Deo skripte:
//Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
//////
stock CreateSpeedoTextDraws(const playerid, bool: status)
{
if (!status) {
// ovde stavis da ti se uniste svi tdovi...
return 1;
}
// ovde stavis kreiranje svih tdova
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
CreateSpeedoTextDraws(playerid, (newstate == PLAYER_STATE_DRIVER ? (true) : (false)));
return 1;
}
stock CreateSpeedoTextDraws(const playerid, bool: status)
{
if (!status)
{
for(new i = 0; i < 14; i++)
{
PlayerTextDrawDestroy(playerid, Brzinomer);
}
return 1;
}
for(new i = 0; i < 14; i++)
{
PlayerTextDrawShow(playerid, Brzinomer);
}
return 1;
}
// ovo sam ubacio u onplayerstatechange i isto sve ne skloni ga
{
CreateSpeedoTextDraws(playerid, (newstate == PLAYER_STATE_DRIVER ? (true) : (false)));
}stock CreateSpeedoTextDraws(const playerid, bool: status)
{
if (!status)
{
for(new i = 0; i < 14; i++)
{
PlayerTextDrawDestroy(playerid, Brzinomer);
}
return 1;
}
for(new i = 0; i < 14; i++)
{
PlayerTextDrawShow(playerid, Brzinomer);
}
return 1;
}
// ovo sam ubacio u onplayerstatechange i isto sve ne skloni ga
{
CreateSpeedoTextDraws(playerid, (newstate == PLAYER_STATE_DRIVER ? (true) : (false)));
}stock CreateSpeedoTextDraws(const playerid, bool: status)
{
if (!status)
{
for(new i = 0; i < 14; i++)
{
PlayerTextDrawDestroy(playerid, Brzinomer);
}
return 1;
}
for(new i = 0; i < 14; i++)
{
PlayerTextDrawShow(playerid, Brzinomer);
}
return 1;
}
// ovo sam ubacio u onplayerstatechange i isto sve ne skloni ga
{
CreateSpeedoTextDraws(playerid, (newstate == PLAYER_STATE_DRIVER ? (true) : (false)));
} PlayerTextDrawHide(playerid, Brzinomer);
PlayerTextDrawShow(playerid, Brzinomer);
2 errora vjvr zbog jer fali error 035: argument type mismatch (argument 2)
error 035: argument type mismatch (argument 2)[13:41:45] Run time error 4: "Array index out of bounds"
[13:41:45] Attempted to read/write array element at index 12 in array of size 12
[13:41:45] AMX backtrace:
[13:41:45] #0 003a1bec in ?? (0, 1) in agrp.amx
[13:41:45] #1 0037af88 in public WC_OnPlayerStateChange (0, 2, 1) in agrp.amx
[13:41:45] #2 0005d2dc in public FIXES_OnPlayerStateChange (0, 2, 1) in agrp.amx
[13:41:45] #3 000080c0 in public OnPlayerStateChange (0, 2, 1) in agrp.amxMorate biti prijavljeni da biste odgovorili na ovu temu.
Prijava