Skripta koju koristim: Nebitno
Detaljan opis problema: Kako mogu da maknem da se vozila ne mogu zapaliti dok vozac nije u njega
Dio skripte:/
Neke slike/video za lakse dobivanje pomoci(neobavezno):/
Zaključano
Pomoc oko vozila
804
pregleda
8
postova
Ova tema je zaključana. Samo moderatori i administratori mogu odgovarati.
pre 10 godina
pre 10 godina
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if (hittype == BULLET_HIT_TYPE_VEHICLE)
{
new Float:vhp;
GetVehicleHealth(hitid, vhp);
switch (weaponid)
{
case WEAPON_DEAGLE: SetVehicleHealth(hitid, vhp - 75);
}
return 0;
}
return 1;
}
Mislim da ce ti ovo pomoc, nadji ovaj kod u tvoj mod i obrisi ga..
pre 10 godina
@Clowmein da obrisem i ovo public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)?
pre 10 godina
Mene nigdje nema ovo sto je naveo @Clowmein,a kad mi se zapali auto pise Your banned fomt this server
pre 10 godina
@sa_!XundeR ja imam ovaj kod mogu li sta dodai ovdje da mi en radi anti cit
PASTEBIN
new paste
trends API tools faq
Guest User
-
Public Pastes
Untitled1 sec ago
Untitled2 sec ago
C# Rounding testC# | 4 sec ago
UntitledC++ | 10 sec ago
Untitled14 sec ago
Untitled15 sec ago
VOOR FINN!16 sec ago
UntitledHTML 5 | 20 sec ago
Pastebin PRO Accounts 2016 NEW YEARS SPECIAL! For a limited time only get 40% discount on a LIFETIME PRO account!
SHARE
TWEET
Untitled
a guest Jan 15th, 2016 1 Never
rawdownloadcloneembedreportprint text 1.02 KB
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if( hittype == BULLET_HIT_TYPE_PLAYER && (BadFloat(fX) || BadFloat(fY) || BadFloat(fZ)) )
{
Kick(playerid);
return 0;
}
new slot = -1;
switch(weaponid)
{
case 0, 1: slot = 0;
case 2..9: slot = 1;
case 22..24: slot = 2;
case 25..27: slot = 3;
case 28, 29, 32: slot = 4;
case 30, 31: slot = 5;
case 33, 34: slot = 6;
case 35..38: slot = 7;
case 16..19, 39: slot = 8;
case 41..43: slot = 9;
case 10..15: slot = 10;
case 44..45: slot = 11;
case 40: slot = 12;
default: slot = -1;
}
//AntiCheat--;
if(GetPlayerAmmo(playerid) <= 0)
{
AntiCheat = 0;
AntiCheat = 0;
}
return 1;
}
stock ChapoResetPlayerWeapons(playerid)
{
for(new i=0; i <=12; i++)
{
AntiCheat = 0;
AntiCheat = 0;
}
JBC_ResetPlayerWeapons(playerid);
return 1;
}
RAW Paste Data
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if( hittype == BULLET_HIT_TYPE_PLAYER && (BadFloat(fX) || BadFloat(fY) || BadFloat(fZ)) )
{
Kick(playerid);
return 0;
}
new slot = -1;
switch(weaponid)
{
case 0, 1: slot = 0;
case 2..9: slot = 1;
case 22..24: slot = 2;
case 25..27: slot = 3;
case 28, 29, 32: slot = 4;
case 30, 31: slot = 5;
case 33, 34: slot = 6;
case 35..38: slot = 7;
case 16..19, 39: slot = 8;
case 41..43: slot = 9;
case 10..15: slot = 10;
case 44..45: slot = 11;
case 40: slot = 12;
default: slot = -1;
}
//AntiCheat--;
if(GetPlayerAmmo(playerid) <= 0)
{
AntiCheat = 0;
AntiCheat = 0;
}
return 1;
}
stock ChapoResetPlayerWeapons(playerid)
{
for(new i=0; i <=12; i++)
{
AntiCheat = 0;
AntiCheat = 0;
}
JBC_ResetPlayerWeapons(playerid);
return 1;
}
create new paste / api / trends / syntax languages / faq / tools / privacy / cookies / contact / dmca / advertise on pastebin / scraping / go
Site design & logo © 2016 Pastebin; user contributions (pastes) licensed under cc by-sa 3.0 -- Dedicated Server Hosting by Steadfast
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava