[Pomoc] Org spawn

Započeo LoOdaK
1. Apr. 2017.
670
pregleda
8
postova
Boki Boki
6
OG Legend
1. Apr. 2017.
Skripta koju koristim: UP:RP by Infinity
Detaljan opis problema: Pa promijenuo sam jednu org, prebacio vozila, i ostala sranja sto idu uz org i u UP modu ima provjera pProveraspawna i tu provjerava spawn i ja stavim kad se igrac connect da mu postavi taj spawn na baza i postoji jedan stock SpawnIgraca koji provjerava kakav je spawn jel spawn baza,kuca,stan i to ostalo, valda me kontate,ugl. tu ja promijenim coordinate da se spawna u ovu org sto sam prebacio ali uvijek me spawna na spawnu iako sam lider org nemam pojma sta se desava.
Dio skripte:stock SpawnIgraca
stock SpawnIgraca(playerid)
{
    g_SetPlayerHealth(playerid, 99.0); vrataspawn = false;
if(PlayerInfo == SPAWN_BAZA)
{
    if(PlayerInfo == 1 || PlayerInfo == 1)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x33CCFFAA);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
    else if(PlayerInfo == 2 || PlayerInfo == 2)
{
SetPlayerPos(playerid, 2125.8074,-2278.5754,20.6643);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
SetPlayerPos(playerid, 1329.0504,-638.9127,14280.8857);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 4 || PlayerInfo == 4)
{
SetPlayerPos(playerid, 323.8689,1127.7897,1083.8828);
SetPlayerInterior(playerid, 5);
}
else if(PlayerInfo == 5 || PlayerInfo == 5)
{
SetPlayerPos(playerid, 2451.1052,-1688.5116,1013.5078);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 6 || PlayerInfo == 6)
{
SetPlayerPos(playerid, 1785.8721,-1797.5588,-43.3141);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
g_GivePlayerWeapon(playerid, 43, 50);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 7 || PlayerInfo == 7)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x33CCFFAA);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 8 || PlayerInfo == 8)
{
SetPlayerPos(playerid, 1072.2762,-888.2515,43.3932);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 9 || PlayerInfo == 9)
{
SetPlayerPos(playerid, 1727.7302,-1668.0768,22.6094);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
        else if(PlayerInfo == 10 || PlayerInfo == 10)
{
SetPlayerPos(playerid, 86.0131,-367.7830,1007.4500);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
  else if(PlayerInfo == 11 || PlayerInfo == 11)
{
SetPlayerPos(playerid, -248.9203,642.6801,1057.5750);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
        else if(PlayerInfo == 12 || PlayerInfo == 12)
{
SetPlayerPos(playerid, -647.2507,1594.5308,1028.2859);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
        else if(PlayerInfo == 13 || PlayerInfo == 13)
{
SetPlayerPos(playerid, 2568.1521,-1125.6798,65.0960); // OVDJE JE SPAWN ove nove org
SetPlayerInterior(playerid, 0);
//TogglePlayerControllable(playerid, 0);
//freeze =  SetTimerEx("Freeze",2000, false, "i", playerid);
}
else
{
    PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_KUCA)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
    SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_RENTKUCA)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
        SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_ABAZA)
{
    if(PlayerInfo != -1)
    {
        SetPlayerPos(playerid, 1900.3357, 737.4614, 10.8331);
SetPlayerInterior(playerid, 0);
}
else
{
        PlayerInfo = SPAWN_ABAZA;
SetPlayerPos(playerid, 1900.3357, 737.4614, 10.8331);
SetPlayerInterior(playerid, 0);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_STAN)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
    SetPlayerInterior(playerid, StanInfo); SetPlayerVirtualWorld(playerid, StanInfo);
SetPlayerPos(playerid, StanInfo, StanInfo, StanInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_VIKENDICA)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
    SetPlayerInterior(playerid, VikendiceInfo); SetPlayerVirtualWorld(playerid, VikendiceInfo);
SetPlayerPos(playerid, VikendiceInfo, VikendiceInfo, VikendiceInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
return 1;
}

Neke slike/video za lakse dobivanje pomoci(neobavezno):
leon9
5
Kingpin
1. Apr. 2017.
LoOdaK wrote on April 1, 2017, 11:48 am:
Skripta koju koristim: UP:RP by Infinity
Detaljan opis problema: Pa promijenuo sam jednu org, prebacio vozila, i ostala sranja sto idu uz org i u UP modu ima provjera pProveraspawna i tu provjerava spawn i ja stavim kad se igrac connect da mu postavi taj spawn na baza i postoji jedan stock SpawnIgraca koji provjerava kakav je spawn jel spawn baza,kuca,stan i to ostalo, valda me kontate,ugl. tu ja promijenim coordinate da se spawna u ovu org sto sam prebacio ali uvijek me spawna na spawnu iako sam lider org nemam pojma sta se desava.
Dio skripte:stock SpawnIgraca
stock SpawnIgraca(playerid)
{
    g_SetPlayerHealth(playerid, 99.0); vrataspawn = false;
if(PlayerInfo == SPAWN_BAZA)
{
    if(PlayerInfo == 1 || PlayerInfo == 1)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x33CCFFAA);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
    else if(PlayerInfo == 2 || PlayerInfo == 2)
{
SetPlayerPos(playerid, 2125.8074,-2278.5754,20.6643);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
SetPlayerPos(playerid, 1329.0504,-638.9127,14280.8857);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 4 || PlayerInfo == 4)
{
SetPlayerPos(playerid, 323.8689,1127.7897,1083.8828);
SetPlayerInterior(playerid, 5);
}
else if(PlayerInfo == 5 || PlayerInfo == 5)
{
SetPlayerPos(playerid, 2451.1052,-1688.5116,1013.5078);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 6 || PlayerInfo == 6)
{
SetPlayerPos(playerid, 1785.8721,-1797.5588,-43.3141);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
g_GivePlayerWeapon(playerid, 43, 50);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 7 || PlayerInfo == 7)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x33CCFFAA);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 8 || PlayerInfo == 8)
{
SetPlayerPos(playerid, 1072.2762,-888.2515,43.3932);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 9 || PlayerInfo == 9)
{
SetPlayerPos(playerid, 1727.7302,-1668.0768,22.6094);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
        else if(PlayerInfo == 10 || PlayerInfo == 10)
{
SetPlayerPos(playerid, 86.0131,-367.7830,1007.4500);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
  else if(PlayerInfo == 11 || PlayerInfo == 11)
{
SetPlayerPos(playerid, -248.9203,642.6801,1057.5750);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
        else if(PlayerInfo == 12 || PlayerInfo == 12)
{
SetPlayerPos(playerid, -647.2507,1594.5308,1028.2859);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
        else if(PlayerInfo == 13 || PlayerInfo == 13)
{
SetPlayerPos(playerid, 2568.1521,-1125.6798,65.0960); // OVDJE JE SPAWN ove nove org
SetPlayerInterior(playerid, 0);
//TogglePlayerControllable(playerid, 0);
//freeze =  SetTimerEx("Freeze",2000, false, "i", playerid);
}
else
{
    PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_KUCA)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
    SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_RENTKUCA)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
        SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_ABAZA)
{
    if(PlayerInfo != -1)
    {
        SetPlayerPos(playerid, 1900.3357, 737.4614, 10.8331);
SetPlayerInterior(playerid, 0);
}
else
{
        PlayerInfo = SPAWN_ABAZA;
SetPlayerPos(playerid, 1900.3357, 737.4614, 10.8331);
SetPlayerInterior(playerid, 0);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_STAN)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
    SetPlayerInterior(playerid, StanInfo); SetPlayerVirtualWorld(playerid, StanInfo);
SetPlayerPos(playerid, StanInfo, StanInfo, StanInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_VIKENDICA)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
    SetPlayerInterior(playerid, VikendiceInfo); SetPlayerVirtualWorld(playerid, VikendiceInfo);
SetPlayerPos(playerid, VikendiceInfo, VikendiceInfo, VikendiceInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
return 1;
}

Neke slike/video za lakse dobivanje pomoci(neobavezno):


