Skripta koju koristim: Gta rp
Detaljan opis problema: to nije kao problem nego zelim ubaciti ovo sto ce biti na slici
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno): http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/308184_162197450542918_100002579921409_289353_1070879217_n.jpg
Ako vidite ovaj text na kuci zanima me kako ubaciti to hvala unapred 🙂
[Pomoc] Pomoc oko plavih slova :D
911
pregleda
13
postova
2. Dec. 2011.
To ako imas HouseSistem u skripti,msm da je to to.......to mjenjas ispo npr pise ti Kuca na prodaju i pise ti boja npr Colo_Green ti stavis neku svoju boju
2. Dec. 2011.
To je tzv. 3d text, koji se na toj slici koristi na pickup-u za ulaz u kuću.
Predpostavljam da je to GF edit, pa tako da nađi tamo Kuće/Houses u Scriptfiles, i dodaj po želji na željene lokacije, i pisat će ti to =)
Predpostavljam da je to GF edit, pa tako da nađi tamo Kuće/Houses u Scriptfiles, i dodaj po želji na željene lokacije, i pisat će ti to =)
2. Dec. 2011.
Blaeks_Biofor wrote on December 2, 2011, 5:05 pm:
to je server server uklonjen! nije gf edit neg gta rp 😄 samo sam zeleo da pitam gde se ubacuje ovaj text i kako ? 🙂
A GTA RP je rađen od 0 jel? :S Samo jedan u nizu GF edita..
Rekao sam ti gore kako, moraÅ¡ imat house sistem razraÄ‘en, a na GTA RP ima znaÄi potrebno je samo da KUĆU dodaÅ¡..
A ako hoÄeÅ¡ takav text za neÅ¡to drugo e to je onda druga priÄa..
2. Dec. 2011.
//OnGameModeInit
for(new i=0; i{
// House shit:
/*for(new h = 0; h {*/
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(IsPlayerInRangeOfPoint(i, 2, HouseInfo, HouseInfo, HouseInfo))
{
if(HouseInfo == 1)
{
format(house_string, sizeof(house_string), "~w~This House is owned by: ~R~%s", HouseInfo);
HouseLabel = Create3DTextLabel(house_string ,0x00FF00FF,HouseInfo, HouseInfo, HouseInfo,10, 0);
//GameTextForPlayer(i, house_string, 2000, 3);
return 1;
}
else
{
format(house_string, sizeof(house_string), "~w~House for sale~n~Cost: ~g~$%d,-~n~~b~Age: %d", HouseInfo, HouseInfo);
HouseLabel = Create3DTextLabel(house_string ,0x00FFFFFF,HouseInfo, HouseInfo, HouseInfo,10, 0);
//GameTextForPlayer(i, house_string, 2000, 3);
return 1;
}
}
}
/*for(new b = 0; b {*/
for(new b = 0; b < sizeof(BusinessInfo); b++)
{
if(IsPlayerInRangeOfPoint(i, 2, BusinessInfo, BusinessInfo, BusinessInfo))
{
if(BusinessInfo == 1)
{
format(house_string, sizeof(house_string), "%s~n~~w~Owned by: ~r~%s~n~Enter price: ~g~$%d,-", BusinessInfo, BusinessInfo, BusinessInfo);
BizzLabel = Create3DTextLabel(house_string ,0x00FF00FF,BusinessInfo, BusinessInfo, BusinessInfo,10, 0);
//GameTextForPlayer(i, house_string, 2000, 3);
return 1;
}
else
{
format(house_string, sizeof(house_string), "%s~n~~w~Biz for sale~n~Cost: ~g~$%d,-~n~~b~Age: %d", BusinessInfo, BusinessInfo, BusinessInfo);
BizzLabel = Create3DTextLabel(house_string ,0x00FF00FF,BusinessInfo, BusinessInfo, BusinessInfo,10, 0);
