Detaljan opis problema: Naci sve radi i samo kad bi ovaj drugi igrac trebao /accept house i kad to napise nista se ne desava ko da mu ovaj nije ni ponudio ... sto trebam napraviti da se kuca preseli u njegovo vlasnistvo a ovaj prvi da dobije pare od njega? ... :/
Dio skripte: //
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Komanda:
if(strcmp(cmd, "/housesell", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo == 255)
{
SendClientMessage(playerid, COLOR_RED, " Neposjedujes Kuću");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /housesell [PlayerID/PartOfName] ");
return 1;
}
new money;
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /housesell [PlayerID/PartOfName] ");
return 1;
}
money = strvalEx(tmp);
if(money < 1) { SendClientMessage(playerid, COLOR_GREY, " Cjena nemoze biti manja od $1!"); return 1; }
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PlayerInfo < 255)
{
SendClientMessage(playerid, COLOR_GREY, " Taj igrac vec ima svoju kucu.");
return 1;
} new HouseID;
new HouseOffer;
new HousePrice;
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, " Nemozes sam sebi prodati svoju kucu. !"); return 1; }
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Ponudio si svoju kucu na prodaju %s za $%d.", giveplayer, money);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s vam je ponudio da kupite njegovu kucu za $%d, (type /accept house) to accept.", sendername, money);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
HouseID = PlayerInfo;
HouseOffer = playerid;
HousePrice = money;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Taj igrac nije blizu vas !");
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Taj igrac nije online! !");
}
}
return 1;
}