Problem: Pravio sam System za registraciju, stavio sam isti code za Spawn kao default, ali nece da stavi na tu lokaciju
Code:
if(listitem == 0) // Srbija
{
PlayerInfo = 1;
SendClientMessage(playerid, COLOR_YELLOW2, "==================================================================");
SendClientMessage(playerid, COLOR_YELLOW2, "Ok, dakle, vi ste iz Srbije");
SendClientMessage(playerid, COLOR_YELLOW2, "Dobrodosli na UnderGround RolePlay");
SendClientMessage(playerid, COLOR_YELLOW2, "==================================================================");
TutTime = 1;
RegistrationStep = 0;
PlayerInfo = 1;
PlayerInfo = 1612.324;
PlayerInfo = -2330.167;
PlayerInfo = 13.5469;
MedicBill = 0;
TutTime = 1;
SetPlayerSpawn(playerid);
TogglePlayerControllable(playerid, 1);
SafeGivePlayerMoney(playerid, 5500);
return 0;
}Scripta: Raven's RolePlay 0.3c
Problem: Rotiraju se vrata, probao sam da uradim ono sto pise u Tutorialu ali opet isto
Code:
lspddoor1 = CreateDynamicObject(5422, 250.611,63.2995,1003.18,0.00,0.00,00.00); // LSPD Main DoorIz ovoga sam
if(IsPlayerInRangeOfPoint(playerid, 2,250.611,63.2995,1003.18))
{
if(lspd1 == 0)
{
MoveDynamicObject(lspddoor1, 250.611,63.2995,1000.64, 4.5000);
SendClientMessage(playerid, COLOR_BLUE,"SAPD vrata su otvorena, zatvorite ih!");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s uzima svoj daljinski i otvara vrata.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
lspd1 = 1;
}
else
{
MoveDynamicObject(lspddoor1, 250.611,63.2995,1003.04, 4.5000);
SendClientMessage(playerid, COLOR_BLUE,"SAPD su zatvorena, hvala!");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s uzima svoj daljinski i zatvara vrata.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
lspd1 = 0;
}
}Prebacio u ovo
if(IsPlayerInRangeOfPoint(playerid, 2,250.611,63.2995,1003.18))
{
if(lspd1 == 0)
{
MoveDynamicObject(lspddoor1, 250.611,63.2995,1000.64, 4.5000, 0.00, 0.00, 0.00);
SendClientMessage(playerid, COLOR_BLUE,"SAPD vrata su otvorena, zatvorite ih!");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s uzima svoj daljinski i otvara vrata.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
lspd1 = 1;
}
else
{
MoveDynamicObject(lspddoor1, 250.611,63.2995,1003.04, 4.5000, 0.00, 0.00, 0.00);
SendClientMessage(playerid, COLOR_BLUE,"SAPD su zatvorena, hvala!");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s uzima svoj daljinski i zatvara vrata.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
lspd1 = 0;
}
}Scripta: Raven's RolePlay 0.3c
Problem: Otvara se kapija ali ne ispisuje ko je otvorio
Code:
if (strcmp("/pijaca", cmdtext, true, 10) == 0)
{
if(pijacakapijaState) return SendClientMessage(playerid, COLOR_GRAD1, "Pijaca je vec otvorena");
if(!PlayerToPoint(10, playerid, 1637.59960938, -1141.79980469,19.70000076)) return SendClientMessage(playerid, COLOR_GRAD1, "Morate biti blizu Pijace da bi je otvorili");
MoveObject(pijacakapija, 1637.50000000,-1146.50000000,18.20000076, 5.5);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s uzima daljinski i otvara Pijacu.", sendername);
pijacakapijaState = 1;
SetTimer("pijacakapijaZatvori", 5000, 0);
return 1;
}Pitanje: Da li ima veze sto je MOD za 0.3c a verzija SAMPa 0.3d? Da li MOD treba da se prebacuje u 0.3d tj sada u 0.3e da mi ne bi ovo bagovalo?
Pitanje: Da li bi neko mogao da mi pomogne za Phone System da napravim
