Započeo LoOdaK
•1. Apr. 2017.[Pomoc] Org spawn
691
pregleda
8
postova
OG Legend
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosAktivan Član
34 / 250 XP
Početnik(1)
2,798
Postovi:
184
Teme:
Pridružio se:Jun 2013
1. Apr. 2017.
Skripta koju koristim: UP:RP by Infinity
Detaljan opis problema: Pa promijenuo sam jednu org, prebacio vozila, i ostala sranja sto idu uz org i u UP modu ima provjera pProveraspawna i tu provjerava spawn i ja stavim kad se igrac connect da mu postavi taj spawn na baza i postoji jedan stock SpawnIgraca koji provjerava kakav je spawn jel spawn baza,kuca,stan i to ostalo, valda me kontate,ugl. tu ja promijenim coordinate da se spawna u ovu org sto sam prebacio ali uvijek me spawna na spawnu iako sam lider org nemam pojma sta se desava.
Dio skripte:stock SpawnIgraca
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Detaljan opis problema: Pa promijenuo sam jednu org, prebacio vozila, i ostala sranja sto idu uz org i u UP modu ima provjera pProveraspawna i tu provjerava spawn i ja stavim kad se igrac connect da mu postavi taj spawn na baza i postoji jedan stock SpawnIgraca koji provjerava kakav je spawn jel spawn baza,kuca,stan i to ostalo, valda me kontate,ugl. tu ja promijenim coordinate da se spawna u ovu org sto sam prebacio ali uvijek me spawna na spawnu iako sam lider org nemam pojma sta se desava.
Dio skripte:stock SpawnIgraca
stock SpawnIgraca(playerid)
{
g_SetPlayerHealth(playerid, 99.0); vrataspawn = false;
if(PlayerInfo == SPAWN_BAZA)
{
if(PlayerInfo == 1 || PlayerInfo == 1)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x33CCFFAA);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 2 || PlayerInfo == 2)
{
SetPlayerPos(playerid, 2125.8074,-2278.5754,20.6643);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
SetPlayerPos(playerid, 1329.0504,-638.9127,14280.8857);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 4 || PlayerInfo == 4)
{
SetPlayerPos(playerid, 323.8689,1127.7897,1083.8828);
SetPlayerInterior(playerid, 5);
}
else if(PlayerInfo == 5 || PlayerInfo == 5)
{
SetPlayerPos(playerid, 2451.1052,-1688.5116,1013.5078);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 6 || PlayerInfo == 6)
{
SetPlayerPos(playerid, 1785.8721,-1797.5588,-43.3141);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
g_GivePlayerWeapon(playerid, 43, 50);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 7 || PlayerInfo == 7)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x33CCFFAA);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 8 || PlayerInfo == 8)
{
SetPlayerPos(playerid, 1072.2762,-888.2515,43.3932);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 9 || PlayerInfo == 9)
{
SetPlayerPos(playerid, 1727.7302,-1668.0768,22.6094);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 10 || PlayerInfo == 10)
{
SetPlayerPos(playerid, 86.0131,-367.7830,1007.4500);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 11 || PlayerInfo == 11)
{
SetPlayerPos(playerid, -248.9203,642.6801,1057.5750);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 12 || PlayerInfo == 12)
{
SetPlayerPos(playerid, -647.2507,1594.5308,1028.2859);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 13 || PlayerInfo == 13)
{
SetPlayerPos(playerid, 2568.1521,-1125.6798,65.0960); // OVDJE JE SPAWN ove nove org
SetPlayerInterior(playerid, 0);
//TogglePlayerControllable(playerid, 0);
//freeze = SetTimerEx("Freeze",2000, false, "i", playerid);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_KUCA)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_RENTKUCA)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_ABAZA)
{
if(PlayerInfo != -1)
{
SetPlayerPos(playerid, 1900.3357, 737.4614, 10.8331);
SetPlayerInterior(playerid, 0);
}
else
{
PlayerInfo = SPAWN_ABAZA;
SetPlayerPos(playerid, 1900.3357, 737.4614, 10.8331);
SetPlayerInterior(playerid, 0);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_STAN)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, StanInfo); SetPlayerVirtualWorld(playerid, StanInfo);
SetPlayerPos(playerid, StanInfo, StanInfo, StanInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_VIKENDICA)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, VikendiceInfo); SetPlayerVirtualWorld(playerid, VikendiceInfo);
SetPlayerPos(playerid, VikendiceInfo, VikendiceInfo, VikendiceInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
return 1;
}Neke slike/video za lakse dobivanje pomoci(neobavezno):
Kingpin
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
1,265
Postovi:
60
Teme:
Pridružio se:Avg. 2016
1. Apr. 2017.
LoOdaK wrote on April 1, 2017, 11:48 am:
Skripta koju koristim: UP:RP by Infinity
Detaljan opis problema: Pa promijenuo sam jednu org, prebacio vozila, i ostala sranja sto idu uz org i u UP modu ima provjera pProveraspawna i tu provjerava spawn i ja stavim kad se igrac connect da mu postavi taj spawn na baza i postoji jedan stock SpawnIgraca koji provjerava kakav je spawn jel spawn baza,kuca,stan i to ostalo, valda me kontate,ugl. tu ja promijenim coordinate da se spawna u ovu org sto sam prebacio ali uvijek me spawna na spawnu iako sam lider org nemam pojma sta se desava.
Dio skripte:stock SpawnIgraca
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Detaljan opis problema: Pa promijenuo sam jednu org, prebacio vozila, i ostala sranja sto idu uz org i u UP modu ima provjera pProveraspawna i tu provjerava spawn i ja stavim kad se igrac connect da mu postavi taj spawn na baza i postoji jedan stock SpawnIgraca koji provjerava kakav je spawn jel spawn baza,kuca,stan i to ostalo, valda me kontate,ugl. tu ja promijenim coordinate da se spawna u ovu org sto sam prebacio ali uvijek me spawna na spawnu iako sam lider org nemam pojma sta se desava.
Dio skripte:stock SpawnIgraca
stock SpawnIgraca(playerid)
{
g_SetPlayerHealth(playerid, 99.0); vrataspawn = false;
if(PlayerInfo == SPAWN_BAZA)
{
if(PlayerInfo == 1 || PlayerInfo == 1)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x33CCFFAA);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 2 || PlayerInfo == 2)
{
SetPlayerPos(playerid, 2125.8074,-2278.5754,20.6643);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
SetPlayerPos(playerid, 1329.0504,-638.9127,14280.8857);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 4 || PlayerInfo == 4)
{
SetPlayerPos(playerid, 323.8689,1127.7897,1083.8828);
SetPlayerInterior(playerid, 5);
}
else if(PlayerInfo == 5 || PlayerInfo == 5)
{
SetPlayerPos(playerid, 2451.1052,-1688.5116,1013.5078);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 6 || PlayerInfo == 6)
{
SetPlayerPos(playerid, 1785.8721,-1797.5588,-43.3141);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
g_GivePlayerWeapon(playerid, 43, 50);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 7 || PlayerInfo == 7)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x33CCFFAA);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 8 || PlayerInfo == 8)
{
SetPlayerPos(playerid, 1072.2762,-888.2515,43.3932);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 9 || PlayerInfo == 9)
{
SetPlayerPos(playerid, 1727.7302,-1668.0768,22.6094);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 10 || PlayerInfo == 10)
{
SetPlayerPos(playerid, 86.0131,-367.7830,1007.4500);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 11 || PlayerInfo == 11)
{
SetPlayerPos(playerid, -248.9203,642.6801,1057.5750);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 12 || PlayerInfo == 12)
{
SetPlayerPos(playerid, -647.2507,1594.5308,1028.2859);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 13 || PlayerInfo == 13)
{
SetPlayerPos(playerid, 2568.1521,-1125.6798,65.0960); // OVDJE JE SPAWN ove nove org
SetPlayerInterior(playerid, 0);
//TogglePlayerControllable(playerid, 0);
//freeze = SetTimerEx("Freeze",2000, false, "i", playerid);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_KUCA)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_RENTKUCA)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_ABAZA)
{
if(PlayerInfo != -1)
{
SetPlayerPos(playerid, 1900.3357, 737.4614, 10.8331);
SetPlayerInterior(playerid, 0);
}
else
{
PlayerInfo = SPAWN_ABAZA;
SetPlayerPos(playerid, 1900.3357, 737.4614, 10.8331);
SetPlayerInterior(playerid, 0);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_STAN)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, StanInfo); SetPlayerVirtualWorld(playerid, StanInfo);
SetPlayerPos(playerid, StanInfo, StanInfo, StanInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_VIKENDICA)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, VikendiceInfo); SetPlayerVirtualWorld(playerid, VikendiceInfo);
SetPlayerPos(playerid, VikendiceInfo, VikendiceInfo, VikendiceInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
return 1;
}Neke slike/video za lakse dobivanje pomoci(neobavezno):
myb ti ne ocitava da si lider il ti ne ocitava tu org il kordinate nevaljaju....
OG Legend
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosAktivan Član
34 / 250 XP
Početnik(1)
2,798
Postovi:
184
Teme:
Pridružio se:Jun 2013
1. Apr. 2017.
King2 wrote on April 1, 2017, 11:48 am:
Skripta koju koristim: UP:RP by Infinity
Detaljan opis problema: Pa promijenuo sam jednu org, prebacio vozila, i ostala sranja sto idu uz org i u UP modu ima provjera pProveraspawna i tu provjerava spawn i ja stavim kad se igrac connect da mu postavi taj spawn na baza i postoji jedan stock SpawnIgraca koji provjerava kakav je spawn jel spawn baza,kuca,stan i to ostalo, valda me kontate,ugl. tu ja promijenim coordinate da se spawna u ovu org sto sam prebacio ali uvijek me spawna na spawnu iako sam lider org nemam pojma sta se desava.
Dio skripte:stock SpawnIgraca
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Detaljan opis problema: Pa promijenuo sam jednu org, prebacio vozila, i ostala sranja sto idu uz org i u UP modu ima provjera pProveraspawna i tu provjerava spawn i ja stavim kad se igrac connect da mu postavi taj spawn na baza i postoji jedan stock SpawnIgraca koji provjerava kakav je spawn jel spawn baza,kuca,stan i to ostalo, valda me kontate,ugl. tu ja promijenim coordinate da se spawna u ovu org sto sam prebacio ali uvijek me spawna na spawnu iako sam lider org nemam pojma sta se desava.
Dio skripte:stock SpawnIgraca
stock SpawnIgraca(playerid)
{
g_SetPlayerHealth(playerid, 99.0); vrataspawn = false;
if(PlayerInfo == SPAWN_BAZA)
{
if(PlayerInfo == 1 || PlayerInfo == 1)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x33CCFFAA);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 2 || PlayerInfo == 2)
{
SetPlayerPos(playerid, 2125.8074,-2278.5754,20.6643);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
SetPlayerPos(playerid, 1329.0504,-638.9127,14280.8857);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 4 || PlayerInfo == 4)
{
SetPlayerPos(playerid, 323.8689,1127.7897,1083.8828);
SetPlayerInterior(playerid, 5);
}
else if(PlayerInfo == 5 || PlayerInfo == 5)
{
SetPlayerPos(playerid, 2451.1052,-1688.5116,1013.5078);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 6 || PlayerInfo == 6)
{
SetPlayerPos(playerid, 1785.8721,-1797.5588,-43.3141);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
g_GivePlayerWeapon(playerid, 43, 50);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 7 || PlayerInfo == 7)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x33CCFFAA);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 8 || PlayerInfo == 8)
{
SetPlayerPos(playerid, 1072.2762,-888.2515,43.3932);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 9 || PlayerInfo == 9)
{
SetPlayerPos(playerid, 1727.7302,-1668.0768,22.6094);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 10 || PlayerInfo == 10)
{
SetPlayerPos(playerid, 86.0131,-367.7830,1007.4500);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 11 || PlayerInfo == 11)
{
SetPlayerPos(playerid, -248.9203,642.6801,1057.5750);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 12 || PlayerInfo == 12)
{
SetPlayerPos(playerid, -647.2507,1594.5308,1028.2859);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 13 || PlayerInfo == 13)
{
SetPlayerPos(playerid, 2568.1521,-1125.6798,65.0960); // OVDJE JE SPAWN ove nove org
SetPlayerInterior(playerid, 0);
//TogglePlayerControllable(playerid, 0);
//freeze = SetTimerEx("Freeze",2000, false, "i", playerid);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_KUCA)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_RENTKUCA)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_ABAZA)
{
if(PlayerInfo != -1)
{
SetPlayerPos(playerid, 1900.3357, 737.4614, 10.8331);
SetPlayerInterior(playerid, 0);
}
else
{
PlayerInfo = SPAWN_ABAZA;
SetPlayerPos(playerid, 1900.3357, 737.4614, 10.8331);
SetPlayerInterior(playerid, 0);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_STAN)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, StanInfo); SetPlayerVirtualWorld(playerid, StanInfo);
SetPlayerPos(playerid, StanInfo, StanInfo, StanInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_VIKENDICA)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, VikendiceInfo); SetPlayerVirtualWorld(playerid, VikendiceInfo);
SetPlayerPos(playerid, VikendiceInfo, VikendiceInfo, VikendiceInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
return 1;
}Neke slike/video za lakse dobivanje pomoci(neobavezno):
myb ti ne ocitava da si lider il ti ne ocitava tu org il kordinate nevaljaju....
lidera i coord ocitava a sad to za org kako bi to mogao saznati?
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1. Apr. 2017.
Napravio sam debug i valda sam, al imam jos nesto da pitam da ne otvaram novu temu bez veze
Kada napravim komandu za port igraca, sve ok radi ali ne znam kako da napravim da me tacno tako postavi kako sam ja save napravio, ono mene postavi na tacnu lokaciju ali me ne rotira pravilno, npr stavim save da gledam prema burgu i kad se portam porta me do burga ali igrac i kamera nece biti okrenuti prema burgu
Kada napravim komandu za port igraca, sve ok radi ali ne znam kako da napravim da me tacno tako postavi kako sam ja save napravio, ono mene postavi na tacnu lokaciju ali me ne rotira pravilno, npr stavim save da gledam prema burgu i kad se portam porta me do burga ali igrac i kamera nece biti okrenuti prema burgu
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LoOdaK wrote on April 1, 2017, 2:15 pm:
Napravio sam debug i valda sam, al imam jos nesto da pitam da ne otvaram novu temu bez veze
Kada napravim komandu za port igraca, sve ok radi ali ne znam kako da napravim da me tacno tako postavi kako sam ja save napravio, ono mene postavi na tacnu lokaciju ali me ne rotira pravilno, npr stavim save da gledam prema burgu i kad se portam porta me do burga ali igrac i kamera nece biti okrenuti prema burgu
Kada napravim komandu za port igraca, sve ok radi ali ne znam kako da napravim da me tacno tako postavi kako sam ja save napravio, ono mene postavi na tacnu lokaciju ali me ne rotira pravilno, npr stavim save da gledam prema burgu i kad se portam porta me do burga ali igrac i kamera nece biti okrenuti prema burgu
FacingAngle
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1. Apr. 2017.
Tosic ツ wrote on April 1, 2017, 2:15 pm:
Napravio sam debug i valda sam, al imam jos nesto da pitam da ne otvaram novu temu bez veze
Kada napravim komandu za port igraca, sve ok radi ali ne znam kako da napravim da me tacno tako postavi kako sam ja save napravio, ono mene postavi na tacnu lokaciju ali me ne rotira pravilno, npr stavim save da gledam prema burgu i kad se portam porta me do burga ali igrac i kamera nece biti okrenuti prema burgu
Kada napravim komandu za port igraca, sve ok radi ali ne znam kako da napravim da me tacno tako postavi kako sam ja save napravio, ono mene postavi na tacnu lokaciju ali me ne rotira pravilno, npr stavim save da gledam prema burgu i kad se portam porta me do burga ali igrac i kamera nece biti okrenuti prema burgu
FacingAngle
Postavi mi kameru, ali ne i igraca
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