Ne ide samo sjebem mod,,,
#include
#include
#include
#include
#include
#include
#define DIALOG_REGISTER 100
#define DIALOG_LOGIN 101
#define PATH_USERS "/Korisnici/%s.ini"
#pragma tabsize 0
enum pInfo
{
pLozinka,
pLevel,
pNovacDzep,
pNovacBanka
}
new PlayerInfo;
main(){}
public OnGameModeInit()
{
SetGameModeText("blank");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
ResetVariable(playerid);
if(fexist(UserPath(playerid)))
{
new string;
new name;
INI_ParseFile(UserPath(playerid),"LoadUser_%s", .bExtra = true, .extra = playerid);
GetPlayerName(playerid, name, sizeof(name));
format(string,sizeof(string), "Dobrodosli natrag %s\nImate acc unesite pw!",name);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,"Prijava",string,"Prijava","Otkazi");
}
else
{
new string;
new name;
GetPlayerName(playerid, name, sizeof(name));
format(string,sizeof(string), "Dobrodosli %s\nNemate acc unesite pw za reg!",name);
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"Reg",string,"reg se","Otkazi");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
SaveUser(playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerScore(playerid, PlayerInfo);
GivePlayerMoney(playerid, PlayerInfo);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_LOGIN)
{
if(response)
{
new lozinka;
lozinka = udb_hash(inputtext);
if(lozinka == PlayerInfo)
{
SpawnPlayer(playerid);
}
else
{
new string;
new name;
format(string,sizeof(string), "%s unesi tacnu lozinku!!!",name);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,"lozinka ne valja",string,"Prijava","Otkazi");
}
}
else
{
Kick(playerid);
}
}
if(dialogid == DIALOG_REGISTER)
{
if(response)
{
new lozinka;
lozinka = udb_hash(inputtext);
PlayerInfo = lozinka;
RegistrationFinished(playerid);
//SpawnPlayer(playerid);
}
else
{
Kick(playerid);
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
stock ResetVariable(playerid)
{
PlayerInfo = 1;
PlayerInfo = 0;
PlayerInfo = 0;
return 1;
}
stock udb_hash(buf[]) {
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n {
s1 = (s1 + buf) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
stock UserPath(playerid)
{
new string;
new name;
GetPlayerName(playerid, name, sizeof(name));
format(string,sizeof(string), PATH_USERS,name);
return string;
}
stock LoadUser_data(playerid, name[], value[])
{
INI_Int("Lozinka",PlayerInfo);
INI_Int("Level",PlayerInfo);
INI_Int("NovacDzep",PlayerInfo);
INI_Int("NovacBanka",PlayerInfo);
return 1;
}
stock SaveUser(playerid)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Lozinka",PlayerInfo);
INI_WriteInt(File,"Level",PlayerInfo);
INI_WriteInt(File,"NovacDzep",PlayerInfo);
INI_WriteInt(File,"NovacBanka",PlayerInfo);
INI_Close(File);
return 1;
}
stock RegistrationFinished(playerid)
{
PlayerInfo = 1;
PlayerInfo = 10000;
PlayerInfo = 0;
return 1;
}