[Pomoc] Spawn

26. Mar. 2014. Zaključano
733
pregleda
19
postova
Branko_Milovanovic
5
Crime Lord
26. Mar. 2014.
Skripta koju koristim: 4CRP
Detaljan opis problema: Od kada sam poceo da editujem server bio mi je klasican /spawnchange znaci ukucam jedanput je normalno mesto ukucam 2x kuca...I kada se ulogujem pojavim se de odaberem ali kada umrem pojavim se na spawnu...Pa sam ubacio novi spawnchange sa dialogom da biram Kuca\nOrganizacija\nBurg\nBolnica i kada izaberem primer burg spawnam se kod burga kad se ulogujem ali kad umrem spawnam se na spawnu kako da promenim
Dio skripte:/
Neke slike/video za lakse dobivanje pomoci(neobavezno):/
Blaeks_Biofor
5
Forum Don
26. Mar. 2014.
pod OnPlayerSpawn proveris varijable pa onda spawnujes igraca
Branko_Milovanovic
5
Crime Lord
26. Mar. 2014.
Moze malo jasnije...
Blaeks_Biofor
5
Forum Don
26. Mar. 2014.
if(PI[spawn_varijabla == true)
{
//spawn
}

ili

if(PI[spawn_varijabla == koeficijent)
{
//spawn
}
Branko_Milovanovic
5
Crime Lord
26. Mar. 2014.
to stavljam pod onplayerspawn a sta ovo spawn sta tu stavljam ?

if(PI[spawn_varijabla == true)
{
//spawn
}
Blaeks_Biofor
5
Forum Don
26. Mar. 2014.
pa covece tu stavis SetPlayerPos i poziciju, mozda ?
Branko_Milovanovic
5
Crime Lord
26. Mar. 2014.
Evo kako je kod mene...
public OnPlayerSpawn(playerid)
{
if(flash_bomb == 1) // ako ima masku
{
flash_bomb = 0; // skida masku
}
    new string1;
    format(string1, 512, "~y~Online:~w~ %d    ~y~Rekord:~w~ %d", Konektovano(), postojecirekord);
    TextDrawSetString(OnlineRecord, string1);
    TextDrawShowForPlayer(playerid, OnlineRecord);
//Zaustavljam pjesmu igracu
    StopAudioStreamForPlayer(playerid);
    //Slova INGAME
    new ecpd = CreateDynamicObject(19353, 1555.9355, -1675.6359, 18.2061, 0.0000, 0.0000, -179.9206);
    SetDynamicObjectMaterialText(ecpd, 0,"{0066ff}Policija", 60, "Arial", 24, 0, -32256, 0, 1);

    new MiObjetoc = CreateDynamicObject(10671, 1599.00000000,-2335.89990234,15.30000019, 0.0000, 0.0000, -90);
    SetDynamicObjectMaterialText(MiObjetoc, 0,"DobrodoÅ¡li na All Stars\nWelcome to All Stars\n", 80, "Arial", 14, 1, -16776961, 0, 1);

//new OpstinaText = CreateDynamicObject(10671, 1476.8375, -1776.2397, 28.4175, 0.0000, 0.0000, -90.7948);
    //SetDynamicObjectMaterialText(OpstinaText, 0,"Opstina\n", 80, "Arial", 36, 1, -16776961, 0, 1);
   
    //new BankaText = CreateDynamicObject(10671, 1462.0978, -1020.3768, 32.1606, 0.0000, 0.0000, 89.5200);
    //SetDynamicObjectMaterialText(BankaText, 0,"Banka\n", 80, "Arial", 36, 1, -16776961, 0, 1);
   
    new ZabranjenPark = CreateDynamicObject(4238, 1535.8951, -1672.2250, 12.4137, -120.3999, -96.3000, 174.4733);
    SetDynamicObjectMaterialText(ZabranjenPark, 0,"ZABRANJENO PARKIRANJE", 130, "Arial", 32, 1, -1, 0, 1);

  // new PolicijaText = CreateDynamicObject(7930, 1535.80004883,-1672.80004883,12.29999962,0.00000000,90.00000000,0.00000000);
  //SetDynamicObjectMaterialText(PolicijaText, 0,"Zabranjeno Parkiranje\n", 80, "Arial", 36, 1, -16776961, 0, 1);
    SetObjectMaterial(comisaria, 4, 19378, "all_walls", "mp_shop_floor2", 0);
SetObjectMaterial(comisaria, 5, 19378, "all_walls", "mp_shop_floor2", 0);
SetObjectMaterial(comisaria, 6, 19378, "all_walls", "cj_lightwood", 0);
SetObjectMaterial(comisaria, 7, 19378, "all_walls", "cj_lightwood", 0);
SetObjectMaterial(comisaria, 8, 19378, "all_walls", "cj_lightwood", 0);
SetObjectMaterial(comisaria, 12, 4586, "skyscrap3_lan2", "sl_skyscrpr05", 0);
SetObjectMaterial(comisaria, 13, 19378, "all_walls", "mp_shop_floor2", 0);

//native SetDynamicObjectMaterialText(objectid, materialindex, const text[], materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);

    //-----------
// TextDrawShowForPlayer(playerid, RandomText);
// TextDrawShowForPlayer(playerid, RandomTextBG);
TextDrawShowForPlayer(playerid, Text:Textdraw0);
TextDrawShowForPlayer(playerid, Text:Textdraw1);
TextDrawShowForPlayer(playerid, Text:Textdraw2);
TextDrawShowForPlayer(playerid, Text:Textdraw3);
TextDrawShowForPlayer(playerid, se1);
TextDrawShowForPlayer(playerid, Textdraw3000);
TextDrawShowForPlayer(playerid, Textdraw4000);
TextDrawShowForPlayer(playerid, Textdraw7000);
TextDrawShowForPlayer(playerid, Textdraw8000);
TextDrawShowForPlayer(playerid, Textdraw9000);
TextDrawShowForPlayer(playerid, Textdraw10000);
TextDrawShowForPlayer(playerid, Textdraw11000);
TextDrawShowForPlayer(playerid, Textdraw12000);
TextDrawShowForPlayer(playerid, Linijenadnu1);
TextDrawShowForPlayer(playerid, Linijenadnu2);
TextDrawShowForPlayer(playerid, Linijenadnu3);
TextDrawShowForPlayer(playerid, Linijenadnu4);
TextDrawShowForPlayer(playerid, Linijenadnu5);
TextDrawShowForPlayer(playerid, Linijenadnu6);
TextDrawShowForPlayer(playerid, Linijenadnu7);
TextDrawShowForPlayer(playerid, Linijenadnu8);
TextDrawShowForPlayer(playerid, Linijenadnu9);
TextDrawShowForPlayer(playerid, Textdraw51);
    TextDrawShowForPlayer(playerid, Zlato);
    TextDrawShowForPlayer(playerid, Datum);
    TextDrawShowForPlayer(playerid, Vreme);
TextDrawShowForPlayer(playerid, MP);
TextDrawHideForPlayer(playerid, LoginTD0);
TextDrawHideForPlayer(playerid, LoginTD1);
TextDrawHideForPlayer(playerid, LoginTD2);
TextDrawHideForPlayer(playerid, LoginTD3);
TextDrawHideForPlayer(playerid, LoginTD4);
TextDrawHideForPlayer(playerid, LoginTD5);
TextDrawHideForPlayer(playerid, LoginTD6);
for(new carid=0; carid    {
}
InitLockDoors(playerid);
NeMozeCMD = 0;
STDPlayer = 0;
PostaviSpawn(playerid);
//BojaIgracaSaWanted(playerid);
gTeam = PlayerInfo;
if(gTeam == 4)
{
gTeam = 3;
}
if(gPlayerLogged == 0)
{
    SendClientMessage(playerid, COLOR_LIGHTRED, "Morate se registrovati pre spawna.");
}
if(gTeam == 11 && PlayerInfo < 1)
{
    MedicBill = 0;
    new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Vise niste lider,sada ste civil.");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
PostaviSpawn(playerid);
}
if(gTeam == 5)
{
    if(PlayerInfo < 1)
    {
        MedicBill = 0;
        new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Vise niste clan organizacije,sada ste civil.");
PlayerInfo = 3;
gTeam = 3;
            SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
PostaviSpawn(playerid);
}
}
if(gTeam == 10)
{
    if(PlayerInfo != 8)
    {
        MedicBill = 0;
        new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Vise niste clan organizacije,sada ste civil.");
PlayerInfo = 3;
gTeam = 3;
            SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
PostaviSpawn(playerid);
}
}
if(gTeam == 2 && PlayerInfo > 3)
{
    MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Vise niste clan organizacije,sada ste civil.");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
PostaviSpawn(playerid);
}
if(gTeam == 3)
{
    if(PlayerInfo > 0 || PlayerInfo > 0)
    {
MedicBill = 0;
new model = PlayerInfo;
if(PlayerInfo == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 1; gTeam = 1; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 10; gTeam = 10; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
SpawnPlayer(playerid);
PostaviSpawn(playerid);
}
}
if(PlayerInfo > 0)
{
SetPlayerSkin(playerid, PlayerInfo);
}
else
{
SetPlayerSkin(playerid, PlayerInfo);
}
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
SetPVarInt(playerid, "Izbegavanje", 0);
for(new i = 0; i < sizeof(Turfs); i++)
{
    GangZoneShowForPlayer(playerid, i, TurfInfo);
        return 1;
}
if(PlayerInfo == 1)
{
new zatvoren;
zatvoren = PlayerInfo;
new string;
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~w~U zatvoru ste jos~n~~r~%d ~w~sekundi!", zatvoren); //ispisuje igracu koliko ima vremena za odraditi
GameTextForPlayer(playerid, string, 6000, 3); //Piše mu poruku preko ekrana
}

