Započeo Alan ã‹¡
•9. Jul 2013.• Zaključano( Pomoc ) Provijera za drogu...
601
pregleda
13
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Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
111
Postovi:
37
Teme:
Pridružio se:Jun 2013
9. Jul 2013.
Skripta : SLRP
Ovako,moze li mi neko u ovaj dialog ubaciti provijeru ako igrac ima manje od 4 droge da ne moze koristiti,ili da mu salje poruku,ja sam pokuso ali sam dobio errore...
Ovako,moze li mi neko u ovaj dialog ubaciti provijeru ako igrac ima manje od 4 droge da ne moze koristiti,ili da mu salje poruku,ja sam pokuso ali sam dobio errore...
case DIALOG_KORISTI:
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
if(UsingDrugs == 1)
{
SendClientMessage(playerid, SIVA, "Vec si napusen!");
return 1;
}
if(PlayerInfo > 4)
{
PlayerStoned += 1;
if(PlayerStoned >= 3) { GameTextForPlayer(playerid, "~w~Ti si~n~~p~skamenjen", 4000, 1); }
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
PlayerInfo -= 5;
AC_BS_SetPlayerArmour(playerid, PlayersArmour + 50.0);
SetPlayerWeather(playerid, -68);
UsingDrugs = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
new sendername;
new string;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s vadi nesto trave iz svoje jakne i pocinje da duva.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
}
}
}Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
111
Postovi:
37
Teme:
Pridružio se:Jun 2013
9. Jul 2013.
Imam 0 droge,i opet mogu da koristim...
case DIALOG_KORISTI:
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
if(UsingDrugs == 1)
{
SendClientMessage(playerid, SIVA, "Vec si napusen!");
return 1;
}
if(PlayerInfo < 4) return SCM(playerid, -1, "Nemas 4 droge...");
PlayerStoned += 1;
if(PlayerStoned >= 3) { GameTextForPlayer(playerid, "~w~Ti si~n~~p~skamenjen", 4000, 1); }
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
PlayerInfo -= 5;
AC_BS_SetPlayerArmour(playerid, PlayersArmour + 50.0);
SetPlayerWeather(playerid, -68);
UsingDrugs = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
new sendername;
new string;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s vadi nesto trave iz svoje jakne i pocinje da duva.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
}
}
}
//}Kingpin
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
1,208
Postovi:
44
Teme:
Pridružio se:Jan. 2012
9. Jul 2013.
aj probaj onda ovako
case DIALOG_KORISTI:
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
if(UsingDrugs == 1)
{
SendClientMessage(playerid, SIVA, "Vec si napusen!");
return 1;
}
if(PlayerInfo < 4)
{
PlayerStoned += 1;
if(PlayerStoned >= 3) { GameTextForPlayer(playerid, "~w~Ti si~n~~p~skamenjen", 4000, 1); }
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
PlayerInfo -= 5;
AC_BS_SetPlayerArmour(playerid, PlayersArmour + 50.0);
SetPlayerWeather(playerid, -68);
UsingDrugs = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
new sendername;
new string;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s vadi nesto trave iz svoje jakne i pocinje da duva.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
}
else return SCM(playerid, boja, "nemas dovoljno");
}
}
}Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
111
Postovi:
37
Teme:
Pridružio se:Jun 2013
9. Jul 2013.
Crazyn3ss wrote on July 9, 2013, 1:15 am:
aj probaj onda ovako
case DIALOG_KORISTI:
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
if(UsingDrugs == 1)
{
SendClientMessage(playerid, SIVA, "Vec si napusen!");
return 1;
}
if(PlayerInfo < 4)
{
PlayerStoned += 1;
if(PlayerStoned >= 3) { GameTextForPlayer(playerid, "~w~Ti si~n~~p~skamenjen", 4000, 1); }
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
PlayerInfo -= 5;
AC_BS_SetPlayerArmour(playerid, PlayersArmour + 50.0);
SetPlayerWeather(playerid, -68);
UsingDrugs = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
new sendername;
new string;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s vadi nesto trave iz svoje jakne i pocinje da duva.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
}
else return SCM(playerid, boja, "nemas dovoljno");
}
}
}Opet moze da koristi...
