid, 50.0);
PlayerInfo += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
rand = random(sizeof(gMedicSpawns));
SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied = 1;
MedicTime = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo > 0)
{
NeedMedicTime = 30;
}
else
{
NeedMedicTime = 40;
}*/
return 1;
}
}1. Jul 2011.
KiCk^^ wrote on July 1, 2011, 1:49 pm:
Skloni potpis,bit ces prijavljen moderatoru ! 😠
vec je prijavljen Administratoru...xD
hahaha jesi smesan xDDDDD ---------.-------------- ( to ce admin da resi sta kenjate tu samo spamate..)
---.-- ako zna neko nek odgo a ne da mi KENJ*
1. Jul 2011.
|β3tα|_eXtreme_ wrote on July 1, 2011, 2:14 pm:
Daj nam vamo OnPlayerDeath. Ostali procitajte pravila malo 😉
{
SetTimerEx("HideMessage", 5000, 0, "i", killerid);
new name;
new string;
new playercash;
new victimteam;
new Float:px,Float:py,Float:pz;
new killerteam;
TextDrawHideForPlayer(playerid, Textdraw60);
TextDrawHideForPlayer(playerid, Textdraw61);
TextDrawHideForPlayer(playerid, Textdraw62);
TextDrawHideForPlayer(playerid, Textdraw63);
TextDrawHideForPlayer(playerid, Textdraw64);
TextDrawHideForPlayer(playerid, Textdraw65);
TextDrawHideForPlayer(playerid, Textdraw66);
TextDrawHideForPlayer(playerid, Textdraw67);
TextDrawHideForPlayer(playerid, Textdraw68);
TextDrawHideForPlayer(playerid, Textdraw69);
TextDrawHideForPlayer(playerid, Textdraw70);
TextDrawHideForPlayer(playerid, Textdraw71);
TextDrawHideForPlayer(playerid, Textdraw72);
victimteam = gTeam;
killerteam = gTeam;
gPlayerSpawned = 0;
PlayerInfo = 0;
PlayerInfo = 0;
GetPlayerName(playerid, name, sizeof(name));
PlayerInfo = 255;
GetPlayerPos(playerid, px, py, pz);
SetPVarInt(playerid, "Krepalo ", 1);
if(gPlayerUsingLoopingAnim == 1)
{
gPlayerUsingLoopingAnim = 0;
}
if(IsOnePlayAnim == 1)
{
IsOnePlayAnim = 0;
}
if(BackOut == 1)
{
BackOut = 0;
}
if(killerid != 255)
{
if(GetPlayerState(killerid) == 2)
{
if(ProxDetectorS(20, killerid, playerid))
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(PlayerInfo == 1||PlayerInfo == 1||PlayerInfo == 2||PlayerInfo ==2)
{
SendClientMessage(killerid, COLOR_YELLOW, "To je drive-by ubijanje. Ne radite to.");
return 1;
}
SetPlayerCriminal(killerid,255,"Manslaughter");
SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid)+1);
return 1;
}
}
}
}
if (PlayerInfo < 1)
{
if(reason == 38)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio [%d]%s sa minigun.",killerid,kickname,playerid,name);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
}
}
if(reason == 35)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa flamethrower i dobio je ban.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
Ban(killerid);
}
}
if(reason == 9)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa chainsaw i dobio je ban.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
Ban(killerid);
}
}
if(reason == 16)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa grenades i dobio je ban.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
Ban(killerid);
}
}
if(reason == 18)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa molotovs i dobio je ban.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
Ban(killerid);
}
}
if(reason == 28)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa Mac 10, Proveri ga.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
}
}
if(reason == 32)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa Tec 9, Proveri ga.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
}
}
if(reason == 36)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa Lock On Launcher i dobio je ban.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
Ban(killerid);
}
}
}
if (gPlayerCheckpointStatus > 4 && gPlayerCheckpointStatus < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus = CHECKPOINT_NONE;
}
new caller = Mobile;
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, " Linija je mrtva....");
CellTime = 0;
CellTime = 0;
Mobile = 255;
}
Mobile = 255;
CellTime = 0;
}
ClearCrime(playerid);
if(PlayerPaintballing != 0)
{
PlayerPaintballKills ++;
if(PlayerPaintballKills > PaintballWinnerKills)
{
new killer;
PaintballWinner = killerid;
PaintballWinnerKills = PlayerPaintballKills;
GetPlayerName(killerid, killer, sizeof(killer));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerPaintballing != 0)
{
format(string, sizeof(string), "* %s je u vodjstvu sa %d.",killer,PaintballWinnerKills);
SendClientMessage(i, COLOR_WHITE, string);
}
}
}
}
return 1;
}
if(GettingCK < 999)
{
if(IsPlayerConnected(killerid))
{
if(OnCK < 999)
{
new killer;
new dier;
GetPlayerName(playerid, dier, sizeof(dier));
GetPlayerName(killerid, killer, sizeof(killer));
format(string, sizeof(string), "* %s je izvrsio Character Kill na vama, nisi u mogucnosti igrati sa ovim likom.",killer);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "** %s je izvrsio Character Kill na %s **",killer,dier);
CKLog(string);
BroadCast(COLOR_LIGHTRED, string);
PlayerInfo = 1;
if(GettingCK < 999) { GettingCK = 999; }
else if(OnCK < 999) { OnCK = 999; }
if(GettingCK < 999) { GettingCK = 999; }
else if(OnCK < 999) { OnCK = 999; }
KickPlayer = 1;
}
}
}
if(PlayerInfo > 0)
{
if(IsPlayerConnected(killerid))
{
if(gTeam == 10 || PlayerInfo == 8)
{
if(GoChase == playerid)
{
//ConsumingMoney = 1;
new killer;
GetPlayerName(killerid, killer, sizeof(killer));
SafeGivePlayerMoney(killerid, PlayerInfo);
format(string,128,"<< Hitman %s je ispuno ugovor nad %s i odnesao $%d >>",killer,name,PlayerInfo);
SendFamilyMessage(8, COLOR_YELLOW, string);
PlayerInfo = 0;
GotHit = 0;
GetChased = 999;
GoChase = 999;
}
}
}
}
if(victimteam >= 4)
{
if(IsPlayerConnected(killerid))
{
//new killer;
//GetPlayerName(killerid, killer, sizeof(killer));
new slice = 100; //$100
playercash = GetPlayerMoney(playerid);
if(gTeam != 2) { WantedPoints += 2; } //+ 2 wanted points
if(SafeTime <= 0)
{
if(gTeam != gTeam)
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo = PlayerInfo + 2;
}
else
{
PlayerInfo++;
}
PlayerInfo--;
}
}
if (((gTeam) == 1) || ((gTeam) == 3 && civnokill) || (gTeam == gTeam && gTeam != 4))
{
slice = 0;
}
if (((gTeam) != 4) && ((gTeam) == gTeam))//no team kill
{
slice = 0;
}
if (playercash > 0)
{
SafeGivePlayerMoney(playerid, -slice);
}
else
{
slice = slice+500;
}
PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
if (((gTeam) == 3) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Prvo ubistvo");
}
else if (((gTeam) == 3) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Ubi i bezi");
}
}
}
else if (victimteam == 2)
{
if(IsPlayerConnected(killerid))
{
PlayerInfo--;
if (gTeam == 2)
{
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+100);
}
else
{
//format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
}
if (gTeam >= 3)
{
WantedPoints += 2; //+ 2 wanted points
if(reason != 49)
{
SetPlayerCriminal(killerid,255, "Prvo ubistvo");
}
else if (reason == 49)
{
SetPlayerCriminal(killerid,255, "Ubi i bjezi");
}
}
if(gTeam >= 5 && SafeTime <= 0)
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo = PlayerInfo+2;
}
else
{
PlayerInfo++;
}
WantedPoints+=2;
}
//BroadCast(COLOR_RED, string);
}
}
else if (victimteam == 3)
{
if(IsPlayerConnected(killerid))
{
if ((gTeam) == 2)//cops kill civ
{
if(WantedLevel < 1)
{
//format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
}
}
else
{
//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
WantedPoints += 2;
}
if (((gTeam) >= 3 || (gTeam) == 1) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Prvo ubistvo");
}
else if (((gTeam) >= 3 || (gTeam) == 1) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Ubi i bjezi");
}
//BroadCast(COLOR_RED, string);
}
}
else if (victimteam == 1)
{
if(IsPlayerConnected(killerid))
{
if ((gTeam) == 2)//cops kill civ
{
//format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
}
else if ((gTeam) == 1)//med kill civ
{
//format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
}
else
{
//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
}
if (((gTeam) == 4) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Prvo ubistvo");
}
else if (((gTeam) == 3) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Ubi i bezi");
}
//BroadCast(COLOR_RED, string);
}
}
if (victimteam >= 3 && WantedPoints > 0 && killerteam == 2)
{
SetPlayerFree(playerid,killerid, "Ubijen");
}
if (BusrouteEast != 0 || BusrouteWest != 0)
{
if (BusrouteEast != 0) BusrouteEnd(playerid, BusrouteEast);
else if (BusrouteWest != 0) BusrouteEnd(playerid, BusrouteWest);
else BusrouteEnd(playerid, 0);
}
if(FarmerVar != 0)
{
FarmerVar = 0;
DisablePlayerCheckpoint(playerid);
}
if(DrugFarmerVar != 0)
{
DrugFarmerVar = 0;
DisablePlayerCheckpoint(playerid);
}
if(SmugglerWork != 0)
{
SmugglerWork = 0;
DisablePlayerCheckpoint(playerid);
}
killerid = INVALID_PLAYER_ID;
SetPlayerColor(playerid,COLOR_GRAD2);
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, Poruke);
TextDrawShowForPlayer(playerid, ServerPoruke);
TextDrawShowForPlayer(playerid, Textdraw60);
TextDrawShowForPlayer(playerid, Textdraw61);
TextDrawShowForPlayer(playerid, Textdraw62);
TextDrawShowForPlayer(playerid, Textdraw63);
TextDrawShowForPlayer(playerid, Textdraw64);
TextDrawShowForPlayer(playerid, Textdraw65);
TextDrawShowForPlayer(playerid, Textdraw66);
TextDrawShowForPlayer(playerid, Textdraw67);
TextDrawShowForPlayer(playerid, Textdraw68);
TextDrawShowForPlayer(playerid, Textdraw69);
TextDrawShowForPlayer(playerid, Textdraw70);
TextDrawShowForPlayer(playerid, Textdraw71);
TextDrawShowForPlayer(playerid, Textdraw72);
InitLockDoors(playerid);
STDPlayer = 0;
gTeam = PlayerInfo;
AntiDeAMX();
SetPVarInt(playerid, "Krepalo ", 1);
if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
{
if(FirstSpawn != 1)
{
//new string;
GivePlayerMoney(playerid,-200);
MedicBill = 0;
MedicTime = 0;
NeedMedicTime = 0;
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
/*SetPlayerHealth(playerid, 50.0);
PlayerInfo += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
rand = random(sizeof(gMedicSpawns));
SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied = 1;
MedicTime = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo > 0)
{
NeedMedicTime = 30;
}
else
{
NeedMedicTime = 40;
}*/
return 1;
}
}
if(gPlayerAnimLibsPreloaded == 0)SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
{
gPlayerAnimLibsPreloaded = 1;
}
if (GetPVarInt(playerid, "Krepalo ") == 1)
{
SetPlayerPos(playerid, 1178.8889,-1323.5004,14.1423); // Tu kordinate Spawna
SetPVarInt(playerid, "Krepalo ", 0);
}
if (gTeam == 4) //medic / criminal reset team
{
gTeam = 3;
}
if(gPlayerLogged == 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "** Ovaj server zahteva logiranje pre spawna (Kicked) **");
KickPlayer = 1;
}
if(gTeam == 11 && PlayerInfo < 1)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi dobar lider,sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(gTeam == 5)
{
if(PlayerInfo < 1)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan familije, sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 10)
{
if(PlayerInfo != 8)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan ove Agencije, sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 2 && PlayerInfo > 3)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste prihvaceni za mjesto Oficera / FBI / zastitara, sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(gTeam == 3)
{
if(PlayerInfo > 0 || PlayerInfo > 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi deo Familije/Bande, prisiljen si odabrati skin i klasu !");
MedicBill = 0;
new model = PlayerInfo;
if(PlayerInfo == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 1; gTeam = 1; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
//else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 10; gTeam = 10; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
//else if(PlayerInfo == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(PlayerInfo > 0) { SetPlayerSkin(playerid, PlayerInfo); }
else { SetPlayerSkin(playerid, PlayerInfo); }
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
for(new i = 0; i < sizeof(Turfs); i++)
{
GangZoneShowForPlayer(playerid, i, TurfInfo);
GangZoneShowForPlayer(playerid, surenos, 0x4C5386AA);
GangZoneShowForPlayer(playerid, black_yakuza, 0x000000C2);
GangZoneShowForPlayer(playerid, nortenos, 0x9D000096);
GangZoneShowForPlayer(playerid, jefferson_saints, 0xD900D3C8);
return 1;
}
if(MapIconsShown != 1)
{
MapIconsShown = 1;
for(new i = 0; i < sizeof(BizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 1,BizzInfo,BizzInfo,BizzInfo,36,COLOR_LIGHTRED);
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 20,SBizzInfo,SBizzInfo,SBizzInfo,36,COLOR_LIGHTRED);
}
}
return 1;
}1. Jul 2011.
