Detaljan opis problema: Kada ocu da upalim i stiskam Shift ili /upali nece da pokrece komandu,ja ne vidim ovde problem😕
Dio skripte:
if(!strcmp(cmd, "/engine", true) || strcmp(cmd, "/upali", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
if(!engineOn[GetPlayerVehicleID(playerid)])
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
if(IsAnOwnableCar(idcar))
{
if(PlayerInfo == idcar) { }
else if(PlayerInfo == idcar) { }
else if(PlayerInfo == idcar) { }
else if(PlayerInfo == idcar) { }
else if(PlayerInfo == idcar) { }
else if(PlayerInfo == idcar) { }
else { return 1; }
}
if(CarInfo == 2)
{
return 1;
}
if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509)
{
return 1;
}
if(idcar == 59 || idcar == 60)
{
return 1;
}
if(idcar >= 143 && idcar <= 154)
{
if(HireCar != idcar)
{
return 1;
}
}
if(IsAPlane(idcar))
{
return 1;
}
if(IsAHarvest(idcar))
{
return 1;
}
if(IsADrugHarvest(idcar))
{
return 1;
}
if(IsASweeper(idcar))
{
return 1;
}
if(IsARaceCar(idcar))
{
return 1;
}
if(gEngine == 1) { return 1; }
new playerveh = GetPlayerVehicleID(playerid);
PutPlayerInVehicle(playerid, playerveh, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s okrece kljuc i pokusava da upali motor.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetTimerEx("StartingTheVehicle",3500,0,"i",playerid);
GameTextForPlayer(playerid, "~w~Motor se pokrece...",3500,3);
gEngine = 1;
return 1;
}
if(engineOn[GetPlayerVehicleID(playerid)])
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
if(IsAnOwnableCar(idcar))
{
if(PlayerInfo == idcar) { }
else if(PlayerInfo == idcar) { }
else if(PlayerInfo == idcar) { }
else if(PlayerInfo == idcar) { }
else if(PlayerInfo == idcar) { }
else if(PlayerInfo == idcar) { }
else { return 1; }
}
if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509)
{
return 1;
}
if(idcar == 59 || idcar == 60)
{
return 1;
}
if(idcar >= 135 && idcar <= 154)
{
if(HireCar != idcar)
{
return 1;
}
}
if(IsAHarvest(idcar))
{
return 1;
}
if(IsADrugHarvest(idcar))
{
return 1;
}
if(IsAPlane(idcar))
{
return 1;
}
if(IsASweeper(idcar))
{
return 1;
}
if(IsARaceCar(idcar))
{
return 1;
}
engineOn[GetPlayerVehicleID(playerid)] = false;
//RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s okrece kljuc i gasi motor.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
gEngine = 0;
new keycar = PlayerInfo;
new keycar2 = PlayerInfo;
new keycar3 = PlayerInfo;
new keycar4 = PlayerInfo;
new keycar5 = PlayerInfo;
new keycar6 = PlayerInfo;
if(IsAnOwnableCar(idcar))
{
if(keycar == idcar)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,1);
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo = 1;
}
}
else if(keycar2 == idcar)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar2,i,0,1);
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo = 1;
}
}
else if(keycar4 == idcar)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar4,i,0,1);
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo = 1;
}
}
else if(keycar5 == idcar)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar5,i,0,1);
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo = 1;
}
}
else if(keycar6 == idcar)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar6,i,0,1);
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo = 1;
}
}
else if(keycar3 == idcar)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar3,i,0,1);
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo = 1;
}
}
}
return 1;
}
}
}
return 1;
}
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