Evo kod(valjda je ovaj),ako neko zna da ispravi gdje je greska:
| CMD:vila(playerid, params[]) { new string; new NewHouseID = SpawnedHouses+1; GetPlayerPos(playerid, Houses, Houses, Houses); PlayerInfo++; format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses); SendClientMessage( playerid, WHITE, string); GetPlayerPos(playerid, Houses, Houses, Houses); PlayerInfo++; Houses = GetPlayerInterior( playerid ); format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses); SendClientMessage( playerid, WHITE, string); if(NewHouseID >= MAX_HOUSES) { SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" ); } else { format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID); if(!fexist( string) ) { new id; SpawnedHouses++; Houses = 350000; Houses = 10; strmid(Houses, "Vila", 0, strlen("Vila"), 255); Houses = 418; Houses = 4; Houses = 0; format(Houses, 255, "Niko" ); Houses = 0; Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses); dini_Create( string); dini_IntSet( string, "InteriorID", Houses); dini_FloatSet( string, "InteriorX", Houses); dini_FloatSet( string, "InteriorY", Houses); dini_FloatSet( string, "InteriorZ", Houses); dini_IntSet( string, "HousePrice", 350000 ); dini_IntSet( string, "ExteriorID", 0 ); dini_FloatSet( string, "ExteriorX", Houses); dini_FloatSet( string, "ExteriorY", Houses); dini_FloatSet( string, "ExteriorZ", Houses); dini_IntSet( string, "VaultMoney", -1); dini_IntSet( string, "HouseCocaine", -1); dini_IntSet( string, "HousePot", -1); dini_IntSet( string, "HouseMaterials", -1); dini_Set( string, "Owner", "Niko" ); dini_IntSet(string, "Level", 10); dini_IntSet( string, "LockStatus", Houses); dini_IntSet( string, "hVec", Houses); dini_IntSet( string, "hVcol1", Houses); dini_IntSet( string, "hVcol2", Houses); dini_Set( string, "Addres", Houses); dini_Set( string, "Opis", Houses); dini_IntSet( string, "Owned", Houses); PlayerInfo--; PlayerInfo--; OnPropTextdrawUpdate(1,id); format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID); SendClientMessage(playerid, WHITE, string); return 1; } } return 1; } |