Probaj Ovako:
{
SetTimerEx("HideMessage", 5000, 0, "i", killerid);
new name;
new string;
new playercash;
new victimteam;
new Float:px,Float:py,Float:pz;
new killerteam;
TextDrawHideForPlayer(playerid, Textdraw60);
TextDrawHideForPlayer(playerid, Textdraw61);
TextDrawHideForPlayer(playerid, Textdraw62);
TextDrawHideForPlayer(playerid, Textdraw63);
TextDrawHideForPlayer(playerid, Textdraw64);
TextDrawHideForPlayer(playerid, Textdraw65);
TextDrawHideForPlayer(playerid, Textdraw66);
TextDrawHideForPlayer(playerid, Textdraw67);
TextDrawHideForPlayer(playerid, Textdraw68);
TextDrawHideForPlayer(playerid, Textdraw69);
TextDrawHideForPlayer(playerid, Textdraw70);
TextDrawHideForPlayer(playerid, Textdraw71);
TextDrawHideForPlayer(playerid, Textdraw72);
victimteam = gTeam;
killerteam = gTeam;
gPlayerSpawned = 0;
PlayerInfo = 0;
PlayerInfo = 0;
GetPlayerName(playerid, name, sizeof(name));
PlayerInfo = 255;
GetPlayerPos(playerid, px, py, pz);
SetPVarInt(playerid, "Krepalo ", 1);
if(gPlayerUsingLoopingAnim == 1)
{
gPlayerUsingLoopingAnim = 0;
}
if(IsOnePlayAnim == 1)
{
IsOnePlayAnim = 0;
}
if(BackOut == 1)
{
BackOut = 0;
}
if(killerid != 255)
{
if(GetPlayerState(killerid) == 2)
{
if(ProxDetectorS(20, killerid, playerid))
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(PlayerInfo == 1||PlayerInfo == 1||PlayerInfo == 2||PlayerInfo ==2)
{
SendClientMessage(killerid, COLOR_YELLOW, "To je drive-by ubijanje. Ne radite to.");
return 1;
}
SetPlayerCriminal(killerid,255,"Manslaughter");
SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid)+1);
return 1;
}
}
}
}
if (PlayerInfo < 1)
{
if(reason == 38)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio [%d]%s sa minigun.",killerid,kickname,playerid,name);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
}
}
if(reason == 35)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa flamethrower i dobio je ban.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
Ban(killerid);
}
}
if(reason == 9)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa chainsaw i dobio je ban.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
Ban(killerid);
}
}
if(reason == 16)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa grenades i dobio je ban.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
Ban(killerid);
}
}
if(reason == 18)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa molotovs i dobio je ban.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
Ban(killerid);
}
}
if(reason == 28)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa Mac 10, Proveri ga.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
}
}
if(reason == 32)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa Tec 9, Proveri ga.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
}
}
if(reason == 36)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa Lock On Launcher i dobio je ban.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
Ban(killerid);
}
}
}
if (gPlayerCheckpointStatus > 4 && gPlayerCheckpointStatus < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus = CHECKPOINT_NONE;
}
new caller = Mobile;
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, " Linija je mrtva....");
CellTime = 0;
CellTime = 0;
Mobile = 255;
}
Mobile = 255;
CellTime = 0;
}
ClearCrime(playerid);
if(PlayerPaintballing != 0)
{
PlayerPaintballKills ++;
if(PlayerPaintballKills > PaintballWinnerKills)
{
new killer;
PaintballWinner = killerid;
PaintballWinnerKills = PlayerPaintballKills;
GetPlayerName(killerid, killer, sizeof(killer));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerPaintballing != 0)
{
format(string, sizeof(string), "* %s je u vodjstvu sa %d.",killer,PaintballWinnerKills);
SendClientMessage(i, COLOR_WHITE, string);
}
}
}
}
return 1;
}
if(GettingCK < 999)
{
if(IsPlayerConnected(killerid))
{
if(OnCK < 999)
{
new killer;
new dier;
GetPlayerName(playerid, dier, sizeof(dier));
GetPlayerName(killerid, killer, sizeof(killer));
format(string, sizeof(string), "* %s je izvrsio Character Kill na vama, nisi u mogucnosti igrati sa ovim likom.",killer);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "** %s je izvrsio Character Kill na %s **",killer,dier);
CKLog(string);
BroadCast(COLOR_LIGHTRED, string);
PlayerInfo = 1;
if(GettingCK < 999) { GettingCK = 999; }
else if(OnCK < 999) { OnCK = 999; }
if(GettingCK < 999) { GettingCK = 999; }
else if(OnCK < 999) { OnCK = 999; }
KickPlayer = 1;
}
}
}
if(PlayerInfo > 0)
{
if(IsPlayerConnected(killerid))
{
if(gTeam == 10 || PlayerInfo == 8)
{
if(GoChase == playerid)
{
//ConsumingMoney = 1;
new killer;
GetPlayerName(killerid, killer, sizeof(killer));
SafeGivePlayerMoney(killerid, PlayerInfo);
format(string,128,"<< Hitman %s je ispuno ugovor nad %s i odnesao $%d >>",killer,name,PlayerInfo);
SendFamilyMessage(8, COLOR_YELLOW, string);
PlayerInfo = 0;
GotHit = 0;
GetChased = 999;
GoChase = 999;
}
}
}
}
if(victimteam >= 4)
{
if(IsPlayerConnected(killerid))
{
//new killer;
//GetPlayerName(killerid, killer, sizeof(killer));
new slice = 100; //$100
playercash = GetPlayerMoney(playerid);
if(gTeam != 2) { WantedPoints += 2; } //+ 2 wanted points
if(SafeTime <= 0)
{
if(gTeam != gTeam)
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo = PlayerInfo + 2;
}
else
{
PlayerInfo++;
}
PlayerInfo--;
}
}
if (((gTeam) == 1) || ((gTeam) == 3 && civnokill) || (gTeam == gTeam && gTeam != 4))
{
slice = 0;
}
if (((gTeam) != 4) && ((gTeam) == gTeam))//no team kill
{
slice = 0;
}
if (playercash > 0)
{
SafeGivePlayerMoney(playerid, -slice);
}
else
{
slice = slice+500;
}
if (((gTeam) == 3) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Prvo ubistvo");
}
else if (((gTeam) == 3) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Ubi i bezi");
}
}
}
else if (victimteam == 2)
{
if(IsPlayerConnected(killerid))
{
PlayerInfo--;
if (gTeam == 2)
{
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+100);
}
else
{
//format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
}
if (gTeam >= 3)
{
WantedPoints += 2; //+ 2 wanted points
if(reason != 49)
{
SetPlayerCriminal(killerid,255, "Prvo ubistvo");
}
else if (reason == 49)
{
SetPlayerCriminal(killerid,255, "Ubi i bjezi");
}
}
if(gTeam >= 5 && SafeTime <= 0)
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo = PlayerInfo+2;
}
else
{
PlayerInfo++;
}
WantedPoints+=2;
}
//BroadCast(COLOR_RED, string);
}
}
else if (victimteam == 3)
{
if(IsPlayerConnected(killerid))
{
if ((gTeam) == 2)//cops kill civ
{
if(WantedLevel < 1)
{
//format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
}
}
else
{
//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
WantedPoints += 2;
}
if (((gTeam) >= 3 || (gTeam) == 1) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Prvo ubistvo");
}
else if (((gTeam) >= 3 || (gTeam) == 1) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Ubi i bjezi");
}
//BroadCast(COLOR_RED, string);
}
}
else if (victimteam == 1)
{
if(IsPlayerConnected(killerid))
{
if ((gTeam) == 2)//cops kill civ
{
//format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
}
else if ((gTeam) == 1)//med kill civ
{
//format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
}
else
{
//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
}
if (((gTeam) == 4) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Prvo ubistvo");
}
else if (((gTeam) == 3) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Ubi i bezi");
}
//BroadCast(COLOR_RED, string);
}
}
if (victimteam >= 3 && WantedPoints > 0 && killerteam == 2)
{
SetPlayerFree(playerid,killerid, "Ubijen");
}
if (BusrouteEast != 0 || BusrouteWest != 0)
{
if (BusrouteEast != 0) BusrouteEnd(playerid, BusrouteEast);
else if (BusrouteWest != 0) BusrouteEnd(playerid, BusrouteWest);
else BusrouteEnd(playerid, 0);
}
if(FarmerVar != 0)
{
FarmerVar = 0;
DisablePlayerCheckpoint(playerid);
}
if(DrugFarmerVar != 0)
{
DrugFarmerVar = 0;
DisablePlayerCheckpoint(playerid);
}
if(SmugglerWork != 0)
{
SmugglerWork = 0;
DisablePlayerCheckpoint(playerid);
}
killerid = INVALID_PLAYER_ID;
SetPlayerColor(playerid,COLOR_GRAD2);
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, Poruke);
TextDrawShowForPlayer(playerid, ServerPoruke);
TextDrawShowForPlayer(playerid, Textdraw60);
TextDrawShowForPlayer(playerid, Textdraw61);
TextDrawShowForPlayer(playerid, Textdraw62);
TextDrawShowForPlayer(playerid, Textdraw63);
TextDrawShowForPlayer(playerid, Textdraw64);
TextDrawShowForPlayer(playerid, Textdraw65);
TextDrawShowForPlayer(playerid, Textdraw66);
TextDrawShowForPlayer(playerid, Textdraw67);
TextDrawShowForPlayer(playerid, Textdraw68);
TextDrawShowForPlayer(playerid, Textdraw69);
TextDrawShowForPlayer(playerid, Textdraw70);
TextDrawShowForPlayer(playerid, Textdraw71);
TextDrawShowForPlayer(playerid, Textdraw72);
InitLockDoors(playerid);
STDPlayer = 0;
gTeam = PlayerInfo;
AntiDeAMX();
SetPVarInt(playerid, "Krepalo ", 1);
if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
{
if(FirstSpawn != 1)
{
//new string;
GivePlayerMoney(playerid,-200);
MedicBill = 0;
MedicTime = 0;
NeedMedicTime = 0;
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
/*SetPlayerHealth(playerid, 50.0);
PlayerInfo += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
rand = random(sizeof(gMedicSpawns));
SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied = 1;
MedicTime = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo > 0)
{
NeedMedicTime = 30;
}
else
{
NeedMedicTime = 40;
}*/
return 1;
}
}
if(gPlayerAnimLibsPreloaded == 0)SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
{
gPlayerAnimLibsPreloaded = 1;
}
if (GetPVarInt(playerid, "Krepalo ") == 1)
{
SetPlayerPos(playerid, 1178.8889,-1323.5004,14.1423); // Tu kordinate Spawna
SetPVarInt(playerid, "Krepalo ", 0);
}
if (gTeam == 4) //medic / criminal reset team
{
gTeam = 3;
}
if(gPlayerLogged == 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "** Ovaj server zahteva logiranje pre spawna (Kicked) **");
KickPlayer = 1;
}
if(gTeam == 11 && PlayerInfo < 1)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi dobar lider,sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(gTeam == 5)
{
if(PlayerInfo < 1)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan familije, sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 10)
{
if(PlayerInfo != 8)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan ove Agencije, sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 2 && PlayerInfo > 3)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste prihvaceni za mjesto Oficera / FBI / zastitara, sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(gTeam == 3)
{
if(PlayerInfo > 0 || PlayerInfo > 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi deo Familije/Bande, prisiljen si odabrati skin i klasu !");
MedicBill = 0;
new model = PlayerInfo;
if(PlayerInfo == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 1; gTeam = 1; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
//else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 10; gTeam = 10; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
//else if(PlayerInfo == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(PlayerInfo > 0) { SetPlayerSkin(playerid, PlayerInfo); }
else { SetPlayerSkin(playerid, PlayerInfo); }
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
for(new i = 0; i < sizeof(Turfs); i++)
{
GangZoneShowForPlayer(playerid, i, TurfInfo);
GangZoneShowForPlayer(playerid, surenos, 0x4C5386AA);
GangZoneShowForPlayer(playerid, black_yakuza, 0x000000C2);
GangZoneShowForPlayer(playerid, nortenos, 0x9D000096);
GangZoneShowForPlayer(playerid, jefferson_saints, 0xD900D3C8);
return 1;
}
if(MapIconsShown != 1)
{
MapIconsShown = 1;
for(new i = 0; i < sizeof(BizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 1,BizzInfo,BizzInfo,BizzInfo,36,COLOR_LIGHTRED);
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 20,SBizzInfo,SBizzInfo,SBizzInfo,36,COLOR_LIGHTRED);
}
}
return 1;
}
1. Jul 2011.
Probaj Ovako:
Opet se cuje muzika :@
{
SetTimerEx("HideMessage", 5000, 0, "i", killerid);
new name;
new string;
new playercash;
new victimteam;
new Float:px,Float:py,Float:pz;
new killerteam;
TextDrawHideForPlayer(playerid, Textdraw60);
TextDrawHideForPlayer(playerid, Textdraw61);
TextDrawHideForPlayer(playerid, Textdraw62);
TextDrawHideForPlayer(playerid, Textdraw63);
TextDrawHideForPlayer(playerid, Textdraw64);
TextDrawHideForPlayer(playerid, Textdraw65);
TextDrawHideForPlayer(playerid, Textdraw66);
TextDrawHideForPlayer(playerid, Textdraw67);
TextDrawHideForPlayer(playerid, Textdraw68);
TextDrawHideForPlayer(playerid, Textdraw69);
TextDrawHideForPlayer(playerid, Textdraw70);
TextDrawHideForPlayer(playerid, Textdraw71);
TextDrawHideForPlayer(playerid, Textdraw72);
victimteam = gTeam;
killerteam = gTeam;
gPlayerSpawned = 0;
PlayerInfo = 0;
PlayerInfo = 0;
GetPlayerName(playerid, name, sizeof(name));
PlayerInfo = 255;
GetPlayerPos(playerid, px, py, pz);
SetPVarInt(playerid, "Krepalo ", 1);
if(gPlayerUsingLoopingAnim == 1)
{
gPlayerUsingLoopingAnim = 0;
}
if(IsOnePlayAnim == 1)
{
IsOnePlayAnim = 0;
}
if(BackOut == 1)
{
BackOut = 0;
}
if(killerid != 255)
{
if(GetPlayerState(killerid) == 2)
{
if(ProxDetectorS(20, killerid, playerid))
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(PlayerInfo == 1||PlayerInfo == 1||PlayerInfo == 2||PlayerInfo ==2)
{
SendClientMessage(killerid, COLOR_YELLOW, "To je drive-by ubijanje. Ne radite to.");
return 1;
}
SetPlayerCriminal(killerid,255,"Manslaughter");
SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid)+1);
return 1;
}
}
}
}
if (PlayerInfo < 1)
{
if(reason == 38)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio [%d]%s sa minigun.",killerid,kickname,playerid,name);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
}
}
if(reason == 35)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa flamethrower i dobio je ban.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
Ban(killerid);
}
}
if(reason == 9)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa chainsaw i dobio je ban.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
Ban(killerid);
}
}
if(reason == 16)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa grenades i dobio je ban.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
Ban(killerid);
}
}
if(reason == 18)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa molotovs i dobio je ban.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
Ban(killerid);
}
}
if(reason == 28)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa Mac 10, Proveri ga.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
}
}
if(reason == 32)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa Tec 9, Proveri ga.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
}
}
if(reason == 36)
{
new kstring;
new kickname;
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, " [%d]%s je ubio igraca sa Lock On Launcher i dobio je ban.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
Ban(killerid);
}
}
}
if (gPlayerCheckpointStatus > 4 && gPlayerCheckpointStatus < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus = CHECKPOINT_NONE;
}
new caller = Mobile;
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, " Linija je mrtva....");
CellTime = 0;
CellTime = 0;
Mobile = 255;
}
Mobile = 255;
CellTime = 0;
}
ClearCrime(playerid);
if(PlayerPaintballing != 0)
{
PlayerPaintballKills ++;
if(PlayerPaintballKills > PaintballWinnerKills)
{
new killer;
PaintballWinner = killerid;
PaintballWinnerKills = PlayerPaintballKills;
GetPlayerName(killerid, killer, sizeof(killer));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerPaintballing != 0)
{
format(string, sizeof(string), "* %s je u vodjstvu sa %d.",killer,PaintballWinnerKills);
SendClientMessage(i, COLOR_WHITE, string);
}
}
}
}
return 1;
}
if(GettingCK < 999)
{
if(IsPlayerConnected(killerid))
{
if(OnCK < 999)
{
new killer;
new dier;
GetPlayerName(playerid, dier, sizeof(dier));
GetPlayerName(killerid, killer, sizeof(killer));
format(string, sizeof(string), "* %s je izvrsio Character Kill na vama, nisi u mogucnosti igrati sa ovim likom.",killer);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "** %s je izvrsio Character Kill na %s **",killer,dier);
CKLog(string);
BroadCast(COLOR_LIGHTRED, string);
PlayerInfo = 1;
if(GettingCK < 999) { GettingCK = 999; }
else if(OnCK < 999) { OnCK = 999; }
if(GettingCK < 999) { GettingCK = 999; }
else if(OnCK < 999) { OnCK = 999; }
KickPlayer = 1;
}
}
}
if(PlayerInfo > 0)
{
if(IsPlayerConnected(killerid))
{
if(gTeam == 10 || PlayerInfo == 8)
{
if(GoChase == playerid)
{
//ConsumingMoney = 1;
new killer;
GetPlayerName(killerid, killer, sizeof(killer));
SafeGivePlayerMoney(killerid, PlayerInfo);
format(string,128,"<< Hitman %s je ispuno ugovor nad %s i odnesao $%d >>",killer,name,PlayerInfo);
SendFamilyMessage(8, COLOR_YELLOW, string);
PlayerInfo = 0;
GotHit = 0;
GetChased = 999;
GoChase = 999;
}
}
}
}
if(victimteam >= 4)
{
if(IsPlayerConnected(killerid))
{
//new killer;
//GetPlayerName(killerid, killer, sizeof(killer));
new slice = 100; //$100
playercash = GetPlayerMoney(playerid);
if(gTeam != 2) { WantedPoints += 2; } //+ 2 wanted points
if(SafeTime <= 0)
{
if(gTeam != gTeam)
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo = PlayerInfo + 2;
}
else
{
PlayerInfo++;
}
PlayerInfo--;
}
}
if (((gTeam) == 1) || ((gTeam) == 3 && civnokill) || (gTeam == gTeam && gTeam != 4))
{
slice = 0;
}
if (((gTeam) != 4) && ((gTeam) == gTeam))//no team kill
{
slice = 0;
}
if (playercash > 0)
{
SafeGivePlayerMoney(playerid, -slice);
}
else
{
slice = slice+500;
}
if (((gTeam) == 3) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Prvo ubistvo");
}
else if (((gTeam) == 3) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Ubi i bezi");
}
}
}
else if (victimteam == 2)
{
if(IsPlayerConnected(killerid))
{
PlayerInfo--;
if (gTeam == 2)
{
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+100);
}
else
{
//format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
}
if (gTeam >= 3)
{
WantedPoints += 2; //+ 2 wanted points
if(reason != 49)
{
SetPlayerCriminal(killerid,255, "Prvo ubistvo");
}
else if (reason == 49)
{
SetPlayerCriminal(killerid,255, "Ubi i bjezi");
}
}
if(gTeam >= 5 && SafeTime <= 0)
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo = PlayerInfo+2;
}
else
{
PlayerInfo++;
}
WantedPoints+=2;
}
//BroadCast(COLOR_RED, string);
}
}
else if (victimteam == 3)
{
if(IsPlayerConnected(killerid))
{
if ((gTeam) == 2)//cops kill civ
{
if(WantedLevel < 1)
{
//format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
}
}
else
{
//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
WantedPoints += 2;
}
if (((gTeam) >= 3 || (gTeam) == 1) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Prvo ubistvo");
}
else if (((gTeam) >= 3 || (gTeam) == 1) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Ubi i bjezi");
}
//BroadCast(COLOR_RED, string);
}
}
else if (victimteam == 1)
{
if(IsPlayerConnected(killerid))
{
if ((gTeam) == 2)//cops kill civ
{
//format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
}
else if ((gTeam) == 1)//med kill civ
{
//format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
}
else
{
//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
}
if (((gTeam) == 4) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Prvo ubistvo");
}
else if (((gTeam) == 3) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Ubi i bezi");
}
//BroadCast(COLOR_RED, string);
}
}
if (victimteam >= 3 && WantedPoints > 0 && killerteam == 2)
{
SetPlayerFree(playerid,killerid, "Ubijen");
}
if (BusrouteEast != 0 || BusrouteWest != 0)
{
if (BusrouteEast != 0) BusrouteEnd(playerid, BusrouteEast);
else if (BusrouteWest != 0) BusrouteEnd(playerid, BusrouteWest);
else BusrouteEnd(playerid, 0);
}
if(FarmerVar != 0)
{
FarmerVar = 0;
DisablePlayerCheckpoint(playerid);
}
if(DrugFarmerVar != 0)
{
DrugFarmerVar = 0;
DisablePlayerCheckpoint(playerid);
}
if(SmugglerWork != 0)
{
SmugglerWork = 0;
DisablePlayerCheckpoint(playerid);
}
killerid = INVALID_PLAYER_ID;
SetPlayerColor(playerid,COLOR_GRAD2);
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, Poruke);
TextDrawShowForPlayer(playerid, ServerPoruke);
TextDrawShowForPlayer(playerid, Textdraw60);
TextDrawShowForPlayer(playerid, Textdraw61);
TextDrawShowForPlayer(playerid, Textdraw62);
TextDrawShowForPlayer(playerid, Textdraw63);
TextDrawShowForPlayer(playerid, Textdraw64);
TextDrawShowForPlayer(playerid, Textdraw65);
TextDrawShowForPlayer(playerid, Textdraw66);
TextDrawShowForPlayer(playerid, Textdraw67);
TextDrawShowForPlayer(playerid, Textdraw68);
TextDrawShowForPlayer(playerid, Textdraw69);
TextDrawShowForPlayer(playerid, Textdraw70);
TextDrawShowForPlayer(playerid, Textdraw71);
TextDrawShowForPlayer(playerid, Textdraw72);
InitLockDoors(playerid);
STDPlayer = 0;
gTeam = PlayerInfo;
AntiDeAMX();
SetPVarInt(playerid, "Krepalo ", 1);
if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
{
if(FirstSpawn != 1)
{
//new string;
GivePlayerMoney(playerid,-200);
MedicBill = 0;
MedicTime = 0;
NeedMedicTime = 0;
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
/*SetPlayerHealth(playerid, 50.0);
PlayerInfo += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
rand = random(sizeof(gMedicSpawns));
SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied = 1;
MedicTime = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo > 0)
{
NeedMedicTime = 30;
}
else
{
NeedMedicTime = 40;
}*/
return 1;
}
}
if(gPlayerAnimLibsPreloaded == 0)SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
{
gPlayerAnimLibsPreloaded = 1;
}
if (GetPVarInt(playerid, "Krepalo ") == 1)
{
SetPlayerPos(playerid, 1178.8889,-1323.5004,14.1423); // Tu kordinate Spawna
SetPVarInt(playerid, "Krepalo ", 0);
}
if (gTeam == 4) //medic / criminal reset team
{
gTeam = 3;
}
if(gPlayerLogged == 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "** Ovaj server zahteva logiranje pre spawna (Kicked) **");
KickPlayer = 1;
}
if(gTeam == 11 && PlayerInfo < 1)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi dobar lider,sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(gTeam == 5)
{
if(PlayerInfo < 1)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan familije, sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 10)
{
if(PlayerInfo != 8)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan ove Agencije, sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 2 && PlayerInfo > 3)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste prihvaceni za mjesto Oficera / FBI / zastitara, sad si civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(gTeam == 3)
{
if(PlayerInfo > 0 || PlayerInfo > 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi deo Familije/Bande, prisiljen si odabrati skin i klasu !");
MedicBill = 0;
new model = PlayerInfo;
if(PlayerInfo == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 1; gTeam = 1; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
//else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 10; gTeam = 10; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
//else if(PlayerInfo == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(PlayerInfo > 0) { SetPlayerSkin(playerid, PlayerInfo); }
else { SetPlayerSkin(playerid, PlayerInfo); }
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
for(new i = 0; i < sizeof(Turfs); i++)
{
GangZoneShowForPlayer(playerid, i, TurfInfo);
GangZoneShowForPlayer(playerid, surenos, 0x4C5386AA);
GangZoneShowForPlayer(playerid, black_yakuza, 0x000000C2);
GangZoneShowForPlayer(playerid, nortenos, 0x9D000096);
GangZoneShowForPlayer(playerid, jefferson_saints, 0xD900D3C8);
return 1;
}
if(MapIconsShown != 1)
{
MapIconsShown = 1;
for(new i = 0; i < sizeof(BizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 1,BizzInfo,BizzInfo,BizzInfo,36,COLOR_LIGHTRED);
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 20,SBizzInfo,SBizzInfo,SBizzInfo,36,COLOR_LIGHTRED);
}
}
return 1;
}
Opet se cuje muzika :@
1. Jul 2011.
KiCk^^ wrote on July 1, 2011, 4:00 pm:
Sta mu trazis OnPlayerDeath? Ne ide mu muzika kad ga ubiju, vec kad se spawna...
Daj OnPlayerSpawn
Daj OnPlayerSpawn
ceo ili samo deo ?
evo ga delic taj za medic
if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
{
if(FirstSpawn != 1)
{
//new string;
GivePlayerMoney(playerid,-200);
MedicBill = 0;
MedicTime = 0;
NeedMedicTime = 0;
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
/*SetPlayerHealth(playerid, 50.0);
PlayerInfo += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
rand = random(sizeof(gMedicSpawns));
SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied = 1;
MedicTime = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo > 0)
{
NeedMedicTime = 30;
}
else
{
NeedMedicTime = 40;
}*/
return 1;
}
}ako treba jos nes napisi 🙂
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava