Skripta koju koristim: Moja
Detaljan opis problema: Kako da se nastima da kada se ulazi na server,posle reg/loga bude ono da se biraju skininovi? kao da listas dole kod spawn gumba?
Deo skripte:
Slike:
[Pomoc] Skinovi
150
pregleda
2
postova
7. Jan. 2015.
7. Jan. 2015.
Ima tu malo vise posla 😄
pod public OnPlayerKeyStateChange dodaj
postavi ovo kad hoces da pokrene ti u nekom registru
pa ovo
pa onda ovo 😄
new bool:PocetakBiraSkin;pod public OnPlayerKeyStateChange dodaj
if(newkeys == KEY_YES)
{
if(PocetakBiraSkin == true)
{
if(PlayerInfo == 1)
{
if(SelectCharPlace == 1)
{
SetPlayerSkin(playerid, 299);
PlayerInfo = 299;
SelectCharPlace = 2;
}
else if(SelectCharPlace == 2)
{
SetPlayerSkin(playerid, 240);
PlayerInfo = 240;
SelectCharPlace = 3;
}
else if(SelectCharPlace == 3)
{
SetPlayerSkin(playerid, 223);
PlayerInfo = 223;
SelectCharPlace = 4;
}
else if(SelectCharPlace == 4)
{
SetPlayerSkin(playerid, 185);
PlayerInfo = 185;
SelectCharPlace = 5;
}
else if(SelectCharPlace == 5)
{
SetPlayerSkin(playerid, 59);
PlayerInfo = 59;
SelectCharPlace = 6;
}
else if(SelectCharPlace == 6)
{
SetPlayerSkin(playerid, 20);
PlayerInfo = 20;
SelectCharPlace = 7;
}
}
else if(PlayerInfo == 2)
{
if(SelectCharPlace == 1)
{
SetPlayerSkin(playerid, 9);
PlayerInfo = 9;
SelectCharPlace = 2;
}
else if(SelectCharPlace == 2)
{
SetPlayerSkin(playerid, 40);
PlayerInfo = 40;
SelectCharPlace = 3;
}
else if(SelectCharPlace == 3)
{
SetPlayerSkin(playerid, 93);
PlayerInfo = 93;
SelectCharPlace = 4;
}
else if(SelectCharPlace == 4)
{
SetPlayerSkin(playerid, 91);
PlayerInfo = 91;
SelectCharPlace = 5;
}
else if(SelectCharPlace == 5)
{
SetPlayerSkin(playerid, 213);
PlayerInfo = 213;
SelectCharPlace = 6;
}
else if(SelectCharPlace == 6)
{
SetPlayerSkin(playerid, 11);
PlayerInfo = 11;
SelectCharPlace = 7;
}
}
} if(newkeys & KEY_NO)
{
if(PocetakBiraSkin == true)
{
if(PlayerInfo == 1)
{
if(SelectCharPlace == 7)
{
SetPlayerSkin(playerid, 20);
PlayerInfo = 20;
SelectCharPlace = 6;
}
else if(SelectCharPlace == 6)
{
SetPlayerSkin(playerid, 59);
PlayerInfo = 59;
SelectCharPlace = 5;
}
else if(SelectCharPlace == 5)
{
SetPlayerSkin(playerid, 185);
PlayerInfo = 185;
SelectCharPlace = 4;
}
else if(SelectCharPlace == 4)
{
SetPlayerSkin(playerid, 223);
PlayerInfo = 223;
SelectCharPlace = 3;
}
else if(SelectCharPlace == 3)
{
SetPlayerSkin(playerid, 240);
PlayerInfo = 240;
SelectCharPlace = 2;
}
else if(SelectCharPlace == 2)
{
SetPlayerSkin(playerid, 299);
PlayerInfo = 299;
SelectCharPlace = 1;
}
}
else if(PlayerInfo == 2)
{
if(SelectCharPlace == 7)
{
SetPlayerSkin(playerid, 11);
PlayerInfo = 11;
SelectCharPlace = 6;
}
else if(SelectCharPlace == 6)
{
SetPlayerSkin(playerid, 213);
PlayerInfo = 213;
SelectCharPlace = 5;
}
else if(SelectCharPlace == 5)
{
SetPlayerSkin(playerid, 91);
PlayerInfo = 91;
SelectCharPlace = 4;
}
else if(SelectCharPlace == 4)
{
SetPlayerSkin(playerid, 93);
PlayerInfo = 93;
SelectCharPlace = 3;
}
else if(SelectCharPlace == 3)
{
SetPlayerSkin(playerid, 40);
PlayerInfo = 40;
SelectCharPlace = 2;
}
else if(SelectCharPlace == 2)
{
SetPlayerSkin(playerid, 9);
PlayerInfo = 9;
SelectCharPlace = 1;
}
}
}
}
if(newkeys == KEY_SECONDARY_ATTACK)
{
if(PocetakBiraSkin == true)
{
PocetakBiraSkin = false;
TogglePlayerControllable(playerid, 1);
TDHFP(playerid, BiraSkin0);
TDHFP(playerid, BiraSkin1);
TDHFP(playerid, BiraSkin2);
TDHFP(playerid, BiraSkin3);
TDHFP(playerid, BiraSkin4);
TDHFP(playerid, BiraSkin5);
TDHFP(playerid, BiraSkin6);
TDHFP(playerid, BiraSkin7);
TDHFP(playerid, BiraSkin8);
ShowPlayerDialog(playerid,stavi koji dialog hoces da pokrece posle toga,DSB,"","Uredu","");
}
}postavi ovo kad hoces da pokrene ti u nekom registru
PocetakBiraSkin = true;pa ovo
new Text:BiraSkin0;
new Text:BiraSkin1;
new Text:BiraSkin2;
new Text:BiraSkin3;
new Text:BiraSkin4;
new Text:BiraSkin5;
new Text:BiraSkin6;
new Text:BiraSkin7;
new Text:BiraSkin8;pa onda ovo 😄
BiraSkin0 = TextDrawCreate(227.000000, 441.000000, "LD_SPAC:white");
TextDrawLetterSize(BiraSkin0, 0.000000, 0.000000);
TextDrawTextSize(BiraSkin0, 640.000000, 113.312500);
TextDrawAlignment(BiraSkin0, 1);
TextDrawColor(BiraSkin0, 255);
TextDrawSetShadow(BiraSkin0, 0);
TextDrawSetOutline(BiraSkin0, 0);
TextDrawFont(BiraSkin0, 4);
BiraSkin1 = TextDrawCreate(0.000000, 326.375000, "LD_SPAC:white");
TextDrawLetterSize(BiraSkin1, 0.000000, 0.000000);
TextDrawTextSize(BiraSkin1, 640.000000, 121.625000);
TextDrawAlignment(BiraSkin1, 1);
TextDrawColor(BiraSkin1, 255);
TextDrawSetShadow(BiraSkin1, 0);
TextDrawSetOutline(BiraSkin1, 0);
TextDrawFont(BiraSkin1, 4);
BiraSkin2 = TextDrawCreate(0.000000, 0.000000, "LD_SPAC:white");
TextDrawLetterSize(BiraSkin2, 0.000000, 0.000000);
TextDrawTextSize(BiraSkin2, 640.000000, 107.187500);
TextDrawAlignment(BiraSkin2, 1);
TextDrawColor(BiraSkin2, 255);
TextDrawSetShadow(BiraSkin2, 0);
TextDrawSetOutline(BiraSkin2, 0);
TextDrawFont(BiraSkin2, 4);
BiraSkin3 = TextDrawCreate(273.000000, 332.937500, "Inteligencija: 0");
TextDrawLetterSize(BiraSkin3, 0.419500, 1.219375);
TextDrawAlignment(BiraSkin3, 1);
TextDrawColor(BiraSkin3, 16777215);
TextDrawSetShadow(BiraSkin3, 0);
TextDrawSetOutline(BiraSkin3, 1);
TextDrawBackgroundColor(BiraSkin3, 51);
TextDrawFont(BiraSkin3, 1);
TextDrawSetProportional(BiraSkin3, 1);
BiraSkin4 = TextDrawCreate(291.000000, 344.312500, "Snaga: 0");
TextDrawLetterSize(BiraSkin4, 0.435500, 1.175625);
TextDrawAlignment(BiraSkin4, 1);
TextDrawColor(BiraSkin4, 16777215);
TextDrawSetShadow(BiraSkin4, 0);
TextDrawSetOutline(BiraSkin4, 1);
TextDrawBackgroundColor(BiraSkin4, 51);
TextDrawFont(BiraSkin4, 1);
TextDrawSetProportional(BiraSkin4, 1);
BiraSkin5 = TextDrawCreate(279.000000, 354.375000, "Spretnost: 0");
TextDrawLetterSize(BiraSkin5, 0.423499, 1.223750);
TextDrawAlignment(BiraSkin5, 1);
TextDrawColor(BiraSkin5, 16777215);
TextDrawSetShadow(BiraSkin5, 0);
TextDrawSetOutline(BiraSkin5, 1);
TextDrawBackgroundColor(BiraSkin5, 51);
TextDrawFont(BiraSkin5, 1);
TextDrawSetProportional(BiraSkin5, 1);
BiraSkin6 = TextDrawCreate(297.000000, 383.250000, "OK");
TextDrawLetterSize(BiraSkin6, 0.656500, 2.426876);
TextDrawAlignment(BiraSkin6, 1);
TextDrawColor(BiraSkin6, -1);
TextDrawSetShadow(BiraSkin6, 0);
TextDrawSetOutline(BiraSkin6, 1);
TextDrawBackgroundColor(BiraSkin6, 51);
TextDrawFont(BiraSkin6, 2);
TextDrawSetProportional(BiraSkin6, 1);
BiraSkin7 = TextDrawCreate(183.000000, 387.625000, "< NAZAD");
TextDrawLetterSize(BiraSkin7, 0.449999, 1.600000);
TextDrawAlignment(BiraSkin7, 1);
TextDrawColor(BiraSkin7, -1);
TextDrawSetShadow(BiraSkin7, 0);
TextDrawSetOutline(BiraSkin7, 1);
TextDrawBackgroundColor(BiraSkin7, 51);
TextDrawFont(BiraSkin7, 2);
TextDrawSetProportional(BiraSkin7, 1);
BiraSkin8 = TextDrawCreate(359.000000, 387.187500, "NAPRED >");
TextDrawLetterSize(BiraSkin8, 0.449999, 1.600000);
TextDrawAlignment(BiraSkin8, 1);
TextDrawColor(BiraSkin8, -1);
TextDrawSetShadow(BiraSkin8, 0);
TextDrawSetOutline(BiraSkin8, 1);
TextDrawBackgroundColor(BiraSkin8, 51);
TextDrawFont(BiraSkin8, 2);
TextDrawSetProportional(BiraSkin8, 1);forward PripremiSkin(playerid);
public PripremiSkin(playerid)
{
TogglePlayerControllable(playerid, 0);
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 209.1817,-34.0170,1001.9297);
SetPlayerFacingAngle(playerid, 145.8823);
SetPlayerCameraPos(playerid, 205.429672, -38.609542, 1002.385620);
SetPlayerCameraLookAt(playerid, 208.713775, -34.843414, 1002.209899);
ObrisiChat(playerid, 20);
SCM(playerid, -1, ""SPLAVA"LV-RP:"BELA" Napred -> Y.");
SCM(playerid, -1, "Nazad <- N.");
SCM(playerid, -1, "OK - Enter.");
if(PlayerInfo == 1)
{
SetPlayerSkin(playerid, 299);
PlayerInfo = 299;
}
if(PlayerInfo == 2)
{
SetPlayerSkin(playerid, 9);
PlayerInfo = 9;
}
TDSFP(playerid, BiraSkin0);
TDSFP(playerid, BiraSkin1);
TDSFP(playerid, BiraSkin2);
TDSFP(playerid, BiraSkin3);
TDSFP(playerid, BiraSkin4);
TDSFP(playerid, BiraSkin5);
TDSFP(playerid, BiraSkin6);
TDSFP(playerid, BiraSkin7);
TDSFP(playerid, BiraSkin8);
//-----;
SelectCharPlace = 1;
TogglePlayerSpectating(playerid, false);
}Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava