[Pomoc] PD Bug

Započeo Shaw Salcedo
28. Dec. 2014. Zaključano
198
pregleda
5
postova
Kriso_Anderson
5
Kingpin
28. Dec. 2014.
Skripta koju koristim: Bm
Detaljan opis problema: Imam bug mod je Balkan Mafia ja sam npr RM i ja kucaj /pdequip 10 ja mogu da uzmem,a 9 nmg udjem u skriptu sve isto kao i ne 9 ne bas samo gun promenjen evo vam i deo skripte ovo prvo je 9 a drugo 10
Dio skripte:
else if (item == 9)
{
    if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 1||PlayerInfo == 1||PlayerInfo == 2||PlayerInfo == 2)
    {
JBC_SetPlayerArmour(playerid, 100);
JBC_GivePlayerWeapon(playerid, 23, 50);
                    JBC_SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s stavio na sebe pancir od Kevlara i pojeo koju krofnu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
}
else if (item == 10)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 1||PlayerInfo == 1||PlayerInfo == 2||PlayerInfo == 2)
{
    JBC_ResetPlayerWeapons(playerid);
    JBC_GivePlayerWeapon(playerid, 3, 1);
  JBC_GivePlayerWeapon(playerid, 23, 400);
  JBC_GivePlayerWeapon(playerid, 23, 50);
    JBC_GivePlayerWeapon(playerid, 33, 50);
SetPlayerSkin(playerid, 288);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao svecanu uniformu i opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}

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arambasa
5
Underboss
28. Dec. 2014.
daj celu komandu
Kriso_Anderson
5
Kingpin
28. Dec. 2014.
if(strcmp(cmd, "/pdequip", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
if(PlayerToPoint(100, playerid, 255.2433,73.6976,1003.6406) || PlayerToPoint(5,playerid, 2745.6396,-2454.0479,13.8623))//centerpoint 24-7
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "KORISCENJE: /equip ");
SendClientMessage(playerid, COLOR_BLUE, "|_______ Policijska Oprema _______|");
SendClientMessage(playerid, COLOR_GRAD1, "| 1: Cadet Patrol 2: Officer Patrol");
SendClientMessage(playerid, COLOR_GRAD2, "| 3: Detective Patrol 4: Motorcyclist Patrol");
SendClientMessage(playerid, COLOR_GRAD3, "| 5: Standard JNA 6: Medium JNA");
SendClientMessage(playerid, COLOR_GRAD4, "| 7: Heavy JNA 8: Sharpshooter JNA");
SendClientMessage(playerid, COLOR_GRAD5, "| 9: Equip Armor+health      10: Ceremonial Uniform");
SendClientMessage(playerid, COLOR_GRAD5, "| 11: Default (( Ubice te ako iskorstis ))");
return 1;
}
new item = strval(tmp);
if (item == 1)
{
    if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
    {
        JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
//JBC_GivePlayerWeapon(playerid, 24, 400);
JBC_GivePlayerWeapon(playerid, 41, 999);
JBC_GivePlayerWeapon(playerid, 23, 50);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa standardnom cadet opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
  }
else if (item == 2)
{
    if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
    {
        JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
JBC_GivePlayerWeapon(playerid, 29, 600);
//JBC_GivePlayerWeapon(playerid, 24, 400);
JBC_GivePlayerWeapon(playerid, 41, 999);
JBC_GivePlayerWeapon(playerid, 25, 50);
JBC_GivePlayerWeapon(playerid, 23, 50);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa standarnom oficirskom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 3)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
    JBC_ResetPlayerWeapons(playerid);
    SendClientMessage(playerid, COLOR_WHITE, "Koristite kameru da zumirate i f8 da slikate");
    JBC_GivePlayerWeapon(playerid, 43, 1);
    //JBC_GivePlayerWeapon(playerid, 24, 100);
    JBC_GivePlayerWeapon(playerid, 23, 50);
GetPlayerName(playerid, sendername, sizeof(sendername));
  format(string, sizeof(string), "* %s je uzeo instrumenta koja su mu potrebna da bi postao detektiv.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 4)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
    JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
//JBC_GivePlayerWeapon(playerid, 24, 400);
JBC_GivePlayerWeapon(playerid, 41, 999);
JBC_GivePlayerWeapon(playerid, 23, 50);
SetPlayerSkin(playerid, 284);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je stavio na sebe zastitnu opremu za motor i krenuo u patrolu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 5)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
    JBC_GivePlayerWeapon(playerid, 3, 1);
    //JBC_GivePlayerWeapon(playerid, 24, 400);
    JBC_GivePlayerWeapon(playerid, 41, 999);
    //JBC_GivePlayerWeapon(playerid, 17, 5);
    JBC_GivePlayerWeapon(playerid, 23, 50);
    JBC_GivePlayerWeapon(playerid, 29, 600);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao JNA uniformu i zastitnu opremu i krenuo u patrolu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 6)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
    JBC_GivePlayerWeapon(playerid, 3, 1);
    //JBC_GivePlayerWeapon(playerid, 24, 400);
    JBC_GivePlayerWeapon(playerid, 41, 999);
    //JBC_GivePlayerWeapon(playerid, 17, 5);
    JBC_GivePlayerWeapon(playerid, 23, 50);
    JBC_GivePlayerWeapon(playerid, 31, 600);
    JBC_GivePlayerWeapon(playerid, 23, 50);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao JNA uniformu i stavio na sebe zastitnu opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 7)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
  {
      JBC_ResetPlayerWeapons(playerid);
    JBC_GivePlayerWeapon(playerid, 3, 1);
    //JBC_GivePlayerWeapon(playerid, 24, 400);
    JBC_GivePlayerWeapon(playerid, 41, 999);
    JBC_GivePlayerWeapon(playerid, 23, 50);
    //JBC_GivePlayerWeapon(playerid, 16, 5);
    JBC_GivePlayerWeapon(playerid, 27, 100);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao JNA uniformu i stavio na sebe tesku opremu .", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 8)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
    {
    JBC_ResetPlayerWeapons(playerid);
    JBC_GivePlayerWeapon(playerid, 3, 1);
    //JBC_GivePlayerWeapon(playerid, 23, 400);
    JBC_GivePlayerWeapon(playerid, 23, 50);
    JBC_GivePlayerWeapon(playerid, 34, 50);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao JNA uniformu i stavio na sebe sharpshooter opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 9)
{
    if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 1||PlayerInfo == 1||PlayerInfo == 2||PlayerInfo == 2)
    {
JBC_SetPlayerArmour(playerid, 100);
JBC_GivePlayerWeapon(playerid, 23, 50);
                    JBC_SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s stavio na sebe pancir od Kevlara i pojeo koju krofnu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
}
if (item == 10)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 1||PlayerInfo == 1||PlayerInfo == 2||PlayerInfo == 2)
{
    JBC_ResetPlayerWeapons(playerid);
    JBC_GivePlayerWeapon(playerid, 3, 1);
  JBC_GivePlayerWeapon(playerid, 23, 400);
  JBC_GivePlayerWeapon(playerid, 23, 50);
    JBC_GivePlayerWeapon(playerid, 33, 50);
SetPlayerSkin(playerid, 288);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao svecanu uniformu i opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if(PlayerInfo == 1||PlayerInfo > 3)
{
    JBC_ResetPlayerWeapons(playerid);
    JBC_GivePlayerWeapon(playerid, 3, 1);
    JBC_GivePlayerWeapon(playerid, 23, 50);
  JBC_GivePlayerWeapon(playerid, 23, 400);
    JBC_GivePlayerWeapon(playerid, 33, 50);
    SetPlayerSkin(playerid, 283);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao svecanu uniformu i opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 11)
{
    new originalskin = PlayerInfo;
SetPlayerSkin(playerid, originalskin);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "  Nemate novca za to!");
return 1;
}
}
if(PlayerToPoint(100, playerid, 255.2433,73.6976,1003.6406))//centerpoint 24-7
        {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /equip ");
SendClientMessage(playerid, COLOR_GREEN, "|_______ Policijska Oprema _______|");
SendClientMessage(playerid, COLOR_GRAD1, "| 1: Intern Surveillance  2: Agent Surveillance");
SendClientMessage(playerid, COLOR_GRAD2, "| 3: Surveillance Camera  4: Covert Surveillance");
SendClientMessage(playerid, COLOR_GRAD3, "| 5: Standard Tactical    6: Medium Tactical");
SendClientMessage(playerid, COLOR_GRAD4, "| 7: Heavy Tactical     8: Sharpshooter Tactical");
SendClientMessage(playerid, COLOR_GRAD5, "| 9: Equip Armor+health  10: Night Vision Goggles");
SendClientMessage(playerid, COLOR_GRAD5, "| 11: Thermal Goggles    12: Default");
return 1;
}
new item = strval(tmp);
if (item == 1)
{
    if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
    {
        JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 43, 100);
JBC_GivePlayerWeapon(playerid, 3, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* * %s se opremio sa standardnom internom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
  }
else if (item == 2)
{
    if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
    {
        JBC_ResetPlayerWeapons(playerid);
        JBC_GivePlayerWeapon(playerid, 43, 100);
JBC_GivePlayerWeapon(playerid, 24, 100);
JBC_GivePlayerWeapon(playerid, 3, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa standardnom agent opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 3)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
    JBC_ResetPlayerWeapons(playerid);
    JBC_GivePlayerWeapon(playerid, 43, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
  format(string, sizeof(string), "* %s je uzeo neophodne instrumente za prikrivene operacije.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 4)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
    JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 43, 100);
    JBC_GivePlayerWeapon(playerid, 4, 1);
    JBC_GivePlayerWeapon(playerid, 23, 100);
    JBC_GivePlayerWeapon(playerid, 46, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je uzeo takticku opremu i opremio se sa standardnom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 5)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
    JBC_GivePlayerWeapon(playerid, 3, 1);
    JBC_GivePlayerWeapon(playerid, 24, 400);
    JBC_GivePlayerWeapon(playerid, 41, 999);
    //JBC_GivePlayerWeapon(playerid, 17, 5);
    JBC_GivePlayerWeapon(playerid, 29, 600);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao takticku opremu i opremio se sa srednjom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 6)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
    JBC_GivePlayerWeapon(playerid, 3, 1);
    JBC_GivePlayerWeapon(playerid, 24, 400);
    JBC_GivePlayerWeapon(playerid, 41, 999);
    //JBC_GivePlayerWeapon(playerid, 17, 5);
    JBC_GivePlayerWeapon(playerid, 31, 600);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao takticku opremu i opremio se sa teskom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 7)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
  {
      JBC_ResetPlayerWeapons(playerid);
    JBC_GivePlayerWeapon(playerid, 3, 1);
    JBC_GivePlayerWeapon(playerid, 24, 400);
    JBC_GivePlayerWeapon(playerid, 41, 999);
    //JBC_GivePlayerWeapon(playerid, 16, 5);
    JBC_GivePlayerWeapon(playerid, 27, 100);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao takticku opremu i opremio se sa sharpshooter opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 8)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
    {
    JBC_ResetPlayerWeapons(playerid);
    JBC_GivePlayerWeapon(playerid, 3, 1);
    JBC_GivePlayerWeapon(playerid, 23, 400);
    JBC_GivePlayerWeapon(playerid, 34, 50);
    JBC_GivePlayerWeapon(playerid, 46, 1);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je stavio na sebe pancir od Kevlara i pojeo nekoliko krofni.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 9)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_SetPlayerArmour(playerid, 100);
              JBC_SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* ", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
  }
}
else if (item == 10)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
  //JBC_GivePlayerWeapon(playerid, 44, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa dvogledom za nocno osmatranje.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 11)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
    //JBC_GivePlayerWeapon(playerid, 45, 1);
      format(string, sizeof(string), "* %s se opremio sa dvogledom za toplotno osmatranje.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 12)
{
    new originalskin = PlayerInfo;
SetPlayerSkin(playerid, originalskin);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "  Nemate novca za to !");
return 1;
}
}
return 1;
}
}
//______________________________
Kriso_Anderson
5
Kingpin
28. Dec. 2014.
Rudimental sory zbog dbl posta ae ti pogledaj posto ovom vitezu treba 10 godina da odgovori
Rudimental
5
OG Legend
28. Dec. 2014.


Molimo te da procitas pravila foruma te da onda otvoris temu po pravilima.

Razlog zakljucavanja:

10 puta ti pricam da ne radis BUMP dok ne prodje 24h ali ti uporno teras po svome !! Ajde procitaj ta pravila nemoj da te mrzi ! Dovoljno je kao sto sam ti vec rekao samo Izmeni komentar kada hoces da dodas nesto !

Pravila:

Glavna pravila Balkan SA:MP foruma .

Razgovor u vezi PAWN-Skriptanja .

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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