myb ti ne ocitava da si lider il ti ne ocitava tu org il kordinate nevaljaju....
Boki Boki
6
OG Legend
1. Apr. 2017.
King2 wrote on April 1, 2017, 11:48 am:
Skripta koju koristim: UP:RP by Infinity
Detaljan opis problema: Pa promijenuo sam jednu org, prebacio vozila, i ostala sranja sto idu uz org i u UP modu ima provjera pProveraspawna i tu provjerava spawn i ja stavim kad se igrac connect da mu postavi taj spawn na baza i postoji jedan stock SpawnIgraca koji provjerava kakav je spawn jel spawn baza,kuca,stan i to ostalo, valda me kontate,ugl. tu ja promijenim coordinate da se spawna u ovu org sto sam prebacio ali uvijek me spawna na spawnu iako sam lider org nemam pojma sta se desava.
Dio skripte:stock SpawnIgraca
stock SpawnIgraca(playerid)
{
    g_SetPlayerHealth(playerid, 99.0); vrataspawn = false;
if(PlayerInfo == SPAWN_BAZA)
{
    if(PlayerInfo == 1 || PlayerInfo == 1)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x33CCFFAA);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
    else if(PlayerInfo == 2 || PlayerInfo == 2)
{
SetPlayerPos(playerid, 2125.8074,-2278.5754,20.6643);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
SetPlayerPos(playerid, 1329.0504,-638.9127,14280.8857);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 4 || PlayerInfo == 4)
{
SetPlayerPos(playerid, 323.8689,1127.7897,1083.8828);
SetPlayerInterior(playerid, 5);
}
else if(PlayerInfo == 5 || PlayerInfo == 5)
{
SetPlayerPos(playerid, 2451.1052,-1688.5116,1013.5078);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 6 || PlayerInfo == 6)
{
SetPlayerPos(playerid, 1785.8721,-1797.5588,-43.3141);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
g_GivePlayerWeapon(playerid, 43, 50);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 7 || PlayerInfo == 7)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x33CCFFAA);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 8 || PlayerInfo == 8)
{
SetPlayerPos(playerid, 1072.2762,-888.2515,43.3932);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 9 || PlayerInfo == 9)
{
SetPlayerPos(playerid, 1727.7302,-1668.0768,22.6094);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
        else if(PlayerInfo == 10 || PlayerInfo == 10)
{
SetPlayerPos(playerid, 86.0131,-367.7830,1007.4500);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
  else if(PlayerInfo == 11 || PlayerInfo == 11)
{
SetPlayerPos(playerid, -248.9203,642.6801,1057.5750);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
        else if(PlayerInfo == 12 || PlayerInfo == 12)
{
SetPlayerPos(playerid, -647.2507,1594.5308,1028.2859);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
}
        else if(PlayerInfo == 13 || PlayerInfo == 13)
{
SetPlayerPos(playerid, 2568.1521,-1125.6798,65.0960); // OVDJE JE SPAWN ove nove org
SetPlayerInterior(playerid, 0);
//TogglePlayerControllable(playerid, 0);
//freeze =  SetTimerEx("Freeze",2000, false, "i", playerid);
}
else
{
    PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_KUCA)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
    SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_RENTKUCA)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
        SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_ABAZA)
{
    if(PlayerInfo != -1)
    {
        SetPlayerPos(playerid, 1900.3357, 737.4614, 10.8331);
SetPlayerInterior(playerid, 0);
}
else
{
        PlayerInfo = SPAWN_ABAZA;
SetPlayerPos(playerid, 1900.3357, 737.4614, 10.8331);
SetPlayerInterior(playerid, 0);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_STAN)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
    SetPlayerInterior(playerid, StanInfo); SetPlayerVirtualWorld(playerid, StanInfo);
SetPlayerPos(playerid, StanInfo, StanInfo, StanInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_VIKENDICA)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
    SetPlayerInterior(playerid, VikendiceInfo); SetPlayerVirtualWorld(playerid, VikendiceInfo);
SetPlayerPos(playerid, VikendiceInfo, VikendiceInfo, VikendiceInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
return 1;
}

Neke slike/video za lakse dobivanje pomoci(neobavezno):


myb ti ne ocitava da si lider il ti ne ocitava tu org il kordinate nevaljaju....
lidera i coord ocitava a sad to za org kako bi to mogao saznati?
leon9
5
Kingpin
1. Apr. 2017.
provjeri kako ti je sta definisano oko te org da nisi sta propustio...
expressoboy123
5
Godfather
1. Apr. 2017.
Proveri da li kad dajes lidera dobijas dobru vrednost na pLeader. Takodje proveri uslov jer ja nzm koju vrednost ta tvoja org ima pa ti nmg pomoci..
Boki Boki
6
OG Legend
1. Apr. 2017.
Napravio sam debug i valda sam, al imam jos nesto da pitam da ne otvaram novu temu bez veze

Kada napravim komandu za port igraca, sve ok radi ali ne znam kako da napravim da me tacno tako postavi kako sam ja save napravio, ono mene postavi na tacnu lokaciju ali me ne rotira pravilno, npr stavim save da gledam prema burgu i kad se portam porta me do burga ali igrac i kamera nece biti okrenuti prema burgu
expressoboy123
5
Godfather
1. Apr. 2017.
LoOdaK wrote on April 1, 2017, 2:15 pm:
Napravio sam debug i valda sam, al imam jos nesto da pitam da ne otvaram novu temu bez veze

Kada napravim komandu za port igraca, sve ok radi ali ne znam kako da napravim da me tacno tako postavi kako sam ja save napravio, ono mene postavi na tacnu lokaciju ali me ne rotira pravilno, npr stavim save da gledam prema burgu i kad se portam porta me do burga ali igrac i kamera nece biti okrenuti prema burgu

FacingAngle
Boki Boki
6
OG Legend
1. Apr. 2017.
Tosic ツ wrote on April 1, 2017, 2:15 pm:
Napravio sam debug i valda sam, al imam jos nesto da pitam da ne otvaram novu temu bez veze

Kada napravim komandu za port igraca, sve ok radi ali ne znam kako da napravim da me tacno tako postavi kako sam ja save napravio, ono mene postavi na tacnu lokaciju ali me ne rotira pravilno, npr stavim save da gledam prema burgu i kad se portam porta me do burga ali igrac i kamera nece biti okrenuti prema burgu

FacingAngle
Postavi mi kameru, ali ne i igraca

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