Problem(error/warning): Ne mogu ubaciti weapon-config
Dio skripte: [ pawn ]nema[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code nema[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): nema
Bi li mogao netko na anydesk se spojiti da mi pomogne tu ubaciti ako nije problem?
Pomoc oko weapon-config
2,123
pregleda
26
postova
16. Apr. 2020.
Sonicc wrote on April 16, 2020, 9:57 am:
Pa ja to skinem i ubacim ali imam dosta errora i warninga
#include
public OnPlayerDamage(&playerid, &Float:amount, &issuerid, &weapon, &bodypart)
public OnGameModeInit() {
SetVehiclePassengerDamage(true);
SetDisableSyncBugs(true);
}
16. Apr. 2020.
Sonicc wrote on April 16, 2020, 10:33 am:
Dakle to sam sve ubacio pratio sam onaj readme i sto mi je tamo pisalo to sam i napravio ali svjdno mi nije htjelo
linije gde se pojavljuju problemi ?
16. Apr. 2020.
Evo
C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2337) : error 021: symbol already defined: "OnPlayerTakeDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2384) : error 021: symbol already defined: "OnPlayerGiveDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\newsamp.inc(1033) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(127) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(128) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicleEx")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(129) : warning 201: redefinition of constant/macro (symbol "CreateVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(130) : warning 201: redefinition of constant/macro (symbol "DestroyVehicle")
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20560) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20561) : error 021: symbol already defined: "IsMeleeWeapon"
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(28968) : error 001: expected token: ";", but found "{"
Pawn compiler 3.10.4 Copyright (c) 1997-2006, ITB CompuPhase
6 Errors.16. Apr. 2020.
Sonicc wrote on April 16, 2020, 10:51 am:
Evo
C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2337) : error 021: symbol already defined: "OnPlayerTakeDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2384) : error 021: symbol already defined: "OnPlayerGiveDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\newsamp.inc(1033) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(127) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(128) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicleEx")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(129) : warning 201: redefinition of constant/macro (symbol "CreateVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(130) : warning 201: redefinition of constant/macro (symbol "DestroyVehicle")
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20560) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20561) : error 021: symbol already defined: "IsMeleeWeapon"
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(28968) : error 001: expected token: ";", but found "{"
Pawn compiler 3.10.4 Copyright (c) 1997-2006, ITB CompuPhase
6 Errors.16. Apr. 2020.
C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2337) : error 021: symbol already defined: "OnPlayerTakeDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2384) : error 021: symbol already defined: "OnPlayerGiveDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\newsamp.inc(1033) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(127) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(128) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicleEx")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(129) : warning 201: redefinition of constant/macro (symbol "CreateVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(130) : warning 201: redefinition of constant/macro (symbol "DestroyVehicle")
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20560) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20561) : error 021: symbol already defined: "IsMeleeWeapon"public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
P:2("Hooks_OnPlayerTakeDamage called: %d, %d, %f, %d, %d", playerid, issuerid, Float:amount, weaponid, bodypart);
new
end = _:YSI_g_sCallbackEnd,
start = _:YSI_g_sCallbackStart,
ret = ALS_R_PlayerTakeDamage;
while (start++ != end)
{
#emit PUSH.S bodypart
#emit PUSH.S weaponid
#emit PUSH.S amount
#emit PUSH.S issuerid
#emit PUSH.S playerid
#emit PUSH.C 16
#emit CONST.alt YSI_g_sCallbackAddresses
#emit LOAD.S.pri start
//#emit INC.pri
//#emit STOR.S.pri start
#emit LIDX
#emit MOVE.alt
#emit LCTRL 6
#emit ADD.C 24
#emit PUSH.pri
#emit MOVE.pri
#emit SCTRL 6
#emit MOVE.alt
#emit CONST.pri 0xFFFFFFFE
#emit AND
#emit PUSH.pri
#emit LOAD.S.pri ret
#emit AND
#emit POP.alt
#emit OR
#emit STOR.S.pri ret
if (ret < 0) return ret + 1;
}
return ret;
}
#if defined _ALS_OnPlayerTakeDamage
#undef OnPlayerTakeDamage
#else
#define _ALS_OnPlayerTakeDamage
#endif
#define OnPlayerTakeDamage S@@_OnPlayerTakeDamage
HOOK_FORWARD
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
{
P:2("Hooks_OnPlayerGiveDamage called: %d, %d, %f, %d, %d", playerid, damagedid, Float:amount, weaponid, bodypart);
new
end = _:YSI_g_sCallbackEnd,
start = _:YSI_g_sCallbackStart,
ret = ALS_R_PlayerGiveDamage;
while (start++ != end)
{
#emit PUSH.S bodypart
#emit PUSH.S weaponid
#emit PUSH.S amount
#emit PUSH.S damagedid
#emit PUSH.S playerid
#emit PUSH.C 16
#emit CONST.alt YSI_g_sCallbackAddresses
#emit LOAD.S.pri start
//#emit INC.pri
//#emit STOR.S.pri start
#emit LIDX
#emit MOVE.alt
#emit LCTRL 6
#emit ADD.C 24
#emit PUSH.pri
#emit MOVE.pri
#emit SCTRL 6
#emit MOVE.alt
#emit CONST.pri 0xFFFFFFFE
#emit AND
#emit PUSH.pri
#emit LOAD.S.pri ret
#emit AND
#emit POP.alt
#emit OR
#emit STOR.S.pri ret
if (ret < 0) return ret + 1;
}
return ret;
}
#if defined _ALS_OnPlayerGiveDamage
#undef OnPlayerGiveDamage
#else
#define _ALS_OnPlayerGiveDamage
#endif
#define OnPlayerGiveDamage S@@_OnPlayerGiveDamage
HOOK_FORWARD
#if defined CB_OnPlayerWeaponShot
forward CB_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
#endif#define AddStaticVehicle n_AddStaticVehicle
#define AddStaticVehicleEx n_AddStaticVehicleEx
#define CreateVehicle n_CreateVehicle
#define DestroyVehicle n_DestroyVehicle}
IsMeleeWeapon(weapon)
{16. Apr. 2020.
Sonicc wrote on April 16, 2020, 11:07 am:
C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2337) : error 021: symbol already defined: "OnPlayerTakeDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2384) : error 021: symbol already defined: "OnPlayerGiveDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\newsamp.inc(1033) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(127) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(128) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicleEx")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(129) : warning 201: redefinition of constant/macro (symbol "CreateVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(130) : warning 201: redefinition of constant/macro (symbol "DestroyVehicle")
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20560) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20561) : error 021: symbol already defined: "IsMeleeWeapon"public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
P:2("Hooks_OnPlayerTakeDamage called: %d, %d, %f, %d, %d", playerid, issuerid, Float:amount, weaponid, bodypart);
new
end = _:YSI_g_sCallbackEnd,
start = _:YSI_g_sCallbackStart,
ret = ALS_R_PlayerTakeDamage;
while (start++ != end)
{
#emit PUSH.S bodypart
#emit PUSH.S weaponid
#emit PUSH.S amount
#emit PUSH.S issuerid
#emit PUSH.S playerid
#emit PUSH.C 16
#emit CONST.alt YSI_g_sCallbackAddresses
#emit LOAD.S.pri start
//#emit INC.pri
//#emit STOR.S.pri start
#emit LIDX
#emit MOVE.alt
#emit LCTRL 6
#emit ADD.C 24
#emit PUSH.pri
#emit MOVE.pri
#emit SCTRL 6
#emit MOVE.alt
#emit CONST.pri 0xFFFFFFFE
#emit AND
#emit PUSH.pri
#emit LOAD.S.pri ret
#emit AND
#emit POP.alt
#emit OR
#emit STOR.S.pri ret
if (ret < 0) return ret + 1;
}
return ret;
}
#if defined _ALS_OnPlayerTakeDamage
#undef OnPlayerTakeDamage
#else
#define _ALS_OnPlayerTakeDamage
#endif
#define OnPlayerTakeDamage S@@_OnPlayerTakeDamage
HOOK_FORWARD
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
{
P:2("Hooks_OnPlayerGiveDamage called: %d, %d, %f, %d, %d", playerid, damagedid, Float:amount, weaponid, bodypart);
new
end = _:YSI_g_sCallbackEnd,
start = _:YSI_g_sCallbackStart,
ret = ALS_R_PlayerGiveDamage;
while (start++ != end)
{
#emit PUSH.S bodypart
#emit PUSH.S weaponid
#emit PUSH.S amount
#emit PUSH.S damagedid
#emit PUSH.S playerid
#emit PUSH.C 16
#emit CONST.alt YSI_g_sCallbackAddresses
#emit LOAD.S.pri start
//#emit INC.pri
//#emit STOR.S.pri start
#emit LIDX
#emit MOVE.alt
#emit LCTRL 6
#emit ADD.C 24
#emit PUSH.pri
#emit MOVE.pri
#emit SCTRL 6
#emit MOVE.alt
#emit CONST.pri 0xFFFFFFFE
#emit AND
#emit PUSH.pri
#emit LOAD.S.pri ret
#emit AND
#emit POP.alt
#emit OR
#emit STOR.S.pri ret
if (ret < 0) return ret + 1;
}
return ret;
}
#if defined _ALS_OnPlayerGiveDamage
#undef OnPlayerGiveDamage
#else
#define _ALS_OnPlayerGiveDamage
#endif
#define OnPlayerGiveDamage S@@_OnPlayerGiveDamage
HOOK_FORWARD
#if defined CB_OnPlayerWeaponShot
forward CB_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
#endif#define AddStaticVehicle n_AddStaticVehicle
#define AddStaticVehicleEx n_AddStaticVehicleEx
#define CreateVehicle n_CreateVehicle
#define DestroyVehicle n_DestroyVehicle}
IsMeleeWeapon(weapon)
{Moze li mi netko reci kako da fix ovo ili da se spoji preko anydeska da mi fixa?
16. Apr. 2020.
Zasto to radite ne kontam ako je lik postavio damage informer tutorial zasto ne pogledate tutorial bez patnje uradite sami a ne vi hocete svoje ubacujete zadnju verziju weapon configa i kad zapnete spamate po forumu tesko vam je odvojiti 3min googlanja o tutorialima nego pravite se pametni vama ovi sto pomazu ne mogu vam pomoci kad vi sebe ne mozete pronaci u skripti pogubljeni ste...https://gtablkn.gg/forum/filterskripte-include-fajlovi/damage-informer-1
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava
