if(strcmp(cmd, "/pdequip", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(100, playerid, 255.2433,73.6976,1003.6406) || PlayerToPoint(5,playerid, 2745.6396,-2454.0479,13.8623))//centerpoint 24-7
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "KORISCENJE: /equip ");
SendClientMessage(playerid, COLOR_BLUE, "|_______ Policijska Oprema _______|");
SendClientMessage(playerid, COLOR_GRAD1, "| 1: Cadet Patrol 2: Officer Patrol");
SendClientMessage(playerid, COLOR_GRAD2, "| 3: Detective Patrol 4: Motorcyclist Patrol");
SendClientMessage(playerid, COLOR_GRAD3, "| 5: Standard JNA 6: Medium JNA");
SendClientMessage(playerid, COLOR_GRAD4, "| 7: Heavy JNA 8: Sharpshooter JNA");
SendClientMessage(playerid, COLOR_GRAD5, "| 9: Equip Armor+health 10: Ceremonial Uniform");
SendClientMessage(playerid, COLOR_GRAD5, "| 11: Default (( Ubice te ako iskorstis ))");
return 1;
}
new item = strval(tmp);
if (item == 1)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
//JBC_GivePlayerWeapon(playerid, 24, 400);
JBC_GivePlayerWeapon(playerid, 41, 999);
JBC_GivePlayerWeapon(playerid, 23, 50);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa standardnom cadet opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 2)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
JBC_GivePlayerWeapon(playerid, 29, 600);
//JBC_GivePlayerWeapon(playerid, 24, 400);
JBC_GivePlayerWeapon(playerid, 41, 999);
JBC_GivePlayerWeapon(playerid, 25, 50);
JBC_GivePlayerWeapon(playerid, 23, 50);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa standarnom oficirskom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 3)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
SendClientMessage(playerid, COLOR_WHITE, "Koristite kameru da zumirate i f8 da slikate");
JBC_GivePlayerWeapon(playerid, 43, 1);
//JBC_GivePlayerWeapon(playerid, 24, 100);
JBC_GivePlayerWeapon(playerid, 23, 50);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je uzeo instrumenta koja su mu potrebna da bi postao detektiv.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 4)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
//JBC_GivePlayerWeapon(playerid, 24, 400);
JBC_GivePlayerWeapon(playerid, 41, 999);
JBC_GivePlayerWeapon(playerid, 23, 50);
SetPlayerSkin(playerid, 284);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je stavio na sebe zastitnu opremu za motor i krenuo u patrolu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 5)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
//JBC_GivePlayerWeapon(playerid, 24, 400);
JBC_GivePlayerWeapon(playerid, 41, 999);
//JBC_GivePlayerWeapon(playerid, 17, 5);
JBC_GivePlayerWeapon(playerid, 23, 50);
JBC_GivePlayerWeapon(playerid, 29, 600);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao JNA uniformu i zastitnu opremu i krenuo u patrolu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 6)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
//JBC_GivePlayerWeapon(playerid, 24, 400);
JBC_GivePlayerWeapon(playerid, 41, 999);
//JBC_GivePlayerWeapon(playerid, 17, 5);
JBC_GivePlayerWeapon(playerid, 23, 50);
JBC_GivePlayerWeapon(playerid, 31, 600);
JBC_GivePlayerWeapon(playerid, 23, 50);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao JNA uniformu i stavio na sebe zastitnu opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 7)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
//JBC_GivePlayerWeapon(playerid, 24, 400);
JBC_GivePlayerWeapon(playerid, 41, 999);
JBC_GivePlayerWeapon(playerid, 23, 50);
//JBC_GivePlayerWeapon(playerid, 16, 5);
JBC_GivePlayerWeapon(playerid, 27, 100);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao JNA uniformu i stavio na sebe tesku opremu .", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 8)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
//JBC_GivePlayerWeapon(playerid, 23, 400);
JBC_GivePlayerWeapon(playerid, 23, 50);
JBC_GivePlayerWeapon(playerid, 34, 50);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao JNA uniformu i stavio na sebe sharpshooter opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 9)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 1||PlayerInfo == 1||PlayerInfo == 2||PlayerInfo == 2)
{
JBC_SetPlayerArmour(playerid, 100);
JBC_GivePlayerWeapon(playerid, 23, 50);
JBC_SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s stavio na sebe pancir od Kevlara i pojeo koju krofnu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
if (item == 10)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 1||PlayerInfo == 1||PlayerInfo == 2||PlayerInfo == 2)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
JBC_GivePlayerWeapon(playerid, 23, 400);
JBC_GivePlayerWeapon(playerid, 23, 50);
JBC_GivePlayerWeapon(playerid, 33, 50);
SetPlayerSkin(playerid, 288);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao svecanu uniformu i opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if(PlayerInfo == 1||PlayerInfo > 3)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
