Započeo Sonicc
•16. Apr. 2020.Pomoc oko weapon-config
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16. Apr. 2020.
Problem(error/warning): Ne mogu ubaciti weapon-config
Dio skripte: [ pawn ]nema[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code nema[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): nema
Bi li mogao netko na anydesk se spojiti da mi pomogne tu ubaciti ako nije problem?
Dio skripte: [ pawn ]nema[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code nema[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): nema
Bi li mogao netko na anydesk se spojiti da mi pomogne tu ubaciti ako nije problem?
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16. Apr. 2020.
Sonicc wrote on April 16, 2020, 9:57 am:
Pa ja to skinem i ubacim ali imam dosta errora i warninga
#include
public OnPlayerDamage(&playerid, &Float:amount, &issuerid, &weapon, &bodypart)
public OnGameModeInit() {
SetVehiclePassengerDamage(true);
SetDisableSyncBugs(true);
}
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Sonicc wrote on April 16, 2020, 10:33 am:
Dakle to sam sve ubacio pratio sam onaj readme i sto mi je tamo pisalo to sam i napravio ali svjdno mi nije htjelo
linije gde se pojavljuju problemi ?
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Evo
C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2337) : error 021: symbol already defined: "OnPlayerTakeDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2384) : error 021: symbol already defined: "OnPlayerGiveDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\newsamp.inc(1033) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(127) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(128) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicleEx")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(129) : warning 201: redefinition of constant/macro (symbol "CreateVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(130) : warning 201: redefinition of constant/macro (symbol "DestroyVehicle")
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20560) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20561) : error 021: symbol already defined: "IsMeleeWeapon"
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(28968) : error 001: expected token: ";", but found "{"
Pawn compiler 3.10.4 Copyright (c) 1997-2006, ITB CompuPhase
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Sonicc wrote on April 16, 2020, 10:51 am:
Evo
C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2337) : error 021: symbol already defined: "OnPlayerTakeDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2384) : error 021: symbol already defined: "OnPlayerGiveDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\newsamp.inc(1033) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(127) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(128) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicleEx")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(129) : warning 201: redefinition of constant/macro (symbol "CreateVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(130) : warning 201: redefinition of constant/macro (symbol "DestroyVehicle")
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20560) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20561) : error 021: symbol already defined: "IsMeleeWeapon"
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(28968) : error 001: expected token: ";", but found "{"
Pawn compiler 3.10.4 Copyright (c) 1997-2006, ITB CompuPhase
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C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2337) : error 021: symbol already defined: "OnPlayerTakeDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2384) : error 021: symbol already defined: "OnPlayerGiveDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\newsamp.inc(1033) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(127) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(128) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicleEx")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(129) : warning 201: redefinition of constant/macro (symbol "CreateVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(130) : warning 201: redefinition of constant/macro (symbol "DestroyVehicle")
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20560) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20561) : error 021: symbol already defined: "IsMeleeWeapon"public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
P:2("Hooks_OnPlayerTakeDamage called: %d, %d, %f, %d, %d", playerid, issuerid, Float:amount, weaponid, bodypart);
new
end = _:YSI_g_sCallbackEnd,
start = _:YSI_g_sCallbackStart,
ret = ALS_R_PlayerTakeDamage;
while (start++ != end)
{
#emit PUSH.S bodypart
#emit PUSH.S weaponid
#emit PUSH.S amount
#emit PUSH.S issuerid
#emit PUSH.S playerid
#emit PUSH.C 16
#emit CONST.alt YSI_g_sCallbackAddresses
#emit LOAD.S.pri start
//#emit INC.pri
//#emit STOR.S.pri start
#emit LIDX
#emit MOVE.alt
#emit LCTRL 6
#emit ADD.C 24
#emit PUSH.pri
#emit MOVE.pri
#emit SCTRL 6
#emit MOVE.alt
#emit CONST.pri 0xFFFFFFFE
#emit AND
#emit PUSH.pri
#emit LOAD.S.pri ret
#emit AND
#emit POP.alt
#emit OR
#emit STOR.S.pri ret
if (ret < 0) return ret + 1;
}
return ret;
}
#if defined _ALS_OnPlayerTakeDamage
#undef OnPlayerTakeDamage
#else
#define _ALS_OnPlayerTakeDamage
#endif
#define OnPlayerTakeDamage S@@_OnPlayerTakeDamage
HOOK_FORWARD
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
{
P:2("Hooks_OnPlayerGiveDamage called: %d, %d, %f, %d, %d", playerid, damagedid, Float:amount, weaponid, bodypart);
new
end = _:YSI_g_sCallbackEnd,
start = _:YSI_g_sCallbackStart,
ret = ALS_R_PlayerGiveDamage;
while (start++ != end)
{
#emit PUSH.S bodypart
#emit PUSH.S weaponid
#emit PUSH.S amount
#emit PUSH.S damagedid
#emit PUSH.S playerid
#emit PUSH.C 16
#emit CONST.alt YSI_g_sCallbackAddresses
#emit LOAD.S.pri start
//#emit INC.pri
//#emit STOR.S.pri start
#emit LIDX
#emit MOVE.alt
#emit LCTRL 6
#emit ADD.C 24
#emit PUSH.pri
#emit MOVE.pri
#emit SCTRL 6
#emit MOVE.alt
#emit CONST.pri 0xFFFFFFFE
#emit AND
#emit PUSH.pri
#emit LOAD.S.pri ret
#emit AND
#emit POP.alt
#emit OR
#emit STOR.S.pri ret
if (ret < 0) return ret + 1;
}
return ret;
}
#if defined _ALS_OnPlayerGiveDamage
#undef OnPlayerGiveDamage
#else
#define _ALS_OnPlayerGiveDamage
#endif
#define OnPlayerGiveDamage S@@_OnPlayerGiveDamage
HOOK_FORWARD
#if defined CB_OnPlayerWeaponShot
forward CB_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
#endif#define AddStaticVehicle n_AddStaticVehicle
#define AddStaticVehicleEx n_AddStaticVehicleEx
#define CreateVehicle n_CreateVehicle
#define DestroyVehicle n_DestroyVehicle}
IsMeleeWeapon(weapon)
{Godfather
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16. Apr. 2020.
Sonicc wrote on April 16, 2020, 11:07 am:
C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2337) : error 021: symbol already defined: "OnPlayerTakeDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\YSI\y_hooks/impl.inc(2384) : error 021: symbol already defined: "OnPlayerGiveDamage"
C:\Users\M\Desktop\Fix-HP\pawno\include\newsamp.inc(1033) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(127) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(128) : warning 201: redefinition of constant/macro (symbol "AddStaticVehicleEx")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(129) : warning 201: redefinition of constant/macro (symbol "CreateVehicle")
C:\Users\M\Desktop\Fix-HP\pawno\include\GetVehicleColor.inc(130) : warning 201: redefinition of constant/macro (symbol "DestroyVehicle")
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20560) : error 025: function heading differs from prototype
C:\Users\M\Desktop\Fix-HP\gamemodes\crown.pwn(20561) : error 021: symbol already defined: "IsMeleeWeapon"public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
P:2("Hooks_OnPlayerTakeDamage called: %d, %d, %f, %d, %d", playerid, issuerid, Float:amount, weaponid, bodypart);
new
end = _:YSI_g_sCallbackEnd,
start = _:YSI_g_sCallbackStart,
ret = ALS_R_PlayerTakeDamage;
while (start++ != end)
{
#emit PUSH.S bodypart
#emit PUSH.S weaponid
#emit PUSH.S amount
#emit PUSH.S issuerid
#emit PUSH.S playerid
#emit PUSH.C 16
#emit CONST.alt YSI_g_sCallbackAddresses
#emit LOAD.S.pri start
//#emit INC.pri
//#emit STOR.S.pri start
#emit LIDX
#emit MOVE.alt
#emit LCTRL 6
#emit ADD.C 24
#emit PUSH.pri
#emit MOVE.pri
#emit SCTRL 6
#emit MOVE.alt
#emit CONST.pri 0xFFFFFFFE
#emit AND
#emit PUSH.pri
#emit LOAD.S.pri ret
#emit AND
#emit POP.alt
#emit OR
#emit STOR.S.pri ret
if (ret < 0) return ret + 1;
}
return ret;
}
#if defined _ALS_OnPlayerTakeDamage
#undef OnPlayerTakeDamage
#else
#define _ALS_OnPlayerTakeDamage
#endif
#define OnPlayerTakeDamage S@@_OnPlayerTakeDamage
HOOK_FORWARD
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
{
P:2("Hooks_OnPlayerGiveDamage called: %d, %d, %f, %d, %d", playerid, damagedid, Float:amount, weaponid, bodypart);
new
end = _:YSI_g_sCallbackEnd,
start = _:YSI_g_sCallbackStart,
ret = ALS_R_PlayerGiveDamage;
while (start++ != end)
{
#emit PUSH.S bodypart
#emit PUSH.S weaponid
#emit PUSH.S amount
#emit PUSH.S damagedid
#emit PUSH.S playerid
#emit PUSH.C 16
#emit CONST.alt YSI_g_sCallbackAddresses
#emit LOAD.S.pri start
//#emit INC.pri
//#emit STOR.S.pri start
#emit LIDX
#emit MOVE.alt
#emit LCTRL 6
#emit ADD.C 24
#emit PUSH.pri
#emit MOVE.pri
#emit SCTRL 6
#emit MOVE.alt
#emit CONST.pri 0xFFFFFFFE
#emit AND
#emit PUSH.pri
#emit LOAD.S.pri ret
#emit AND
#emit POP.alt
#emit OR
#emit STOR.S.pri ret
if (ret < 0) return ret + 1;
}
return ret;
}
#if defined _ALS_OnPlayerGiveDamage
#undef OnPlayerGiveDamage
#else
#define _ALS_OnPlayerGiveDamage
#endif
#define OnPlayerGiveDamage S@@_OnPlayerGiveDamage
HOOK_FORWARD
#if defined CB_OnPlayerWeaponShot
forward CB_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
#endif#define AddStaticVehicle n_AddStaticVehicle
#define AddStaticVehicleEx n_AddStaticVehicleEx
#define CreateVehicle n_CreateVehicle
#define DestroyVehicle n_DestroyVehicle}
IsMeleeWeapon(weapon)
{Moze li mi netko reci kako da fix ovo ili da se spoji preko anydeska da mi fixa?
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16. Apr. 2020.
Zasto to radite ne kontam ako je lik postavio damage informer tutorial zasto ne pogledate tutorial bez patnje uradite sami a ne vi hocete svoje ubacujete zadnju verziju weapon configa i kad zapnete spamate po forumu tesko vam je odvojiti 3min googlanja o tutorialima nego pravite se pametni vama ovi sto pomazu ne mogu vam pomoci kad vi sebe ne mozete pronaci u skripti pogubljeni ste...https://gtablkn.gg/forum/filterskripte-include-fajlovi/damage-informer-1
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