Skripta koju koristim:cyber
Detaljan opis problema:prebacivao sam /radio u zcmd i radi sve ali mi brojevi ne rade stavio sam da ak upisu brojeve da dode * al oni mogu pisat brojeve kako napravit to
CMD:r(playerid, params[])
{
    if(!IsACop(playerid)) return SCM(playerid, GRAD2, "**Vi niste dio organizacije!");
    new result,string, sendername;
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if(sscanf(params, "s", result)) return SCM(playerid, GRAD3, "{FFAF00}Koristite: {FFFFFF}/r ");
    if(PlayerInfo != 0) return SCMF(playerid, ZUTA, "G-Protect | Vi ste utisani! | Utisani ste jos na: %s sekundi", KonvertujVreme(PlayerInfo));
    new brojevi[] = { '1','2','3','4','5','6','7','8','9'};
for(new r = 0; r < sizeof brojevi; r++)
{
new tekst = strlen(result);
for(new i = 0; i {
if(result == brojevi)
result = '*' ;
}
if(PlayerInfo == 1 || PlayerInfo == 1)
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(radio)PD.Direktor %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(radio)PD.Zamjenik %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(radio)PD.Kapetan %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(radio)PD.Tajni Agent %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(radio)PD.Policajac %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(radio)PD.Kadet %s: {FFFFFF}%s, prijem. **", sendername, result); }
else
{
format(string, sizeof(string), "(radio)PD.Kadet %s: {FFFFFF}%s, prijem. **", sendername, result);
}
SendRadioMessage(1, MojaBoja, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo == 2 || PlayerInfo == 2)
{
if(PlayerInfo == 6) { format(string, sizeof(string), "(radio)FBI.Direktor %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(radio)FBI.Zamijenik  %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(radio)FBI.Cobra %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(radio)FBI.Specialni Agent %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(radio)FBI.Presretac %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(radio)FBI.Agent %s: {FFFFFF}%s, prijem. **", sendername, result); }
else
{
format(string, sizeof(string), "(radio)FBI.Agent %s: {FFFFFF}%s, prijem. **", sendername, result);
}
SendRadioMessage(2, MojaBoja, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo == 16 || PlayerInfo == 16)
{
  if(PlayerInfo == 6) { format(string, sizeof(string), "(radio)SWAT.General %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(radio)SWAT.Pukovnik %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(radio)SWAT.Kapetan %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(radio)SWAT.Tajni Agent %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(radio)SWAT.Casnik %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(radio)SWAT.Vojnik %s: {FFFFFF}%s, prijem. **", sendername, result); }
else
{
format(string, sizeof(string), "(radio)SWAT.Vojnik %s: %s, prijem. **", sendername, result);
}
SendRadioMessage(16, MojaBoja, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo == 4 || PlayerInfo == 4)
{
  if(PlayerInfo == 6) { format(string, sizeof(string), "(radio)MD.Upravitelj %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(radio)MD.Zamjenik %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(radio)MD.Specijalni Kirurg %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(radio)MD.Kirurg %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(radio)MD.Doktor %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(radio)M.Student %s: {FFFFFF}%s, prijem. **",sendername, result); }
else
{
format(string, sizeof(string), "(radio)MD.Student %s: {FFFFFF}%s,  prijem. **", sendername, result);
}
SendRadioMessage(4, MojaBoja, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo == 7 || PlayerInfo == 7)
{
  if(PlayerInfo == 6) { format(string, sizeof(string), "(radio)M.Gradonacelnik %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "(radio)M.Zamjenik %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "(radio)M.Ministar %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "(radio)M.Politicar %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "(radio)M.Vozac %s: {FFFFFF}%s, prijem. **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "(radio)M.Prigovornik %s: {FFFFFF}%s, prijem. **", sendername, result); }
else
{
format(string, sizeof(string), "(radio)M.Prigovornik %s: {FFFFFF}%s,  prijem,", sendername, result);
}
SendRadioMessage(7, MojaBoja, string);
printf("%s", string);
return 1;
}
}
return 1;
}

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