JBC_GivePlayerWeapon(playerid, 23, 50);
JBC_GivePlayerWeapon(playerid, 23, 400);
JBC_GivePlayerWeapon(playerid, 33, 50);
SetPlayerSkin(playerid, 283);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao svecanu uniformu i opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 11)
{
new originalskin = PlayerInfo;
SetPlayerSkin(playerid, originalskin);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, " Nemate novca za to!");
return 1;
}
}
if(PlayerToPoint(100, playerid, 255.2433,73.6976,1003.6406))//centerpoint 24-7
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /equip ");
SendClientMessage(playerid, COLOR_GREEN, "|_______ Policijska Oprema _______|");
SendClientMessage(playerid, COLOR_GRAD1, "| 1: Intern Surveillance 2: Agent Surveillance");
SendClientMessage(playerid, COLOR_GRAD2, "| 3: Surveillance Camera 4: Covert Surveillance");
SendClientMessage(playerid, COLOR_GRAD3, "| 5: Standard Tactical 6: Medium Tactical");
SendClientMessage(playerid, COLOR_GRAD4, "| 7: Heavy Tactical 8: Sharpshooter Tactical");
SendClientMessage(playerid, COLOR_GRAD5, "| 9: Equip Armor+health 10: Night Vision Goggles");
SendClientMessage(playerid, COLOR_GRAD5, "| 11: Thermal Goggles 12: Default");
return 1;
}
new item = strval(tmp);
if (item == 1)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 43, 100);
JBC_GivePlayerWeapon(playerid, 3, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* * %s se opremio sa standardnom internom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 2)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 43, 100);
JBC_GivePlayerWeapon(playerid, 24, 100);
JBC_GivePlayerWeapon(playerid, 3, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa standardnom agent opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 3)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 43, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je uzeo neophodne instrumente za prikrivene operacije.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 4)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 43, 100);
JBC_GivePlayerWeapon(playerid, 4, 1);
JBC_GivePlayerWeapon(playerid, 23, 100);
JBC_GivePlayerWeapon(playerid, 46, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je uzeo takticku opremu i opremio se sa standardnom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 5)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
JBC_GivePlayerWeapon(playerid, 24, 400);
JBC_GivePlayerWeapon(playerid, 41, 999);
//JBC_GivePlayerWeapon(playerid, 17, 5);
JBC_GivePlayerWeapon(playerid, 29, 600);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao takticku opremu i opremio se sa srednjom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 6)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
JBC_GivePlayerWeapon(playerid, 24, 400);
JBC_GivePlayerWeapon(playerid, 41, 999);
//JBC_GivePlayerWeapon(playerid, 17, 5);
JBC_GivePlayerWeapon(playerid, 31, 600);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao takticku opremu i opremio se sa teskom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 7)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
JBC_GivePlayerWeapon(playerid, 24, 400);
JBC_GivePlayerWeapon(playerid, 41, 999);
//JBC_GivePlayerWeapon(playerid, 16, 5);
JBC_GivePlayerWeapon(playerid, 27, 100);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao takticku opremu i opremio se sa sharpshooter opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 8)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_ResetPlayerWeapons(playerid);
JBC_GivePlayerWeapon(playerid, 3, 1);
JBC_GivePlayerWeapon(playerid, 23, 400);
JBC_GivePlayerWeapon(playerid, 34, 50);
JBC_GivePlayerWeapon(playerid, 46, 1);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je stavio na sebe pancir od Kevlara i pojeo nekoliko krofni.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 9)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
JBC_SetPlayerArmour(playerid, 100);
JBC_SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* ", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 10)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
//JBC_GivePlayerWeapon(playerid, 44, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa dvogledom za nocno osmatranje.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 11)
{
if(PlayerInfo == 3||PlayerInfo == 3||PlayerInfo == 2||PlayerInfo == 2||PlayerInfo == 1||PlayerInfo == 1)
{
//JBC_GivePlayerWeapon(playerid, 45, 1);
format(string, sizeof(string), "* %s se opremio sa dvogledom za toplotno osmatranje.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if (item == 12)
{
new originalskin = PlayerInfo;
SetPlayerSkin(playerid, originalskin);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, " Nemate novca za to !");
return 1;
}
}
return 1;
}
}
//______________________________