Skripta koju koristim:ravens preradjeni
Detaljan opis problema:E ovako desi mi se nekad kad udjem na server da propadnem tamo u ono selence bluberi neznam sto jel mozda neko zna do cega je i drugi su mi se zalili na serveru😕😕😕
Dio skripte:////
Neke slike/video za lakse dobivanje pomoci(neobavezno): ////
[POMOC] Propadam
307
pregleda
6
postova
4. Dec. 2012.
stavi da ti freeza igraca na nekoliko sekundi a ako ti se to desava u blueberry mozda je do igrice meni uvijek crasha kad prolazim tuda i u obicnom gta me izbaciva iz igre
A mozda je do inta ili neceg
A mozda je do inta ili neceg
4. Dec. 2012.
evo onplayerspawn
public OnPlayerSpawn(playerid)
{
Mrtav = 1;
SetRealMoney(playerid, ScriptMoney);
TextDrawShowForPlayer(playerid, Textdraw69);
TextDrawShowForPlayer(playerid, Textdraw200);
TextDrawShowForPlayer(playerid, ShadowsRandom);
TextDrawShowForPlayer(playerid, SajtRandom);
Delete3DTextLabel(AfkLabel);
Delete3DTextLabel(DutyLabel);
TextDrawHideForPlayer(playerid, DutyTD);
PlayerInfo = 200.0;
new pName;
//new string;
//InitLockDoors(playerid);
if(IsPlayerNPC(playerid)) return 1;
STDPlayer = 0;
//SetPlayerAttachedObject(playerid,1,19064,2,0.1099,0.019,0.0,0.0,90.0,90.0,1.1,1.1,1.1);
if(IsSpecing == 1)
{
SafeSetPlayerPos(playerid,SpecX,SpecY,SpecZ);// Remember earlier we stored the positions in these variables, now we're gonna get them from the variables.
SetPlayerInterior(playerid,Inter);//Setting the player's interior to when they typed '/spec'
SetPlayerVirtualWorld(playerid,vWorld);//Setting the player's virtual world to when they typed '/spec'
IsSpecing = 0;//Just saying you're free to use '/spec' again YAY :D
IsBeingSpeced[specid] = 0;//Just saying that the player who was being spectated, is not free from your stalking >:D
}
if(gPlayerLogged == 0)
{
SCM(playerid, COLOR_LIGHTRED, "** Ovaj server zahteva Login pre spawna (Kikovan) **");
Kick(playerid);
}
if(PlayerInfo == 1)
{
Delete3DTextLabel(DutyLabel);
DutyLabel = Create3DTextLabel("Admin Na Duznosti \n NE Napadaj",0xFF000099,0,0,0,50,-1,1);
Attach3DTextLabelToPlayer(DutyLabel, playerid, 0,0,0);
TextDrawShowForPlayer(playerid, DutyTD);
}
else if(PlayerInfo == 1)
{
Delete3DTextLabel(DutyLabel);
DutyLabel = Create3DTextLabel("Tester Na Duznosti \n NE Napadaj",0x00AA0099,0,0,0,50,-1,1);
Attach3DTextLabelToPlayer(DutyLabel, playerid, 0,0,0);
}
else if(PlayerInfo == 1)
{
Delete3DTextLabel(DutyLabel);
DutyLabel = Create3DTextLabel("GameMaster Na Duznosti \n NE Napadaj",0x00AA0099,0,0,0,50,-1,1);
Attach3DTextLabelToPlayer(DutyLabel, playerid, 0,0,0);
TextDrawShowForPlayer(playerid, DutyTD);
}
else if(PlayerInfo == 1)
{
Delete3DTextLabel(NovajlijaLabel);
NovajlijaLabel = Create3DTextLabel("[Novajlija - Level 1]",0x2B60DE99,0,0,0,50,-1,1);
Attach3DTextLabelToPlayer(NovajlijaLabel, playerid, 0,0,0);
}
if(!gPlayerAnimLibsPreloaded)
{
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"PED");
PreloadAnimLib(playerid,"MISC");
PreloadAnimLib(playerid,"BLOWJOBZ");
PreloadAnimLib(playerid,"RIFLE");
PreloadAnimLib(playerid,"UZI");
PreloadAnimLib(playerid,"SHOTGUN");
PreloadAnimLib(playerid,"COLT45");
PreloadAnimLib(playerid,"SILENCED");
PreloadAnimLib(playerid,"GYMNASIUM");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"BSKTBALL");
PreloadAnimLib(playerid,"GANGS");
PreloadAnimLib(playerid,"FIGHT_D");
PreloadAnimLib(playerid,"PAULNMAC");
gPlayerAnimLibsPreloaded = 1;
}
if(PlayerInfo == 0 && PlayerInfo == 0)
{
PlayerInfo = 1;
GetPlayerName(playerid, pName, sizeof(pName));
//format(string, sizeof(string), "%s je automatski promovisan u Regularnog Igraca!", pName);
//SendClientMessageToAll(COLOR_PINK, string);
//GameTextForPlayer(playerid, "~y~PROMOVISANI STE U ~n~~p~REGULARNOG IGRACA !!!!!", 10000, 5);
if(PlayerInfo == 0)
{
TextDrawSetString(Textdraw64,"Cestitamo! ~n~~n~Osvojili ste medalju ~n~~b~Regularan Igrac (7) ~n~~n~~w~osvojili ste ~g~$200");
ShowMedalja(playerid);
SafeGivePlayerMoney(playerid,200);
PlayerInfo = 1;
}
}
if(PlayerInfo == 18000 && PlayerInfo == 1)
{
PlayerInfo = 2;
GetPlayerName(playerid, pName, sizeof(pName));
//format(string, sizeof(string), "%s je automatski promovisan u Regularnog Igraca Level 2!", pName);
//SendClientMessageToAll(COLOR_PINK, string);
//GameTextForPlayer(playerid, "~y~PROMOVISANI STE U ~n~~p~REGULARANOG IGRACA LEVEL 2!!!!!", 10000, 5);
if(PlayerInfo == 0)
{
TextDrawSetString(Textdraw64,"Cestitamo! ~n~~n~Osvojili ste medalju ~n~~b~Regularan Igrac Level 2 (8) ~n~~n~~w~osvojili ste ~g~$1000");
ShowMedalja(playerid);
SafeGivePlayerMoney(playerid,1000);
PlayerInfo = 1;
}
}
if(PlayerInfo == 36000 && PlayerInfo == 2)
{
PlayerInfo = 3;
GetPlayerName(playerid, pName, sizeof(pName));
//format(string, sizeof(string), "%s je automatski promovisan u Regularnog Igraca Level 3!", pName);
//SendClientMessageToAll(COLOR_PINK, string);
//GameTextForPlayer(playerid, "~y~PROMOVISANI STE U ~n~~p~REGULARNOG IGRACA LEVEL 3!!!!!", 10000, 5);
}
if(PlayerInfo == 0 && PlayerInfo >= 3600)
{
TextDrawSetString(Textdraw64,"Cestitamo! ~n~~n~Osvojili ste medalju ~n~~b~Jedan sat! (5) ~n~~n~~w~osvojili ste ~g~$100");
ShowMedalja(playerid);
SafeGivePlayerMoney(playerid,100);
PlayerInfo = 1;
}
if(PlayerInfo == 0 && PlayerInfo >= 18000)
{
TextDrawSetString(Textdraw64,"Cestitamo! ~n~~n~Osvojili ste medalju ~n~~b~Pet sati! (6) ~n~~n~~w~osvojili ste ~g~$250");
ShowMedalja(playerid);
SafeGivePlayerMoney(playerid,250);
PlayerInfo = 1;
}
if(PlayerInfo > 0)
{
SetPlayerSkin(playerid, PlayerInfo);
}
else
{
SetPlayerSkin(playerid, PlayerInfo);
}
if(PlayerInfo == 1)
{
SafeResetPlayerWeapons(playerid);
DisarmInv(playerid);
PlayerInfo = 0;
}
else
{
SetPlayerWeapons(playerid);
}
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
IsCopBanovan(playerid);
KillTimer(stopactimer);
stopactimer = SetTimerEx("resumeanticheat", 5000, false, "i", playerid);
return 1;
}Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava