Detaljan opis problema: Kako da napravim da kada igrac posalje sms da se to sacuva i u server.log , znam da treba koristi print funkciju, ali kako? Znaci npr kada igrac posalje nekome sms da mi u server.log izadje ovako nesto:
Marko_Markovic je poslao sms Peri_Pericu, tekst sms-a glasi: Ovde tekst koji je poslat
Dio skripte: Evo komanda /sms pa ako mi mozete pomoci
if(strcmp(cmd, "/txt", true) == 0 || strcmp(cmd, "/t", true) == 0 || strcmp(cmd, "/sms", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new playercash;
playercash = GetPlayerMoney(playerid);
if (playercash < 2)
{
SendClientMessage(playerid, COLOR_GREY, " Nemate dovoljno novca na racunu!");
return 1;
}
if(gPlayerLogged == 0)
{
SendClientMessage(playerid, COLOR_GREY, " Niste se prijavili!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /sms ");
return 1;
}
if(PlayerInfo == 1)
{
SCM(playerid,COLOR_GRAD1,"{F81414} {C0C0C0}Nemozete koristiti tu komandu kad ste u zatvoru!");
return 1;
}
if(PlayerInfo == 0)
{
SendClientMessage(playerid, COLOR_GRAD2, " Nemate telefon !");
return 1;
}
if(PlayerInfo < 2)
{
SendClientMessage(playerid, COLOR_GRAD2, " Nemate vise kredita !");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je uzeo telefon iz dzepa.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
new phonenumb = strval(tmp);
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext <= ' '))
{
idx++;
}
new offset = idx;
new result;
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext;
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /sms ");
return 1;
}
if(phonenumb == 555)
{
if ((strcmp("yes", result, true, strlen(result)) == 0) && (strlen(result) == strlen("yes")))
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, " {ffffff}SMS Poruka je poslata.");
if (gTeam == 2 || gTeam == 1)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, ": {ffffff}Nemam pojma o cemu pricas, Salje: MOLE (555).");
RingTone = 20;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, ": {ffffff}Obicno Yes je dovoljno, Salje: MOLE (555).");
RingTone = 20;
return 1;
}
}
foreach (Player, i)
{
if(PlayerInfo == phonenumb && phonenumb != 0)
{
giveplayerid = i;
Mobile = giveplayerid; //caller connecting
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PhoneOnline > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Igrac je offline!");
return 1;
}
new brojevi[] = { '1','2','3','4','5','6','7','8','9'};
for(new b = 0; b < sizeof brojevi; b++)
{
new teks1t = strlen(result);
for(new a = 0; a {
if(result == brojevi)
result = '*' ;
}
}
format(string, sizeof(string), "{00C0FF}: {FFFFFF}%s | Salje: %s | Br.Tel (%d) |.", result,sendername,PlayerInfo);
GetPlayerName(giveplayerid, sendername, sizeof(sendername));
RingTone =20;
SendClientMessage(playerid, COLOR_LIGHTBLUE, " {ffffff}Poslali ste sledecu poruku igracu:");
SendClientMessage(giveplayerid, COLOR_YELLOW, string);
SendClientMessage(playerid, COLOR_YELLOW, string);
PlayerInfo -= 4;
SBizzInfo += 2;
ExtortionSBiz(2, 2);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
Mobile = 255;
return 1;
}
}
}
}
SendClientMessage(playerid, COLOR_GRAD2, " Poruka nije poslata !");
}
return 1;
} Neke slike/video za lakse dobivanje pomoci(neobavezno): //
