Skripta koju koristim: Edit Bu
Detaljan opis problema: E ovako imam BU mod i sada kada umres spawnujes se ispred bolnice a ja sam promenio lokaciju bolnice, i neznam gdje to treba promeniti. Ako neko zna molim da mi pomogne...
Dio skripte: //
Neke slike/video za lakse dobivanje pomoci(neobavezno): //
[Pomoc] Oko Spawna posle smrti...
Započeo Obrisan korisnik
•17. Jul 2011.729
pregleda
7
postova
17. Jul 2011.
17. Jul 2011.
public OnPlayerSpawn(playerid)
{
/* if(IsPlayerNPC(playerid)) /s if the player that just spawned is an NPC.
{
new npcname;
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "Bus_Driver0", true)) /ing if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, NpcVozilo0, 0); //Putting the NPC into the vehicle we created for it.
return 1;
}
if(!strcmp(npcname, "Bus_Driver1", true))
{
PutPlayerInVehicle(playerid, NpcVozilo1, 0);
return 1;
}
return 1;
}*/
TextDrawHideForPlayer(playerid, Login0);
TextDrawHideForPlayer(playerid, Login1);
TextDrawHideForPlayer(playerid, Login2);
TextDrawHideForPlayer(playerid, Login3);
TextDrawHideForPlayer(playerid, Login4);
TextDrawHideForPlayer(playerid, Login5);
TextDrawHideForPlayer(playerid, Login6);
TextDrawHideForPlayer(playerid, Login7);
TextDrawShowForPlayer(playerid, ShadowsRandom);
TextDrawShowForPlayer(playerid, Vreme);
InitLockDoors(playerid);
STDPlayer = 0;
gTeam = PlayerInfo; //Set the Team
if (gTeam == 4) //medic / criminal reset team
{
gTeam = 3;
}
if(gPlayerLogged == 0 && IsPlayerNPC(playerid) != 1)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "** Ovaj server zahtjeva prvo da se prijavite prije spawnanja (Kikovan) **");
KickPlayer = 1;
}
if(gTeam == 11 && PlayerInfo < 1)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste prihvaceni Lider, sada ste civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(gTeam == 5)
{
if(PlayerInfo < 1)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste clan Organizacije, sada ste civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 10)
{
if(PlayerInfo != 😎
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste clan ove agencije, sada ste civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 2 && PlayerInfo > 3)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste se prijavili za Policiju / FBI / SWAT, sada ste civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(gTeam == 3)
{
if(PlayerInfo > 0 || PlayerInfo > 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste clan Org, premjesteni ste na odgovarajucu Klasu + Char !");
MedicBill = 0;
new model = PlayerInfo;
if(PlayerInfo == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 1; gTeam = 1; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
//else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 😎 { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 10; gTeam = 10; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
//else if(PlayerInfo == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 😎 { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(PlayerInfo > 0) { SetPlayerSkin(playerid, PlayerInfo); }
else { SetPlayerSkin(playerid, PlayerInfo); }
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
for(new i = 0; i < sizeof(Turfs); i++)
{
GangZoneShowForPlayer(playerid, i, TurfInfo);
GangZoneShowForPlayer(playerid, elegant, 0x2641FEAA);
GangZoneShowForPlayer(playerid, bloods, 0xAA3333AA);
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona1,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona1,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona1, 0xAA3333AA);}
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona2,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona2,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona2, 0xAA3333AA);}
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona3,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona3,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona3, 0xAA3333AA);}
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona4,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona4,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona4, 0xAA3333AA);}
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona5,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona5,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona5, 0xAA3333AA);}
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona6,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona6,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona6, 0xAA3333AA);}
return 1;
}
if(MapIconsShown != 1)
{
MapIconsShown = 1;
for(new i = 0; i < sizeof(BizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 1,BizzInfo,BizzInfo,BizzInfo,36,COLOR_LIGHTRED);
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 20,SBizzInfo,SBizzInfo,SBizzInfo,36,COLOR_LIGHTRED);
}
}
return 1;
}
{
/* if(IsPlayerNPC(playerid)) /s if the player that just spawned is an NPC.
{
new npcname;
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "Bus_Driver0", true)) /ing if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, NpcVozilo0, 0); //Putting the NPC into the vehicle we created for it.
return 1;
}
if(!strcmp(npcname, "Bus_Driver1", true))
{
PutPlayerInVehicle(playerid, NpcVozilo1, 0);
return 1;
}
return 1;
}*/
TextDrawHideForPlayer(playerid, Login0);
TextDrawHideForPlayer(playerid, Login1);
TextDrawHideForPlayer(playerid, Login2);
TextDrawHideForPlayer(playerid, Login3);
TextDrawHideForPlayer(playerid, Login4);
TextDrawHideForPlayer(playerid, Login5);
TextDrawHideForPlayer(playerid, Login6);
TextDrawHideForPlayer(playerid, Login7);
TextDrawShowForPlayer(playerid, ShadowsRandom);
TextDrawShowForPlayer(playerid, Vreme);
InitLockDoors(playerid);
STDPlayer = 0;
gTeam = PlayerInfo; //Set the Team
if (gTeam == 4) //medic / criminal reset team
{
gTeam = 3;
}
if(gPlayerLogged == 0 && IsPlayerNPC(playerid) != 1)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "** Ovaj server zahtjeva prvo da se prijavite prije spawnanja (Kikovan) **");
KickPlayer = 1;
}
if(gTeam == 11 && PlayerInfo < 1)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste prihvaceni Lider, sada ste civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(gTeam == 5)
{
if(PlayerInfo < 1)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste clan Organizacije, sada ste civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 10)
{
if(PlayerInfo != 😎
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste clan ove agencije, sada ste civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 2 && PlayerInfo > 3)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste se prijavili za Policiju / FBI / SWAT, sada ste civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(gTeam == 3)
{
if(PlayerInfo > 0 || PlayerInfo > 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste clan Org, premjesteni ste na odgovarajucu Klasu + Char !");
MedicBill = 0;
new model = PlayerInfo;
if(PlayerInfo == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 2; gTeam = 2; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 1; gTeam = 1; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
//else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 😎 { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 10; gTeam = 10; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
//else if(PlayerInfo == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 12; gTeam = 12; PlayerInfo = model; }
else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 5; gTeam = 5; PlayerInfo = model; }
else if(PlayerInfo == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//else if(PlayerInfo == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 😎 { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//else if(PlayerInfo == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//else if(PlayerInfo == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
else if(PlayerInfo == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo = 11; gTeam = 11; PlayerInfo = model; }
//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(PlayerInfo > 0) { SetPlayerSkin(playerid, PlayerInfo); }
else { SetPlayerSkin(playerid, PlayerInfo); }
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
for(new i = 0; i < sizeof(Turfs); i++)
{
GangZoneShowForPlayer(playerid, i, TurfInfo);
GangZoneShowForPlayer(playerid, elegant, 0x2641FEAA);
GangZoneShowForPlayer(playerid, bloods, 0xAA3333AA);
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona1,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona1,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona1, 0xAA3333AA);}
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona2,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona2,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona2, 0xAA3333AA);}
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona3,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona3,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona3, 0xAA3333AA);}
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona4,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona4,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona4, 0xAA3333AA);}
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona5,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona5,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona5, 0xAA3333AA);}
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona6,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona6,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona6, 0xAA3333AA);}
return 1;
}
if(MapIconsShown != 1)
{
MapIconsShown = 1;
for(new i = 0; i < sizeof(BizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 1,BizzInfo,BizzInfo,BizzInfo,36,COLOR_LIGHTRED);
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 20,SBizzInfo,SBizzInfo,SBizzInfo,36,COLOR_LIGHTRED);
}
}
return 1;
}
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