//GameTextForPlayer(i, house_string, 2000, 3);
return 1;
}
}
}
}
//OnHouseReload
for(new h = 0; h < sizeof(HouseInfo); h++)
{
HouseLabel = Create3DTextLabel(house_string ,0x00FF00FF,HouseInfo, HouseInfo, HouseInfo,10, 0);
}
//OnBusinessReload
for(new b = 0; b < sizeof(BusinessInfo); b++)
{
BizzLabel = Create3DTextLabel(house_string ,0x00FF00FF,BusinessInfo, BusinessInfo, BusinessInfo,10, 0);
}
//OnHouseUpdate
Delete3DTextLabel(HouseLabel);
//OnBusinessUpdate
Delete3DTextLabel(BizzLabel);
//UpdatePlayerInfo
public UpdatePlayerInfo()
{
for(new i=0; i {
// House shit:
for(new h = 0; h {
if(IsPlayerInRangeOfPoint(i, 2, HouseInfo, HouseInfo, HouseInfo))
{
if(HouseInfo == 1)
{
format(house_string, sizeof(house_string), "~w~This House is owned by: ~R~%s", HouseInfo);
//HouseLabel = Create3DTextLabel(house_string ,0x00FF00FF,HouseInfo, HouseInfo, HouseInfo,10, 0);
GameTextForPlayer(i, house_string, 2000, 3);
return 1;
}
else
{
format(house_string, sizeof(house_string), "~w~House for sale~n~Cost: ~g~$%d,-~n~~b~Age: %d", HouseInfo, HouseInfo);
//HouseLabel = Create3DTextLabel(house_string ,0x00FFFFFF,HouseInfo, HouseInfo, HouseInfo,10, 0);
GameTextForPlayer(i, house_string, 2000, 3);
return 1;
}
}
}
for(new b = 0; b {
if(IsPlayerInRangeOfPoint(i, 2, BusinessInfo, BusinessInfo, BusinessInfo))
{
if(BusinessInfo == 1)
{
format(house_string, sizeof(house_string), "%s~n~~w~Owned by: ~r~%s~n~Enter price: ~g~$%d,-", BusinessInfo, BusinessInfo, BusinessInfo);
//BizzLabel = Create3DTextLabel(house_string ,0x00FF00FF,BusinessInfo, BusinessInfo, BusinessInfo,10, 0);
GameTextForPlayer(i, house_string, 2000, 3);
return 1;
}
else
{
format(house_string, sizeof(house_string), "%s~n~~w~Biz for sale~n~Cost: ~g~$%d,-~n~~b~Age: %d", BusinessInfo, BusinessInfo, BusinessInfo);
//BizzLabel = Create3DTextLabel(house_string ,0x00FF00FF,BusinessInfo, BusinessInfo, BusinessInfo,10, 0);
GameTextForPlayer(i, house_string, 2000, 3);
return 1;
}
}
}
}
return 1;
} Ovako nesto slicno se radi, neznam tocno. Preuzeto sa - http://forum.sa-mp.com/showthread.php?t=143046
2. Dec. 2011.
Blaeks_Biofor wrote on December 2, 2011, 7:47 pm:
Jebote 😄 ne skriptam ja 2 godine poceo sam skoro i zanima me jer je taj text full i igrace se ne navlace na dobre nego na lepe stvari...
Pa buraz nemoš odma krenut za 2 dana da sve znaš, trebaš krenut od nekih osnova, a ne šta ti zatreba da to znaš xD
2. Dec. 2011.
Blaeks_Biofor wrote on December 2, 2011, 7:47 pm:
Jebote 😄 ne skriptam ja 2 godine poceo sam skoro i zanima me jer je taj text full i igrace se ne navlace na dobre nego na lepe stvari...
Ono ti se zove 3d Tekst, ako hoces da onaj tekst ima funkciju tj da predstavlja nesto moras imati taj house sistem, ako hoces da ti napises sta hoces koristi ovo
http://wiki.sa-mp.com/wiki/Create3DTextLabel
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava