dakle ja sam napravio bizz po ovome tutorialu, sve radio osim 1 sitnice dakle ja kda stanem na pickup od biznisa ne pojavi mi se ono ko je vlasnik

po ovome sam radio = http://forum.sa-mp.com/showthread.php?t=149416

pomoc.

ako bas zelite code da vidite evo vam.
#include 
#define MAX_BUSINESSES 100 //Increase if you need more but it will make your script larger.
#define PayoutTimer 60 //Number of seconds before the player gets his next pay.
enum BiznisInfo
{
    Float:BiznisX, //Business X Pos
    Float:BiznisY,  //Business Y Pos
    Float:BiznisZ,  //Business Z Pos
    BiznisCijena,  //Business buy cost
    BiznisProdaja,  // Business sell cost
    BiznisZarada,  //Business earn
    BiznisVlasnik, // ID of the player that owns the business
    BiznisIme, // The name of the business
    Disabled //If the business is disabled or not
};
//Add these at the top of your script.
new BusinessPickup; // This is for all the pickups for the businesses.
new BusinessCount = -1; // This is so we can store all the business info like this BusinessInfo[]
new BusinessInfo; // All the enum info is saved into one variable.

CreateBusiness(cuisine[])//, Float:XPos, Float:YPos, Float:ZPos, Price, Sell, Earn
{
    if(!strlen(cuisine)) return 0; //If there is no name then it will not create the business
    BusinessCount ++; //Adding 1 onto the businesscount so the first one will be  BusinessInfo[....]
    BusinessInfo = 2267.62792969; //Sets the Xpos into the variable for long term saving.
    BusinessInfo = -1670.58251953; //Sets the Ypos into the variable for long term saving.
    BusinessInfo = 15.77589893; //Sets the Zpos into the variable for long term saving.
    BusinessInfo = 100; //Sets the price into the variable for long term saving.
    BusinessInfo = 100; //Sets the Sell cost into the variable for long term saving.
    BusinessInfo = 100; // //Sets the earning into the variable for long term saving.
    BusinessInfo = -1; //Sets the business owner into the variable for long term saving.
    BusinessPickup = AddStaticPickup(1272, 19, 2267.62792969,-1670.58251953,15.77589893, -1); //Adds the pickup
    format(BusinessInfo, 60, "%s", cuisine); //Sets the business name into the variable for long term saving.
    SetTimer("OnPlayerPickUpPickup", 1, true);
    return BusinessCount; //Will return the business ID
}

public OnFilterScriptInit() //Change to OnFilterScriptInit if it's a filterscript =].
{
    SetTimer("Payouttimer", 10000, true); //Sets the timer =].
  //CreateBusiness("TesBiznis", 100.0, 100.0, 10.0, 13337, 10000, 100);
  CreateBusiness("cuisine");
    return 1;
}

stock IsPlayerCloseEnoughToBis(playerid)
{
    for(new C; C    {
        if(IsPlayerInRangeOfPoint(playerid, 3, BusinessInfo,  BusinessInfo, BusinessInfo)) return C; // Checks if a business is close enough
    }
    return -1;
}

forward Payouttimer(); //You must forward a timer
public Payouttimer()
{
    for(new i; i    {
        if(GetPVarInt(i, "Businessearnings") != 0) //Does the player earn any $$
        {
            new Str; // Creating a string
            format(Str, sizeof(Str), "You have earned %d from all your properties!", GetPVarInt(i, "Businessearnings")); //Formats the string
            SendClientMessage(i, 0x00FF00AA, Str); //Sends the string to the player
            GivePlayerMoney(i, GetPVarInt(i, "Businessearnings")); //Gives the player the $$
}
    }
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/buy", true))
{
    if(IsPlayerCloseEnoughToBis(playerid) == -1) return SendClientMessage(playerid, 0xAA3333AA, "Niste dovoljno blizu biznisa!!!"); //Returns this if the player isn't within 3 X, Y or Z of the business
    new buss = IsPlayerCloseEnoughToBis(playerid); //Makes a shorter define
    if(BusinessInfo == 1) return SendClientMessage(playerid, 0xAA3333AA, "biznis je onesposobljen!!"); //This is for a function down at the bottom of this tutorial
    if(GetPlayerMoney(playerid) < BusinessInfo) return SendClientMessage(playerid, 0xAA3333AA, "Nemate dovoljno novca za ovaj biznis."); //Will return this if the player is a poor nub =D.
    if(BusinessInfo != -1) return SendClientMessage(playerid, 0xAA3333AA, "Netko vec posjeduje ovaj biznis!"); //Will return it if somebody online owns the business.
    BusinessInfo = playerid; //Sets the business owner
    SetPVarInt(playerid, "Businessearnings" , GetPVarInt(playerid, "Businessearnings") + BusinessInfo); // Makes the players earn more
    new str; //Creates a string
    format(str, sizeof(str), "You have brought the business %s for $%d. You will now earn $%d",  BusinessInfo, BusinessInfo, BusinessInfo); //Formats a string
    SendClientMessage(playerid, 0x00FF00AA, str); //Sends the string
    GivePlayerMoney(playerid, -BusinessInfo); //Takes the $$ of for the business
    return 1;
}
if(!strcmp(cmdtext, "/sell", true))
{
    if(IsPlayerCloseEnoughToBis(playerid) == -1) return SendClientMessage(playerid, 0xAA3333AA, "Niste dovoljno blizu biznisa!!!"); //Checks if the player is close enough to any business
    new buss = IsPlayerCloseEnoughToBis(playerid); //Shortens the function
    if(BusinessInfo != playerid) return SendClientMessage(playerid, 0xAA3333AA, "Niste vlasnik ovoga biznisa!"); //Checks if the player actually owns this business
    BusinessInfo = -1; //Deletes the owner.
    SetPVarInt(playerid, "Businessearnings", GetPVarInt(playerid, "Businessearnings") - BusinessInfo); //Sets the players business earning down.
    new str;//Creates string
    format(str, sizeof(str), "Prodali ste biznis %s za $%d",  BusinessInfo, BusinessInfo); //Formats a string
    SendClientMessage(playerid, 0x00FF00AA, str); //Sends the string.
    GivePlayerMoney(playerid, BusinessInfo); //Gives the player the $$ for selling the business =].
    return 1;
}
return 0;
}

public OnPlayerPickUpPickup(playerid,pickupid) //If you have one of these add the stuff in this to your one =]
{
    for(new C; C    {
        if(pickupid == BusinessPickup) //Checks if the pickup is for a business
        {
            new str;//Creates a string.
            if(BusinessInfo == -1) format(str, sizeof(str), "%s ~n~~r~Cost price: $%d ~b~Sale price: $%d ~n~ ~g~Earn ammount: $%d", BusinessInfo, BusinessInfo, BusinessInfo, BusinessInfo); //Makes the string for a business with no owner.
            if(BusinessInfo != -1)
            {
                new Pname; //Creates player name variable
                GetPlayerName(BusinessInfo, Pname, 24); //Gets player name
                format(str, sizeof(str), "%s ~n~~r~Cost price: $%d ~b~Sale price: $%d ~n~ ~g~Earn ammount: $%d~n~~w~Owner: %s(%d)", BusinessInfo, BusinessInfo, BusinessInfo, BusinessInfo, Pname, BusinessInfo);
                GameTextForPlayer(playerid, str, 3000, 3);
            }
        }
    }
    return 1;
}

public OnPlayerDisconnect(playerid) //Copy the stuff below into your one if you have one =D.
{
    for(new C; C    {
        if(BusinessInfo == playerid)  BusinessInfo = -1; //Deletes the owner.
    }
    return 1;
}

stock ChangeBusinessName(BusinessID, BusNamme)
{
    format(BusinessInfo, 60, "%s", BusNamme);
    return 1;
}

stock DisableBusiness(BusinessID)
{
    BusinessInfo = 1;
    return 1;
}

stock EnableBusiness(BusinessID)
{
    BusinessInfo = 0;
    return 1;
}

stock DeleteBusinessOwner(BusinessID)
{
    BusinessInfo = -1;
    return 1;
}

stock ChangeBusinessCost(BusinessID, BussCost)
{
    BusinessInfo = BussCost;
    return 1;
}

stock ChangeBusinessSell(BusinessID, BussSell)
{
    BusinessInfo = BussSell;
    return 1;
}

stock ChangeBusinessEarn(BusinessID, Earrn)
{
    BusinessInfo = Earrn;
}