Enforcer
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
290
Postovi:
16
Teme:
Pridružio se:Okt. 2012
9. Jul 2013.
Ovo mora valjati.
EDIT: Kakve errore, daj nam da vidimo?
case DIALOG_KORISTI:
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
if(UsingDrugs == 1)
{
SendClientMessage(playerid, SIVA, "Vec si napusen!");
return 1;
}
if(PlayerInfo >= 4)
{
PlayerStoned += 1;
if(PlayerStoned >= 3) { GameTextForPlayer(playerid, "~w~Ti si~n~~p~skamenjen", 4000, 1); }
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
PlayerInfo -= 5;
AC_BS_SetPlayerArmour(playerid, PlayersArmour + 50.0);
SetPlayerWeather(playerid, -68);
UsingDrugs = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
new sendername;
new string;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s vadi nesto trave iz svoje jakne i pocinje da duva.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
}
else return SCM(playerid, boja, "Nemas dovoljno");
}
}
}
EDIT: Kakve errore, daj nam da vidimo?
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
111
Postovi:
37
Teme:
Pridružio se:Jun 2013
9. Jul 2013.
Komanda :
I pod OnDialogResponse..
YCMD:koristi(playerid, params[], help)
{
SPD(playerid, DIALOG_KORISTI, DSL, "Koristi", "Droga", "Odaberi", "Odustani");
return 1;
}I pod OnDialogResponse..
case DIALOG_KORISTI:
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
if(UsingDrugs == 1)
{
SendClientMessage(playerid, SIVA, "Vec si napusen!");
return 1;
}
if(PlayerInfo == 4) return SCM(playerid,BELA, "{FF0000}[SLClient!]{BFC0C2} Nemate dovoljno droge kod sebe!");
PlayerStoned += 1;
if(PlayerStoned >= 3) { GameTextForPlayer(playerid, "~w~Ti si~n~~p~skamenjen", 4000, 1); }
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
PlayerInfo -= 5;
AC_BS_SetPlayerArmour(playerid, PlayersArmour + 50.0);
SetPlayerWeather(playerid, -68);
UsingDrugs = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
new sendername;
new string;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s vadi nesto trave iz svoje jakne i pocinje da duva.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
}
}
}
// }Enforcer
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
290
Postovi:
16
Teme:
Pridružio se:Okt. 2012
9. Jul 2013.
Ovako
case DIALOG_KORISTI:
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
if(UsingDrugs == 1)
{
SendClientMessage(playerid, SIVA, "Vec si napusen!");
return 1;
}
if(PlayerInfo < 4)
{
SendClientMessage(playerid, SIVA, "Nemas dovoljno droge!");
return 1;
}
PlayerStoned += 1;
if(PlayerStoned >= 3) { GameTextForPlayer(playerid, "~w~Ti si~n~~p~skamenjen", 4000, 1); }
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
PlayerInfo -= 5;
AC_BS_SetPlayerArmour(playerid, PlayersArmour + 50.0);
SetPlayerWeather(playerid, -68);
UsingDrugs = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
new sendername;
new string;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s vadi nesto trave iz svoje jakne i pocinje da duva.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
}
}
}
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
111
Postovi:
37
Teme:
Pridružio se:Jun 2013
9. Jul 2013.
Quote from July 9, 2013, 2:06 am:
Ovako
case DIALOG_KORISTI:
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
if(UsingDrugs == 1)
{
SendClientMessage(playerid, SIVA, "Vec si napusen!");
return 1;
}
if(PlayerInfo < 4)
{
SendClientMessage(playerid, SIVA, "Nemas dovoljno droge!");
return 1;
}
PlayerStoned += 1;
if(PlayerStoned >= 3) { GameTextForPlayer(playerid, "~w~Ti si~n~~p~skamenjen", 4000, 1); }
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
PlayerInfo -= 5;
AC_BS_SetPlayerArmour(playerid, PlayersArmour + 50.0);
SetPlayerWeather(playerid, -68);
UsingDrugs = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
new sendername;
new string;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s vadi nesto trave iz svoje jakne i pocinje da duva.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
}
}
}
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