if(MapIconsShown != 1)
{
    MapIconsShown = 1;
    for(new i = 0; i < sizeof(BizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 1,BizzInfo,BizzInfo,BizzInfo,36,COLOR_LIGHTRED);
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
    SetPlayerMapIcon(playerid,i + 20,SBizzInfo,SBizzInfo,SBizzInfo,36,COLOR_LIGHTRED);
}
}
return 1;
}
Blaeks_Biofor
5
Forum Don
26. Mar. 2014.
sta ja imam od toga ?
Branko_Milovanovic
5
Crime Lord
26. Mar. 2014.
Pa de treba da stavim to gledao sam i druge modove samo to imaju 😕
Blaeks_Biofor
5
Forum Don
26. Mar. 2014.
pa bilo gde, gore, u sredini ili dole
Branko_Milovanovic
5
Crime Lord
26. Mar. 2014.
Moze ovako sto sam napravio...
    if(PlayerInfo == 1)
{
    //rand = random(sizeof(gRandomJailSpawns));
//SetPlayerPos(playerid, gRandomJailSpawns, gRandomJailSpawns, gRandomJailSpawns);
SendClientMessage(playerid, SVETLOPLAVA, "Nepotpuna zatvorska kazna, nazad u zatvor!.");
return 1;
}
if(PlayerInfo == 2)
{
    SetPlayerInterior(playerid, 0);
    //PlayerInfo = 0;
JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
return 1;
}
if(PlayerInfo == SPAWN_BAZA)
{
if(PlayerInfo == 1 || PlayerInfo == 1)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
        JBC_SetPlayerPos(playerid, 2527.5425,-1666.6448,15.1681);
        SetPlayerFacingAngle(playerid, 90.0);
        return 1;
    }
    else if(PlayerInfo == 2 || PlayerInfo == 2)
    {
    SetPlayerInterior(playerid, 10);
    SetPlayerVirtualWorld(playerid, 0);
        JBC_SetPlayerPos(playerid, 219.4916,121.3164,1003.2188);
        SetPlayerFacingAngle(playerid, 187.3231);
        return 1;
    }
    else if(PlayerInfo == 3 || PlayerInfo == 3)
    {
    SetPlayerInterior(playerid, 6);
    SetPlayerVirtualWorld(playerid, 0);
        JBC_SetPlayerPos(playerid, 219.2759,69.9270,1005.0391);
        SetPlayerFacingAngle(playerid, 267.3275);
        return 1;
    }
    else if(PlayerInfo == 4 || PlayerInfo == 4)
    {
    SetPlayerInterior(playerid, 18);
    SetPlayerVirtualWorld(playerid, 0);
        JBC_SetPlayerPos(playerid, 1731.7728,-1658.4608,20.2395);
        SetPlayerFacingAngle(playerid, 87.1074);
        return 1;
    }
    else if(PlayerInfo == 5 || PlayerInfo == 5)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
        JBC_SetPlayerPos(playerid, -2100.3774,-196.4825,35.3203);
        SetPlayerFacingAngle(playerid, 107.1323);
        return 1;
    }
    else if(PlayerInfo == 6 || PlayerInfo == 6)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
        JBC_SetPlayerPos(playerid, 1126.0670,-2039.3267,69.8825);
        SetPlayerFacingAngle(playerid, 269.9971);
        return 1;
    }
    else if(PlayerInfo == 7 || PlayerInfo == 7)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
        JBC_SetPlayerPos(playerid, 1215.2629,-1814.1791,16.5938);
        SetPlayerFacingAngle(playerid, 267.6829);
        return 1;
    }
    else if(PlayerInfo == 9 || PlayerInfo == 9)
        {
        JBC_SetPlayerPos(playerid, 1262.8345,-1640.4919,13.5469);
        SetPlayerInterior(playerid,3);
        SetPlayerInterior(playerid, 0);
        SetPlayerFacingAngle(playerid, 180);
        }
        else if(PlayerInfo == 11 || PlayerInfo == 11)
        {
        JBC_SetPlayerPos(playerid, -2308.4485,-22.9313,35.3203);
        SetPlayerInterior(playerid,0);
        SetPlayerInterior(playerid, 0);
        SetPlayerFacingAngle(playerid, 180);
        }
        else if(PlayerInfo == 10 || PlayerInfo == 10)
        {
        JBC_SetPlayerPos(playerid, 331.5380,-1509.3550,36.0391);
        SetPlayerInterior(playerid,0);
        SetPlayerInterior(playerid, 0);
        SetPlayerFacingAngle(playerid, 180);
        }
        else if(PlayerInfo == 2)
    {
JBC_SetPlayerPos(playerid, 107.2300,1920.6311,18.5208);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
    }
    else if(PlayerInfo == 8 || PlayerInfo == 8)
    {
    SetPlayerInterior(playerid, 1);
    SetPlayerVirtualWorld(playerid, 0);
        JBC_SetPlayerPos(playerid, 2205.5852,1610.8656,999.9745);
        SetPlayerFacingAngle(playerid, 3.3455);
        return 1;
    }
    else
    {
PlayerInfo = SPAWN_OBICAN;
new Random = random(sizeof(RandSpawn));
            JBC_SetPlayerPos(playerid, RandSpawn, RandSpawn, RandSpawn);
//SetPlayerPos(playerid, 687.8200,-1356.6272,13.5688);
SetPlayerFacingAngle(playerid, 1.2481);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
return 1;
}
}
else if(PlayerInfo == SPAWN_KUCA)
{
if(PlayerInfo != 255)
{
        new k = PlayerInfo == 255;
            JBC_SetPlayerPos(playerid, HouseInfo, HouseInfo, HouseInfo);
            SetPlayerFacingAngle(playerid, HouseInfo);
            SetPlayerInterior(playerid, HouseInfo);
            SetPlayerVirtualWorld(playerid, HouseInfo);
            InsideHouse = k;
SetCameraBehindPlayer(playerid);
return 1;
}
else
    {
PlayerInfo = SPAWN_OBICAN;
new Random = random(sizeof(RandSpawn));
            JBC_SetPlayerPos(playerid, RandSpawn, RandSpawn, RandSpawn);
//SetPlayerPos(playerid, 687.8200,-1356.6272,13.5688);
SetPlayerFacingAngle(playerid, 1.2481);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
return 1;
}
}
else if(PlayerInfo == SPAWN_BOLNICA)
{
//if(PlayerInfo != 0)
//{
        //new i = PlayerInfo;
//     SetPlayerInterior(playerid, 0);
// SetPlayerVirtualWorld(playerid, 0);
JBC_SetPlayerPos(playerid, 1172.6563,-1361.4929,14.3519);
SetCameraBehindPlayer(playerid);
return 1;
}
}
else if(PlayerInfo == SPAWN_OPSTINA)
{
//if(PlayerInfo != 0)
//{
        //new i = PlayerInfo;
//     SetPlayerInterior(playerid, 0);
// SetPlayerVirtualWorld(playerid, 0);
JBC_SetPlayerPos(playerid, 1448.7629,-1766.5133,13.5469);
SetCameraBehindPlayer(playerid);
return 1;
}
}
/*if(PlayerInfo == SPAWN_BOLNICA);
{
//if(PlayerInfo != 0)
//{
        //new i = PlayerInfo;
//     SetPlayerInterior(playerid, 0);
// SetPlayerVirtualWorld(playerid, 0);
//JBC_SetPlayerPos(playerid, 1172.6563,-1361.4929,14.3519);
//SetCameraBehindPlayer(playerid);
return 1;
}
}*/
Blaeks_Biofor
5
Forum Don
26. Mar. 2014.
odprilike da
Branko_Milovanovic
5
Crime Lord
26. Mar. 2014.
Sta bi trebalo da promenim kad mislis da je od prilike...🙂
Blaeks_Biofor
5
Forum Don
26. Mar. 2014.
to znaci da mislim da trebas da pokusas, pa onda da se javis ako bude bilo problema
Branko_Milovanovic
5
Crime Lord
26. Mar. 2014.
Nece da se compile

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